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wololol (#28943)
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@@ -12,7 +12,7 @@
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/obj/item/melee/cultblade
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name = "cult blade"
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desc = "An arcane weapon wielded by the followers of a cult."
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desc = "A powerful blade made of darkened metal. An aura of barely-perceptible red light seems to surround it."
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icon = 'icons/obj/cult.dmi'
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icon_state = "blood_blade"
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item_state = "blood_blade"
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@@ -74,7 +74,7 @@
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/obj/item/restraints/legcuffs/bola/cult
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name = "runed bola"
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desc = "A strong bola, bound with dark magic. Throw it to trip and slow your victim. Will not hit fellow cultists."
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desc = "A bola, crafted of dark metal and sinuous cords. The inscriptions covering the weights prevent it from striking the Faithful."
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icon_state = "bola_cult"
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item_state = "bola_cult"
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breakouttime = 45
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@@ -96,7 +96,7 @@
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/obj/item/clothing/head/hooded/culthood
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name = "cult hood"
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icon_state = "culthood"
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desc = "A hood worn by the followers of a cult."
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desc = "An armored hood reinforced with dark metal and covered with esoteric inscriptions urging you toward martyrdom. Serve your purpose."
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flags = BLOCKHAIR
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flags_inv = HIDEFACE
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flags_cover = HEADCOVERSEYES
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@@ -150,7 +150,7 @@
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield
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name = "empowered cultist robes"
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desc = "An empowered garb which creates a powerful shield around the user."
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desc = "An imposing set of armored robes, heavily reinforced with dark metal. Strange sigils and glyphs cover the suit, crackling with unholy power."
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icon_state = "cult_armour"
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item_state = "cult_armour"
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w_class = WEIGHT_CLASS_BULKY
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@@ -161,7 +161,7 @@
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/obj/item/clothing/head/hooded/cult_hoodie
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name = "empowered cultist hood"
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desc = "An empowered garb which creates a powerful shield around the user."
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desc = "An armored hood, heavily reinforced with dark metal. The inscriptions covering the interior fill you with confidence and determination."
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icon_state = "cult_hoodalt"
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armor = list(MELEE = 35, BULLET = 20, LASER = 35, ENERGY = 10, BOMB = 15, RAD = 0, FIRE = 5, ACID = 5)
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body_parts_covered = HEAD
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@@ -192,7 +192,7 @@
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/obj/item/clothing/suit/hooded/cultrobes/flagellant_robe
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name = "flagellant's robes"
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desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
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desc = "A set of blood-soaked robes inscribed with unholy sigils. Wearing them greatly increases movement speed, but the cursed fabrics will take an additional tithe when the wearer is hit."
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icon_state = "flagellantrobe"
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item_state = "flagellantrobe"
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flags_inv = HIDEJUMPSUIT
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@@ -225,7 +225,7 @@
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/obj/item/clothing/head/hooded/flagellant_hood
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name = "flagellant's robes"
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desc = "Blood-soaked garb infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
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desc = "A blood-soaked hood inscribed with unholy sigils. The interior is covered in small barbs, reminding you of your duty."
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icon_state = "flagellanthood"
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item_state = "flagellanthood"
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flags = BLOCKHAIR
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@@ -240,7 +240,7 @@
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/obj/item/whetstone/cult
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name = "eldritch whetstone"
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desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone."
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desc = "A block of dark, cracked metal, criss-crossed by glowing lines of unholy power. The block can grant any blade a razor's edge, but is unlikely to survive imbuement."
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icon_state = "cult_sharpener"
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increment = 5
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max = 40
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@@ -258,14 +258,14 @@
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/obj/item/reagent_containers/drinks/bottle/unholywater
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name = "flask of unholy water"
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desc = "Toxic to nonbelievers; this water renews and reinvigorates the faithful of a cult."
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desc = "A small flask made of darkened glass, and covered with minute inscriptions. The dark liquid within rejuvenates believers, and scalds the faithless."
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icon_state = "holyflask"
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color = "#333333"
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list_reagents = list("unholywater" = 40)
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/obj/item/clothing/glasses/hud/health/night/cultblind
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name = "zealot's blindfold"
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desc = "May the master guide you through the darkness and shield you from the light."
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desc = "A thick blindfold made of dark cloth. The runes and sigils sewn into the fabric amplify the vision of the faithful."
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icon_state = "blindfold"
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item_state = "blindfold"
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see_in_dark = 8
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@@ -285,7 +285,7 @@
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/obj/item/shuttle_curse
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name = "cursed orb"
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desc = "You peer within this smokey orb and glimpse terrible fates befalling the escape shuttle."
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desc = "A small metal orb, crackling with the power of a barely-restrained curse. Crushing the orb will unleash its energy, targeting the vessel which attempts to save the station from its fate."
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icon = 'icons/obj/cult.dmi'
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icon_state ="shuttlecurse"
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var/global/curselimit = 0
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@@ -316,7 +316,7 @@
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/obj/item/cult_shift
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name = "veil shifter"
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desc = "This relic teleports you forward by a medium distance."
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desc = "A small rod of black metal, surrounded by red crystals that blaze with unholy power. The relic can shift the faithful forward in space with little more than a thought."
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icon = 'icons/obj/cult.dmi'
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icon_state ="shifter"
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var/uses = 4
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@@ -426,7 +426,7 @@
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/obj/item/shield/mirror
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name = "mirror shield"
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desc = "An infamous shield used by eldritch sects to confuse and disorient their enemies."
