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Remove hopefully unused 'unpowered' airlock subtype. (#27732)
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@@ -1,20 +0,0 @@
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/obj/machinery/door/unpowered
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explosion_block = 1
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/obj/machinery/door/unpowered/Bumped(atom/AM)
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if(locked)
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return
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..()
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/obj/machinery/door/unpowered/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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if(locked)
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return
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else
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return ..()
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/obj/machinery/door/unpowered/emag_act()
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return
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/obj/machinery/door/unpowered/shuttle
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "door1"
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