Changes energized fireaxe weaken to knockdown (#18543)

* Changes energized fireaxe weaken to knockdown

* Changes charge time and damage

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
This commit is contained in:
Adrer
2022-07-27 22:26:47 +02:00
committed by GitHub
parent 2f5cec832d
commit aaa6202a1a
+4 -4
View File
@@ -225,10 +225,10 @@
/obj/item/twohanded/fireaxe/energized
desc = "Someone with a love for fire axes decided to turn this one into a high-powered energy weapon. Seems excessive."
force_wielded = 30
force_wielded = 35
armour_penetration = 20
var/charge = 30
var/max_charge = 30
var/charge = 20
var/max_charge = 20
/obj/item/twohanded/fireaxe/energized/update_icon_state()
if(wielded)
@@ -256,7 +256,7 @@
playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
user.visible_message("<span class='danger'>[user] slams the charged axe into [M.name] with all [user.p_their()] might!</span>")
do_sparks(1, 1, src)
target.Weaken(8 SECONDS)
target.KnockDown(8 SECONDS)
var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
M.throw_at(throw_target, 5, 1)