mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
@@ -50,8 +50,6 @@
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var/humans_need_surnames = 0
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var/allow_random_events = 0 // enables random events mid-round when set to 1
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var/allow_ai = 1 // allow ai job
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var/forbid_secborg = 0 // disallow secborg module to be chosen.
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var/forbid_peaceborg = 0 // disallow peacekeeper module to be chosen.
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var/hostedby = null
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var/respawn = 0
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var/guest_jobban = 1
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@@ -337,12 +335,6 @@
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if("allow_ai")
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config.allow_ai = 1
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if("disable_secborg")
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forbid_secborg = 1
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if("disable_peaceborg")
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forbid_peaceborg = 1
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// if("authentication")
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// config.enable_authentication = 1
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@@ -52,6 +52,8 @@
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var/exp_requirements = 0
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var/exp_type = ""
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var/disabilities_allowed = 1
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var/admin_only = 0
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var/spawn_ert = 0
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@@ -110,6 +112,18 @@
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return max(0, minimal_player_age - C.player_age)
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/datum/job/proc/barred_by_disability(client/C)
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if(!C)
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return 0
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if(disabilities_allowed)
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return 0
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var/list/prohibited_disabilities = list(DISABILITY_FLAG_DEAF, DISABILITY_FLAG_BLIND, DISABILITY_FLAG_MUTE, DISABILITY_FLAG_SCRAMBLED, DISABILITY_FLAG_EPILEPTIC, DISABILITY_FLAG_TOURETTES, DISABILITY_FLAG_NEARSIGHTED, DISABILITY_FLAG_DIZZY)
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for(var/i = 1, i < prohibited_disabilities.len, i++)
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var/this_disability = prohibited_disabilities[i]
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if(C.prefs.disabilities & this_disability)
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return 1
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return 0
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/datum/job/proc/is_position_available()
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return (current_positions < total_positions) || (total_positions == -1)
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@@ -20,7 +20,6 @@
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minimal_player_age = 21
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exp_requirements = 600
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exp_type = EXP_TYPE_CREW
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// All science-y guys get bonuses for maxing out their tech.
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required_objectives = list(
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/datum/job_objective/further_research
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@@ -20,6 +20,7 @@
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minimal_player_age = 21
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exp_requirements = 600
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exp_type = EXP_TYPE_CREW
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disabilities_allowed = 0
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outfit = /datum/outfit/job/hos
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/datum/outfit/job/hos
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@@ -172,7 +173,6 @@
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/datum/outfit/job/officer
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name = "Security Officer"
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jobtype = /datum/job/officer
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uniform = /obj/item/clothing/under/rank/security
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suit = /obj/item/clothing/suit/armor/vest/security
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gloves = /obj/item/clothing/gloves/color/black
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@@ -186,9 +186,7 @@
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backpack_contents = list(
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/obj/item/weapon/restraints/handcuffs = 1
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)
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implants = list(/obj/item/weapon/implant/mindshield)
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backpack = /obj/item/weapon/storage/backpack/security
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satchel = /obj/item/weapon/storage/backpack/satchel_sec
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dufflebag = /obj/item/weapon/storage/backpack/duffel/security
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@@ -212,7 +210,6 @@
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/datum/outfit/job/brigdoc
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name = "Brig Physician"
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jobtype = /datum/job/brigdoc
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uniform = /obj/item/clothing/under/rank/security/brigphys
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suit = /obj/item/clothing/suit/storage/fr_jacket
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shoes = /obj/item/clothing/shoes/white
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@@ -222,15 +219,12 @@
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suit_store = /obj/item/device/flashlight/pen
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l_hand = /obj/item/weapon/storage/firstaid/adv
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pda = /obj/item/device/pda/medical
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implants = list(/obj/item/weapon/implant/mindshield)
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backpack = /obj/item/weapon/storage/backpack/medic
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satchel = /obj/item/weapon/storage/backpack/satchel_med
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dufflebag = /obj/item/weapon/storage/backpack/duffel/medical
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/datum/job/pilot
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title = "Security Pod Pilot"
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flag = PILOT
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@@ -249,7 +243,6 @@
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/datum/outfit/job/pilot
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name = "Security Pod Pilot"
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jobtype = /datum/job/pilot
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uniform = /obj/item/clothing/under/rank/security/pod_pilot
