new subtype, changed values

This commit is contained in:
roarbark
2021-09-18 01:17:58 +02:00
parent 0774ec2867
commit ae99d900e7
5 changed files with 4 additions and 799 deletions
@@ -86,7 +86,7 @@
muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL
/obj/item/ammo_casing/c46x30mm/ap
projectile_type = /obj/item/projectile/bullet/armourpiercing
projectile_type = /obj/item/projectile/bullet/armourpiercing/wt550
/obj/item/ammo_casing/c46x30mm/tox
projectile_type = /obj/item/projectile/bullet/toxinbullet
@@ -80,6 +80,9 @@
damage = 17
armour_penetration = 30
/obj/item/projectile/bullet/armourpiercing/wt550
damage = 15
armour_penetration = 40
/obj/item/projectile/bullet/pellet
name = "pellet"
damage = 12.5
-790
View File
@@ -1,790 +0,0 @@
##########
# README #
##########
#
# Paradise SS13 Config System
# This used to be 10+ different text files, now its all condensed into one toml file with sections and proper values
# This is serialized to json on world load by RUSTG, and then handled inside BYOND
# Editing this in an IDE such as VSCode is highly recommended so you can lint for errors
# Commenting out any value will make it use the game default (likely null)
# If you add new sections, keep them alphabetical
# Please be careful editing this, as you can break it all if youre not careful. -aa07
#
#
# SECTION LIST (Ctrl+F to jump to these)
# - admin_configuration
# - afk_configuration
# - custom_sprites_configuration
# - database_configuration
# - discord_configuration
# - event_configuration
# - gamemode_configuration
# - gateway_configuration
# - general_configuration
# - ipintel_configuration
# - job_configuration
# - logging_configuration
# - mc_configuration
# - metrics_configuration
# - movement_configuration
# - overflow_configuration
# - ruin_configuration
# - system_configuration
# - url_configuration
# - voting_configuration
################################################################
[admin_configuration]
# This section contains all information regarding admin setup. This includes ranks, rights, and if you are using the database-backed admin system
# Set this to true if you are using database-based admins, or false if you want to define them in this file
# If the database fails, this file will be used as fallback
use_database_admins = false
# Auto authenticate localhost users as admin? Useful for test servers, disable in producation
enable_localhost_autoadmin = false
# List of admin rank assignments and their permissions
# These names ARE CASE SENSITIVE
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +ADMIN = general admin tools, verbs etc
# +BAN = the ability to ban, jobban and fullban
# +EVENT = Access to event related verbs
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +PERMISSIONS (or +RIGHTS) = allows you to promote and/or demote people.
# +POSSESS = the ability to possess objects
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins)
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs
# +MOD = Access to low level moderation tools. Not used in Paradise production
# +MENTOR = Access only to the Question's Ahelp and has little way of metagaming the game.
# +PROCCALL = Access to call procs on anything. Be careful who you grant this too!
# +VIEWRUNTIMES = Allows a player to view the runtimes of the server, but not use other debug verbs
admin_ranks = [
# Format: {name = "My Rank", rights = ["+LIST", "+OF", "+RIGHTS"]}
{name = "Mentor", rights = ["+MENTOR"]},
{name = "Trial Admin", rights = ["+ADMIN", "+BAN", "+STEALTH", "+REJUVINATE"]},
{name = "Game Admin", rights = ["+ADMIN", "+BAN", "+STEALTH", "+REJUVINATE", "+DEBUG", "+BUILDMODE", "+EVENT", "+SERVER", "+POSSESS", "+PROCCALL", "+VAREDIT", "+SOUND", "+SPAWN"]},
{name = "Head of Staff", rights = ["+EVERYTHING"]},
{name = "Hosting Provider", rights = ["+EVERYTHING"]},
{name = "Maintainers", rights = ["+EVERYTHING"]}
]
# List of people and the admin rank they are assigned to
admin_assignments = [
#{ckey = "Your Name Here", rank = "Hosting Provider"}
]
