Merge pull request #3233 from Ispil/Bleeding-Edge-Freeze

Removes the ability to create anything HONK-related in the mech fabricat...
This commit is contained in:
Zuhayr
2013-07-04 00:36:51 -07:00
+12 -12
View File
@@ -23,7 +23,7 @@
"diamond"=0,
"plasma"=0,
"uranium"=0,
"bananium"=0
//"bananium"=0 No need to state what it can no longer hold
)
var/res_max_amount = 200000
var/datum/research/files
@@ -89,7 +89,7 @@
/obj/item/mecha_parts/part/durand_right_leg,
/obj/item/mecha_parts/part/durand_armour
),
"H.O.N.K"=list(
/*"H.O.N.K"=list(
/obj/item/mecha_parts/chassis/honker,
/obj/item/mecha_parts/part/honker_torso,
/obj/item/mecha_parts/part/honker_head,
@@ -97,7 +97,7 @@
/obj/item/mecha_parts/part/honker_right_arm,
/obj/item/mecha_parts/part/honker_left_leg,
/obj/item/mecha_parts/part/honker_right_leg
),
), No need for HONK stuff*/
"Exosuit Equipment"=list(
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,
/obj/item/mecha_parts/mecha_equipment/tool/drill,
@@ -111,9 +111,9 @@
///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser,
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg,
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar,
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar,
/obj/item/mecha_parts/mecha_equipment/weapon/honker
///obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar, HONK-related mech part
///obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar, Also HONK-related
///obj/item/mecha_parts/mecha_equipment/weapon/honker Thirdly HONK-related
),
"Robotic Upgrade Modules" = list(
@@ -680,8 +680,8 @@
type = /obj/item/stack/sheet/mineral/plasma
if("uranium")
type = /obj/item/stack/sheet/mineral/uranium
if("bananium")
type = /obj/item/stack/sheet/mineral/clown
/*if("bananium")
type = /obj/item/stack/sheet/mineral/clown Sorry, but no more clown mechs, even if you do manage to get to the clown planet.*/
else
return 0
var/result = 0
@@ -739,9 +739,9 @@
if(src.resources["diamond"] >= 2000)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(src.resources["diamond"] / G.perunit)
if(src.resources["bananium"] >= 2000)
/*if(src.resources["bananium"] >= 2000)
var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
G.amount = round(src.resources["bananium"] / G.perunit)
G.amount = round(src.resources["bananium"] / G.perunit) Sorry, but no bananium allowed*/
del(src)
return 1
else
@@ -765,8 +765,8 @@
material = "metal"
if(/obj/item/stack/sheet/glass)
material = "glass"
if(/obj/item/stack/sheet/mineral/clown)
material = "bananium"
/*if(/obj/item/stack/sheet/mineral/clown)
material = "bananium"*/
if(/obj/item/stack/sheet/mineral/uranium)
material = "uranium"
else