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##########
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# README #
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##########
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#
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# Paradise SS13 Config System
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# This used to be 10+ different text files, now its all condensed into one toml file with sections and proper values
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# This is serialized to json on world load by RUSTG, and then handled inside BYOND
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# Editing this in an IDE such as VSCode is highly recommended so you can lint for errors
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# Commenting out any value will make it use the game default (likely null)
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# If you add new sections, keep them alphabetical
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# Please be careful editing this, as you can break it all if youre not careful. -aa07
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#
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#
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# SECTION LIST (Ctrl+F to jump to these)
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# - admin_configuration
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# - afk_configuration
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# - custom_sprites_configuration
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# - database_configuration
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# - discord_configuration
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# - event_configuration
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# - gamemode_configuration
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# - gateway_configuration
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# - general_configuration
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# - ipintel_configuration
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# - job_configuration
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# - logging_configuration
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# - mc_configuration
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# - metrics_configuration
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# - movement_configuration
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# - overflow_configuration
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# - ruin_configuration
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# - system_configuration
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# - url_configuration
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# - voting_configuration
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################################################################
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[admin_configuration]
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# This section contains all information regarding admin setup. This includes ranks, rights, and if you are using the database-backed admin system
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# Set this to true if you are using database-based admins, or false if you want to define them in this file
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# If the database fails, this file will be used as fallback
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use_database_admins = false
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# Auto authenticate localhost users as admin? Useful for test servers, disable in producation
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enable_localhost_autoadmin = false
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# List of admin rank assignments and their permissions
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# These names ARE CASE SENSITIVE
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# +BUILD (or +BUILDMODE) = the ability to use buildmode
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# +ADMIN = general admin tools, verbs etc
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# +BAN = the ability to ban, jobban and fullban
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# +EVENT = Access to event related verbs
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# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
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# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
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# +PERMISSIONS (or +RIGHTS) = allows you to promote and/or demote people.
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# +POSSESS = the ability to possess objects
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# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins)
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# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
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# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
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# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag
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# +SOUND (or +SOUNDS) = allows you to upload and play sounds
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# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs
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# +MOD = Access to low level moderation tools. Not used in Paradise production
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# +MENTOR = Access only to the Question's Ahelp and has little way of metagaming the game.
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# +PROCCALL = Access to call procs on anything. Be careful who you grant this too!
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# +VIEWRUNTIMES = Allows a player to view the runtimes of the server, but not use other debug verbs
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admin_ranks = [
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# Format: {name = "My Rank", rights = ["+LIST", "+OF", "+RIGHTS"]}
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{name = "Mentor", rights = ["+MENTOR"]},
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{name = "Trial Admin", rights = ["+ADMIN", "+BAN", "+STEALTH", "+REJUVINATE"]},
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{name = "Game Admin", rights = ["+ADMIN", "+BAN", "+STEALTH", "+REJUVINATE", "+DEBUG", "+BUILDMODE", "+EVENT", "+SERVER", "+POSSESS", "+PROCCALL", "+VAREDIT", "+SOUND", "+SPAWN"]},
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{name = "Head of Staff", rights = ["+EVERYTHING"]},
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{name = "Hosting Provider", rights = ["+EVERYTHING"]},
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{name = "Maintainers", rights = ["+EVERYTHING"]}
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]
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# List of people and the admin rank they are assigned to
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admin_assignments = [
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#{ckey = "Your Name Here", rank = "Hosting Provider"}
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]
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# Allow admins to set their own OOC colour
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allow_admin_ooc_colour = true
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# Map of admin rank colours to their respective rank. Note you can use hex or colour name here.
