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DMI File Casing Rename
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@@ -36,7 +36,7 @@ var/list/ai_verbs_default = list(
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/mob/living/silicon/ai
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name = "AI"
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icon = 'icons/mob/AI.dmi'//
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icon = 'icons/mob/ai.dmi'//
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icon_state = "ai"
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move_resist = MOVE_FORCE_VERY_STRONG
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density = 1
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@@ -143,7 +143,7 @@ var/list/ai_verbs_default = list(
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density = 1
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loc = loc
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
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holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
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proc_holder_list = new()
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@@ -379,7 +379,7 @@ var/list/ai_verbs_default = list(
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//if(icon_state == initial(icon_state))
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var/icontype = ""
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icontype = input("Select an icon!", "AI", null, null) in display_choices
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icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
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icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
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switch(icontype)
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if("Custom")
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icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
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@@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list(
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qdel(holo_icon)
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switch(input)
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if("default")
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
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holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
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if("floating face")
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
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holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2"))
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if("xeno queen")
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
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holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3"))
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if("eldritch")
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
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holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4"))
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if("ancient machine")
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holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
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if("custom")
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@@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list(
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else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
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holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
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else
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
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holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
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return
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@@ -6,7 +6,7 @@
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/mob/camera/aiEye
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name = "Inactive AI Eye"
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icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at.
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icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at.
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icon_state = "eye"
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alpha = 127
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invisibility = SEE_INVISIBLE_OBSERVER
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@@ -1,13 +1,13 @@
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/mob/living/silicon/decoy
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name = "AI"
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icon = 'icons/mob/AI.dmi'//
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icon = 'icons/mob/ai.dmi'//
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icon_state = "ai"
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anchored = 1 // -- TLE
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canmove = 0
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a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air.
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/mob/living/silicon/decoy/New()
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src.icon = 'icons/mob/AI.dmi'
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src.icon = 'icons/mob/ai.dmi'
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src.icon_state = "ai"
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src.anchored = 1
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src.canmove = 0
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