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Changed 'unique_pet' to true, to stop renaming
Also changed 'New()' to 'Initialize()', since it's better.
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@@ -100,8 +100,9 @@
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NB.droplimb()
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/mob/living/simple_animal/hostile/retaliate/goat/chef
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unique_pet = TRUE
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/mob/living/simple_animal/hostile/retaliate/goat/chef/New()
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/mob/living/simple_animal/hostile/retaliate/goat/chef/Initialize()
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. = ..()
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name = pick("Kyet", prob(25);"Kyep")
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desc = "[name], the Chef's bloodthirsty goat. Not known for their pleasant disposition."
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