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admin_rank_colour_map = [
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{name = "Head of Staff", colour = "#e74c3c"},
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{name = "Maintainer", colour = "#992d22"},
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{name = "Server Dev", colour = "#1abc9c"},
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{name = "Community Manager", colour = "#e91e63"},
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{name = "Game Admin", colour = "#238afa"},
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{name = "Trial Admin", colour = "#7fb6fc"},
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{name = "PR Reviewer", colour = "#c27c0e"},
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{name = "Mentor", colour = "#f1c40f"},
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]
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################################################################
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[afk_configuration]
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# This section contains options for the auto AFK cryo system
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# Amount of minutes that a person can be AFK for before they are warned
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afk_warning_minutes = 15
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# Amount of minutes that a person can be AFK for before they are auto cryo'd
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afk_auto_cryo_minutes = 20
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# Amount of minutes that a person can be AFK for before they are despawned
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afk_auto_despawn_minutes = 21
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# Amount of time before SSD people are auto cryo'd
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ssd_auto_cryo_minutes = 15
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################################################################
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[custom_sprites_configuration]
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# This section contains a list of information for people with custom sprites for mobs, if they donated
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# It is split by mob type, and screens have their own system
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# Make sure you use CKEYS not KEYS here (EG: affectedarc07 instead of AffectedArc07)
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# List of ckeys who have a custom cyborg skin
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cyborgs = ["ckeyhere"]
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# List of ckeys who have a custom AI core style
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ai_core = ["ckeyhere"]
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# List of ckeys who have a custom AI holopad hologram sprite
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ai_hologram = ["ckeyhere"]
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# List of ckeys who have a custom pAI holoform sprite
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pai_holoform = ["ckeyhere"]
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# List of dictionary entries for ckeys with a custom IPC screean
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ipc_screens = [
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{ckey = "ckeyhere", screens = ["Icon State 1", "Icon State 2"]}
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]
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################################################################
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[database_configuration]
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# This section contains all the settings for the ingame database
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# If you are running in production, you will want to be using a database
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# Enable/disable the database on a whole
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sql_enabled = false
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# SQL version. If this is a mismatch, round start will be delayed
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sql_version = 25
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# SQL server address. Can be an IP or DNS name
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sql_address = "127.0.0.1"
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# SQL server port
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sql_port = 3306
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# SQL server database name
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sql_database = "paradise_gamedb"
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# SQL server username
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sql_username = "root"
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# SQL server password
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sql_password = "please use something secure in a production environment"
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# Time in seconds for async queries to time out
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async_query_timeout = 10
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# How many threads is the async SQL engine allowed to open. 50 is normal. Trust me.
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async_thread_limit = 50
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################################################################
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[discord_configuration]
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# This section contains all the information related to Discord webhook sending from the code
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# If you are using webhooks, please fill out this section in full
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# All role IDs must be STRINGS as BYOND doesnt like ints that big
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enable_discord_webhooks = false
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# List of all webhooks for the primary feed (public channels)
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main_webhook_urls = [
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"https://webhook.one",
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"https://webhook.two"
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]
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# List of all webhook URLs for the mentor feed (mentorhelps relay)
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mentor_webhook_urls = [
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"https://mentor.webhook.one",
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"https://mentor.webhook.two"
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]
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# List of all webhook URLs for the admin feed (round alerts, ahelps, etc)
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admin_webhook_urls = [
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"https://admin.webhook.one",
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"https://admin.webhook.two"
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]
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# Role ID for the admin role on the discord. Set to "" to disable.
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# THIS MUST BE A STRING. BYOND DOESNT LIKE NUMBERS THIS BIG
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admin_role_id = ""
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# Forward all ahelps to the discord? If disabled, ahelps are only forwarded if admins are AFK/Offline
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forward_all_ahelps = true
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################################################################
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[event_configuration]
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# This section contains settings for ingame random events
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# Disable this to disable all random events
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allow_random_events = true
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# Map of lower bounds for event delays. In minutes.
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event_delay_lower_bounds = {mundane = 10, moderate = 30, major = 50}
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# Map of upper bounds for event delays. In minutes.
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event_delay_upper_bounds = {mundane = 15, moderate = 45, major = 70}
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# Expected round length in minutes. Changes event weights
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expected_round_length = 120
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# Initial delays for the first events firing off. If any of these are commented, a random value based on above thresholds is used.
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# You must specify an upper and lower bound, or the code cries a lot. The events system is so bad good god.
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# Values are in minutes
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event_initial_delays = [
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#{severity = "mundane", lower_bound = 10, upper_bound = 15},
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{severity = "moderate", lower_bound = 25, upper_bound = 40},
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{severity = "major", lower_bound = 55, upper_bound = 75},
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]
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################################################################
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[gamemode_configuration]
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# This section contains setups for the gamemodes, as well as their probabilities
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# Should antags use account age restrictions?
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antag_account_age_restrictions = false
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# Gamemode probabilities map for if you are using secret or random
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gamemode_probabilities = [
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{gamemode = "abduction", probability = 0},
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{gamemode = "blob", probability = 1},
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{gamemode = "changeling", probability = 3},
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{gamemode = "cult", probability = 3},
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{gamemode = "extend-a-traitormongous", probability = 2}, # Autotraitor
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{gamemode = "extended", probability = 3},
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{gamemode = "heist", probability = 0},
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{gamemode = "meteor", probability = 0},
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{gamemode = "nuclear", probability = 2},
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{gamemode = "raginmages", probability = 0},
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{gamemode = "revolution", probability = 0},
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{gamemode = "shadowling", probability = 1},
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{gamemode = "traitor", probability = 2},
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{gamemode = "traitorchan", probability = 3},
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{gamemode = "traitorvamp", probability = 3},
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{gamemode = "vampire", probability = 3},
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{gamemode = "wizard", probability = 2},
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]
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# Maximum cycles (2s) before a shadowling starts to take damage if they dont hatch
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shadowling_max_age = 600 # 20 minutes
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# Do we want the amount of traitors to scale with population?