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suit = /obj/item/clothing/suit/jacket/pilot
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gloves = /obj/item/clothing/gloves/color/black
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@@ -262,9 +255,7 @@
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backpack_contents = list(
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/obj/item/weapon/restraints/handcuffs = 1
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)
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implants = list(/obj/item/weapon/implant/mindshield)
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backpack = /obj/item/weapon/storage/backpack/security
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satchel = /obj/item/weapon/storage/backpack/satchel_sec
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dufflebag = /obj/item/weapon/storage/backpack/duffel/security
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@@ -15,6 +15,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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minimal_player_age = 30
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exp_requirements = 1200
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exp_type = EXP_TYPE_CREW
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disabilities_allowed = 0
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outfit = /datum/outfit/job/captain
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/datum/job/captain/get_access()
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@@ -28,7 +29,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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/datum/outfit/job/captain
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name = "Captain"
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jobtype = /datum/job/captain
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uniform = /obj/item/clothing/under/rank/captain
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suit = /obj/item/clothing/suit/armor/vest/capcarapace
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shoes = /obj/item/clothing/shoes/brown
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@@ -41,9 +41,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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/obj/item/weapon/storage/box/ids = 1,
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/obj/item/weapon/melee/classic_baton/telescopic = 1
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)
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implants = list(/obj/item/weapon/implant/mindshield)
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backpack = /obj/item/weapon/storage/backpack/captain
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satchel = /obj/item/weapon/storage/backpack/satchel_cap
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dufflebag = /obj/item/weapon/storage/backpack/duffel/captain
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@@ -84,13 +82,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
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access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
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access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_mineral_storeroom)
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outfit = /datum/outfit/job/hop
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/datum/outfit/job/hop
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name = "Head of Personnel"
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jobtype = /datum/job/hop
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uniform = /obj/item/clothing/under/rank/head_of_personnel
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shoes = /obj/item/clothing/shoes/brown
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head = /obj/item/clothing/head/hopcap
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@@ -130,13 +126,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
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access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
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access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_ntrep)
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outfit = /datum/outfit/job/nanotrasenrep
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/datum/outfit/job/nanotrasenrep
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name = "Nanotrasen Representative"
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jobtype = /datum/job/nanotrasenrep
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uniform = /obj/item/clothing/under/rank/ntrep
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suit = /obj/item/clothing/suit/storage/ntrep
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shoes = /obj/item/clothing/shoes/centcom
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@@ -147,7 +141,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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backpack_contents = list(
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/obj/item/weapon/melee/classic_baton/ntcane = 1
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)
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implants = list(/obj/item/weapon/implant/mindshield)
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@@ -172,13 +165,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_blueshield)
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minimal_access = list(access_forensics_lockers, access_sec_doors, access_medical, access_construction, access_engine, access_maint_tunnels, access_research,
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access_RC_announce, access_keycard_auth, access_heads, access_blueshield, access_weapons)
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outfit = /datum/outfit/job/blueshield
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/datum/outfit/job/blueshield
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name = "Blueshield"
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jobtype = /datum/job/blueshield
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uniform = /obj/item/clothing/under/rank/blueshield
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suit = /obj/item/clothing/suit/armor/vest/blueshield
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gloves = /obj/item/clothing/gloves/combat
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@@ -191,9 +182,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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/obj/item/weapon/storage/box/deathimp = 1,
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/obj/item/weapon/gun/energy/gun/blueshield = 1
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)
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implants = list(/obj/item/weapon/implant/mindshield)
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backpack = /obj/item/weapon/storage/backpack/security
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satchel = /obj/item/weapon/storage/backpack/satchel_sec
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dufflebag = /obj/item/weapon/storage/backpack/duffel/security
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@@ -218,13 +207,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
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access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_magistrate)
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minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_lawyer, access_magistrate, access_heads)
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outfit = /datum/outfit/job/judge
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/datum/outfit/job/judge
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name = "Magistrate"
