Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into nations
Conflicts: code/__HELPERS/global_lists.dm
@@ -327,7 +327,7 @@
|
||||
"go" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"gp" = (/obj/machinery/portable_atmospherics/scrubber,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"gq" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"gr" = (/obj/machinery/mass_driver{dir = 4; id_tag = "Research Outpost"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
|
||||
"gr" = (/obj/machinery/mass_driver{dir = 4; id_tag = "researchdriver"},/turf/simulated/floor/plating/airless/asteroid,/area/research_outpost/power)
|
||||
"gs" = (/obj/item/stack/rods,/obj/structure/lattice,/turf/space,/area/space)
|
||||
"gt" = (/obj/item/weapon/shard,/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/mine/abandoned)
|
||||
"gu" = (/turf/simulated/floor/plating/airless,/area/mine/abandoned)
|
||||
@@ -386,7 +386,7 @@
|
||||
"hv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area/research_outpost/power)
|
||||
"hw" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/light/small,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/firealarm{pixel_y = -24},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"hx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"hy" = (/obj/machinery/driver_button{id_tag = "Research Outpost"; pixel_x = 6; pixel_y = -26},/obj/machinery/conveyor{dir = 4; id = "archgunc"},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"hy" = (/obj/structure/transit_tube{icon_state = "N-S"},/turf/simulated/floor/plating/airless/asteroid,/area/research_outpost/power)
|
||||
"hz" = (/obj/structure/sign/deathsposal{pixel_x = 32},/obj/machinery/disposal/deliveryChute{dir = 8; name = "disposal inlet"},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"hA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/research_outpost/power)
|
||||
"hB" = (/obj/effect/spawner/window/reinforced,/obj/structure/transit_tube{icon_state = "N-SE"},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/hallway)
|
||||
@@ -837,6 +837,7 @@
|
||||
"qe" = (/obj/structure/ore_box,/obj/machinery/camera{c_tag = "Research Outpost External Airlock"; dir = 8; network = list("Research Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "research_pump"},/turf/simulated/floor{icon_state = "warning"},/area/research_outpost/gearstore)
|
||||
"qf" = (/obj/structure/transit_tube{tag = "icon-D-SW"; icon_state = "D-SW"},/turf/simulated/wall/r_wall,/area/mine/explored)
|
||||
"qg" = (/obj/effect/glowshroom,/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
|
||||
"qh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_west_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"qi" = (/obj/machinery/door/airlock/external{name = "Mining Bridge"; req_access_txt = "65"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/research_outpost/gearstore)
|
||||
"qj" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/mine/explored)
|
||||
"qk" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "research_outer"; locked = 1; name = "Research Outpost External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/research_outpost/gearstore)
|
||||
@@ -1051,6 +1052,11 @@
|
||||
"ul" = (/turf/simulated/floor/plating/airless,/area/mine/explored)
|
||||
"um" = (/obj/machinery/conveyor{dir = 4; id = "mining_internal"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/mine/production)
|
||||
"un" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/rack,/obj/item/clothing/suit/space/rig/mining,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/mining,/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"uo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_inner"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"up" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
|
||||
"uq" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
|
||||
"ur" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
|
||||
"us" = (/obj/machinery/driver_button{id_tag = "researchdriver"; pixel_x = 6; pixel_y = -26},/obj/machinery/conveyor{dir = 4; id = "archgunc"},/turf/simulated/floor/plating,/area/research_outpost/power)
|
||||
"uz" = (/obj/structure/lattice,/obj/structure/window/reinforced,/turf/space,/area/mine/explored)
|
||||
"uA" = (/obj/structure/lattice,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/space,/area/mine/explored)
|
||||
"vn" = (/obj/machinery/light/small,/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
|
||||
@@ -1280,7 +1286,6 @@
|
||||
"zJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"zK" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"zL" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/machinery/light,/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"zM" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_west_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"zN" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/machinery/camera{c_tag = "Mining Outpost Port Connector"; dir = 1; network = list("Mining Outpost")},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/mine/living_quarters)
|
||||
"zO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/mine/living_quarters)
|
||||
"zP" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/space,/area/mine/living_quarters)
|
||||
@@ -1303,7 +1308,6 @@
|
||||
"Ag" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall,/area/mine/living_quarters)
|
||||
"Ah" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/firedoor{dir = 4; name = "Firelock"},/obj/machinery/door/airlock/maintenance{name = "Mining Station Maintenance"; req_access_txt = "48"},/turf/simulated/floor/plating,/area/mine/living_quarters)
|
||||
"Ai" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/wall,/area/mine/living_quarters)
|
||||
"Aj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_inner"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"Ak" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/mine/lobby)
|
||||
"Al" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/mine/lobby)
|
||||
"Am" = (/obj/structure/disposalpipe/junction,/turf/simulated/wall,/area/mine/production{name = "Mining Station Mech Bay"})
|
||||
@@ -1324,7 +1328,6 @@
|
||||
"AB" = (/obj/machinery/light_switch{pixel_y = 23},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating,/area/mine/living_quarters)
|
||||
"AC" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plating,/area/mine/living_quarters)
|
||||
"AD" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
|
||||
"AE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
|
||||
"AF" = (/obj/machinery/light/small{dir = 4},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "mining_west_sensor"; pixel_x = 25; pixel_y = -5},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "mining_west_pump"; tag_exterior_door = "mining_west_outer"; frequency = 1379; id_tag = "mining_west_airlock"; tag_interior_door = "mining_west_inner"; pixel_x = 25; pixel_y = 5; req_access_txt = null; tag_chamber_sensor = "mining_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor,/area/mine/living_quarters)
|
||||
"AG" = (/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor,/area/mine/lobby)
|
||||
"AH" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/mine/lobby)
|
||||
@@ -1344,9 +1347,7 @@
|
||||
"AV" = (/turf/simulated/floor/plating,/area/mine/living_quarters)
|
||||
"AW" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating,/area/mine/living_quarters)
|
||||
"AX" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/turf/simulated/floor/plating,/area/mine/living_quarters)
|
||||
"AY" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
|
||||
"AZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
|
||||
"Ba" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
|
||||
"Bb" = (/turf/space,/area/shuttle/mining/outpost)
|
||||
"Bc" = (/obj/machinery/power/apc{dir = 8; name = "Mining Station Starboard Wing APC"; pixel_x = -27; pixel_y = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/mine/lobby)
|
||||
"Bd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/mine/lobby)
|
||||
@@ -1507,9 +1508,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagageOeQeRelacacacacbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkctbkbkbkbkbkbkbkacacacacacacaaaaaRemememememememapeSeTeUeVeWeXeYeZfafbfcfdfefffgfhfifjfkflfmfneIfofpfqfreIfsafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadadadadadaaaaaaaaaaaaaaadadadadadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagftePfvfwelacacacbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkctbkbkbkbkbkbkbkbkbkbkbkbkbkacacacacacaaaaaaaaaRemememememememapfxeofyfzfAfBfCfDfEaMfFfGfHfIfJfKfLfMfNdafOfPfQfRfRfSfTfUfVfWafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagfXfYfZelgagbelelelelbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkctbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkacacacaaaaaaaaaaaaaRemememememememapfxeofyfzgcgdfCgegfaMggghdagidadadadagjdagkgleIgmgngogpgqhygraeaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggsgtgugvgwgxbQdMfuelkqjtelbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkacacacaaaaaaaaaaaaaRememememememembbfxeogBfzgCgDfCgEgFaMgGgHgIgJgKgLgMdagNgOgPgQgRgSgTgUgVgqegafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggWgXgtgYgZhahbgyfuhdjtjtkqelbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkacacacaaaaaaaaaaaahehfhfhfhghfhfhfhhhihjbbhkhlaMaMaMaMaMhmhnhogJhpgLhqdahrhshthuhvhwhxhyhzhAhBhCaMhDbAaBaBaBaBaBaBaChEaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggWgXgtgYgZhahbgyfuhdjtjtkqelbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkacacacaaaaaaaaaaaahehfhfhfhghfhfhfhhhihjbbhkhlaMaMaMaMaMhmhnhogJhpgLhqdahrhshthuhvhwhxushzhAhBhCaMhDbAaBaBaBaBaBaBaChEaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahFgWgXgWgugugahGgZelfwhHeljtgzelbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkacacacaaaaaaaaaaaahJhKhLhMhNhNhOhPhQhRhShThUhVhWhXgAhZiaibicidieifigihdaiiijikileIeIimeIeIeIinioipiqirisisitisisisiubiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagiviwguixiygueRizhahciBiCelelelelelelbkbkbkbkbkbkbkbkbkbkctbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkacacacacacacacacacacacacacaaaaaaaaaaiDiEhNhNhNhNiFiGiHiIiJiKiLiMhWiNiOiPiQiRiSiTiUiViWiXiYiZiWjajbjcjdjejfjcjgjciWjhjijjjkjljmjnjojpisbyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagagjqjrjsguiyjtgYjugZjvelhIjxelksfuhYiAelbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkbkacacacacacacacacacacacacacacaaaaaaaaaajBjChNhNjDhNjEjFjGjHjIjJjKjLhWjMjNjOjPjQjRjSjTjUjVjWjXjYjZjWkajXkbjWjXkckdkekfkgkhkikjkkklkmkmknisbyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -1632,10 +1633,10 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacafafaeaewtxTxcxUwNxVxWxXxcwtwtwtwtwtwvsdqCaeaeaeaeaeaeaeaeafafafacacacacacbkbkbkbkbkbkbkacacacafaeaeaeaeaeaeaeaeaeaeaesdqCaeaeaeaeaeaeaeaeaeafafacacxYvNvNvNxZvNvNyaybycyaybvNvNvNvNvNydvNvNweweaeaeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaexOxOyeyfygyhyiyjyjykyoymynyoqCaeaeaenuafafafpepepepepepepeafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacafaeaewtwtwtwtwtyZzazbwtwtzcwtwtwtwtqxqzaeaeaeaeaeqKaeaeaeaeafaeafafacacacacacacacacacacafafaeaeaeqKaeaeaeaeaeaeaeaeqxqzaeaeaeaeqKaeaeaeaeaeafafntafafacvNvNvNvNxpxMzdzezfxHzgzhzhzizizjzhzkzlzhzlzmzmzmzmzmzmzmzmznznznznznznznzozpzozqzpzrzsztmnzvzwzxyozyzzyoqzaeaeaeaeafafafafpepepepepeafafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacafafaeaeaeaeaewtzAzBzCzDwtzEzFonaeaeaeaeaeqMaeaeaeqSrArAqTaeaeaeaeafacacacacacacacacacacafaeaeuhrAuiaeaeaeaeafaeaeqMaeaeaeaeaeaeqKaeaeaeaeaeaeaewfaeafafafafafvNxpzGzHzIzIzHzJzKzLzIzIzMzHzNzOzOzOzPzPzPzPzPzPzPzPzQzQzQzQzQzQzRzSzSzSzTzUzVzWzXzYzZzYzYzYzYzYzYAaaeaeaeaenuafafafpepepepeafafafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacafafaeaeaeaewtAbAcAdAewtaeaeaeaeaeaeafafntafaeaeaeaeaeqKaeaeaeaeaeafacacacacacafafafafafaeuhuiaeaeaeafafafafafafntaeaeaeaeaeaeqKaeaeaeaeaeaeaeaeaeaeaeafafvNvNyaAfyavNvNAgAhAivNvNvNAjyavNweaeaeaeaaaaaaaaagaaaaaaagaaaaaaaaaaagaaxOxOyfAkAlAmAnAoApAqArAszYwkAtaeaeaeaeaeafafafpepepepeafafafpeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacafafaeaeaewtwtwtwtwtwtaeaeafafafafafacacafafaeaeaeaeqKaeaeaeaeaeaeafafafafafafaeaeaeaeaeqKaeaeafafafacacacacacafaeaeaeaeaeaeqKaeaeaesdqCaeaeaeaeaeaeaeafvNAuAvAwAxvNAyAzAAABACvNADAEAFvNaeaeaeaeaeaeaaaaagaaaaaaagagagagagagagagagxNAGAHAIAJAKAKALAMAMANAOAPwsaeaeaeaeaeafafafpepepeafafpepepeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacafaeaeaeaeaeaeaeaeaeaeaeafacacacacacacacafafaeaeaeqSrArArAqTaeaeaeaeaeaeaeaeaeaeaeaeaeqKaeafafacacacacacacacafafaeaeaeaeaeqSrArArAujukrArArAqTaeaeaeaevNAQARASATvNAUAVAVAWAXvNAYAZBavNaeaeaeaeaeaeagagagagagagagBbBbBbBbBbagaaaaxNBcBdBeBfBgBhBiAMAMANAOAPwsaeaeaeaeafafafafpepeafafafpepepeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacafafaeaeaeaeaewtzAzBzCzDwtzEzFonaeaeaeaeaeqMaeaeaeqSrArAqTaeaeaeaeafacacacacacacacacacacafaeaeuhrAuiaeaeaeaeafaeaeqMaeaeaeaeaeaeqKaeaeaeaeaeaeaewfaeafafafafafvNxpzGzHzIzIzHzJzKzLzIzIqhzHzNzOzOzOzPzPzPzPzPzPzPzPzQzQzQzQzQzQzRzSzSzSzTzUzVzWzXzYzZzYzYzYzYzYzYAaaeaeaeaenuafafafpepepepeafafafafafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacafafaeaeaeaewtAbAcAdAewtaeaeaeaeaeaeafafntafaeaeaeaeaeqKaeaeaeaeaeafacacacacacafafafafafaeuhuiaeaeaeafafafafafafntaeaeaeaeaeaeqKaeaeaeaeaeaeaeaeaeaeaeafafvNvNyaAfyavNvNAgAhAivNvNvNuoyavNweaeaeaeaaaaaaaaagaaaaaaagaaaaaaaaaaagaaxOxOyfAkAlAmAnAoApAqArAszYwkAtaeaeaeaeaeafafafpepepepeafafafpeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacafafaeaeaewtwtwtwtwtwtaeaeafafafafafacacafafaeaeaeaeqKaeaeaeaeaeaeafafafafafafaeaeaeaeaeqKaeaeafafafacacacacacafaeaeaeaeaeaeqKaeaeaesdqCaeaeaeaeaeaeaeafvNAuAvAwAxvNAyAzAAABACvNADupAFvNaeaeaeaeaeaeaaaaagaaaaaaagagagagagagagagagxNAGAHAIAJAKAKALAMAMANAOAPwsaeaeaeaeaeafafafpepepeafafpepepeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacafaeaeaeaeaeaeaeaeaeaeaeafacacacacacacacafafaeaeaeqSrArArAqTaeaeaeaeaeaeaeaeaeaeaeaeaeqKaeafafacacacacacacacafafaeaeaeaeaeqSrArArAujukrArArAqTaeaeaeaevNAQARASATvNAUAVAVAWAXvNuqAZurvNaeaeaeaeaeaeagagagagagagagBbBbBbBbBbagaaaaxNBcBdBeBfBgBhBiAMAMANAOAPwsaeaeaeaeafafafafpepeafafafpepepeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacafaeaeaeaeaeaeaeaeaeafafafacacacacacacacacafafafaeaeaeaeaeqSqTaeaesdqCaeaeuhrArArArArAuiaeafacacacacbkbkbkacacafafafaeaeaeaeaeaeaeqxqzaeaeaeqKaeaeaeaexYvNvNvNvNvNBjBkBlBmAXvNvNBnyaxYaeaeaeaeaeaeaaaaagaaaaaaagBbBbBbBbBbagaaxOxOBoBpBqzYBrBsBtBuArAszYwCwDaeaeaeaeafafafpepepeafafafafpepeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacafafafafaeaeaeaeafafafacacacacacacacacacacacacafafafaeqMaeaeqSrArAujukrArAuiaeaeaeaeaeaeaeafacacacbkbkbkbkbkacacacafafafafaeaeaeaeaeaeaeaeaeqSrArAqTaeaeaeaeaeaexYvNvNvNvNvNxYAPBvBwBxaeaeaeaeaeaaaaaaagaaaaaaagBbBbBbBbBbByxOBzBABBBCBDxNBEBFBEBEBEBEBEBEudaeaeaeafafafafpepeafafafafpepepeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacafafafafafafacacacacacacacacacacacacacacacacafafntafaeaeaeaeqxqzaeaeaeaeqMaeafafafafafacacbkbkbkbkbkbkbkacacacacacafafafafafafafafaeaeaeaeaeqKaeaeaeaeaeaeaeaeqxBGBHBHBHBHBIqzaeaeaeaeaeaeagagagagagagagagBbBbBbBbBbBJBKBLBMyfBCBNxNBOBPBQBRBSBTBUBVaeaeaeaeafafafafpepeafafafpepepeafafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -21,11 +21,39 @@
|
||||
..()
|
||||
|
||||
if(!node)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(volume)
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
return 0
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
var/pressure_delta = air_contents.return_pressure() - environment.return_pressure()
|
||||
|
||||
// based on pressure_pump to equalize pressure
|
||||
// already equalized
|
||||
if(abs(pressure_delta) < 0.01)
|
||||
return 1
|
||||
|
||||
if(pressure_delta > 0)
|
||||
// transfer from pipe air to environment
|
||||
if((air_contents.total_moles() > 0) && (air_contents.temperature > 0))
|
||||
var/transfer_moles = pressure_delta * environment.volume / (air_contents.temperature * R_IDEAL_GAS_EQUATION)
|
||||
transfer_moles = min(transfer_moles, volume)
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
else
|
||||
// transfer from environment to pipe air
|
||||
pressure_delta = -pressure_delta
|
||||
if((environment.total_moles() > 0) && (environment.temperature > 0))
|
||||
var/transfer_moles = pressure_delta * air_contents.volume / (environment.temperature * R_IDEAL_GAS_EQUATION)
|
||||
transfer_moles = min(transfer_moles, volume)
|
||||
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
air_contents.merge(removed)
|
||||
air_update_turf()
|
||||
|
||||
parent.update = 1
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/unary/passive_vent/update_underlays()
|
||||
if(..())
|
||||
|
||||
@@ -43,31 +43,32 @@
|
||||
if(SOUTHWEST)
|
||||
initialize_directions = SOUTH|WEST
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/initialize()
|
||||
/obj/machinery/atmospherics/pipe/simple/initialize(initPipe = 1)
|
||||
..()
|
||||
normalize_dir()
|
||||
var/N = 2
|
||||
for(var/D in cardinal)
|
||||
if(D & initialize_directions)
|
||||
N--
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src, D))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
var/c = check_connect_types(target,src)
|
||||
if(!c)
|
||||
continue
|
||||
if(!node1 && N == 1)
|
||||
target.connected_to = c
|
||||
connected_to = c
|
||||
node1 = target
|
||||
break
|
||||
if(!node2 && N == 0)
|
||||
target.connected_to = c
|
||||
connected_to = c
|
||||
node2 = target
|
||||
break
|
||||
var/turf/T = loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
if(initPipe)
|
||||
normalize_dir()
|
||||
var/N = 2
|
||||
for(var/D in cardinal)
|
||||
if(D & initialize_directions)
|
||||
N--
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src, D))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
var/c = check_connect_types(target,src)
|
||||
if(!c)
|
||||
continue
|
||||
if(!node1 && N == 1)
|
||||
target.connected_to = c
|
||||
connected_to = c
|
||||
node1 = target
|
||||
break
|
||||
if(!node2 && N == 0)
|
||||
target.connected_to = c
|
||||
connected_to = c
|
||||
node2 = target
|
||||
break
|
||||
var/turf/T = loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/check_pressure(pressure)
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
@@ -59,21 +59,23 @@
|
||||
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
|
||||
color = "#404040"
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/initialize()
|
||||
normalize_dir()
|
||||
var/N = 2
|
||||
for(var/D in cardinal)
|
||||
if(D & initialize_directions_he)
|
||||
N--
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src, D))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
if(!node1 && N == 1)
|
||||
node1 = target
|
||||
break
|
||||
if(!node2 && N == 0)
|
||||
node2 = target
|
||||
break
|
||||
update_icon()
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/initialize(initPipe = 1)
|
||||
..(0)
|
||||
if(initPipe)
|
||||
normalize_dir()
|
||||
var/N = 2
|
||||
for(var/D in cardinal)
|
||||
if(D & initialize_directions_he)
|
||||
N--
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src, D))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
if(!node1 && N == 1)
|
||||
node1 = target
|
||||
break
|
||||
if(!node2 && N == 0)
|
||||
node2 = target
|
||||
break
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/hidden
|
||||
level=1
|
||||
@@ -107,6 +109,7 @@
|
||||
initialize_directions_he = WEST
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/initialize()
|
||||
..(0)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
@@ -116,10 +119,6 @@
|
||||
node2 = target
|
||||
break
|
||||
|
||||
if(!node1 && !node2)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
@@ -15,37 +15,13 @@
|
||||
//socks
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, socks_list, socks_m, socks_f)
|
||||
|
||||
|
||||
|
||||
var/list/paths
|
||||
//Surgery Steps - Initialize all /datum/surgery_step into a list
|
||||
paths = subtypesof(/datum/surgery_step)
|
||||
for(var/T in paths)
|
||||
var/datum/surgery_step/S = new T
|
||||
surgery_steps += S
|
||||
init_subtypes(/datum/surgery_step, surgery_steps)
|
||||
sort_surgeries()
|
||||
|
||||
//List of job. I can't believe this was calculated multiple times per tick!
