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-Sprites for thermite melting effect.
(below is function notes for whoever recodes it, my attempt failed pretty badly) -Overlay in effects.dmi should be applied when thermite is triggered(turf/simulated/wall/attackby(), in game\turf.dm) -Wall isn't deleted, instead density var is set to 0 -When wall with var/thermite = 1 is attacked by crowbar, delete wall and replace with girder sub-object using melted icon_state from structures.dmi, deconstructable by welder rather than crowbar (neither deconstruction should produce usable metal(slag perhaps)) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1556 316c924e-a436-60f5-8080-3fe189b3f50e
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