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jobtype = /datum/job/judge
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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suit = /obj/item/clothing/suit/judgerobe
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gloves = /obj/item/clothing/gloves/color/white
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@@ -238,9 +225,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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backpack_contents = list(
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/obj/item/weapon/melee/classic_baton/telescopic = 1
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)
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implants = list(/obj/item/weapon/implant/mindshield)
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satchel = /obj/item/weapon/storage/backpack/satchel_sec
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dufflebag = /obj/item/weapon/storage/backpack/duffel/security
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@@ -268,7 +253,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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/datum/outfit/job/lawyer
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name = "Internal Affairs Agent"
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jobtype = /datum/job/lawyer
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uniform = /obj/item/clothing/under/rank/internalaffairs
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suit = /obj/item/clothing/suit/storage/internalaffairs
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shoes = /obj/item/clothing/shoes/brown
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@@ -279,8 +263,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
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r_pocket = /obj/item/device/flash
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l_hand = /obj/item/weapon/storage/briefcase
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pda = /obj/item/device/pda/lawyer
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implants = list(/obj/item/weapon/implant/mindshield)
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satchel = /obj/item/weapon/storage/backpack/satchel_sec
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dufflebag = /obj/item/weapon/storage/backpack/duffel/security
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@@ -70,6 +70,8 @@ var/global/datum/controller/occupations/job_master
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return 0
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if(job.available_in_playtime(player.client))
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return 0
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if(job.barred_by_disability(player.client))
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return 0
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if(!is_job_whitelisted(player, rank))
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return 0
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@@ -120,6 +122,9 @@ var/global/datum/controller/occupations/job_master
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if(job.available_in_playtime(player.client))
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Debug("FOC player not enough playtime, Player: [player]")
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continue
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if(job.barred_by_disability(player.client))
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Debug("FOC player has disability rendering them ineligible for job, Player: [player]")
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continue
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if(flag && !(flag in player.client.prefs.be_special))
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Debug("FOC flag failed, Player: [player], Flag: [flag], ")
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continue
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@@ -161,6 +166,10 @@ var/global/datum/controller/occupations/job_master
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Debug("GRJ player not enough playtime, Player: [player]")
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continue
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if(job.barred_by_disability(player.client))
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Debug("GRJ player has disability rendering them ineligible for job, Player: [player]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
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continue
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@@ -356,6 +365,10 @@ var/global/datum/controller/occupations/job_master
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Debug("DO player not enough playtime, Player: [player], Job:[job.title]")
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continue
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if(job.barred_by_disability(player.client))
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Debug("DO player has disability rendering them ineligible for job, Player: [player], Job:[job.title]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
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continue
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@@ -544,6 +557,7 @@ var/global/datum/controller/occupations/job_master
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var/level4 = 0 //never
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var/level5 = 0 //banned
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var/level6 = 0 //account too young
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var/level7 = 0 //has disability rendering them ineligible
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for(var/mob/new_player/player in player_list)
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if(!(player.ready && player.mind && !player.mind.assigned_role))
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continue //This player is not ready
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@@ -556,6 +570,9 @@ var/global/datum/controller/occupations/job_master
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if(job.available_in_playtime(player.client))
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level6++
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continue
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if(job.barred_by_disability(player.client))
|
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level7++
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continue
|
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if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
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level1++
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else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
|
||||
@@ -564,7 +581,7 @@ var/global/datum/controller/occupations/job_master
|
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level3++
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else level4++ //not selected
|
||||
|
||||
tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|-"
|
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tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|DISABILITY=[level7]|-"
|
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feedback_add_details("job_preferences",tmp_str)
|
||||
|
||||
|
||||
|
||||
@@ -36,198 +36,3 @@
|
||||
name = "Overdrive"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
#define BORG_HUG 0
|
||||
#define BORG_HUG_SUPER 1
|
||||
#define BORG_HUG_SHOCK 2
|
||||
#define BORG_HUG_CRUSH 3
|
||||
|
||||
/obj/item/borg/cyborghug
|
||||
name = "Hugging Module"
|
||||
icon_state = "hugmodule"
|
||||
desc = "For when a someone really needs a hug."