# Allow admins to set their own OOC colour
allow_admin_ooc_colour = true
# Map of admin rank colours to their respective rank. Note you can use hex or colour name here.
admin_rank_colour_map = [
{name = "Head of Staff", colour = "#e74c3c"},
{name = "Maintainer", colour = "#992d22"},
{name = "Server Dev", colour = "#1abc9c"},
{name = "Community Manager", colour = "#e91e63"},
{name = "Game Admin", colour = "#238afa"},
{name = "Trial Admin", colour = "#7fb6fc"},
{name = "PR Reviewer", colour = "#c27c0e"},
{name = "Mentor", colour = "#f1c40f"},
]
################################################################
[afk_configuration]
# This section contains options for the auto AFK cryo system
# Amount of minutes that a person can be AFK for before they are warned
afk_warning_minutes = 15
# Amount of minutes that a person can be AFK for before they are auto cryo'd
afk_auto_cryo_minutes = 20
# Amount of minutes that a person can be AFK for before they are despawned
afk_auto_despawn_minutes = 21
# Amount of time before SSD people are auto cryo'd
ssd_auto_cryo_minutes = 15
################################################################
[custom_sprites_configuration]
# This section contains a list of information for people with custom sprites for mobs, if they donated
# It is split by mob type, and screens have their own system
# Make sure you use CKEYS not KEYS here (EG: affectedarc07 instead of AffectedArc07)
# List of ckeys who have a custom cyborg skin
cyborgs = ["ckeyhere"]
# List of ckeys who have a custom AI core style
ai_core = ["ckeyhere"]
# List of ckeys who have a custom AI holopad hologram sprite
ai_hologram = ["ckeyhere"]
# List of ckeys who have a custom pAI holoform sprite
pai_holoform = ["ckeyhere"]
# List of dictionary entries for ckeys with a custom IPC screean
ipc_screens = [
{ckey = "ckeyhere", screens = ["Icon State 1", "Icon State 2"]}
]
################################################################
[database_configuration]
# This section contains all the settings for the ingame database
# If you are running in production, you will want to be using a database
# Enable/disable the database on a whole
sql_enabled = false
# SQL version. If this is a mismatch, round start will be delayed
sql_version = 25
# SQL server address. Can be an IP or DNS name
sql_address = "127.0.0.1"
# SQL server port
sql_port = 3306
# SQL server database name
sql_database = "paradise_gamedb"
# SQL server username
sql_username = "root"
# SQL server password
sql_password = "please use something secure in a production environment"
# Time in seconds for async queries to time out
async_query_timeout = 10
# How many threads is the async SQL engine allowed to open. 50 is normal. Trust me.
async_thread_limit = 50
################################################################
[discord_configuration]
# This section contains all the information related to Discord webhook sending from the code
# If you are using webhooks, please fill out this section in full
# All role IDs must be STRINGS as BYOND doesnt like ints that big
enable_discord_webhooks = false
# List of all webhooks for the primary feed (public channels)
main_webhook_urls = [
"https://webhook.one",
"https://webhook.two"
]
# List of all webhook URLs for the mentor feed (mentorhelps relay)
mentor_webhook_urls = [
"https://mentor.webhook.one",
"https://mentor.webhook.two"
]
# List of all webhook URLs for the admin feed (round alerts, ahelps, etc)
admin_webhook_urls = [
"https://admin.webhook.one",
"https://admin.webhook.two"
]
# Role ID for the admin role on the discord. Set to "" to disable.
# THIS MUST BE A STRING. BYOND DOESNT LIKE NUMBERS THIS BIG
admin_role_id = ""
# Forward all ahelps to the discord? If disabled, ahelps are only forwarded if admins are AFK/Offline
forward_all_ahelps = true
################################################################
[event_configuration]
# This section contains settings for ingame random events
# Disable this to disable all random events
allow_random_events = true
# Map of lower bounds for event delays. In minutes.
event_delay_lower_bounds = {mundane = 10, moderate = 30, major = 50}
# Map of upper bounds for event delays. In minutes.
event_delay_upper_bounds = {mundane = 15, moderate = 45, major = 70}
# Expected round length in minutes. Changes event weights
expected_round_length = 120
# Initial delays for the first events firing off. If any of these are commented, a random value based on above thresholds is used.