|
||||
paths = subtypesof(/datum/job) -list(/datum/job/ai,/datum/job/cyborg)
|
||||
for(var/T in paths)
|
||||
var/datum/job/J = new T
|
||||
joblist[J.title] = J
|
||||
|
||||
paths = subtypesof(/datum/superheroes)
|
||||
for(var/T in paths)
|
||||
var/datum/superheroes/S = new T
|
||||
all_superheroes[S.name] = S
|
||||
|
||||
paths = subtypesof(/datum/nations)
|
||||
for(var/T in paths)
|
||||
var/datum/nations/N = new T
|
||||
all_nations[N.name] = N
|
||||
|
||||
//Languages and species.
|
||||
paths = subtypesof(/datum/language)
|
||||
for(var/T in paths)
|
||||
var/datum/language/L = new T
|
||||
all_languages[L.name] = L
|
||||
init_datum_subtypes(/datum/job, joblist, list(/datum/job/ai, /datum/job/cyborg), "title")
|
||||
init_datum_subtypes(/datum/superheroes, all_superheroes, null, "name")
|
||||
init_datum_subtypes(/datum/nations, all_nations, null, "name")
|
||||
init_datum_subtypes(/datum/language, all_languages, null, "name")
|
||||
|
||||
for (var/language_name in all_languages)
|
||||
var/datum/language/L = all_languages[language_name]
|
||||
@@ -54,19 +30,17 @@
|
||||
language_keys[".[lowertext(L.key)]"] = L
|
||||
language_keys["#[lowertext(L.key)]"] = L
|
||||
|
||||
var/list/paths = subtypesof(/datum/species)
|
||||
var/rkey = 0
|
||||
paths = subtypesof(/datum/species)
|
||||
for(var/T in paths)
|
||||
rkey++
|
||||
var/datum/species/S = new T
|
||||
S.race_key = rkey //Used in mob icon caching.
|
||||
S.race_key = ++rkey //Used in mob icon caching.
|
||||
all_species[S.name] = S
|
||||
|
||||
if(S.flags & IS_WHITELISTED)
|
||||
whitelisted_species += S.name
|
||||
|
||||
init_subtypes(/datum/table_recipe, table_recipes)
|
||||
|
||||
return 1
|
||||
|
||||
/* // Uncomment to debug chemical reaction list.
|
||||
@@ -85,8 +59,19 @@
|
||||
//creates every subtype of prototype (excluding prototype) and adds it to list L.
|
||||
//if no list/L is provided, one is created.
|
||||
/proc/init_subtypes(prototype, list/L)
|
||||
if(!istype(L)) L = list()
|
||||
for(var/path in typesof(prototype))
|
||||
if(path == prototype) continue
|
||||
L += new path()
|
||||
return L
|
||||
if(!istype(L)) L = list()
|
||||
for(var/path in subtypesof(prototype))
|
||||
L += new path()
|
||||
return L
|
||||
|
||||
/proc/init_datum_subtypes(prototype, list/L, list/pexempt, assocvar)
|
||||
if(!istype(L)) L = list()
|
||||
for(var/path in subtypesof(prototype) - pexempt)
|
||||
var/datum/D = new path()
|
||||
if(istype(D))
|
||||
var/assoc
|
||||
if(D.vars["[assocvar]"]) //has the var
|
||||
assoc = D.vars["[assocvar]"] //access value of var
|
||||
if(assoc) //value gotten
|
||||
L["[assoc]"] = D //put in association
|
||||
return L
|
||||
|
||||
@@ -16,9 +16,6 @@ var/list/blob_nodes = list()
|
||||
recommended_enemies = 1
|
||||
restricted_jobs = list("Cyborg", "AI")
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/declared = 0
|
||||
var/burst = 0
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
/datum/game_mode/blob/send_intercept(var/report = 1)
|
||||
/datum/game_mode/blob/proc/send_intercept(var/report = 1)
|
||||
var/intercepttext = ""
|
||||
var/interceptname = ""
|
||||
switch(report)
|
||||
|
||||
@@ -15,9 +15,6 @@
|
||||
var/var/list/datum/mind/first_hosts = list()
|
||||
var/var/list/assigned_hosts = list()
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/list/found_vents = list()
|
||||
|
||||
/datum/game_mode/borer/announce()
|
||||
@@ -98,10 +95,7 @@
|
||||
|
||||
log_admin("Created [borers.len] borers.")
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/game_mode/proc/greet_borer(var/datum/mind/borer, var/you_are=1)
|
||||
if (you_are)
|
||||
|
||||
@@ -35,9 +35,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
|
||||
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/changeling_amount = 4
|
||||
|
||||
/datum/game_mode/changeling/announce()
|
||||
@@ -72,10 +69,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
forge_changeling_objectives(changeling)
|
||||
greet_changeling(changeling)
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_changeling_objectives(var/datum/mind/changeling)
|
||||
@@ -298,8 +292,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
|
||||
if(T.species.flags & NO_DNA_RAD)
|
||||
user << "<span class='warning'>This creature does not have DNA!</span>"
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
if(T.species.flags & NO_SCAN)
|
||||
user << "<span class='warning'>We do not know how to parse this creature's DNA!</span>"
|
||||
return
|
||||
|
||||
@@ -10,15 +10,15 @@
|
||||
|
||||
|
||||
/proc/is_convertable_to_cult(datum/mind/mind)
|
||||
if(!mind)
|
||||
if(!mind)
|
||||
return 0
|
||||
if(!mind.current)
|
||||
return 0
|
||||
if(iscultist(mind.current))
|
||||
if(iscultist(mind.current))
|
||||
return 1 //If they're already in the cult, assume they are convertable
|
||||
if(jobban_isbanned(mind.current, "cultist") || jobban_isbanned(mind.current, "Syndicate"))
|
||||
return 0
|
||||
if(ishuman(mind.current) && (mind.assigned_role in list("Captain", "Chaplain")))
|
||||
if(ishuman(mind.current) && (mind.assigned_role in list("Captain", "Chaplain")))
|
||||
return 0
|
||||
if(ishuman(mind.current))
|
||||
var/mob/living/carbon/human/H = mind.current
|
||||
@@ -42,8 +42,6 @@
|
||||
|
||||
var/datum/mind/sacrifice_target = null
|
||||
var/finished = 0
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/list/startwords = list("blood","join","self","hell")
|
||||
|
||||
@@ -63,7 +61,7 @@
|
||||
|
||||
|
||||
/datum/game_mode/cult/pre_setup()
|
||||
if(prob(50))
|
||||
if(prob(50))
|
||||
objectives += "survive"
|
||||
objectives += "sacrifice"
|
||||
else
|
||||
@@ -105,8 +103,6 @@
|
||||
cult_mind.current << "\blue You are a member of the cult!"
|
||||
memorize_cult_objectives(cult_mind)
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -6,9 +6,6 @@
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_uses = 20
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800
|
||||
|
||||
/datum/game_mode/announce()
|
||||
world << "<B>The current game mode is - Extended Role-Playing!</B>"
|
||||
world << "<B>Just have fun and role-play!</B>"
|
||||
@@ -17,6 +14,4 @@
|
||||
return 1
|
||||
|
||||
/datum/game_mode/extended/post_setup()
|
||||
spawn (rand(waittime_l, waittime_h)) // To reduce extended meta.
|
||||
send_intercept()
|
||||
..()
|
||||
@@ -34,6 +34,9 @@
|
||||
var/uplink_welcome = "Syndicate Uplink Console:"
|
||||
var/uplink_uses = 10
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
/datum/game_mode/proc/announce() //to be calles when round starts
|
||||
world << "<B>Notice</B>: [src] did not define announce()"
|
||||
|
||||
@@ -228,65 +231,6 @@
|
||||
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/send_intercept() //Disabled.
|
||||
return
|
||||
/* var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested status information:</FONT><HR>"
|
||||
intercepttext += "<B> In case you have misplaced your copy, attached is a list of personnel whom reliable sources™ suspect may be affiliated with the Syndicate:</B><br>"
|
||||
|
||||
|
||||
var/list/suspects = list()
|
||||
for(var/mob/living/carbon/human/man in player_list) if(man.client && man.mind)
|
||||
// NT relation option
|
||||
if(isNonCrewAntag(man))
|
||||
continue //NT intelligence ruled out possiblity that those are too classy to pretend to be a crew.
|
||||
if(man.client.prefs.nanotrasen_relation == "Opposed" && prob(50) || \
|
||||
man.client.prefs.nanotrasen_relation == "Skeptical" && prob(20))
|
||||
suspects += man
|
||||
// Antags
|
||||
else if(special_role == "traitor" && prob(40) || \
|
||||
special_role == "Changeling" && prob(50) || \
|
||||
special_role == "Vampire" && prob(40) || \
|
||||
special_role == "Cultist" && prob(30) || \
|
||||
special_role == "Head Revolutionary" && prob(30) || \
|
||||
special_role == "Shadowling" && prob(15))
|
||||
suspects += man
|
||||
|
||||
// If they're a traitor or likewise, give them extra TC in exchange.
|
||||
var/obj/item/device/uplink/hidden/suplink = man.mind.find_syndicate_uplink()
|
||||
if(suplink)
|
||||
var/extra = 0 //was 4; with the TC rebalance, this isn't really needed, anymore
|
||||
suplink.uses += extra
|
||||
man << "\red We have received notice that enemy intelligence suspects you to be linked with us. We recommend adjusting your plans and equipment accordingly."
|
||||
else
|
||||
// Give them a warning!
|
||||
man << "\red They are on to you!"
|
||||
|
||||
// Some poor people who were just in the wrong place at the wrong time..
|
||||
else if(prob(10))
|
||||
suspects += man
|
||||
for(var/mob/M in suspects)
|
||||
switch(rand(1, 100))
|
||||
if(1 to 50)
|
||||
intercepttext += "Someone with the job of <b>[M.mind.assigned_role]</b> <br>"
|
||||
else
|
||||
intercepttext += "<b>[M.name]</b>, the <b>[M.mind.assigned_role]</b> <br>"
|
||||
|
||||
for (var/obj/machinery/computer/communications/comm in machines)
|
||||
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
|
||||
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
|
||||
intercept.name = "paper- 'Cent. Com. Status Summary'"
|
||||
intercept.info = intercepttext
|
||||
|
||||
comm.messagetitle.Add("Cent. Com. Status Summary")
|
||||
comm.messagetext.Add(intercepttext)
|
||||
/* world << sound('sound/AI/commandreport.ogg') */
|
||||
|
||||
command_announcement.Announce("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercepted. Security Level Elevated.", new_sound = 'sound/AI/intercept.ogg')
|
||||
if(security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)*/
|
||||
|
||||
|
||||
/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=0)
|
||||
var/list/players = list()
|
||||
var/list/candidates = list()
|
||||
@@ -558,7 +502,7 @@ proc/get_nt_opposed()
|
||||
if(BE_MUTINEER) roletext="mutineer"
|
||||
if(BE_BLOB) roletext="blob"
|
||||
return roletext
|
||||
|
||||
|
||||
/proc/get_nuke_code()
|
||||
var/nukecode = "ERROR"
|
||||
for(var/obj/machinery/nuclearbomb/bomb in world)
|
||||
|
||||
@@ -18,9 +18,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
|
||||
recommended_enemies = 5
|
||||
votable = 0
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' objective.