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traitor_scaling = true
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# Protect mindshielded roles from being antagonists
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prevent_mindshield_antag = true
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# Rounds such as rev, wizard and malf end instantly when the antag has won. Enable the setting below to not do that.
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disable_certain_round_early_end = false
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# Amount of objectives for traitors to get (Does not include escape or hijack)
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traitor_objective_amount = 2
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# Enable player limits on gamemodes. Disable if testing
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enable_gamemode_player_limit = true
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################################################################
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[gateway_configuration]
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# This section contains everything relating to the ingame gateway (away mission) system.
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# Do we want to enable this at all? Disable for faster load times in testing
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enable_away_mission = true
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# Delay (in deciseconds) before the gateway is usable
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away_mission_delay = 0
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# List of all enabled away missions. Comment out an entry to disable it.
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enabled_away_missions = [
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#"_maps/map_files/RandomZLevels/academy.dmm",
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"_maps/map_files/RandomZLevels/beach.dmm",
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"_maps/map_files/RandomZLevels/blackmarketpackers.dmm",
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"_maps/map_files/RandomZLevels/centcomAway.dmm",
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#"_maps/map_files/RandomZLevels/evil_santa.dmm", # Special christmas mission. Enable for festivities
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#"_maps/map_files/RandomZLevels/example.dmm", # Example file. Do not enable.
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"_maps/map_files/RandomZLevels/moonoutpost19.dmm",
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#"_maps/map_files/RandomZLevels/spacebattle.dmm", # Broken/incomplete. Do not enable
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#"_maps/map_files/RandomZLevels/stationCollision.dmm", # Broken/incomplete. Do not enable
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"_maps/map_files/RandomZLevels/terrorspiders.dmm",
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#"_maps/map_files/RandomZLevels/undergroundoutpost45.dmm",
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#"_maps/map_files/RandomZLevels/wildwest.dmm",
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]
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################################################################
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[general_configuration]
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# General setup for the server (branding, options, etc)
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# Name for the server in the list
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server_name = "ParaCode Test"
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# Tag line for the server. This appears as supplementary text
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# EG: The perfect mix of RP & action
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server_tag_line = "ParaCode Testing Server"
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# Server features. Shows in a newline
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server_features = "Medium RP, varied species/jobs."
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# Store bans in the database? If you are in production, you want this on