|
||||
var/mode = BORG_HUG //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
|
||||
var/ccooldown = 0
|
||||
var/scooldown = 0
|
||||
var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
|
||||
var/boop = FALSE
|
||||
|
||||
/obj/item/borg/cyborghug/attack_self(mob/living/user)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/P = user
|
||||
if(P.emagged && shockallowed)
|
||||
if(mode < BORG_HUG_CRUSH)
|
||||
mode++
|
||||
else
|
||||
mode = BORG_HUG
|
||||
else if(mode < BORG_HUG_SUPER)
|
||||
mode++
|
||||
else
|
||||
mode = BORG_HUG
|
||||
switch(mode)
|
||||
if(BORG_HUG)
|
||||
to_chat(user, "<span class='notice'>Power reset. Hugs!</span>")
|
||||
if(BORG_HUG_SUPER)
|
||||
to_chat(user, "<span class='notice'>Power increased!</span>")
|
||||
if(BORG_HUG_SHOCK)
|
||||
to_chat(user, "<span class='warning'>BZZT. Electrifying arms...</span>")
|
||||
if(BORG_HUG_CRUSH)
|
||||
to_chat(user, "<span class='warning'>ERROR: ARM ACTUATORS OVERLOADED.</span>")
|
||||
|
||||
/obj/item/borg/cyborghug/attack(mob/living/M, mob/living/silicon/robot/user)
|
||||
if(M == user)
|
||||
return
|
||||
switch(mode)
|
||||
if(BORG_HUG)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(user.zone_sel.selecting == "head")
|
||||
user.visible_message("<span class='notice'>[user] playfully boops [M] on the head!</span>", \
|
||||
"<span class='notice'>You playfully boop [M] on the head!</span>")
|
||||
user.do_attack_animation(M)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
else if(ishuman(M))
|
||||
if(M.lying)
|
||||
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
|
||||
"<span class='notice'>You shake [M] trying to get \him up!</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] hugs [M] to make \him feel better!</span>", \
|
||||
"<span class='notice'>You hug [M] to make \him feel better!</span>")
|
||||
if(M.resting)
|
||||
M.resting = FALSE
|
||||
M.update_canmove()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
|
||||
"<span class='notice'>You pet [M]!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
if(BORG_HUG_SUPER)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(ishuman(M))
|
||||
if(M.lying)
|
||||
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
|
||||
"<span class='notice'>You shake [M] trying to get \him up!</span>")
|
||||
else if(user.zone_sel.selecting == "head")
|
||||
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
|
||||
"<span class='warning'>You bop [M] on the head!</span>")
|
||||
user.do_attack_animation(M)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
|
||||
"<span class='warning'>You hug [M] firmly to make \him feel better! [M] looks uncomfortable...</span>")
|
||||
if(M.resting)
|
||||
M.resting = FALSE
|
||||
M.update_canmove()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
|
||||
"<span class='warning'>You bop [M] on the head!</span>")
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
if(BORG_HUG_SHOCK)
|
||||
if(!scooldown)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(ishuman(M))
|
||||
M.electrocute_act(5, "[user]", safety = 1)
|
||||
user.visible_message("<span class='userdanger'>[user] electrocutes [M] with their touch!</span>", \
|
||||
"<span class='danger'>You electrocute [M] with your touch!</span>")
|
||||
M.update_canmove()
|
||||
else
|
||||
if(!isrobot(M))
|
||||
M.adjustFireLoss(10)
|
||||
user.visible_message("<span class='userdanger'>[user] shocks [M]!</span>", \
|
||||