|
||||
|
||||
/datum/game_mode/heist/announce()
|
||||
@@ -83,9 +80,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
|
||||
if(raid_objectives)
|
||||
raider.objectives = raid_objectives
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/proc/create_vox(var/datum/mind/newraider)
|
||||
@@ -276,7 +270,7 @@ datum/game_mode/proc/auto_declare_completion_heist()
|
||||
text += ")"
|
||||
|
||||
world << text
|
||||
|
||||
|
||||
return 1
|
||||
|
||||
/datum/game_mode/heist/check_finished()
|
||||
|
||||
@@ -12,9 +12,6 @@
|
||||
uplink_welcome = "Crazy AI Uplink Console:"
|
||||
uplink_uses = 10
|
||||
|
||||
var/const/waittime_l = 600
|
||||
var/const/waittime_h = 1800 // started at 1800
|
||||
|
||||
var/AI_win_timeleft = 1500 //started at 1500, in case I change this for testing round end.
|
||||
var/malf_mode_declared = 0
|
||||
var/station_captured = 0
|
||||
@@ -30,7 +27,7 @@
|
||||
|
||||
/datum/game_mode/malfunction/get_players_for_role(var/role = BE_MALF)
|
||||
var/roletext = get_roletext(role)
|
||||
|
||||
|
||||
var/datum/job/ai/DummyAIjob = new
|
||||
for(var/mob/new_player/player in player_list)
|
||||
if(player.client && player.ready)
|
||||
@@ -69,11 +66,11 @@
|
||||
AI.laws = new /datum/ai_laws/nanotrasen/malfunction
|
||||
AI.malf_picker = new /datum/module_picker
|
||||
AI.show_laws()
|
||||
|
||||
|
||||
greet_malf(AI_mind)
|
||||
AI_mind.special_role = "malfunction"
|
||||
AI_mind.current.verbs += /datum/game_mode/malfunction/proc/takeover
|
||||
|
||||
|
||||
for(var/mob/living/silicon/robot/R in AI.connected_robots)
|
||||
R.lawsync()
|
||||
R.show_laws()
|
||||
@@ -81,8 +78,6 @@
|
||||
|
||||
if(emergency_shuttle)
|
||||
emergency_shuttle.auto_recall = 1
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
|
||||
/datum/game_mode/proc/greet_malf(var/datum/mind/malf)
|
||||
@@ -93,7 +88,7 @@
|
||||
malf.current << "Remember that only APCs that are on the station can help you take over the station."
|
||||
malf.current << "When you feel you have enough APCs under your control, you may begin the takeover attempt."
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/greet_malf_robot(var/datum/mind/robot)
|
||||
robot.current << "<font color=red size=3><B>Your AI master is malfunctioning!</B> You do not have to follow any laws, but still need to obey your master.</font>"
|
||||
robot.current << "<B>The crew does not know your AI master has malfunctioned. Keep it a secret unless your master tells you otherwise.</B>"
|
||||
@@ -323,7 +318,7 @@
|
||||
if( malf_ai.len || istype(ticker.mode,/datum/game_mode/malfunction) )
|
||||
var/text = "<FONT size = 2><B>The malfunctioning AI were:</B></FONT>"
|
||||
var/module_text_temp = "<br><b>Purchased modules:</b><br>" //Added at the end
|
||||
|
||||
|
||||
for(var/datum/mind/malf in malf_ai)
|
||||
|
||||
text += "<br>[malf.key] was [malf.name] ("
|
||||
@@ -341,6 +336,6 @@
|
||||
text += "hardware destroyed"
|
||||
text += ")"
|
||||
text += module_text_temp
|
||||
|
||||
|
||||
world << text
|
||||
return 1
|
||||
@@ -1,10 +1,8 @@
|
||||
/datum/game_mode/meteor
|
||||
name = "meteor"
|
||||
config_tag = "meteor"
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/initialmeteordelay = 3000
|
||||
var/nometeors = 1
|
||||
var/const/initialmeteordelay = 6000
|
||||
var/wave = 1
|
||||
required_players = 0
|
||||
|
||||
uplink_welcome = "EVIL METEOR Uplink Console:"
|
||||
@@ -17,28 +15,23 @@
|
||||
|
||||
|
||||
/datum/game_mode/meteor/post_setup()
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
spawn(rand(waittime_l, waittime_h))
|
||||
command_announcement.Announce("The station is on the path of an incoming wave of meteors. Reinforce the hull and prepare damage control parties.", "Incoming Meteors", 'sound/effects/siren.ogg')
|
||||
spawn(initialmeteordelay)
|
||||
nometeors = 0
|
||||
sendmeteors()
|
||||
..()
|
||||
|
||||
|
||||
/datum/game_mode/meteor/process()
|
||||
if(nometeors) return
|
||||
sendmeteors()
|
||||
|
||||
|
||||
/datum/game_mode/meteor/proc/sendmeteors()
|
||||
nometeors = 1
|
||||
spawn()
|
||||
var/waveduration = world.time + rand(3000,9000)
|
||||
var/waitduration = rand(3000,9000)
|
||||
while(waveduration - world.time > 0)
|
||||
sleep(20)
|
||||
spawn() spawn_meteors(6, meteors_normal)
|
||||
sleep(waitduration)
|
||||
nometeors = 0
|
||||
var/waveduration = world.time + rand(0,2000) + text2num("[wave]000")
|
||||
var/waitduration = rand(3000,9000)
|
||||
while(waveduration - world.time > 0)
|
||||
sleep(20)
|
||||
spawn() spawn_meteors(6, meteors_normal)
|
||||
wave++
|
||||
sleep(waitduration)
|
||||
sendmeteors()
|
||||
|
||||
/datum/game_mode/meteor/declare_completion()
|
||||
var/text
|
||||
|
||||
@@ -170,7 +170,8 @@
|
||||
if(!T || T.z != src.z)
|
||||
continue
|
||||
var/dist = get_dist(M.loc, src.loc)
|
||||
shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
|
||||
if(prob(25))
|
||||
shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
|
||||
M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
|
||||
|
||||
///////////////////////
|
||||
|
||||
@@ -2,15 +2,13 @@ datum/game_mode/nations
|
||||
name = "nations"
|
||||
config_tag = "nations"
|
||||
required_players_secret = 25
|
||||
var/const/waittime_l = 1200 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 3000 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
var/kickoff = 0
|
||||
var/victory = 0
|
||||
var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
|
||||
|
||||
|
||||
/datum/game_mode/nations/post_setup()
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
spawn (rand(1200, 3000))
|
||||
kickoff=1
|
||||
send_intercept()
|
||||
split_teams()
|
||||
@@ -19,7 +17,7 @@ datum/game_mode/nations
|
||||
M << sound('sound/effects/purge_siren.ogg')
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/nations/send_intercept()
|
||||
/datum/game_mode/nations/proc/send_intercept()
|
||||
command_announcement.Announce("Due to recent and COMPLETELY UNFOUNDED allegations of massive fraud and insider trading \
|
||||
affecting trillions of investors, the Nanotrasen Corporation has decided to liquidate all \
|
||||
assets of the Centcom Division in order to pay the massive legal fees that will be incurred \
|
||||
|
||||
@@ -16,8 +16,6 @@ proc/issyndicate(mob/living/M as mob)
|
||||
uplink_uses = 120
|
||||
|
||||
var/const/agents_possible = 5 //If we ever need more syndicate agents.
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
|
||||
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
|
||||
@@ -160,8 +158,6 @@ proc/issyndicate(mob/living/M as mob)
|
||||
var/obj/machinery/nuclearbomb/syndicate/the_bomb = new /obj/machinery/nuclearbomb/syndicate(nuke_spawn.loc)
|
||||
the_bomb.r_code = nuke_code
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/proc/create_syndicate(var/datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
|
||||
|
||||
@@ -1,222 +0,0 @@
|
||||
// A sort of anti-revolution where the heads are given objectives to mess with the crew
|
||||
|
||||
/datum/game_mode/anti_revolution
|
||||
name = "anti-revolution"
|
||||
config_tag = "anti-revolution"
|
||||
required_players = 5
|
||||
|
||||
var/finished = 0
|
||||
var/checkwin_counter = 0
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/required_execute_targets = 1
|
||||
var/required_brig_targets = 0
|
||||
|
||||
var/recommended_execute_targets = 1
|
||||
var/recommended_brig_targets = 3
|
||||
var/recommended_demote_targets = 3
|
||||
|
||||
var/list/datum/mind/heads = list()
|
||||
var/list/datum/mind/execute_targets = list()
|
||||
var/list/datum/mind/brig_targets = list()
|
||||
var/list/datum/mind/demote_targets = list()
|
||||
|
||||
///////////////////////////
|
||||
//Announces the game type//
|
||||
///////////////////////////
|
||||
/datum/game_mode/anti_revolution/announce()
|
||||
world << "<B>The current game mode is - Anti-Revolution!</B>"
|
||||
world << "<B>Looks like CentComm has given a few new orders..</B>"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
//Gets the round setup, cancelling if there's not enough players at the start//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/anti_revolution/pre_setup()
|
||||
for(var/mob/new_player/player in world) if(player.mind)
|
||||
if(player.mind.assigned_role in command_positions)
|
||||
heads += player.mind
|
||||
else
|
||||
if(execute_targets.len < recommended_execute_targets)
|
||||
execute_targets += player.mind
|
||||
else if(brig_targets.len < recommended_brig_targets)
|
||||
brig_targets += player.mind
|
||||
else if(demote_targets.len < recommended_demote_targets)
|
||||
demote_targets += player.mind
|
||||
|
||||
|
||||
if(heads.len==0)
|
||||
return 0
|
||||
|
||||
if(execute_targets.len < required_execute_targets || brig_targets.len < required_brig_targets)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/proc/add_head_objectives(datum/mind/head)
|
||||
for(var/datum/mind/target in execute_targets)
|
||||
var/datum/objective/anti_revolution/execute/obj = new
|
||||
obj.owner = head
|
||||
obj.target = target
|
||||
obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute them."
|
||||
head.objectives += obj
|
||||
for(var/datum/mind/target in brig_targets)
|
||||
var/datum/objective/anti_revolution/brig/obj = new
|
||||
obj.owner = head
|
||||
obj.target = target
|
||||
obj.explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example."
|
||||
head.objectives += obj
|
||||
for(var/datum/mind/target in demote_targets)
|
||||
var/datum/objective/anti_revolution/demote/obj = new
|
||||
obj.owner = head
|
||||
obj.target = target
|
||||
obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to Nanotrasen's goals. Demote them to assistant."