|
|
|
|
|
use_database_bans = false
|
|
|
|
|
# Allow OOC character metadata notes
|
|
|
|
|
allow_character_metadata = true
|
|
|
|
|
# Lobby time before roundstart (Seconds)
|
|
|
|
|
lobby_time = 240
|
|
|
|
|
# Forbid people without a BYOND account joining the server
|
|
|
|
|
guest_ban = true
|
|
|
|
|
# Allow players to use antagHUD?
|
|
|
|
|
allow_antag_hud = true
|
|
|
|
|
# Forbid players from rejoining if they use antag hud
|
|
|
|
|
restrict_antag_hud_rejoin = true
|
|
|
|
|
# Do we want to allow player respawns?
|
|
|
|
|
respawn_enabled = false
|
|
|
|
|
# Enable karma awarding and karma lockouts for jobs and species?
|
|
|
|
|
enable_karma = true
|
|
|
|
|
# Enable/disable the buster for the CID randomiser DLL
|
|
|
|
|
enable_cid_randomiser_buster = false
|
|
|
|
|
# Prevent admins from possessing the singularity
|
|
|
|
|
prevent_admin_singlo_possession = false
|
|
|
|
|
# Force open a reply window whenever someone is admin PM'd. Quite annoying.
|
|
|
|
|
popup_admin_pm = false
|
|
|
|
|
# Announce holidays ingame (such as halloween, christmas, happy [whatever] day)
|
|
|
|
|
allow_holidays = true
|
|
|
|
|
# Enable auto muting in all chat channels
|
|
|
|
|
enable_auto_mute = false
|
|
|
|
|
# Show a warning to players to make them accept a popup if they try to interact with SSD players
|
|
|
|
|
ssd_warning = true
|
|
|
|
|
# Allow ghosts to spin chairs
|
|
|
|
|
ghost_interaction = false
|
|
|
|
|
# Enable/disable starlight to make space without areas be lit up
|
|
|
|
|
starlight = true
|
|
|
|
|
# Disable lobby music on the server
|
|
|
|
|
disable_lobby_music = false
|
|
|
|
|
# Enable this if you want to disable the popup alert for people on the same CID
|
|
|
|
|
disable_cid_warning_popup = false
|
|
|
|
|
# Amount of loadout points people should get
|
|
|
|
|
base_loadout_points = 5
|
|
|
|
|
# Respawnability loss penalty if you cryo below this threshold (Minutes)
|
|
|
|
|
cryo_penalty_period = 30
|
|
|
|
|
# Enable twitter emojis in OOC?
|
|
|
|
|
enable_ooc_emoji = true
|
|
|
|
|
# Auto start the game if running a local test server
|
|
|
|
|
developer_express_start = false
|
|
|
|
|
# Minimum client build for playing the server. Keep above 1421 due to exploits
|
|
|
|
|
minimum_client_build = 1421
|
|
|
|
|
# Give a confirmation when pressing "Start Now". Useful for avoiding starting the live server early
|
|
|
|
|
start_now_confirmation = false
|
|
|
|
|
# BYOND accounts younger than this threshold (days) will cause alerts on first login
|
|
|
|
|
byond_account_age_threshold = 3
|
|
|
|
|
# Maximum CIDs a client can have attached to them before they trip a warning
|
|
|
|
|
max_client_cid_history = 20
|
|
|
|
|
# Enable automatic profiling of rounds to profile.json
|
|
|
|
|
enable_auto_profiler = true
|
|
|
|
|
# Auto disable OOC when round starts?
|
|
|
|
|
auto_disable_ooc = true
|
|
|
|
|
# Enable/disable the breaking of bones
|
|
|
|
|
breakable_bones = true
|
|
|
|
|
# Enable/disable revival pod plants
|
|
|
|
|
enable_revival_pod_plants = true
|
|
|
|
|
# Enable/disable cloning
|
|
|
|
|
enable_cloning = true
|
|
|
|
|
# Randomise shift time instead of it always being 12:00
|
|
|
|
|
randomise_shift_time = true
|
|
|
|
|
# Enable night shift for night lighting
|
|
|
|
|
enable_night_shifts = true
|
|
|
|
|
# Cap for monkeys spawned from monkey cubes
|
|
|
|
|
monkey_cube_cap = 32
|
|
|
|
|
# Make explosions react to obstacles (walls+doors) instead of ignoring them
|
|
|
|
|
reactionary_explosions = true
|
|
|
|
|
# Bomb cap for explosions (Outer devastation. Other values calculate from this)
|
|
|
|
|
bomb_cap = 20
|
|
|
|
|
# Amount of time (deciseconds) for a brain to keep its "spark of life". Set to -1 to disable.
|
|
|
|
|
revival_brain_life = 6000 # 10 minutes
|
|
|
|
|
# Enable random silicon lawset (If said lawset has default = TRUE in the code). Disable for always crewsimov
|
|
|
|
|
random_ai_lawset = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[ipintel_configuration]
|
|
|
|
|
# This section contains all the information for IPIntel (The Anti VPN system)
|
|
|
|
|
|
|
|
|
|
# Enable or disable IPIntel entirely
|
|
|
|
|
ipintel_enabled = false
|
|
|
|
|
# Whitelist mode. If true, people on proxies/VPNs will need whitelisting if they arent past the threshold below. If false, admins are merely warned with no automatic action
|
|
|
|
|
whitelist_mode = true
|
|
|
|
|
# Threshold to kick people out (0-1 percentage float)
|
|
|
|
|
bad_rating = 0.98
|
|
|
|
|
# Contact email (required, leaving blank disables this)
|
|
|
|
|
contact_email = "ch@nge.me"
|
|
|
|
|
# How many hours to save good matches for (IPIntel has rate limits)
|
|
|
|
|
hours_save_good = 72
|
|
|
|
|
# How many hours to save bad matches for (IPIntel has rate limits)
|
|
|
|
|
hours_save_bad = 24
|
|
|
|
|
# IPIntel Domain. Do not put http:// in front of it
|
|
|
|
|
ipintel_domain = "check.getipintel.net"
|
|
|
|
|
# Ignore checking IPs with more hours than the threshold below. Requires EXP tracking to be enabled
|
|
|
|
|
playtime_ignore_threshold = 10
|
|
|
|
|
# Details URL for more info on an IP (such as ASN). IP is tacked on the end.
|
|
|
|
|
details_url = "https://iphub.info/?ip="
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[job_configuration]