# You must specify an upper and lower bound, or the code cries a lot. The events system is so bad good god.
# Values are in minutes
event_initial_delays = [
#{severity = "mundane", lower_bound = 10, upper_bound = 15},
{severity = "moderate", lower_bound = 25, upper_bound = 40},
{severity = "major", lower_bound = 55, upper_bound = 75},
]
################################################################
[gamemode_configuration]
# This section contains setups for the gamemodes, as well as their probabilities
# Should antags use account age restrictions?
antag_account_age_restrictions = false
# Gamemode probabilities map for if you are using secret or random
gamemode_probabilities = [
{gamemode = "abduction", probability = 0},
{gamemode = "blob", probability = 1},
{gamemode = "changeling", probability = 3},
{gamemode = "cult", probability = 3},
{gamemode = "extend-a-traitormongous", probability = 2}, # Autotraitor
{gamemode = "extended", probability = 3},
{gamemode = "heist", probability = 0},
{gamemode = "meteor", probability = 0},
{gamemode = "nuclear", probability = 2},
{gamemode = "raginmages", probability = 0},
{gamemode = "revolution", probability = 0},
{gamemode = "shadowling", probability = 1},
{gamemode = "traitor", probability = 2},
{gamemode = "traitorchan", probability = 3},
{gamemode = "traitorvamp", probability = 3},
{gamemode = "vampire", probability = 3},
{gamemode = "wizard", probability = 2},
]
# Maximum cycles (2s) before a shadowling starts to take damage if they dont hatch
shadowling_max_age = 600 # 20 minutes
# Do we want the amount of traitors to scale with population?
traitor_scaling = true
# Protect mindshielded roles from being antagonists
prevent_mindshield_antag = true
# Rounds such as rev, wizard and malf end instantly when the antag has won. Enable the setting below to not do that.
disable_certain_round_early_end = false
# Amount of objectives for traitors to get (Does not include escape or hijack)
traitor_objective_amount = 2
# Enable player limits on gamemodes. Disable if testing
enable_gamemode_player_limit = true
################################################################
[gateway_configuration]
# This section contains everything relating to the ingame gateway (away mission) system.
# Do we want to enable this at all? Disable for faster load times in testing
enable_away_mission = true
# Delay (in deciseconds) before the gateway is usable
away_mission_delay = 0
# List of all enabled away missions. Comment out an entry to disable it.
enabled_away_missions = [
#"_maps/map_files/RandomZLevels/academy.dmm",
"_maps/map_files/RandomZLevels/beach.dmm",
"_maps/map_files/RandomZLevels/blackmarketpackers.dmm",
"_maps/map_files/RandomZLevels/centcomAway.dmm",
#"_maps/map_files/RandomZLevels/evil_santa.dmm", # Special christmas mission. Enable for festivities
#"_maps/map_files/RandomZLevels/example.dmm", # Example file. Do not enable.
"_maps/map_files/RandomZLevels/moonoutpost19.dmm",
#"_maps/map_files/RandomZLevels/spacebattle.dmm", # Broken/incomplete. Do not enable
#"_maps/map_files/RandomZLevels/stationCollision.dmm", # Broken/incomplete. Do not enable
"_maps/map_files/RandomZLevels/terrorspiders.dmm",
#"_maps/map_files/RandomZLevels/undergroundoutpost45.dmm",
#"_maps/map_files/RandomZLevels/wildwest.dmm",
]
################################################################
[general_configuration]
# General setup for the server (branding, options, etc)
# Name for the server in the list
server_name = "ParaCode Test"
# Tag line for the server. This appears as supplementary text
# EG: The perfect mix of RP & action
server_tag_line = "ParaCode Testing Server"
# Server features. Shows in a newline
server_features = "Medium RP, varied species/jobs."