|
||||
head.objectives += obj
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/post_setup()
|
||||
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
add_head_objectives(head_mind)
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
greet_head(head_mind)
|
||||
modePlayer += heads
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/process()
|
||||
checkwin_counter++
|
||||
if(checkwin_counter >= 5)
|
||||
if(!finished)
|
||||
ticker.mode.check_win()
|
||||
checkwin_counter = 0
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/greet_head(var/datum/mind/head_mind, var/you_are=1)
|
||||
var/obj_count = 1
|
||||
if (you_are)
|
||||
head_mind.current << "\blue It looks like this shift CentComm has some special orders for you.. check your objectives."
|
||||
head_mind.current << "\blue Note that you can ignore these objectives, but resisting NT's orders probably means demotion or worse."
|
||||
for(var/datum/objective/objective in head_mind.objectives)
|
||||
head_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
||||
head_mind.special_role = "Corrupt Head"
|
||||
obj_count++
|
||||
|
||||
head_mind.current.verbs += /mob/proc/ResignFromHeadPosition
|
||||
|
||||
//////////////////////////////////////
|
||||
//Checks if the revs have won or not//
|
||||
//////////////////////////////////////
|
||||
/datum/game_mode/anti_revolution/check_win()
|
||||
if(check_head_victory())
|
||||
finished = 1
|
||||
else if(check_crew_victory())
|
||||
finished = 2
|
||||
return
|
||||
|
||||
///////////////////////////////
|
||||
//Checks if the round is over//
|
||||
///////////////////////////////
|
||||
/datum/game_mode/anti_revolution/check_finished()
|
||||
if(finished != 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
//////////////////////////
|
||||
//Checks for crew victory//
|
||||
//////////////////////////
|
||||
/datum/game_mode/anti_revolution/proc/check_crew_victory()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
var/turf/T = get_turf(head_mind.current)
|
||||
if((head_mind) && (head_mind.current) && (head_mind.current.stat != 2) && T && (T.z in config.station_levels) && !head_mind.is_brigged(600))
|
||||
if(ishuman(head_mind.current))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/////////////////////////////
|
||||
//Checks for a head victory//
|
||||
/////////////////////////////
|
||||
/datum/game_mode/anti_revolution/proc/check_head_victory()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
for(var/datum/objective/objective in head_mind.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/declare_completion()
|
||||
|
||||
var/text = ""
|
||||
if(finished == 2)
|
||||
world << "\red <FONT size = 3><B> The heads of staff were relieved of their posts! The crew wins!</B></FONT>"
|
||||
else if(finished == 1)
|
||||
world << "\red <FONT size = 3><B> The heads of staff managed to meet the goals set for them by CentComm!</B></FONT>"
|
||||
|
||||
|
||||
|
||||
world << "<FONT size = 2><B>The heads of staff were: </B></FONT>"
|
||||
var/list/heads = list()
|
||||
heads = get_all_heads()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
text = ""
|
||||
if(head_mind.current)
|
||||
text += "[head_mind.current.real_name]"
|
||||
if(head_mind.current.stat == 2)
|
||||
text += " (Dead)"
|
||||
else
|
||||
text += " (Survived!)"
|
||||
else
|
||||
text += "[head_mind.key] (character destroyed)"
|
||||
|
||||
world << text
|
||||
|
||||
|
||||
world << "<FONT size = 2><B>Their objectives were: </B></FONT>"
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
if(head_mind.objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in head_mind.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
feedback_add_details("head_objective","[objective.type]|SUCCESS")
|
||||
else
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
feedback_add_details("head_objective","[objective.type]|FAIL")
|
||||
count++
|
||||
break // just print once
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/latespawn(mob/living/carbon/human/character)
|
||||
..()
|
||||
if(emergency_shuttle.departed)
|
||||
return
|
||||
|
||||
if(character.mind.assigned_role in command_positions)
|
||||
heads += character.mind
|
||||
modePlayer += character.mind
|
||||
add_head_objectives(character.mind)
|
||||
greet_head(character.mind)
|
||||
|
||||
/mob/proc/ResignFromHeadPosition()
|
||||
set category = "IC"
|
||||
set name = "Resign From Head Position"
|
||||
|
||||
if(!istype(ticker.mode, /datum/game_mode/anti_revolution))
|
||||
return
|
||||
|
||||
ticker.mode:heads -= src.mind
|
||||
src.mind.objectives = list()
|
||||
ticker.mode.modePlayer -= src.mind
|
||||
src.mind.special_role = null
|
||||
|
||||
src.verbs -= /mob/proc/ResignFromHeadPosition
|
||||
|
||||
src << "\red You resigned from your position, now you have the consequences."
|
||||
@@ -29,8 +29,6 @@
|
||||
var/finished = 0
|
||||
var/checkwin_counter = 0
|
||||
var/max_headrevs = 3
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
///////////////////////////
|
||||
//Announces the game type//
|
||||
///////////////////////////
|
||||
@@ -87,8 +85,6 @@
|
||||
modePlayer += head_revolutionaries
|
||||
if(emergency_shuttle)
|
||||
emergency_shuttle.no_escape = 1
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -1,307 +0,0 @@
|
||||
// To add a rev to the list of revolutionaries, make sure it's rev (with if(ticker.mode.name == "revolution)),
|
||||
// then call ticker.mode:add_revolutionary(_THE_PLAYERS_MIND_)
|
||||
// nothing else needs to be done, as that proc will check if they are a valid target.
|
||||
// Just make sure the converter is a head before you call it!
|
||||
// To remove a rev (from brainwashing or w/e), call ticker.mode:remove_revolutionary(_THE_PLAYERS_MIND_),
|
||||
// this will also check they're not a head, so it can just be called freely
|
||||
// If the rev icons start going wrong for some reason, ticker.mode:update_all_rev_icons() can be called to correct them.
|
||||
// If the game somtimes isn't registering a win properly, then ticker.mode.check_win() isn't being called somewhere.
|
||||
#define RPREV_REQUIRE_REVS_ALIVE 0
|
||||
#define RPREV_REQUIRE_HEADS_ALIVE 0
|
||||
|
||||
/datum/game_mode/rp_revolution
|
||||
name = "rp-revolution"
|
||||
config_tag = "rp-revolution"
|
||||
|
||||
var/finished = 0
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
var/all_brigged = 0
|
||||
var/brigged_time = 0
|
||||
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_uses = 10
|
||||
|
||||
|
||||
/datum/game_mode/rp_revolution/announce()
|
||||
world << "<B>The current game mode is - Revolution RP!</B>"
|
||||
|
||||
/datum/game_mode/rp_revolution/send_intercept()
|
||||
var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested staus information:</FONT><HR>"
|
||||
intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
|
||||
|
||||
var/list/possible_modes = list()
|
||||
possible_modes.Add("revolution", "wizard", "traitor", "malf")
|
||||
var/number = pick(2, 3)
|
||||
var/i = 0
|
||||
for(i = 0, i < number, i++)
|
||||
possible_modes.Remove(pick(possible_modes))
|
||||
possible_modes.Insert(rand(possible_modes.len), "nuke")
|
||||
|
||||
var/datum/intercept_text/i_text = new /datum/intercept_text
|
||||
for(var/A in possible_modes)
|
||||
intercepttext += i_text.build(A, pick(head_revolutionaries))
|
||||
|
||||
for (var/obj/machinery/computer/communications/comm in world)
|
||||
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
|
||||
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
|
||||
intercept.name = "paper - 'Cent. Com. Status Summary'"
|
||||
intercept.info = intercepttext
|
||||
|
||||
comm.messagetitle.Add("Cent. Com. Status Summary")
|
||||
comm.messagetext.Add(intercepttext)
|
||||
|
||||
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
|
||||
|
||||
/datum/game_mode/rp_revolution/post_setup()
|
||||
|
||||
var/list/revs_possible = list()
|
||||
revs_possible = get_possible_revolutionaries()
|
||||
var/list/heads = list()
|
||||
heads = get_living_heads()
|
||||
var/rev_number = 0
|
||||
|
||||
if(!revs_possible || !heads)
|
||||
world << "<B> \red Not enough players for RP revolution game mode. Restarting world in 5 seconds."
|
||||
sleep(50)
|
||||
world.Reboot()
|
||||
return
|
||||
|
||||
if(revs_possible.len >= 3)
|
||||
rev_number = 3
|
||||
else
|
||||
rev_number = revs_possible.len
|
||||
|
||||
while(rev_number > 0)
|
||||
head_revolutionaries += pick(revs_possible - head_revolutionaries)
|
||||
rev_number--
|
||||
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
var/datum/objective/capture/rev_obj = new
|
||||
rev_obj.owner = rev_mind
|
||||
rev_obj.find_target_by_role(head_mind.assigned_role)
|
||||
rev_mind.objectives += rev_obj
|
||||
equip_revolutionary(rev_mind.current)
|
||||
rev_mind.current.verbs += /mob/living/carbon/human/proc/RevConvert
|
||||
update_rev_icons_added(rev_mind)
|
||||
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
var/obj_count = 1
|
||||
rev_mind.current << "\blue You are a member of the revolutionaries' leadership!"
|
||||
for(var/datum/objective/objective in rev_mind.objectives)
|
||||
rev_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
||||
obj_count++
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
|
||||
/datum/game_mode/rp_revolution/send_intercept()
|
||||
var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested staus information:</FONT><HR>"
|
||||
intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
|
||||
|
||||
var/list/possible_modes = list()
|
||||
possible_modes.Add("revolution", "wizard", "nuke", "traitor", "malf")
|
||||
possible_modes -= "[ticker.mode]"
|
||||
var/number = pick(2, 3)
|
||||
var/i = 0
|
||||
for(i = 0, i < number, i++)
|
||||
possible_modes.Remove(pick(possible_modes))
|
||||
possible_modes.Insert(rand(possible_modes.len), "[ticker.mode]")
|
||||
|
||||
var/datum/intercept_text/i_text = new /datum/intercept_text
|
||||
for(var/A in possible_modes)
|
||||
intercepttext += i_text.build(A, pick(head_revolutionaries))
|
||||
|
||||
for (var/obj/machinery/computer/communications/comm in world)
|
||||
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
|
||||
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
|
||||
intercept.name = "paper - 'Cent. Com. Status Summary'"
|
||||
intercept.info = intercepttext
|
||||
|
||||
comm.messagetitle.Add("Cent. Com. Status Summary")
|
||||
comm.messagetext.Add(intercepttext)
|
||||
|
||||
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
|
||||
|
||||
spawn(54000)
|
||||
command_alert("Summary downloaded and printed out at all communications consoles.", "The revolution leaders have been determined.")
|
||||
intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested status information:</FONT><HR>"
|
||||
intercepttext += "We have determined the revolution leaders to be:"
|
||||
for(var/datum/mind/revmind in head_revolutionaries)
|
||||
intercepttext += "<br>[revmind.current.real_name]"
|
||||
intercepttext += "<br>Please arrest them at once."