|
|
|
|
|
# This section contains information on job configuartion, as well as the jon amounts
|
|
|
|
|
|
|
|
|
|
# Disable this if you are in a lowpop environment
|
|
|
|
|
jobs_have_minimal_access = true
|
|
|
|
|
# Require account agre restrictions for job? Requires the database
|
|
|
|
|
restrict_jobs_on_account_age = false
|
|
|
|
|
# Allow admins to bypass all job age restrictions
|
|
|
|
|
restrict_jobs_on_account_age_admin_bypass = true
|
|
|
|
|
# Enable job EXP tracking (playtime)? Requires the database
|
|
|
|
|
enable_exp_tracking = false
|
|
|
|
|
# Enable job EXP-based restrictions (EG: require X hours as officer before warden)? Requires the database
|
|
|
|
|
enable_exp_restrictions = false
|
|
|
|
|
# Allow admins to bypass all EXP restrictions
|
|
|
|
|
enable_exp_admin_bypass = true
|
|
|
|
|
# Allow non-admins to play the AI job
|
|
|
|
|
allow_ai = true
|
|
|
|
|
# Prevent guests (people without BYOND accounts) from playing following positions
|
|
|
|
|
# Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, AI
|
|
|
|
|
guest_job_ban = true
|
|
|
|
|
# Should assistants have maint access?
|
|
|
|
|
assistant_maint_access = true
|
|
|
|
|
# Should the amount of assistants be limited?
|
|
|
|
|
assistant_limit = false
|
|
|
|
|
# If they above setting is enabled, specify a ratio of how many assistants can be allowed per security officers onboard
|
|
|
|
|
assistant_security_ratio = 2
|
|
|
|
|
# Enable to use the custom job amounts here, disable to use the code ones
|
|
|
|
|
enable_job_amount_overrides = true
|
|
|
|
|
# Job slot amount map. These are overrides. If you dont specify a value here, the code will be used as default. -1 is infinite
|
|
|
|
|
job_slot_amounts = [
|
|
|
|
|
# Commmand
|
|
|
|
|
{name = "Captain", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Head of Personnel", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Head of Security", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Chief Engineer", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Research Director", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Chief Medical Officer", lowpop = 1, highpop = 1},
|
|
|
|
|
# Engineering
|
|
|
|
|
{name = "Atmospheric Technician", lowpop = 3, highpop = 4},
|
|
|
|
|
{name = "Station Engineer", lowpop = 5, highpop = 6},
|
|
|
|
|
# Medical
|
|
|
|
|
{name = "Chemist", lowpop = 2, highpop = 2},
|
|
|
|
|
{name = "Geneticist", lowpop = 2, highpop = 2},
|
|
|
|
|
{name = "Medical Doctor", lowpop = 5, highpop = 6},
|
|
|
|
|
{name = "Virologist", lowpop = 1, highpop = 1},
|
|
|
|
|
# Science
|
|
|
|
|
{name = "Robotocist", lowpop = 2, highpop = 2},
|
|
|
|
|
{name = "Scientist", lowpop = 6, highpop = 7},
|
|
|
|
|
# Security
|
|
|
|
|
{name = "Detective", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Security Officer", lowpop = 7, highpop = 8},
|
|
|
|
|
{name = "Warden", lowpop = 1, highpop = 1},
|
|
|
|
|
# Service
|
|
|
|
|
{name = "Bartender", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Botanist", lowpop = 2, highpop = 2},
|
|
|
|
|
{name = "Chaplain", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Chef", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Janitor", lowpop = 1, highpop = 2},
|
|
|
|
|
{name = "Lawyer", lowpop = 2, highpop = 2},
|
|
|
|
|
{name = "Librarian", lowpop = 1, highpop = 1},
|
|
|
|
|
# Cargo/Supply
|
|
|
|
|
{name = "Quartermaster", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Shaft Miner", lowpop = 6, highpop = 6},
|
|
|
|
|
{name = "Cargo Technician", lowpop = 3, highpop = 4},
|
|
|
|
|
# Silicon
|
|
|
|
|
{name = "AI", lowpop = 1, highpop = 1},
|
|
|
|
|
{name = "Cyborg", lowpop = 1, highpop = 1},
|
|
|
|
|
# Misc
|
|
|
|
|
{name = "Assistant", lowpop = -1, highpop = -1},
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[logging_configuration]
|
|
|
|
|
# Configuration for all things related to logging data to disk
|
|
|
|
|
# If you are in production you will want most of these on
|
|
|
|
|
|
|
|
|
|
# Log OOC messages
|
|
|
|
|
enable_ooc_logging = true
|
|
|
|
|
# Log ingame say messages
|
|
|
|
|
enable_say_logging = true
|
|
|
|
|
# Log admin actions
|
|
|
|
|
enable_admin_logging = true
|
|
|
|
|
# Log client access (login/logout)
|
|
|
|
|
enable_access_logging = true
|
|
|
|
|
# Log game events (roundstart, results, a lot of other things)
|
|
|
|
|
enable_game_logging = true
|
|
|
|
|
# Enable logging of votes and their results
|
|
|
|
|
enable_vote_logging = true
|
|
|
|
|
# Enable logging of whipers
|
|
|
|
|
enable_whisper_logging = true
|
|
|
|
|
# Enable logging of emotes
|
|
|
|
|
enable_emote_logging = true
|
|
|
|
|
# Enable logging of attacks between players
|
|
|
|
|
enable_attack_logging = true
|
|
|
|
|
# Enable logging of PDA messages
|
|
|
|
|
enable_pda_logging = true
|
|
|
|
|
# Enable runtime logging
|
|
|
|
|
enable_runtime_logging = true
|
|
|
|
|
# Enable world.log output logging
|
|
|
|
|
enable_world_logging = false
|
|
|
|
|
# Log hrefs
|
|
|
|
|
enable_href_logging = true
|
|
|
|
|
# Log admin warning messages
|
|
|
|
|
enable_admin_warning_logging = true
|
|
|
|
|
# Log asay messages
|
|
|
|
|
enable_adminchat_logging = true
|
|
|
|
|
# Log debug messages
|
|
|
|
|
enable_debug_logging = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[metrics_configuration]
