Automatic changelog compile, [ci skip]

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ParadiseSS13-Bot
2017-03-09 01:59:06 -05:00
parent 2944debd3f
commit bac014457d
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<div class="commit sansserif">
<h2 class="date">09 March 2017</h2>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tools now have a "usesound" and "toolspeed" variable which allows different tool (levels) to have different sounds and speeds.</li>
<li class="tweak">Robots spawn with tools that are twice as fast as regular tools.</li>
<li class="rscadd">Abductor agents now spawn with a toolbelt with specialized abductor tools that are very fast.</li>
<li class="tweak">Abductor surgery tools are now much faster.</li>
<li class="rscadd">Abductor (surgery) tools can now be constructed in R&D with a sufficiently high "abductor" research level.</li>
<li class="tweak">The abductor multitool will now display what each wire does.</li>
<li class="rscadd">Admin ghosts can now interact with wires and see what each wire does.</li>
<li class="rscadd">Adds a set of unique tools for the Chief Engineer that he is given in a unique toolbelt at roundstart. These tools are faster and can be created in R&D with a sufficiently high R&D level.</li>
<li class="tweak">The AI detector has been refactored to have much more robust AI tracking.</li>
</ul>
<h2 class="date">08 March 2017</h2>
<h3 class="author">Alffd updated:</h3>
<ul class="changes bgimages16">
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Xenos) are less likely.'
uraniummeltdown:
- rscadd: Wizard Hardsuit helmet and suit now have inhand sprites
2017-03-09:
Markolie:
- tweak: Tools now have a "usesound" and "toolspeed" variable which allows different
tool (levels) to have different sounds and speeds.
- tweak: Robots spawn with tools that are twice as fast as regular tools.
- rscadd: Abductor agents now spawn with a toolbelt with specialized abductor tools
that are very fast.
- tweak: Abductor surgery tools are now much faster.
- rscadd: Abductor (surgery) tools can now be constructed in R&D with a sufficiently
high "abductor" research level.
- tweak: The abductor multitool will now display what each wire does.
- rscadd: Admin ghosts can now interact with wires and see what each wire does.
- rscadd: Adds a set of unique tools for the Chief Engineer that he is given in
a unique toolbelt at roundstart. These tools are faster and can be created in
R&D with a sufficiently high R&D level.
- tweak: The AI detector has been refactored to have much more robust AI tracking.
-12
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@@ -1,12 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- tweak: "Tools now have a \"usesound\" and \"toolspeed\" variable which allows different tool (levels) to have different sounds and speeds."
- tweak: "Robots spawn with tools that are twice as fast as regular tools."
- rscadd: "Abductor agents now spawn with a toolbelt with specialized abductor tools that are very fast."
- tweak: "Abductor surgery tools are now much faster."
- rscadd: "Abductor (surgery) tools can now be constructed in R&D with a sufficiently high \"abductor\" research level."
- tweak: "The abductor multitool will now display what each wire does."
- rscadd: "Admin ghosts can now interact with wires and see what each wire does."
- rscadd: "Adds a set of unique tools for the Chief Engineer that he is given in a unique toolbelt at roundstart. These tools are faster and can be created in R&D with a sufficiently high R&D level."
- tweak: "The AI detector has been refactored to have much more robust AI tracking."