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cuffs
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@@ -353,7 +353,7 @@
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var/pressure = A.return_pressure()
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if((pressure > 20) && (pressure < 550))//Account for crushing pressure or vaccuums
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if(ishuman(target))//If we're getting rid of a human, slap some zipties on them to keep them away from us a little longer
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var/obj/item/weapon/restraints/handcuffs/cable/zipties/Z = new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
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var/obj/item/weapon/restraints/handcuffs/energy/used/Z = new /obj/item/weapon/restraints/handcuffs/energy/used(src)
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Z.apply_cuffs(target, src)
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do_teleport(target, F, 0)
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playsound(src,'sound/effects/sparks4.ogg',50,1)
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@@ -401,6 +401,11 @@
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mouse_opacity = 1
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var/health = 30
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light_color = LIGHT_COLOR_CYAN
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var/lon_range = 1
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/obj/structure/swarmer/New()
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. = ..()
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set_light(lon_range)
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/obj/structure/swarmer/disintegration
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icon_state = "disintegrate"
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