DMI File Casing Rename

This commit is contained in:
Aurorablade
2019-01-30 20:09:39 -05:00
parent bc76ef9123
commit afc6ad524f
31 changed files with 39 additions and 39 deletions
+6 -6
View File
@@ -242,7 +242,7 @@
/obj/effect/mob_spawn/human/alive
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
death = FALSE
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
@@ -256,7 +256,7 @@
mob_type = /mob/living/simple_animal/mouse
death = FALSE
roundstart = FALSE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Squeak!"
@@ -267,7 +267,7 @@
death = FALSE
roundstart = FALSE
mob_gender = FEMALE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Moo!"
@@ -306,7 +306,7 @@
roundstart = FALSE
random = TRUE
name = "sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
assignedrole = "Space Doctor"
@@ -437,7 +437,7 @@
roundstart = FALSE
random = TRUE
name = "bartender sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives.</b>"
assignedrole = "Space Bartender"
@@ -461,7 +461,7 @@
random = TRUE
mob_name = "Beach Bum"
name = "beach bum sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a beach bum!"
assignedrole = "Beach Bum"
@@ -369,7 +369,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -394,7 +394,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -419,7 +419,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -444,7 +444,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -467,7 +467,7 @@
/obj/structure/showcase/machinery/oldpod
name = "damaged cryogenic pod"
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
/obj/structure/showcase/machinery/oldpod/used
@@ -89,7 +89,7 @@
// The door to a hotel room, but also metadata for the room itself
/obj/machinery/door/unpowered/hotel_door
name = "Room Door"
icon = 'icons/obj/doors/Doorsand.dmi'
icon = 'icons/obj/doors/doorsand.dmi'
icon_state = "door_closed"
autoclose = 1
var/doorOpen = 'sound/machines/airlock_open.ogg'
+8 -8
View File
@@ -36,7 +36,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
move_resist = MOVE_FORCE_VERY_STRONG
density = 1
@@ -143,7 +143,7 @@ var/list/ai_verbs_default = list(
density = 1
loc = loc
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
proc_holder_list = new()
@@ -379,7 +379,7 @@ var/list/ai_verbs_default = list(
//if(icon_state == initial(icon_state))
var/icontype = ""
icontype = input("Select an icon!", "AI", null, null) in display_choices
icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
switch(icontype)
if("Custom")
icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
@@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list(
qdel(holo_icon)
switch(input)
if("default")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
if("floating face")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2"))
if("xeno queen")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3"))
if("eldritch")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4"))
if("ancient machine")
holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
if("custom")
@@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list(
else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
else
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
return
@@ -6,7 +6,7 @@
/mob/camera/aiEye
name = "Inactive AI Eye"
icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at.
icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at.
icon_state = "eye"
alpha = 127
invisibility = SEE_INVISIBLE_OBSERVER
@@ -1,13 +1,13 @@
/mob/living/silicon/decoy
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
anchored = 1 // -- TLE
canmove = 0
a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air.
/mob/living/silicon/decoy/New()
src.icon = 'icons/mob/AI.dmi'
src.icon = 'icons/mob/ai.dmi'
src.icon_state = "ai"
src.anchored = 1
src.canmove = 0