"<span class='danger'>You shock [M]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='userdanger'>[user] shocks [M]. It does not seem to have an effect</span>", \
|
||||
"<span class='danger'>You shock [M] to no effect.</span>")
|
||||
playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
|
||||
user.cell.charge -= 500
|
||||
scooldown = TRUE
|
||||
spawn(20)
|
||||
scooldown = FALSE
|
||||
if(BORG_HUG_CRUSH)
|
||||
if(!ccooldown)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(ishuman(M))
|
||||
user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
|
||||
"<span class='danger'>You crush [M] in your grip!</span>")
|
||||
else
|
||||
user.visible_message("<span class='userdanger'>[user] crushes [M]!</span>", \
|
||||
"<span class='danger'>You crush [M]!</span>")
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
|
||||
M.adjustBruteLoss(15)
|
||||
user.cell.charge -= 300
|
||||
ccooldown = TRUE
|
||||
spawn(10)
|
||||
ccooldown = FALSE
|
||||
|
||||
#undef BORG_HUG
|
||||
#undef BORG_HUG_SUPER
|
||||
#undef BORG_HUG_SHOCK
|
||||
#undef BORG_HUG_CRUSH
|
||||
|
||||
/obj/item/borg/cyborghug/peacekeeper
|
||||
shockallowed = TRUE
|
||||
|
||||
/obj/item/device/harmalarm
|
||||
name = "Sonic Harm Prevention Tool"
|
||||
desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
|
||||
icon_state = "megaphone"
|
||||
var/cooldown = 0
|
||||
var/emagged = FALSE
|
||||
|
||||
/obj/item/device/harmalarm/emag_act(mob/user)
|
||||
emagged = !emagged
|
||||
if(emagged)
|
||||
to_chat(user, "<span class='warning'>You short out the safeties on the [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You reset the safeties on the [src]!</span>")
|
||||
|
||||
/obj/item/device/harmalarm/attack_self(mob/user)
|
||||
var/safety = !emagged
|
||||
if(cooldown > world.time)
|
||||
to_chat(user, "<span class='warning'>The device is still recharging!</span>")
|
||||
return
|
||||
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R.cell.charge < 1200)
|
||||
to_chat(user, "<span class='warning'>You don't have enough charge to do this!</span>")
|
||||
return
|
||||
R.cell.charge -= 1000
|
||||
if(R.emagged)
|
||||
safety = FALSE
|
||||
|
||||
if(safety)
|
||||
user.visible_message("<span class='danger'>[user] blares out a near-deafening siren from its speakers!</span>")
|
||||
for(var/mob/living/carbon/M in get_mobs_in_view(9, user))
|
||||
if(!M.check_ear_prot())
|
||||
M.AdjustConfused(6)
|
||||
to_chat(M, "<span class='userdanger'>The siren pierces your hearing!</span>")
|
||||
audible_message("<span class='biggerdanger'>HUMAN HARM</span>")
|
||||
playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
|
||||
cooldown = world.time + 200
|
||||
log_game("[key_name(user)] used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R.connected_ai)
|
||||
to_chat(R.connected_ai, "<br><span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span><br>")
|
||||
|
||||
return
|
||||
|
||||
user.audible_message("<span class='biggerdanger'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</span>")
|
||||
for(var/mob/living/carbon/human/H in get_mobs_in_view(9, user))
|
||||
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs) || H.ear_deaf)
|
||||
continue
|
||||
var/earsafety = FALSE
|
||||
if(H.check_ear_prot())
|
||||
earsafety = TRUE
|
||||
|
||||
if(earsafety)
|
||||
H.AdjustConfused(5)
|
||||
H.AdjustStuttering(10)
|
||||
H.Jitter(10)
|
||||
else
|
||||
H.Weaken(2)
|
||||
H.AdjustConfused(10)
|
||||
H.AdjustStuttering(15)
|
||||
