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Remove hopefully unused 'unpowered' airlock subtype. (#27732)
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@@ -1,20 +0,0 @@
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/obj/machinery/door/unpowered
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explosion_block = 1
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/obj/machinery/door/unpowered/Bumped(atom/AM)
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if(locked)
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return
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..()
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/obj/machinery/door/unpowered/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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if(locked)
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return
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else
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return ..()
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/obj/machinery/door/unpowered/emag_act()
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return
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/obj/machinery/door/unpowered/shuttle
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "door1"
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@@ -93,7 +93,7 @@
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/obj/effect/mapping_helpers/airlock
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layer = DOOR_HELPER_LAYER
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late = TRUE
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var/list/blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor, /obj/machinery/door/unpowered)
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var/list/blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor)
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/obj/effect/mapping_helpers/airlock/Initialize(mapload)
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. = ..()
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@@ -161,7 +161,7 @@
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//part responsible for windoors (thanks S34N)
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/obj/effect/mapping_helpers/airlock/windoor
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blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor, /obj/machinery/door/unpowered, /obj/machinery/door/airlock)
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blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor, /obj/machinery/door/airlock)
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/// Apply to a wall (or floor, technically) to ensure it is instantly destroyed by any explosion, even if usually invulnerable
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/obj/effect/mapping_helpers/bombable_wall
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@@ -942,7 +942,6 @@
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#include "code\game\machinery\doors\firedoor.dm"
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#include "code\game\machinery\doors\poddoor.dm"
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#include "code\game\machinery\doors\shutters.dm"
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#include "code\game\machinery\doors\unpowered.dm"
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#include "code\game\machinery\doors\windowdoor.dm"
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#include "code\game\machinery\pipe\pipe_construction.dm"
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#include "code\game\machinery\tcomms\nttc.dm"
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