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remove explode gib threshold
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@@ -122,7 +122,6 @@
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#define EXPLODE_DEVASTATE 1
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#define EXPLODE_HEAVY 2
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#define EXPLODE_LIGHT 3
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#define EXPLODE_GIB_THRESHOLD 50 //How much bomb armor you need to resist gibbing from max severity boom
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#define EMP_HEAVY 1
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#define EMP_LIGHT 2
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@@ -209,7 +209,7 @@
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switch(severity)
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if(EXPLODE_DEVASTATE)
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if(bomb_armor < EXPLODE_GIB_THRESHOLD)
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if(!bomb_armor)
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gib()
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return
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else
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