H.Jitter(25)
|
||||
|
||||
playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
|
||||
cooldown = world.time + 600
|
||||
log_game("[key_name(user)] used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
|
||||
|
||||
@@ -84,76 +84,3 @@ RSF
|
||||
playsound(loc, 'sound/machines/click.ogg', 10, 1)
|
||||
var/type_path = configured_items[mode][3]
|
||||
new type_path(spawn_location)
|
||||
|
||||
/obj/item/weapon/cookiesynth
|
||||
name = "\improper Cookie Synthesizer"
|
||||
desc = "A self-recharging device used to rapidly deploy cookies."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcd"
|
||||
var/matter = 10
|
||||
var/toxin = FALSE
|
||||
var/cooldown = 0
|
||||
var/cooldowndelay = 10
|
||||
var/emagged = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/cookiesynth/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
|
||||
|
||||
/obj/item/weapon/cookiesynth/attackby()
|
||||
return
|
||||
|
||||
/obj/item/weapon/cookiesynth/emag_act(mob/user)
|
||||
emagged = !emagged
|
||||
if(emagged)
|
||||
to_chat(user, "<span class='warning'>You short out [src]'s reagent safety checker!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You reset [src]'s reagent safety checker!</span>")
|
||||
toxin = FALSE
|
||||
|
||||
/obj/item/weapon/cookiesynth/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot/P = null
|
||||
if(isrobot(user))
|
||||
P = user
|
||||
if(emagged && !toxin)
|
||||
toxin = TRUE
|
||||
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
|
||||
else if(P.emagged && !toxin)
|
||||
toxin = TRUE
|
||||
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
|
||||
else
|
||||
toxin = FALSE
|
||||
to_chat(user, "<span class='notice'>Cookie Synthesizer Reset.</span>")
|
||||
|
||||
/obj/item/weapon/cookiesynth/process()
|
||||
if(matter < 10)
|
||||
matter++
|
||||
|
||||
/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
|
||||
if(cooldown > world.time)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
|
||||
return
|
||||
if(matter < 1)
|
||||
to_chat(user, "<span class='warning'>[src] doesn't have enough matter left. Wait for it to recharge!</span>")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(!R.cell || R.cell.charge < 400)
|
||||
to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
|
||||
return
|
||||
var/turf/T = get_turf(A)
|
||||
playsound(loc, 'sound/machines/click.ogg', 10, 1)
|
||||
to_chat(user, "Fabricating Cookie..")
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
|
||||
if(toxin)
|
||||
S.reagents.add_reagent("pancuronium", 2.4)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 100
|
||||
else
|
||||
matter--
|
||||
cooldown = world.time + cooldowndelay
|
||||
@@ -171,7 +171,6 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/map_template_upload,
|
||||
/client/proc/view_runtimes,
|
||||
/client/proc/admin_serialize,
|
||||
/client/proc/admin_deserialize,
|
||||
/client/proc/jump_to_ruin,
|
||||
/client/proc/toggle_medal_disable,
|
||||
/client/proc/startadmintickets,
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
set desc = "Turns your marked object into a JSON string you can later use to re-create the object"
|
||||
set category = "Debug"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
if(!check_rights(R_ADMIN|R_DEBUG))
|
||||
return
|
||||
|
||||
if(!istype(holder.marked_datum, /atom/movable))
|
||||
@@ -18,7 +18,7 @@
|
||||
set desc = "Creates an object from a JSON string"
|
||||
set category = "Debug"
|
||||
|
||||
