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Automatic changelog compile, [ci skip]
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@@ -55,6 +55,20 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">09 March 2017</h2>
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<h3 class="author">Markolie updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Tools now have a "usesound" and "toolspeed" variable which allows different tool (levels) to have different sounds and speeds.</li>
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<li class="tweak">Robots spawn with tools that are twice as fast as regular tools.</li>
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<li class="rscadd">Abductor agents now spawn with a toolbelt with specialized abductor tools that are very fast.</li>
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<li class="tweak">Abductor surgery tools are now much faster.</li>
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<li class="rscadd">Abductor (surgery) tools can now be constructed in R&D with a sufficiently high "abductor" research level.</li>
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<li class="tweak">The abductor multitool will now display what each wire does.</li>
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<li class="rscadd">Admin ghosts can now interact with wires and see what each wire does.</li>
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<li class="rscadd">Adds a set of unique tools for the Chief Engineer that he is given in a unique toolbelt at roundstart. These tools are faster and can be created in R&D with a sufficiently high R&D level.</li>
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<li class="tweak">The AI detector has been refactored to have much more robust AI tracking.</li>
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</ul>
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<h2 class="date">08 March 2017</h2>
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<h3 class="author">Alffd updated:</h3>
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<ul class="changes bgimages16">
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@@ -4003,3 +4003,19 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Xenos) are less likely.'
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uraniummeltdown:
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- rscadd: Wizard Hardsuit helmet and suit now have inhand sprites
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2017-03-09:
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Markolie:
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- tweak: Tools now have a "usesound" and "toolspeed" variable which allows different
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tool (levels) to have different sounds and speeds.
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- tweak: Robots spawn with tools that are twice as fast as regular tools.
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- rscadd: Abductor agents now spawn with a toolbelt with specialized abductor tools
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that are very fast.
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- tweak: Abductor surgery tools are now much faster.
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- rscadd: Abductor (surgery) tools can now be constructed in R&D with a sufficiently
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high "abductor" research level.
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- tweak: The abductor multitool will now display what each wire does.
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- rscadd: Admin ghosts can now interact with wires and see what each wire does.
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- rscadd: Adds a set of unique tools for the Chief Engineer that he is given in
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a unique toolbelt at roundstart. These tools are faster and can be created in
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R&D with a sufficiently high R&D level.
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- tweak: The AI detector has been refactored to have much more robust AI tracking.
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@@ -1,12 +0,0 @@
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author: "Markolie"
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delete-after: True
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changes:
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- tweak: "Tools now have a \"usesound\" and \"toolspeed\" variable which allows different tool (levels) to have different sounds and speeds."
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- tweak: "Robots spawn with tools that are twice as fast as regular tools."
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- rscadd: "Abductor agents now spawn with a toolbelt with specialized abductor tools that are very fast."
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- tweak: "Abductor surgery tools are now much faster."
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- rscadd: "Abductor (surgery) tools can now be constructed in R&D with a sufficiently high \"abductor\" research level."
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- tweak: "The abductor multitool will now display what each wire does."
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- rscadd: "Admin ghosts can now interact with wires and see what each wire does."
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- rscadd: "Adds a set of unique tools for the Chief Engineer that he is given in a unique toolbelt at roundstart. These tools are faster and can be created in R&D with a sufficiently high R&D level."
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- tweak: "The AI detector has been refactored to have much more robust AI tracking."
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