|
|
|
|
|
# This section contains values for all metrics storing.
|
|
|
|
|
# This is designed for ElasticSearch but you might be able to make it work with other things.
|
|
|
|
|
# Metrics form a JSON body which is sent by POST to a HTTP/HTTPS endpoint with API key authentication
|
|
|
|
|
|
|
|
|
|
# Do we want to enable metrics sending
|
|
|
|
|
enable_metrics = false
|
|
|
|
|
# Metrics endpoint. Include protocol, host and ingest path
|
|
|
|
|
metrics_endpoint = "http://elastic-host:9200/your_index/_doc"
|
|
|
|
|
# Metrics API token. Placed into the auth header
|
|
|
|
|
metrics_api_token = "your_base64_encoded_thingy=="
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[mc_configuration]
|
|
|
|
|
# This section is settings for the MC
|
|
|
|
|
# Dont change these unless you know what you are doing
|
|
|
|
|
|
|
|
|
|
# Defines world tick lag. 0.5 is default for 20 TPS/FPS (10 * ticklag = TPS/FPS)
|
|
|
|
|
ticklag = 0.5
|
|
|
|
|
# Tick usage percentage limit for the MC during initialization.
|
|
|
|
|
world_init_mc_tick_limit = 500
|
|
|
|
|
# Base MC tick rate. 1 = once per BYOND tick
|
|
|
|
|
base_mc_tick_rate = 1
|
|
|
|
|
# Highpop MC tick rate. Increased to account for lag
|
|
|
|
|
highpop_mc_tick_rate = 1.1
|
|
|
|
|
# Threshold to enable MC highpop mode
|
|
|
|
|
mc_highpop_threshold_enable = 65
|
|
|
|
|
# Threshold to disable MC highpop mode
|
|
|
|
|
mc_highpop_threshold_disable = 60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[movement_configuration]
|
|
|
|
|
# This section contains values for all mob movement stuff.
|
|
|
|
|
# We suggest VVing ingame till you get values you like.
|
|
|
|
|
# In context of this, speed = delay. Lower number = higher speed.
|
|
|
|
|
|
|
|
|
|
# Base run speed before modifiers
|
|
|
|
|
base_run_speed = 1
|
|
|
|
|
# Base walk speed before modifiers
|
|
|
|
|
base_walk_speed = 4
|
|
|
|
|
# Move delay for humanoids
|
|
|
|
|
human_delay = 1.5
|
|
|
|
|
# Move delay for cyborgs
|
|
|
|
|
robot_delay = 2.5
|
|
|
|
|
# Move delay for xenomorphs
|
|
|
|
|
alien_delay = 1.5
|
|
|
|
|
# Move delay for slimes (xenobio, not slimepeople)
|
|
|
|
|
slime_delay = 1.5
|
|
|
|
|
# Move delay for other simple animals
|
|
|
|
|
animal_delay = 2.5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[overflow_configuration]
|
|
|
|
|
# This contains information for re-routing players to an overflow server
|
|
|
|
|
# We dont use this in production, but you may find it useful
|
|
|
|
|
|
|
|
|
|
# Cap of players before we start to re-route to the overflow server. 0 to disable
|
|
|
|
|
player_reroute_cap = 0
|
|
|
|
|
# Overflow server location
|
|
|
|
|
overflow_server = "byond://yourdomain.com:1111"
|
|
|
|
|
# List of ckeys who will not get rerouted to the overflow server
|
|
|
|
|
overflow_whitelist = ["keyhere", "anotherhere"]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[ruin_configuration]