if(!check_rights(R_ADMIN|R_DEBUG))
|
||||
if(!check_rights(R_SPAWN)) // this involves spawning things
|
||||
return
|
||||
|
||||
var/json_text = input("Enter the JSON code:","Text") as message|null
|
||||
|
||||
@@ -611,6 +611,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
if(available_in_playtime)
|
||||
HTML += "<del>[rank]</del></td><td> \[ " + get_exp_format(available_in_playtime) + " as " + job.get_exp_req_type() + " \]</td></tr>"
|
||||
continue
|
||||
if(job.barred_by_disability(user.client))
|
||||
HTML += "<del>[rank]</del></td><td> \[ DISABILITY \]</td></tr>"
|
||||
continue
|
||||
if(!job.player_old_enough(user.client))
|
||||
var/available_in_days = job.available_in_days(user.client)
|
||||
HTML += "<del>[rank]</del></td><td> \[IN [(available_in_days)] DAYS]</td></tr>"
|
||||
|
||||
@@ -274,11 +274,7 @@ var/list/robot_verbs_default = list(
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
if(module)
|
||||
return
|
||||
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service")
|
||||
if(!config.forbid_secborg)
|
||||
modules += "Security"
|
||||
if(!config.forbid_peaceborg)
|
||||
modules += "Peacekeeper"
|
||||
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
|
||||
if(islist(force_modules) && force_modules.len)
|
||||
modules = force_modules.Copy()
|
||||
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
|
||||
@@ -354,11 +350,6 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Noble-SEC"] = "Noble-SEC"
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
if("Peacekeeper")
|
||||
module = new /obj/item/weapon/robot_module/peacekeeper(src)
|
||||
module_sprites["Peacekeeper"] = "peace"
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
if("Engineering")
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
module.channels = list("Engineering" = 1)
|
||||
@@ -411,7 +402,7 @@ var/list/robot_verbs_default = list(
|
||||
feedback_inc("cyborg_[lowertext(modtype)]",1)
|
||||
rename_character(real_name, get_default_name())
|
||||
|
||||
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Peacekeeper" || modtype == "Nations")
|
||||
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Nations")
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
choose_icon(6,module_sprites)
|
||||
|
||||
@@ -229,22 +229,6 @@
|
||||
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/peacekeeper
|
||||
name = "peacekeeping robot module"
|
||||
module_type = "Standard"
|
||||
|
||||
/obj/item/weapon/robot_module/peacekeeper/New()
|
||||
..()
|
||||
modules += new /obj/item/weapon/cookiesynth(src)
|
||||
modules += new /obj/item/device/harmalarm(src)
|
||||
modules += new /obj/item/weapon/reagent_containers/borghypo/peace(src)
|
||||
modules += new /obj/item/taperoll/police(src)
|
||||
modules += new /obj/item/borg/cyborghug/peacekeeper(src)
|
||||
modules += new /obj/item/weapon/extinguisher(src)
|
||||
emag = new /obj/item/weapon/reagent_containers/borghypo/peace/hacked(src)
|
||||
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/janitor
|
||||
name = "janitorial robot module"
|
||||
module_type = "Janitor"
|
||||
|
||||
@@ -236,6 +236,10 @@
|
||||
if(!IsJobAvailable(rank))
|
||||
to_chat(src, alert("[rank] is not available. Please try another."))
|
||||
return 0
|
||||
var/datum/job/thisjob = job_master.GetJob(rank)
|
||||
if(thisjob.barred_by_disability(client))
|
||||
to_chat(src, alert("[rank] is not available due to your character's disability. Please try another."))