# Store bans in the database? If you are in production, you want this on
use_database_bans = false
# Allow OOC character metadata notes
allow_character_metadata = true
# Lobby time before roundstart (Seconds)
lobby_time = 240
# Forbid people without a BYOND account joining the server
guest_ban = true
# Allow players to use antagHUD?
allow_antag_hud = true
# Forbid players from rejoining if they use antag hud
restrict_antag_hud_rejoin = true
# Do we want to allow player respawns?
respawn_enabled = false
# Enable karma awarding and karma lockouts for jobs and species?
enable_karma = true
# Enable/disable the buster for the CID randomiser DLL
enable_cid_randomiser_buster = false
# Prevent admins from possessing the singularity
prevent_admin_singlo_possession = false
# Force open a reply window whenever someone is admin PM'd. Quite annoying.
popup_admin_pm = false
# Announce holidays ingame (such as halloween, christmas, happy [whatever] day)
allow_holidays = true
# Enable auto muting in all chat channels
enable_auto_mute = false
# Show a warning to players to make them accept a popup if they try to interact with SSD players
ssd_warning = true
# Allow ghosts to spin chairs
ghost_interaction = false
# Enable/disable starlight to make space without areas be lit up
starlight = true
# Disable lobby music on the server
disable_lobby_music = false
# Enable this if you want to disable the popup alert for people on the same CID
disable_cid_warning_popup = false
# Amount of loadout points people should get
base_loadout_points = 5
# Respawnability loss penalty if you cryo below this threshold (Minutes)
cryo_penalty_period = 30
# Enable twitter emojis in OOC?
enable_ooc_emoji = true
# Auto start the game if running a local test server
developer_express_start = false
# Minimum client build for playing the server. Keep above 1421 due to exploits
minimum_client_build = 1421
# Give a confirmation when pressing "Start Now". Useful for avoiding starting the live server early
start_now_confirmation = false
# BYOND accounts younger than this threshold (days) will cause alerts on first login
byond_account_age_threshold = 3
# Maximum CIDs a client can have attached to them before they trip a warning
max_client_cid_history = 20
# Enable automatic profiling of rounds to profile.json
enable_auto_profiler = true
# Auto disable OOC when round starts?
auto_disable_ooc = true
# Enable/disable the breaking of bones
breakable_bones = true
# Enable/disable revival pod plants
enable_revival_pod_plants = true
# Enable/disable cloning
enable_cloning = true
# Randomise shift time instead of it always being 12:00
randomise_shift_time = true
# Enable night shift for night lighting
enable_night_shifts = true
# Cap for monkeys spawned from monkey cubes
monkey_cube_cap = 32
# Make explosions react to obstacles (walls+doors) instead of ignoring them
reactionary_explosions = true
# Bomb cap for explosions (Outer devastation. Other values calculate from this)
bomb_cap = 20
# Amount of time (deciseconds) for a brain to keep its "spark of life". Set to -1 to disable.
revival_brain_life = 6000 # 10 minutes
# Enable random silicon lawset (If said lawset has default = TRUE in the code). Disable for always crewsimov
random_ai_lawset = true
################################################################
[ipintel_configuration]
# This section contains all the information for IPIntel (The Anti VPN system)
# Enable or disable IPIntel entirely
ipintel_enabled = false
# Whitelist mode. If true, people on proxies/VPNs will need whitelisting if they arent past the threshold below. If false, admins are merely warned with no automatic action
whitelist_mode = true
# Threshold to kick people out (0-1 percentage float)
bad_rating = 0.98
# Contact email (required, leaving blank disables this)
contact_email = "ch@nge.me"
# How many hours to save good matches for (IPIntel has rate limits)
hours_save_good = 72
# How many hours to save bad matches for (IPIntel has rate limits)
hours_save_bad = 24
# IPIntel Domain. Do not put http:// in front of it
ipintel_domain = "check.getipintel.net"
# Ignore checking IPs with more hours than the threshold below. Requires EXP tracking to be enabled
playtime_ignore_threshold = 10
# Details URL for more info on an IP (such as ASN). IP is tacked on the end.
details_url = "https://iphub.info/?ip="
################################################################
[job_configuration]