|
|
|
|
|
# This section contains configuration for all space ruins and lava ruins
|
|
|
|
|
|
|
|
|
|
# Globally enable and disable placing of space ruins. Lava ruins will still place.
|
|
|
|
|
enable_space_ruins = true
|
|
|
|
|
# Minimum number of extra zlevels to generate and fill with ruins
|
|
|
|
|
minimum_zlevels = 2
|
|
|
|
|
# Maximum number of extra zlevels to generate and fill with ruins
|
|
|
|
|
maximum_zlevels = 4
|
|
|
|
|
# List of all space ruins that can generate in the world
|
|
|
|
|
# Commenting something out in here DISABLES IT FROM SPAWNING
|
|
|
|
|
active_space_ruins = [
|
|
|
|
|
"_maps/map_files/RandomRuins/SpaceRuins/way_home.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/asteroid1.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/asteroid2.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/asteroid3.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/asteroid4.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/asteroid5.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/derelict1.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/derelict2.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/derelict3.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/derelict4.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/abandonedzoo.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/deepstorage.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/emptyshell.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/gasthelizards.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/intactemptyship.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/mechtransport.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/turretedoutpost.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/debris1.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/debris2.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/debris3.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/listeningpost.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/oldstation.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/onehalf.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/syndiecakesfactory.dmm",
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|
"_maps/map_files/RandomRuins/SpaceRuins/wizardcrash.dmm",
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|
### The following ruins are based from past pre-spawned Zlevel content ###
|
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"_maps/map_files/RandomRuins/SpaceRuins/abandonedtele.dmm",
|
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|
|
"_maps/map_files/RandomRuins/SpaceRuins/blowntcommsat.dmm",
|
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|
|
"_maps/map_files/RandomRuins/SpaceRuins/clownmime.dmm",
|
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|
|
"_maps/map_files/RandomRuins/SpaceRuins/dj.dmm",
|
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|
|
"_maps/map_files/RandomRuins/SpaceRuins/druglab.dmm",
|
|
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|
|
"_maps/map_files/RandomRuins/SpaceRuins/syndiedepot.dmm",
|
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|
|
"_maps/map_files/RandomRuins/SpaceRuins/syndie_space_base.dmm",
|
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|
|
|
"_maps/map_files/RandomRuins/SpaceRuins/ussp_tele.dmm",
|
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|
|
"_maps/map_files/RandomRuins/SpaceRuins/ussp.dmm",
|
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|
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|
# The following is the white ship ruin. Its force-spawned and is required to stop SSshuttle runtiming on startup
|
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|
|
# Its also important incase a white-ship console is ever built midround
|
|
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|
|
# DO NOT DISABLE THIS UNLESS YOU HAVE A GOOD REASON
|
|
|
|
|
"_maps/map_files/RandomRuins/SpaceRuins/whiteship.dmm",
|
|
|
|
|
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|
|
|
|
# The following is a force-spawned ruin consisting mostly of empty space with a shuttle docking port for the free golem shuttle
|
|
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|
|
# Disabling it will lead to the free golem shuttle sometimes being stuck on lavaland.
|
|
|
|
|
"_maps/map_files/RandomRuins/SpaceRuins/golemtarget.dmm",
|
|
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|
|
]
|
|
|
|
|
# List of all ruins that can generate on lavaland
|
|
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|
|
# Commenting something out in here DISABLES IT FROM SPAWNING
|
|
|
|
|
active_lava_ruins = [
|
|
|
|
|
##BIODOMES
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm",
|
|
|
|
|
##RESPAWN
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_hermit.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm",
|
|
|
|
|
##SIN
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_envy.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_gluttony.dmm",
|
|
|
|
|
# Greed blacklisted on production because its reward (dice) has a 1/20 chance of making you a wizard
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_greed.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_pride.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_sloth.dmm",
|
|
|
|
|
##MEGAFAUNA
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk1.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk2.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk3.dmm",
|
|
|
|
|
# Re-removed 7/24/2020, I ran a month-long test of hierophant Jun-Jul and the staff was still too strong. https://github.com/ParadiseSS13/Paradise/pull/13542
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_hierophant.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_swarmer_crash.dmm",
|
|
|
|
|
|
|
|
|
|
##MISC
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm",
|
|
|
|
|
# Cube blacklisted on production because it contains a wishgranter that gives you hijack on use
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_cube.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_puzzle.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_random_ripley.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_survivalpod.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ufo_crash.dmm",
|
|
|
|
|
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm",
|
|
|
|
|
]
|
|
|
|
|
# Budget for lavaland ruins. A higher number means more will spawn
|
|
|
|
|
lavaland_ruin_budget = 60
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[system_configuration]
|
|
|
|
|
# This contains stuff that the host should fill out, relating to backend stuff
|
|
|
|
|
|
|
|
|
|
# Communications password for authorising world/Topic requests. Comment out to disable
|
|
|
|
|
#communications_password = "generateSomeLongRandomStringHere"
|
|
|
|
|
# Medal hub for tracking lavaland stats
|
|
|
|
|
#medal_hub_address = "hubmakerckey.hubname"
|
|
|
|
|
# Medal hub password for tracking lavaland stats
|
|
|
|
|
#medal_hub_password = "putYourPasswordHere"