|
||||
return 0
|
||||
|
||||
job_master.AssignRole(src, rank, 1)
|
||||
|
||||
@@ -300,7 +304,6 @@
|
||||
AnnounceArrival(character, rank, join_message)
|
||||
callHook("latespawn", list(character))
|
||||
|
||||
var/datum/job/thisjob = job_master.GetJob(rank)
|
||||
if(!thisjob.is_position_available() && thisjob in job_master.prioritized_jobs)
|
||||
job_master.prioritized_jobs -= thisjob
|
||||
qdel(src)
|
||||
@@ -389,7 +392,7 @@
|
||||
"Supply" = list(jobs = list(), titles = supply_positions, color = "#ead4ae"),
|
||||
)
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
if(job && IsJobAvailable(job.title))
|
||||
if(job && IsJobAvailable(job.title) && !job.barred_by_disability(client))
|
||||
activePlayers[job] = 0
|
||||
var/categorized = 0
|
||||
// Only players with the job assigned and AFK for less than 10 minutes count as active
|
||||
|
||||
@@ -1132,30 +1132,3 @@
|
||||
M.electrocute_act(rand(5,20), "Teslium in their body", 1, 1) //Override because it's caused from INSIDE of you
|
||||
playsound(M, "sparks", 50, 1)
|
||||
..()
|
||||
|
||||
/datum/reagent/peaceborg/confuse
|
||||
name = "Dizzying Solution"
|
||||
id = "dizzysolution"
|
||||
description = "Makes the target off balance and dizzy"
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/peaceborg/confuse/on_mob_life(mob/living/M)
|
||||
M.AdjustConfused(3, bound_lower = 0, bound_upper = 5)
|
||||
M.AdjustDizzy(3, bound_lower = 0, bound_upper = 5)
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class='warning'>You feel confused and disorientated.</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/peaceborg/tire
|
||||
name = "Tiring Solution"
|
||||
id = "tiresolution"
|
||||
description = "An extremely weak stamina-toxin that tires out the target. Completely harmless."
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/peaceborg/tire/on_mob_life(mob/living/M)
|
||||
var/healthcomp = (M.maxHealth - M.health)
|
||||
if(M.staminaloss < (45 - healthcomp)) //At 50 health you would have 200 - 150 health meaning 50 compensation. 60 - 50 = 10, so would only do 10-19 stamina.)
|
||||
M.adjustStaminaLoss(10)
|
||||
if(prob(30))
|
||||
to_chat(M, "<span class='warning'>You feel like you should sit down and take a rest...</span>")
|
||||
..()
|
||||
@@ -33,15 +33,6 @@
|
||||
reagent_ids = list("syndicate_nanites", "potass_iodide", "ether")
|
||||
bypass_protection = 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/peace
|
||||
name = "Peace Hypospray"
|
||||
reagent_ids = list("dizzysolution","tiresolution")
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/peace/hacked
|
||||
desc = "Everything's peaceful in death!"
|
||||
icon_state = "borghypo_s"
|
||||
reagent_ids = list("dizzysolution","tiresolution","tirizene","sulfonal","sodium_thiopental","cyanide","neurotoxin2")
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/New()
|
||||
..()
|
||||
for(var/R in reagent_ids)
|
||||
|
||||
@@ -137,14 +137,6 @@ DEFAULT_NO_VOTE
|
||||
## allow AI job
|
||||
ALLOW_AI
|
||||
|
||||
## Secborg ###
|
||||
## Uncomment to prevent the security cyborg module from being chosen
|
||||
#DISABLE_SECBORG
|
||||
|
||||
## Peacekeeper Borg ###
|
||||
## Uncomment to prevent the peacekeeper cyborg module from being chosen
|
||||
#DISABLE_PEACEBORG
|
||||
|
||||
## Allow ghosts to see antagonist through AntagHUD
|
||||
ALLOW_ANTAG_HUD
|
||||
|
||||
|
||||
@@ -56,6 +56,12 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">05 December 2017</h2>
|
||||
<h3 class="author">Kyep updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Removed peacekeeper borgs.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">04 December 2017</h2>
|
||||
<h3 class="author">Tayyyyyyy updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -5837,3 +5837,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- bugfix: IPCs no longer vomit next to rotting bodies
|
||||
Terillia:
|
||||
- bugfix: Fixes the litch Hat and Sandals
|
||||
2017-12-05:
|
||||
Kyep:
|
||||
- rscdel: Removed peacekeeper borgs.
|
||||
|
||||
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Reference in New Issue
Block a user