# This section contains information on job configuartion, as well as the jon amounts
# Disable this if you are in a lowpop environment
jobs_have_minimal_access = true
# Require account agre restrictions for job? Requires the database
restrict_jobs_on_account_age = false
# Allow admins to bypass all job age restrictions
restrict_jobs_on_account_age_admin_bypass = true
# Enable job EXP tracking (playtime)? Requires the database
enable_exp_tracking = false
# Enable job EXP-based restrictions (EG: require X hours as officer before warden)? Requires the database
enable_exp_restrictions = false
# Allow admins to bypass all EXP restrictions
enable_exp_admin_bypass = true
# Allow non-admins to play the AI job
allow_ai = true
# Prevent guests (people without BYOND accounts) from playing following positions
# Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, AI
guest_job_ban = true
# Should assistants have maint access?
assistant_maint_access = true
# Should the amount of assistants be limited?
assistant_limit = false
# If they above setting is enabled, specify a ratio of how many assistants can be allowed per security officers onboard
assistant_security_ratio = 2
# Enable to use the custom job amounts here, disable to use the code ones
enable_job_amount_overrides = true
# Job slot amount map. These are overrides. If you dont specify a value here, the code will be used as default. -1 is infinite
job_slot_amounts = [
# Commmand
{name = "Captain", lowpop = 1, highpop = 1},
{name = "Head of Personnel", lowpop = 1, highpop = 1},
{name = "Head of Security", lowpop = 1, highpop = 1},
{name = "Chief Engineer", lowpop = 1, highpop = 1},
{name = "Research Director", lowpop = 1, highpop = 1},
{name = "Chief Medical Officer", lowpop = 1, highpop = 1},
# Engineering
{name = "Atmospheric Technician", lowpop = 3, highpop = 4},
{name = "Station Engineer", lowpop = 5, highpop = 6},
# Medical
{name = "Chemist", lowpop = 2, highpop = 2},
{name = "Geneticist", lowpop = 2, highpop = 2},
{name = "Medical Doctor", lowpop = 5, highpop = 6},
{name = "Virologist", lowpop = 1, highpop = 1},
# Science
{name = "Robotocist", lowpop = 2, highpop = 2},
{name = "Scientist", lowpop = 6, highpop = 7},
# Security
{name = "Detective", lowpop = 1, highpop = 1},
{name = "Security Officer", lowpop = 7, highpop = 8},
{name = "Warden", lowpop = 1, highpop = 1},
# Service
{name = "Bartender", lowpop = 1, highpop = 1},
{name = "Botanist", lowpop = 2, highpop = 2},
{name = "Chaplain", lowpop = 1, highpop = 1},
{name = "Chef", lowpop = 1, highpop = 1},
{name = "Janitor", lowpop = 1, highpop = 2},
{name = "Lawyer", lowpop = 2, highpop = 2},
{name = "Librarian", lowpop = 1, highpop = 1},
# Cargo/Supply
{name = "Quartermaster", lowpop = 1, highpop = 1},
{name = "Shaft Miner", lowpop = 6, highpop = 6},
{name = "Cargo Technician", lowpop = 3, highpop = 4},
# Silicon
{name = "AI", lowpop = 1, highpop = 1},
{name = "Cyborg", lowpop = 1, highpop = 1},
# Misc
{name = "Assistant", lowpop = -1, highpop = -1},
]
################################################################
[logging_configuration]
# Configuration for all things related to logging data to disk
# If you are in production you will want most of these on
# Log OOC messages
enable_ooc_logging = true
# Log ingame say messages
enable_say_logging = true
# Log admin actions
enable_admin_logging = true
# Log client access (login/logout)
enable_access_logging = true
# Log game events (roundstart, results, a lot of other things)
enable_game_logging = true
# Enable logging of votes and their results
enable_vote_logging = true
# Enable logging of whipers
enable_whisper_logging = true
# Enable logging of emotes
enable_emote_logging = true
# Enable logging of attacks between players
enable_attack_logging = true
# Enable logging of PDA messages
enable_pda_logging = true
# Enable runtime logging
enable_runtime_logging = true
# Enable world.log output logging
enable_world_logging = false
# Log hrefs
enable_href_logging = true
# Log admin warning messages
enable_admin_warning_logging = true
# Log asay messages
enable_adminchat_logging = true
# Log debug messages
enable_debug_logging = true
################################################################
[metrics_configuration]
# This section contains values for all metrics storing.
# This is designed for ElasticSearch but you might be able to make it work with other things.
# Metrics form a JSON body which is sent by POST to a HTTP/HTTPS endpoint with API key authentication
# Do we want to enable metrics sending
enable_metrics = false
# Metrics endpoint. Include protocol, host and ingest path
metrics_endpoint = "http://elastic-host:9200/your_index/_doc"
# Metrics API token. Placed into the auth header
metrics_api_token = "your_base64_encoded_thingy=="
################################################################
[mc_configuration]
# This section is settings for the MC
# Dont change these unless you know what you are doing
# Defines world tick lag. 0.5 is default for 20 TPS/FPS (10 * ticklag = TPS/FPS)
ticklag = 0.5
# Tick usage percentage limit for the MC during initialization.
world_init_mc_tick_limit = 500
# Base MC tick rate. 1 = once per BYOND tick
base_mc_tick_rate = 1
# Highpop MC tick rate. Increased to account for lag
highpop_mc_tick_rate = 1.1
# Threshold to enable MC highpop mode
mc_highpop_threshold_enable = 65
# Threshold to disable MC highpop mode
mc_highpop_threshold_disable = 60
################################################################
[movement_configuration]