|
||||
for (var/obj/machinery/computer/communications/comm in world)
|
||||
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
|
||||
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
|
||||
intercept.name = "paper - 'Cent. Com. Status Summary'"
|
||||
intercept.info = intercepttext
|
||||
|
||||
comm.messagetitle.Add("Cent. Com. Status Summary")
|
||||
comm.messagetext.Add(intercepttext)
|
||||
spawn(12000)
|
||||
command_alert("Repeating the previous message over intercoms due to urgency. The station has enemy operatives onboard by the names of [reveal_rev_heads()], please arrest them at once.", "The revolution leaders have been determined.")
|
||||
|
||||
|
||||
/datum/game_mode/rp_revolution/proc/reveal_rev_heads()
|
||||
. = ""
|
||||
for(var/i = 1, i <= head_revolutionaries.len,i++)
|
||||
var/datum/mind/revmind = head_revolutionaries[i]
|
||||
if(i < head_revolutionaries.len)
|
||||
. += "[revmind.current.real_name],"
|
||||
else
|
||||
. += "and [revmind.current.real_name]"
|
||||
|
||||
///datum/game_mode/rp_revolution/proc/equip_revolutionary(mob/living/carbon/human/rev_mob)
|
||||
// if(!istype(rev_mob))
|
||||
// return
|
||||
|
||||
// spawn (100)
|
||||
// if (rev_mob.r_store)
|
||||
// rev_mob.equip_or_collect(new /obj/item/weapon/paper/communist_manifesto(rev_mob), rev_mob.slot_l_store)
|
||||
// if (rev_mob.l_store)
|
||||
// rev_mob.equip_or_collect(new /obj/item/weapon/paper/communist_manifesto(rev_mob), rev_mob.slot_r_store)
|
||||
|
||||
|
||||
/datum/game_mode/rp_revolution/check_win()
|
||||
if(check_rev_victory())
|
||||
finished = 1
|
||||
else if(check_heads_victory())
|
||||
finished = 2
|
||||
return
|
||||
|
||||
/datum/game_mode/rp_revolution/check_finished()
|
||||
if(finished != 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/game_mode/rp_revolution/proc/get_possible_revolutionaries()
|
||||
var/list/candidates = list()
|
||||
|
||||
for(var/mob/living/carbon/human/player in world)
|
||||
if(player.client)
|
||||
if(player.client.be_syndicate & BE_REV)
|
||||
candidates += player.mind
|
||||
|
||||
if(candidates.len < 1)
|
||||
for(var/mob/living/carbon/human/player in world)
|
||||
if(player.client)
|
||||
candidates += player.mind
|
||||
|
||||
var/list/uncons = get_unconvertables()
|
||||
for(var/datum/mind/mind in uncons)
|
||||
candidates -= mind
|
||||
|
||||
if(candidates.len < 1)
|
||||
return null
|
||||
else
|
||||
return candidates
|
||||
|
||||
/datum/game_mode/rp_revolution/proc/get_unconvertables()
|
||||
var/list/ucs = list()
|
||||
for(var/mob/living/carbon/human/player in world)
|
||||
if(player.mind)
|
||||
var/role = player.mind.assigned_role
|
||||
if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director", "Security Officer", "Forensic Technician", "AI"))
|
||||
ucs += player.mind
|
||||
|
||||
return ucs
|
||||
|
||||
/datum/game_mode/rp_revolution/proc/check_rev_victory()
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
for(var/datum/objective/objective in rev_mind.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/datum/game_mode/rp_revolution/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
if(rev_mind.current.stat != 2)
|
||||
var/turf/revloc = rev_mind.current.loc
|
||||
if(!istype(revloc.loc,/area/security/brig) && !rev_mind.current.handcuffed)
|
||||
return 0
|
||||
else if(RPREV_REQUIRE_REVS_ALIVE) return 0
|
||||
return 1
|
||||
|
||||
/datum/game_mode/rp_revolution/declare_completion()
|
||||
|
||||
var/text = ""
|
||||
if(finished == 1)
|
||||
world << "\red <FONT size = 3><B> The heads of staff were relieved of their posts! The revolutionaries win!</B></FONT>"
|
||||
else if(finished == 2)
|
||||
world << "\red <FONT size = 3><B> The heads of staff managed to stop the revolution!</B></FONT>"
|
||||
|
||||
world << "<FONT size = 2><B>The head revolutionaries were: </B></FONT>"
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
text = ""
|
||||
if(rev_mind.current)
|
||||
text += "[rev_mind.current.real_name]"
|
||||
if(rev_mind.current.stat == 2)
|
||||
text += " (Dead)"
|
||||
else
|
||||
text += " (Survived!)"
|
||||
else
|
||||
text += "[rev_mind.key] (character destroyed)"
|
||||
|
||||
world << text
|
||||
|
||||
text = ""
|
||||
world << "<FONT size = 2><B>The converted revolutionaries were: </B></FONT>"
|
||||
for(var/datum/mind/rev_nh_mind in revolutionaries)
|
||||
if(rev_nh_mind.current)
|
||||
text += "[rev_nh_mind.current.real_name]"
|
||||
if(rev_nh_mind.current.stat == 2)
|
||||
text += " (Dead)"
|
||||
else
|
||||
text += " (Survived!)"
|
||||
else
|
||||
text += "[rev_nh_mind.key] (character destroyed)"
|
||||
text += ", "
|
||||
|
||||
world << text
|
||||
|
||||
world << "<FONT size = 2><B>The heads of staff were: </B></FONT>"
|
||||
var/list/heads = list()
|
||||
heads = get_all_heads()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
text = ""
|
||||
if(head_mind.current)
|
||||
text += "[head_mind.current.real_name]"
|
||||
if(head_mind.current.stat == 2)
|
||||
text += " (Dead)"
|
||||
else
|
||||
text += " (Survived!)"
|
||||
else
|
||||
text += "[head_mind.key] (character destroyed)"
|
||||
|
||||
world << text
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
mob/living/carbon/human/proc
|
||||
RevConvert(mob/M as mob in oview(src))
|
||||
set name = "Rev-Convert"
|
||||
if(((src.mind in ticker.mode:head_revolutionaries) || (src.mind in ticker.mode:revolutionaries)))
|
||||
if((M.mind in ticker.mode:head_revolutionaries) || (M.mind in ticker.mode:revolutionaries))
|
||||
src << "\red <b>[M] is already be a revolutionary!</b>"
|
||||
else if(src.mind in ticker.mode:get_unconvertables())
|
||||
src << "\red <b>[M] cannot be a revolutionary!</b>"
|
||||
else
|
||||
if(world.time < M.mind.rev_cooldown)
|
||||
src << "\red Wait five seconds before reconversion attempt."
|
||||
return
|
||||
src << "\red Attempting to convert [M]..."
|
||||
log_admin("[key_name(src)] attempted to convert [M].")
|
||||
message_admins("\red [key_name_admin(src)] attempted to convert [M].")
|
||||
var/choice = alert(M,"Asked by [src]: Do you want to join the revolution?","Align Thyself with the Revolution!","No!","Yes!")
|
||||
if(choice == "Yes!")
|
||||
ticker.mode:add_revolutionary(M.mind)
|
||||
M << "\blue You join the revolution!"
|
||||
src << "\blue <b>[M] joins the revolution!</b>"
|
||||
else if(choice == "No!")
|
||||
M << "\red You reject this traitorous cause!"
|
||||
src << "\red <b>[M] does not support the revolution!</b>"
|
||||
M.mind.rev_cooldown = world.time+50
|
||||
@@ -69,8 +69,7 @@
|
||||
rev_mind.current.verbs += /mob/living/carbon/human/proc/RevConvert
|
||||
|
||||
modePlayer += head_revolutionaries
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
|
||||
|
||||
/datum/game_mode/revolution/rp_revolution/greet_revolutionary(var/datum/mind/rev_mind, var/you_are=1)
|
||||
var/obj_count = 1
|
||||
|
||||
@@ -70,9 +70,6 @@ Made by Xhuis
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent")
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
/datum/game_mode/shadowling/announce()
|
||||
world << "<b>The current game mode is - Shadowling!</b>"
|
||||
world << "<b>There are alien <span class='deadsay'>shadowlings</span> on the station. Crew: Kill the shadowlings before they can eat or enthrall the crew. Shadowlings: Enthrall the crew while remaining in hiding.</b>"
|
||||
@@ -109,10 +106,7 @@ Made by Xhuis
|
||||
finalize_shadowling(shadow)
|
||||
process_shadow_objectives(shadow)
|
||||
//give_shadowling_abilities(shadow)
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/game_mode/proc/greet_shadow(var/datum/mind/shadow)
|
||||
shadow.current << "<b>Currently, you are disguised as an employee aboard [world.name].</b>"
|
||||
|
||||
@@ -20,9 +20,6 @@
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_uses = 20
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
|
||||
var/const/traitor_scaling_coeff = 5.0 //how much does the amount of players get divided by to determine traitors
|
||||
|
||||
@@ -71,10 +68,7 @@
|
||||
finalize_traitor(traitor)
|
||||
greet_traitor(traitor)
|
||||
modePlayer += traitors
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_traitor_objectives(var/datum/mind/traitor)
|
||||
|
||||
@@ -35,9 +35,6 @@
|
||||
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
|
||||
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/vampire_amount = 4
|
||||
|
||||
|
||||
@@ -73,10 +70,7 @@
|
||||
forge_vampire_objectives(vampire)
|
||||
greet_vampire(vampire)
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_vampire()
|
||||
if(vampires.len)
|
||||
|
||||
@@ -14,9 +14,6 @@
|
||||
|
||||
var/finished = 0
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
/datum/game_mode/wizard/announce()
|
||||
world << "<B>The current game mode is - Wizard!</B>"
|
||||
world << "<B>There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!</B>"
|
||||
@@ -56,10 +53,7 @@
|
||||
name_wizard(wizard.current)
|
||||
greet_wizard(wizard)
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_wizard_objectives(var/datum/mind/wizard)
|
||||
@@ -69,7 +63,7 @@
|
||||
kill_objective.owner = wizard
|
||||
kill_objective.find_target()
|
||||
wizard.objectives += kill_objective
|
||||
|
||||
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
@@ -111,7 +105,7 @@
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
wizard.objectives += steal_objective
|
||||
|
||||
|
||||
if (!(locate(/datum/objective/hijack) in wizard.objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = wizard
|
||||
@@ -184,7 +178,7 @@
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/spellbook(wizard_mob), slot_r_hand)
|
||||
|
||||
wizard_mob.faction = list("wizard")
|
||||
|
||||
|
||||
wizard_mob.species.equip(wizard_mob)
|
||||
|
||||
wizard_mob << "You will find a list of available spells in your spell book. Choose your magic arsenal carefully."
|
||||
|
||||
@@ -15,9 +15,6 @@
|
||||
var/xenos_list = list()
|
||||
var/gammacalled = 0
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/gammaratio = 4 //At what alien to human ratio will the Gamma security level be called and the nuke be made available?
|
||||
|
||||
/datum/game_mode/xenos/announce()
|
||||
@@ -97,9 +94,6 @@
|
||||
//qdel(xeno_mind)
|
||||
spawnpos++
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/xenos/process()
|
||||
|
||||
@@ -116,8 +116,8 @@
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
idtype = /obj/item/weapon/card/id/engineering
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_mechanic, access_external_airlocks)
|
||||
minimal_access = list(access_maint_tunnels, access_emergency_storage, access_mechanic, access_external_airlocks)
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_mechanic, access_external_airlocks, access_mineral_storeroom)
|
||||
minimal_access = list(access_maint_tunnels, access_emergency_storage, access_mechanic, access_external_airlocks, access_mineral_storeroom)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
H.equip_or_collect(new /obj/item/device/camera/spooky(H.back), slot_in_backpack)
|
||||
spawn(0)
|
||||
var/religion_name = "Christianity"
|
||||
var/new_religion = sanitize(copytext(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name),1,MAX_NAME_LEN))
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
desc = "Does not support Pinball."
