-Sprites for thermite melting effect.

(below is function notes for whoever recodes it, my attempt failed pretty badly)
-Overlay in effects.dmi should be applied when thermite is triggered(turf/simulated/wall/attackby(), in game\turf.dm)
-Wall isn't deleted, instead density var is set to 0
-When wall with var/thermite = 1 is attacked by crowbar, delete wall and replace with girder sub-object using melted icon_state from structures.dmi, deconstructable by welder rather than crowbar
(neither deconstruction should produce usable metal(slag perhaps))

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1556 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
cagerrin@gmail.com
2011-05-09 05:12:25 +00:00
parent d5df479186
commit ac4bb6e6e6
2 changed files with 0 additions and 0 deletions
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