# This section contains values for all mob movement stuff.
# We suggest VVing ingame till you get values you like.
# In context of this, speed = delay. Lower number = higher speed.
# Base run speed before modifiers
base_run_speed = 1
# Base walk speed before modifiers
base_walk_speed = 4
# Move delay for humanoids
human_delay = 1.5
# Move delay for cyborgs
robot_delay = 2.5
# Move delay for xenomorphs
alien_delay = 1.5
# Move delay for slimes (xenobio, not slimepeople)
slime_delay = 1.5
# Move delay for other simple animals
animal_delay = 2.5
################################################################
[overflow_configuration]
# This contains information for re-routing players to an overflow server
# We dont use this in production, but you may find it useful
# Cap of players before we start to re-route to the overflow server. 0 to disable
player_reroute_cap = 0
# Overflow server location
overflow_server = "byond://yourdomain.com:1111"
# List of ckeys who will not get rerouted to the overflow server
overflow_whitelist = ["keyhere", "anotherhere"]
################################################################
[ruin_configuration]
# This section contains configuration for all space ruins and lava ruins
# Globally enable and disable placing of space ruins. Lava ruins will still place.
enable_space_ruins = true
# Minimum number of extra zlevels to generate and fill with ruins
minimum_zlevels = 2
# Maximum number of extra zlevels to generate and fill with ruins
maximum_zlevels = 4
# List of all space ruins that can generate in the world
# Commenting something out in here DISABLES IT FROM SPAWNING
active_space_ruins = [
"_maps/map_files/RandomRuins/SpaceRuins/way_home.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/asteroid1.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/asteroid2.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/asteroid3.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/asteroid4.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/asteroid5.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/derelict1.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/derelict2.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/derelict3.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/derelict4.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/abandonedzoo.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/deepstorage.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/emptyshell.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/gasthelizards.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/intactemptyship.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/mechtransport.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/turretedoutpost.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/debris1.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/debris2.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/debris3.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/listeningpost.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/oldstation.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/onehalf.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/syndiecakesfactory.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/wizardcrash.dmm",
### The following ruins are based from past pre-spawned Zlevel content ###
"_maps/map_files/RandomRuins/SpaceRuins/abandonedtele.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/blowntcommsat.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/clownmime.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/dj.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/druglab.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/syndiedepot.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/syndie_space_base.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/ussp_tele.dmm",
"_maps/map_files/RandomRuins/SpaceRuins/ussp.dmm",
# The following is the white ship ruin. Its force-spawned and is required to stop SSshuttle runtiming on startup
# Its also important incase a white-ship console is ever built midround
# DO NOT DISABLE THIS UNLESS YOU HAVE A GOOD REASON
"_maps/map_files/RandomRuins/SpaceRuins/whiteship.dmm",
# The following is a force-spawned ruin consisting mostly of empty space with a shuttle docking port for the free golem shuttle
# Disabling it will lead to the free golem shuttle sometimes being stuck on lavaland.
"_maps/map_files/RandomRuins/SpaceRuins/golemtarget.dmm",
]
# List of all ruins that can generate on lavaland
# Commenting something out in here DISABLES IT FROM SPAWNING
active_lava_ruins = [
##BIODOMES
"_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm",
##RESPAWN
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_hermit.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm",
##SIN
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_envy.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_gluttony.dmm",
# Greed blacklisted on production because its reward (dice) has a 1/20 chance of making you a wizard
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_greed.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_pride.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_sloth.dmm",
##MEGAFAUNA
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk1.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk2.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk3.dmm",
# Re-removed 7/24/2020, I ran a month-long test of hierophant Jun-Jul and the staff was still too strong. https://github.com/ParadiseSS13/Paradise/pull/13542
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_hierophant.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_swarmer_crash.dmm",
##MISC
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm",
# Cube blacklisted on production because it contains a wishgranter that gives you hijack on use
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_cube.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_puzzle.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_random_ripley.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_survivalpod.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ufo_crash.dmm",
"_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm",
]
# Budget for lavaland ruins. A higher number means more will spawn
lavaland_ruin_budget = 60
################################################################
[system_configuration]
# This contains stuff that the host should fill out, relating to backend stuff
# Communications password for authorising world/Topic requests. Comment out to disable
#communications_password = "generateSomeLongRandomStringHere"
# Medal hub for tracking lavaland stats
#medal_hub_address = "hubmakerckey.hubname"
# Medal hub password for tracking lavaland stats
#medal_hub_password = "putYourPasswordHere"