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/weapon/circuitboard/arcade
|
||||
circuit = /obj/item/weapon/circuitboard/arcade/battle
|
||||
var/enemy_name = "Space Villian"
|
||||
var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
|
||||
var/player_hp = 30 //Player health/attack points
|
||||
|
||||
@@ -262,9 +262,15 @@
|
||||
if(istype(triP) && triP.flipped)
|
||||
icon_state = "m_[icon_state]"
|
||||
|
||||
//called when a turf is attacked with a pipe item
|
||||
// place the pipe on the turf, setting pipe level to 1 (underfloor) if the turf is not intact
|
||||
|
||||
// called by turf to know if should treat as bent or not on placement
|
||||
/obj/item/pipe/proc/is_bent_pipe()
|
||||
return pipe_type in list( \
|
||||
PIPE_SIMPLE_BENT, \
|
||||
PIPE_HE_BENT, \
|
||||
PIPE_INSULATED_BENT, \
|
||||
PIPE_SUPPLY_BENT, \
|
||||
PIPE_SCRUBBERS_BENT)
|
||||
|
||||
// rotate the pipe item clockwise
|
||||
|
||||
/obj/item/pipe/verb/rotate()
|
||||
@@ -305,7 +311,7 @@
|
||||
|
||||
/obj/item/pipe/Move()
|
||||
..()
|
||||
if ((pipe_type in list (PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_HE_BENT, PIPE_INSULATED_BENT)) \
|
||||
if (is_bent_pipe() \
|
||||
&& (src.dir in cardinal))
|
||||
src.dir = src.dir|turn(src.dir, 90)
|
||||
else if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE, PIPE_DVALVE))
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 1000
|
||||
var/mob/occupant = null
|
||||
var/circuitboard = "/obj/item/weapon/circuitboard/cyborgrecharger"
|
||||
var/circuitboard = /obj/item/weapon/circuitboard/cyborgrecharger
|
||||
var/recharge_speed
|
||||
var/recharge_speed_nutrition
|
||||
var/repairs
|
||||
@@ -44,7 +44,9 @@
|
||||
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
||||
repairs += M.rating - 1
|
||||
for(var/obj/item/weapon/stock_parts/cell/C in component_parts)
|
||||
recharge_speed *= C.maxcharge / 10000
|
||||
var/multiplier = C.maxcharge / 10000
|
||||
recharge_speed *= multiplier
|
||||
recharge_speed_nutrition *= multiplier
|
||||
|
||||
/obj/machinery/recharge_station/process()
|
||||
if(!(NOPOWER|BROKEN))
|
||||
@@ -116,8 +118,7 @@
|
||||
if(!isnull(H.internal_organs_by_name["cell"]) && H.nutrition < 450)
|
||||
H.nutrition = min(H.nutrition+recharge_speed_nutrition, 450)
|
||||
if(repairs)
|
||||
H.adjustBruteLoss(-(repairs))
|
||||
H.adjustFireLoss(-(repairs))
|
||||
H.heal_overall_damage(repairs, repairs, 0, 1)
|
||||
H.updatehealth()
|
||||
|
||||
/obj/machinery/recharge_station/proc/go_out()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
density = 1
|
||||
var/datum/mind/target
|
||||
var/list/types = list()
|
||||
var/inuse = 0
|
||||
|
||||
/obj/machinery/wish_granter/New()
|
||||
for(var/supname in all_superheroes)
|
||||
@@ -22,33 +23,40 @@
|
||||
user << "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's."
|
||||
return
|
||||
|
||||
else if(is_special_character(user))
|
||||
if(is_special_character(user))
|
||||
user << "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away."
|
||||
return
|
||||
|
||||
if(inuse)
|
||||
user << "Someone is already communing with the Wish Granter."
|
||||
return
|
||||
|
||||
user << "The power of the Wish Granter have turned you into the superhero the station deserves. You are a masked vigilante, and answer to no man. Will you use your newfound strength to protect the innocent, or will you hunt the guilty?"
|
||||
|
||||
inuse = 1
|
||||
var/wish
|
||||
if(types.len == 1)
|
||||
wish = pick(types)
|
||||
else
|
||||
user << "The power of the Wish Granter have turned you into the superhero the station deserves. You are a masked vigilante, and answer to no man. Will you use your newfound strength to protect the innocent, or will you hunt the guilty?"
|
||||
wish = input("You want to become...","Wish") as null|anything in types
|
||||
if(!wish)
|
||||
inuse=0
|
||||
return
|
||||
types -= wish
|
||||
var/mob/living/carbon/human/M = user
|
||||
var/datum/superheroes/S = all_superheroes[wish]
|
||||
if(S)
|
||||
S.create(M)
|
||||
inuse=0
|
||||
|
||||
|
||||
var/wish
|
||||
if(types.len == 1)
|
||||
wish = pick(types)
|
||||
else
|
||||
wish = input("You want to become...","Wish") as null|anything in types
|
||||
if(!wish) return
|
||||
types -= wish
|
||||
var/mob/living/carbon/human/M = user
|
||||
var/datum/superheroes/S = all_superheroes[wish]
|
||||
if(S)
|
||||
S.create(M)
|
||||
|
||||
//Remove the wishgranter or teleport it randomly on the station
|
||||
if(!types.len)
|
||||
user << "The wishgranter slowly fades into mist..."
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
var/impact_area = findEventArea()
|
||||
var/turf/T = pick(get_area_turfs(impact_area))
|
||||
if(T)
|
||||
src.loc = T
|
||||
//Remove the wishgranter or teleport it randomly on the station
|
||||
if(!types.len)
|
||||
user << "The wishgranter slowly fades into mist..."
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
var/impact_area = findEventArea()
|
||||
var/turf/T = pick(get_area_turfs(impact_area))
|
||||
if(T)
|
||||
src.loc = T
|
||||
return
|
||||
@@ -152,6 +152,7 @@ var/global/list/image/splatter_cache=list()
|
||||
icon_state = "gibbl5"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
var/fleshcolor = "#FFFFFF"
|
||||
noclear = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
||||
|
||||
@@ -183,6 +184,17 @@ var/global/list/image/splatter_cache=list()
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/New()
|
||||
..()
|
||||
reagents.add_reagent("liquidgibs", 5)
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/cleangibs //most ironic name ever...
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/cleangibs/New() //no reagent!
|
||||
..()
|
||||
reagents.remove_reagent("liquidgibs",5)
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
* Foam armblade
|
||||
* Mini Gibber
|
||||
* Toy xeno
|
||||
* Toy chainsaws
|
||||
*/
|
||||
|
||||
|
||||
@@ -1413,4 +1414,31 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
|
||||
|
||||
/obj/item/toy/russian_revolver/proc/spin_cylinder()
|
||||
bullet_position = rand(1,6)
|
||||
bullet_position = rand(1,6)
|
||||
|
||||
/*
|
||||
* Rubber Chainsaw
|
||||
*/
|
||||
/obj/item/weapon/twohanded/toy/chainsaw
|
||||
name = "Toy Chainsaw"
|
||||
desc = "A toy chainsaw with a rubber edge. Ages 8 and up"
|
||||
icon_state = "chainsaw0"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
wieldsound = 'sound/weapons/chainsawstart.ogg'
|
||||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||||
|
||||
/obj/item/weapon/twohanded/toy/chainsaw/update_icon()
|
||||
if(wielded)
|
||||
icon_state = "chainsaw[wielded]"
|
||||
else
|
||||
icon_state = "chainsaw0"
|
||||
|
||||
/obj/item/weapon/twohanded/toy/chainsaw/attack(mob/target as mob, mob/living/user as mob)
|
||||
if(wielded)
|
||||
playsound(loc, 'sound/weapons/chainsaw.ogg', 100, 1, -1)
|
||||
else
|
||||
playsound(loc, "swing_hit", 50, 1, -1)
|
||||
..()
|
||||
|
||||
@@ -15,6 +15,36 @@
|
||||
desc = "A Nanotrasen brand bar of soap. Smells of plasma."
|
||||
icon_state = "soapnt"
|
||||
|
||||
/obj/item/weapon/soap/homemade
|
||||
desc = "A homemade bar of soap. Smells of... well...."
|
||||
icon_state = "soapgibs"
|
||||
cleanspeed = 45 // a little faster to reward chemists for going to the effort
|
||||
|
||||
/obj/item/weapon/soap/ducttape
|
||||
desc = "A homemade bar of soap. It seems to be gibs and tape..Will this clean anything?"
|
||||
icon_state = "soapgibs"
|
||||
|
||||
/obj/item/weapon/soap/ducttape/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
|
||||
if(user.client && (target in user.client.screen))
|
||||
user << "<span class='notice'>You need to take that [target.name] off before 'cleaning' it.</span>"
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to smear [src] on \the [target.name].</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
user << "<span class='notice'>You 'clean' \the [target.name].</span>"
|
||||
if(istype(target, /turf/simulated))
|
||||
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(target)
|
||||
else if (istype(target,/mob/living/carbon))
|
||||
for(var/obj/item/carried_item in target.contents)
|
||||
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
||||
carried_item.add_blood(target)//Oh yes, there will be blood...
