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- When the nuke disk reaches the transition edge of the map, it will now get deleted and a new one will appear at a blobstart location.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3480 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1390,6 +1390,7 @@ turf/simulated/floor/return_siding_icon_state()
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return
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if(istype(A, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks travel Z levels ... And moving this shit down here so it only fires when they're actually trying to change z-level.
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del(A) //The disk's Del() proc ensures a new one is created
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return
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if(!isemptylist(A.search_contents_for(/obj/item/weapon/disk/nuclear)))
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