|
|
|
|
|
# Do we want to kill the world on reboot instead of restarting it?
|
|
|
|
|
shutdown_on_reboot = false
|
|
|
|
|
# If true to above, an optional shell command can be ran. Defaults to killing DD on windows
|
|
|
|
|
#shutdown_shell_command = "taskkill /im dreamdaemon.exe /f"
|
|
|
|
|
# URL for the 2FA backend HTTP host. Do not use https:// or a trailing slash. Comment out to disable
|
|
|
|
|
#_2fa_auth_host = "http://127.0.0.1:8080"
|
|
|
|
|
# List of IP addresses to be ignored by the world/Topic rate limiting. Useful if you have other services
|
|
|
|
|
topic_ip_ratelimit_bypass = ["127.0.0.1"]
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[url_configuration]
|
|
|
|
|
# Configuration for all the URLs used by the server
|
|
|
|
|
# If you are in production you will want to tweak these to your servers
|
|
|
|
|
# If you comment any of these out, they will be null ingame
|
|
|
|
|
|
|
|
|
|
# Location of server resources. Used to offload sending the paradise.rsc from DD to a webserver
|
|
|
|
|
# NOTE: This wants paradise.rsc inside a zip file, and it is HTTP ONLY. NO HTTPS
|
|
|
|
|
#rsc_urls = ["http://www.paradisestation.org/windows/paradise.rsc.zip"]
|
|
|
|
|
# Link URL to link forum accounts to ckeys. If set to an empty string, no link option will be offered
|
|
|
|
|
# Token is appended right on the end, so set parameters as needed
|
|
|
|
|
#forum_link_url = "https://example.com/link.php?token="
|
|
|
|
|
# URL for accessing player info from admin webtools
|
|
|
|
|
# Ckey is appended right on the end, so set parameters as needed
|
|
|
|
|
#forum_playerinfo_url = "https://example.com/info.php?ckey="
|
|
|
|
|
# Server location for world reboot. Don't include the byond://, just give the address and port.
|
|
|
|
|
#reboot_url = "byond.paradisestation.org:6666"
|
|
|
|
|
# Forum address
|
|
|
|
|
forum_url = "https://www.paradisestation.org/forum/"
|
|
|
|
|
# Wiki address
|
|
|
|
|
wiki_url = "https://www.paradisestation.org/wiki"
|
|
|
|
|
# Rules address
|
|
|
|
|
rules_url = "https://www.paradisestation.org/rules"
|
|
|
|
|
# Github address
|
|
|
|
|
github_url = "https://github.com/ParadiseSS13/Paradise"
|
|
|
|
|
# Discord address
|
|
|
|
|
#discord_url = "http://example.org"
|
|
|
|
|
# Discord address (forum-based invite)
|
|
|
|
|
discord_forum_url = "https://www.paradisestation.org/forum/discord/invite/general/"
|
|
|
|
|
# Donations address
|
|
|
|
|
donations_url = "https://www.patreon.com/ParadiseStation"
|
|
|
|
|
# Ban appeals URL - usually for a forum or wherever people should go to contact your admins
|
|
|
|
|
ban_appeals_url = "https://www.paradisestation.org/forum/55-unban-requests/"
|
|
|
|
|
# URL for the CentComm ban DB. Doesnt change much. Ckey is slapped on the end
|
|
|
|
|
centcomm_ban_db_url = "https://centcom.melonmesa.com/ban/search/"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[voting_configuration]
|
|
|
|
|
# This section contains all settings relating to the ingame voting system
|
|
|
|
|
|
|
|
|
|
# Allow players to vote for a round restart?
|
|
|
|
|
allow_vote_restart = false
|
|
|
|
|
# Allow players to vote for a gamemode in lobby?
|
|
|
|
|
allow_vote_mode = false
|
|
|
|
|
# Minimum delay between each vote (deciseconds)
|
|
|
|
|
vote_delay = 18000
|
|
|
|
|
# Time that a vote will last for (deciseconds)
|
|
|
|
|
vote_time = 600
|
|
|
|
|
# Time before the first auto crew transfer vote (deciseconds)
|
|
|
|
|
autotransfer_initial_time = 72000
|
|
|
|
|
# Interval after the first auto transfer vote for the next to be called (deciseconds)
|
|
|
|
|
autotransfer_interval_time = 18000
|
|
|
|
|
# Prevent dead players from voting or starting votes
|
|
|
|
|
prevent_dead_voting = false
|
|
|
|
|
# Default to players not voting by default
|
|
|
|
|
disable_default_vote = true
|
|
|
|
|
# Enable voting for a map on end round
|
|
|
|
|
enable_map_voting = false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
# Congratulations. You reached the end. heres a cookie.
|