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desc = "A small shield of polished metal. The surface glows with eldritch power, and is capable of reflecting incoming attacks."
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icon = 'icons/obj/cult.dmi'
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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@@ -560,8 +560,8 @@
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return FALSE
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/obj/item/cult_spear
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name = "blood halberd"
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desc = "A sickening spear composed entirely of crystallized blood. Will stun people who have been recently marked if the spear is wielded."
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name = "blood spear"
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desc = "A mighty polearm made entirely of crystalized blood, held together with eldritch power. Throwing the weapon will cause its enchantments to discharge violently on impact."
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icon = 'icons/obj/cult.dmi'
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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@@ -642,7 +642,7 @@
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/datum/action/innate/cult/spear
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name = "Bloody Bond"
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desc = "Call the blood spear back to your hand!"
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desc = "Recall the blood spear to your hand."
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button_background_icon_state = "bg_cult"
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button_overlay_icon_state = "bloodspear"
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default_button_position = "11:31,4:-2"
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@@ -670,7 +670,7 @@
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/obj/item/gun/projectile/shotgun/boltaction/enchanted/arcane_barrage/blood
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name = "blood bolt barrage"
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desc = "Blood for blood."
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desc = "A crackling orb of blood-red energy, straining for the chance to kill. Simply point at the target, and let it loose."
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item_state = "disintegrate"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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@@ -717,17 +717,17 @@
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/obj/item/blood_orb
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name = "orb of blood"
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desc = "A solid orb of crystalized blood, likely taken unwillingly. The orb can be used to transfer vitae between the faithful."
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icon = 'icons/obj/cult.dmi'
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icon_state = "summoning_orb"
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item_state = "summoning_orb"
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desc = "It's an orb of crystalized blood. Can be used to transfer blood between cultists."
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var/blood = 50
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/obj/item/portal_amulet
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name = "reality sunderer"
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desc = "An elaborately carved amulet resembling a human eye. Looking directly at it sends shivers down your spine. Allows cultists to open portals over teleport runes, destroying the rune in the process."
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icon = 'icons/obj/cult.dmi'
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icon_state = "amulet"
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desc = "An elaborately carved amulet resembling a human eye. Looking directly at it sends shivers down your spine. Allows cultists to open portals over teleport runes, destroying the rune in the process."
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w_class = WEIGHT_CLASS_SMALL
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@@ -11,19 +11,19 @@
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//Noncult As we may have this on maps
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/obj/structure/cult/altar
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name = "Altar"
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desc = "A bloodstained altar."
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desc = "A sacrifical altar, stained with long-dried blood. Any power it had is long gone."
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icon_state = "altar"
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/obj/structure/cult/forge
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name = "Daemon forge"
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desc = "A forge used in crafting unholy armors and weapons."
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desc = "A forge composed of dark stone and darker metal, covered in incomprehensible inscriptions. The fire within the forge burns low, it is incapable of producing anything."
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icon_state = "forge"
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light_range = 2
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light_color = LIGHT_COLOR_LAVA
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/obj/structure/cult/pylon
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name = "Pylon"
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desc = "A floating crystal that hums with an unearthly energy."
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desc = "An otherworldly crystal that hangs in mid-air. Its light is feeble and sputtering, acting as little more than dim illumination."
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icon_state = "pylon"
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light_range = 1.5
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light_color = LIGHT_COLOR_RED
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@@ -136,7 +136,7 @@
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/obj/structure/cult/functional/altar
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name = "altar"
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desc = "A bloodstained altar dedicated to a cult."
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desc = "A sacrifical altar, covered in fresh blood. The runes covering its sides glow with barely-restrained power."
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icon_state = "altar"
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max_integrity = 150 //Sturdy
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death_message = "<span class='danger'>The altar breaks into splinters, releasing a cascade of spirits into the air!</span>"
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@@ -155,7 +155,7 @@
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/obj/structure/cult/functional/forge
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name = "daemon forge"
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desc = "A forge used in crafting the unholy weapons used by the armies of a cult."
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desc = "A compact forge made of dark stone and darker metal. Molten metal flows through inscribed channels in the construction, ready to be turned into the unholy armaments of a cult."
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icon_state = "forge"
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light_range = 2
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light_color = LIGHT_COLOR_LAVA
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@@ -220,7 +220,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
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/obj/structure/cult/functional/pylon
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name = "pylon"
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desc = "A floating crystal that slowly heals those faithful to a cult."
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desc = "A floating, otherworldly crystal that radiates a baleful red light. Wherever the light touches, matter warps, and the faithful are invigorated."
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icon_state = "pylon"
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light_range = 1.5
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light_color = LIGHT_COLOR_RED
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@@ -326,7 +326,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
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/obj/effect/gateway
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name = "gateway"
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desc = "You're pretty sure that the abyss is staring back."
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desc = "There's something inside. It's staring back."
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icon = 'icons/obj/cult.dmi'
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icon_state = "hole"
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density = TRUE
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@@ -3,7 +3,7 @@
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/obj/item/melee/cultblade/dagger
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name = "ritual dagger"
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desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods."
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desc = "A small, well-balanced dagger that radiates an aura of palpable menace. The blade tapers to a razor-sharp point that is ideal for drawing with."
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icon_state = "blood_dagger"
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item_state = "blood_dagger"
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w_class = WEIGHT_CLASS_SMALL
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