# Do we want to kill the world on reboot instead of restarting it?
shutdown_on_reboot = false
# If true to above, an optional shell command can be ran. Defaults to killing DD on windows
#shutdown_shell_command = "taskkill /im dreamdaemon.exe /f"
# URL for the 2FA backend HTTP host. Do not use https:// or a trailing slash. Comment out to disable
#_2fa_auth_host = "http://127.0.0.1:8080"
# List of IP addresses to be ignored by the world/Topic rate limiting. Useful if you have other services
topic_ip_ratelimit_bypass = ["127.0.0.1"]
################################################################
[url_configuration]
# Configuration for all the URLs used by the server
# If you are in production you will want to tweak these to your servers
# If you comment any of these out, they will be null ingame
# Location of server resources. Used to offload sending the paradise.rsc from DD to a webserver
# NOTE: This wants paradise.rsc inside a zip file, and it is HTTP ONLY. NO HTTPS
#rsc_urls = ["http://www.paradisestation.org/windows/paradise.rsc.zip"]
# Link URL to link forum accounts to ckeys. If set to an empty string, no link option will be offered
# Token is appended right on the end, so set parameters as needed
#forum_link_url = "https://example.com/link.php?token="
# URL for accessing player info from admin webtools
# Ckey is appended right on the end, so set parameters as needed
#forum_playerinfo_url = "https://example.com/info.php?ckey="
# Server location for world reboot. Don't include the byond://, just give the address and port.
#reboot_url = "byond.paradisestation.org:6666"
# Forum address
forum_url = "https://www.paradisestation.org/forum/"
# Wiki address
wiki_url = "https://www.paradisestation.org/wiki"
# Rules address
rules_url = "https://www.paradisestation.org/rules"
# Github address
github_url = "https://github.com/ParadiseSS13/Paradise"
# Discord address
#discord_url = "http://example.org"
# Discord address (forum-based invite)
discord_forum_url = "https://www.paradisestation.org/forum/discord/invite/general/"
# Donations address
donations_url = "https://www.patreon.com/ParadiseStation"
# Ban appeals URL - usually for a forum or wherever people should go to contact your admins
ban_appeals_url = "https://www.paradisestation.org/forum/55-unban-requests/"
# URL for the CentComm ban DB. Doesnt change much. Ckey is slapped on the end
centcomm_ban_db_url = "https://centcom.melonmesa.com/ban/search/"
################################################################
[voting_configuration]
# This section contains all settings relating to the ingame voting system
# Allow players to vote for a round restart?
allow_vote_restart = false
# Allow players to vote for a gamemode in lobby?
allow_vote_mode = false
# Minimum delay between each vote (deciseconds)
vote_delay = 18000
# Time that a vote will last for (deciseconds)
vote_time = 600
# Time before the first auto crew transfer vote (deciseconds)
autotransfer_initial_time = 72000
# Interval after the first auto transfer vote for the next to be called (deciseconds)
autotransfer_interval_time = 18000
# Prevent dead players from voting or starting votes
prevent_dead_voting = false
# Default to players not voting by default
disable_default_vote = true
# Enable voting for a map on end round
enable_map_voting = false
################################################################
# Congratulations. You reached the end. heres a cookie.
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<h1>Welcome to Space Station 13!</h1>
-<i>This server is running <a href="https://www.paradisestation.org">Paradise's</a> modification of the <a href="http://baystation12.net/">Baystation 12</a> and <a href="http://ss13.eu/">/tg/station13</a> SS13 code.</i>
<br><br>
<strong>GitHub:</strong> <a href="https://github.com/ParadiseSS13/Paradise">https://github.com/ParadiseSS13/Paradise</a>
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<h1>Welcome to Space Station 13!</h1>
Terms of service goes here.