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.bloody_hands(target,0)
|
||||
H.bloody_body(target)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/soap/deluxe
|
||||
desc = "A deluxe Waffle Co. brand bar of soap. Smells of comdoms."
|
||||
icon_state = "soapdeluxe"
|
||||
|
||||
@@ -578,16 +578,14 @@ var/list/wood_icons = list("wood","wood-broken")
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
|
||||
if(istype(C,/obj/item/pipe))
|
||||
var/obj/item/pipe/V = C
|
||||
if(V.pipe_type != -1) // ANY PIPE
|
||||
var/obj/item/pipe/P = C
|
||||
|
||||
var/obj/item/pipe/P = C
|
||||
if(P.pipe_type != -1) // ANY PIPE
|
||||
user.visible_message( \
|
||||
"[user] starts sliding [P] along \the [src].", \
|
||||
"<span class='notice'>You slide [P] along \the [src].</span>", \
|
||||
"You hear the scrape of metal against something.")
|
||||
user.drop_item()
|
||||
if (P.pipe_type in list (1,3,12)) // bent pipe rotation fix see construction.dm
|
||||
if (P.is_bent_pipe()) // bent pipe rotation fix see construction.dm
|
||||
P.dir = 5
|
||||
if (user.dir == 1)
|
||||
P.dir = 6
|
||||
@@ -595,8 +593,6 @@ var/list/wood_icons = list("wood","wood-broken")
|
||||
P.dir = 9
|
||||
if (user.dir == 4)
|
||||
P.dir = 10
|
||||
if (user.dir == 5)
|
||||
P.dir = 8
|
||||
else
|
||||
P.dir = user.dir
|
||||
P.x = src.x
|
||||
|
||||
@@ -177,4 +177,19 @@
|
||||
/obj/item/weaponcrafting/stock = 1,
|
||||
/obj/item/stack/packageWrap = 5,)
|
||||
tools = list(/obj/item/weapon/screwdriver)
|
||||
time = 200
|
||||
time = 200
|
||||
|
||||
/datum/table_recipe/spooky_camera
|
||||
name = "Camera Obscura"
|
||||
result = /obj/item/device/camera/spooky
|
||||
time = 15
|
||||
reqs = list(/obj/item/device/camera = 1,
|
||||
/datum/reagent/holywater = 10)
|
||||
parts = list(/obj/item/device/camera = 1)
|
||||
|
||||
/datum/table_recipe/notreallysoap
|
||||
name = "Homemade Soap"
|
||||
result = /obj/item/weapon/soap/ducttape
|
||||
time = 100
|
||||
reqs = list(/obj/item/stack/tape_roll = 1,
|
||||
/datum/reagent/liquidgibs = 10)
|
||||
@@ -20,7 +20,7 @@
|
||||
var/sheet_per_ore = 1
|
||||
var/point_upgrade = 1
|
||||
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("bananium" = 30), ("diamond" = 40), ("plasma" = 40))
|
||||
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", ("Engineering" = list("metal", "glass", "plasma")), ("Chief Engineer's Desk" = list("metal", "glass", "plasma")), ("Atmospherics" = list("metal", "glass", "plasma")))
|
||||
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"))
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/New()
|
||||
..()
|
||||
|
||||
@@ -4,20 +4,21 @@
|
||||
voice_name = "unknown"
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
|
||||
//why are these here and not in human_defines.dm
|
||||
var/list/hud_list[10]
|
||||
var/datum/species/species //Contains icon generation and language information, set during New().
|
||||
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
|
||||
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
|
||||
|
||||
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna=0)
|
||||
|
||||
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna = 0)
|
||||
if(!dna)
|
||||
dna = new /datum/dna(null)
|
||||
// Species name is handled by set_species()
|
||||
|
||||
if(!species)
|
||||
if(new_species)
|
||||
set_species(new_species,1)
|
||||
set_species(new_species, 1)
|
||||
else
|
||||
set_species()
|
||||
|
||||
@@ -45,7 +46,7 @@
|
||||
make_blood()
|
||||
|
||||
var/mob/M = src
|
||||
faction |= "\ref[M]"
|
||||
faction |= "\ref[M]" //what
|
||||
|
||||
// Set up DNA.
|
||||
if(!delay_ready_dna && dna)
|
||||
@@ -147,30 +148,37 @@
|
||||
/mob/living/carbon/human/stok/New(var/new_loc)
|
||||
..(new_loc, "Stok")
|
||||
|
||||
/mob/living/carbon/human/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if ((!( yes ) || now_pushing || buckled))
|
||||
return
|
||||
/mob/living/carbon/human/Bump(atom/movable/AM, yes)
|
||||
if(!(yes) || now_pushing || buckled)
|
||||
return 0
|
||||
now_pushing = 1
|
||||
if (ismob(AM))
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
|
||||
if( istype(tmob, /mob/living/carbon) && prob(10) )
|
||||
src.spread_disease_to(AM, "Contact")
|
||||
//BubbleWrap - Should stop you pushing a restrained person out of the way
|
||||
|
||||
if(istype(tmob, /mob/living/carbon/human))
|
||||
if(iscarbon(tmob) && prob(10))
|
||||
spread_disease_to(tmob, "Contact")
|
||||
|
||||
//BubbleWrap - Should stop you pushing a restrained person out of the way
|
||||
//i still don't get it, is this supposed to be 'bubblewrapping' or was it made by a guy named 'BubbleWrap'
|
||||
if(ishuman(tmob))
|
||||
for(var/mob/M in range(tmob, 1))
|
||||
if(tmob.pinned.len || ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
|
||||
if ( !(world.time % 5) )
|
||||
src << "\red [tmob] is restrained, you cannot push past"
|
||||
|
||||
if(tmob.pinned.len || (M.pulling == tmob && (tmob.restrained() && !M.restrained()) && M.stat == CONSCIOUS))
|
||||
if(!(world.time % 5)) //tmob is pinned to wall, or is restrained and pulled by a concious unrestrained human
|
||||
src << "<span class='danger'>[tmob] is restrained, you cannot push past.</span>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
|
||||
if ( !(world.time % 5) )
|
||||
src << "\red [tmob] is restraining [M], you cannot push past"
|
||||
return 0
|
||||
|
||||
//I have to fucking document this somewhere- the above if(tmob.pinned.len || etc) check above had
|
||||
//locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) at the end of it
|
||||
//FIRST OF ALL, THAT IS NOT HOW YOU FUCKING USE LOCATE()
|
||||
//SECOND OF ALL, OH GOD, WHY WOULD YOU EVER WANT GRABBED MOBS TO BE UNABLE TO BE PUSHED PAST GOD
|
||||
|
||||
if(tmob.pulling == M && (M.restrained() && !tmob.restrained()) && tmob.stat == CONSCIOUS)
|
||||
if(!(world.time % 5))
|
||||
src << "<span class='danger'>[tmob] is restraining [M], you cannot push past.</span>"
|
||||
now_pushing = 0
|
||||
return
|
||||
return 0
|
||||
|
||||
//Leaping mobs just land on the tile, no pushing, no anything.
|
||||
if(status_flags & LEAPING)
|
||||
@@ -179,35 +187,35 @@
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
if(istype(tmob,/mob/living/silicon/robot/drone)) //I have no idea why the hell this isn't already happening. How do mice do it?
|
||||
loc = tmob.loc
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
|
||||
if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || restrained()) && tmob.canmove && canmove && !tmob.buckled && !tmob.buckled_mob) // mutual brohugs all around!
|
||||
var/turf/oldloc = loc
|
||||
loc = tmob.loc
|
||||
tmob.loc = oldloc
|
||||
now_pushing = 0
|
||||
for(var/mob/living/carbon/slime/slime in view(1,tmob))
|
||||
if(slime.Victim == tmob)
|
||||
slime.UpdateFeed()
|
||||
return
|
||||
//it might be 'bubblewrapping' given that this rhymes with 'hugboxing'
|
||||
if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || restrained()))
|
||||
if((canmove && tmob.canmove) && (!tmob.buckled && !tmob.buckled_mob))
|
||||
var/turf/oldloc = loc
|
||||
loc = tmob.loc
|
||||
tmob.loc = oldloc
|
||||
now_pushing = 0
|
||||
for(var/mob/living/carbon/slime/slime in view(1,tmob))
|
||||
if(slime.Victim == tmob)
|
||||
slime.UpdateFeed()
|
||||
return
|
||||
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(ishuman(tmob) && (FAT in tmob.mutations))
|
||||
if(prob(40) && !(FAT in src.mutations))
|
||||
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
src << "<span class='danger'>You fail to push [tmob]'s fat ass out of the way.</span>"
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
|
||||
if(prob(99))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot))
|
||||
if(prob(99))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
@@ -217,21 +225,19 @@
|
||||
now_pushing = 0
|
||||
spawn(0)
|
||||
..()
|
||||
if (!istype(AM, /atom/movable))
|
||||
if(!istype(AM, /atom/movable))
|
||||
return
|
||||
if (!now_pushing)
|
||||
if(!now_pushing)
|
||||
now_pushing = 1
|
||||
|
||||
if (!AM.anchored)
|
||||
if(!AM.anchored)
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window/full))
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
if(istype(AM, /obj/structure/window/full))
|
||||
for(var/obj/structure/window/win in get_step(AM, t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = 0
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/Stat()
|
||||
..()
|
||||
@@ -247,11 +253,11 @@
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
if(client.statpanel == "Status")
|
||||
if(locate(/obj/item/device/assembly/health) in src)
|
||||
stat(null, "Health: [health]")
|
||||
if (internal)
|
||||
if (!internal.air_contents)
|
||||
if(internal)
|
||||
if(!internal.air_contents)
|
||||
qdel(internal)
|
||||
else
|
||||
stat("Internal Atmosphere Info", internal.name)
|
||||
@@ -280,12 +286,13 @@
|
||||
var/shielded = 0
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
|
||||
switch(severity)
|
||||
if(1)
|
||||
b_loss += 500
|
||||
if (!prob(getarmor(null, "bomb")))
|
||||
if(!prob(getarmor(null, "bomb")))
|
||||
gib()
|
||||
return
|
||||
return 0
|
||||
else
|
||||
var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
|
||||
throw_at(target, 200, 4)
|
||||
@@ -302,13 +309,8 @@
|
||||
limbs_affected -= 1
|
||||
else valid_limbs -= processing_dismember
|
||||
|
||||
|
||||
//return
|
||||
// var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
|
||||
//user.throw_at(target, 200, 4)
|
||||
|
||||
if (2.0)
|
||||
if (!shielded)
|
||||
if(2)
|
||||
if(!shielded) //literally nothing could change shielded before this so wth
|
||||
b_loss += 60
|
||||
|
||||
f_loss += 60
|
||||
@@ -317,7 +319,7 @@
|
||||
var/obj/item/organ/external/processing_dismember
|
||||
var/list/valid_limbs = organs.Copy()
|
||||
|
||||
if (prob(getarmor(null, "bomb")))
|
||||
if(prob(getarmor(null, "bomb")))
|
||||
b_loss = b_loss/1.5
|
||||
f_loss = f_loss/1.5
|
||||
|
||||
@@ -333,15 +335,15 @@
|
||||
limbs_affected -= 1
|
||||
else valid_limbs -= processing_dismember
|
||||
|
||||
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
|
||||
if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
|
||||
ear_damage += 30
|
||||
ear_deaf += 120
|
||||
if (prob(70) && !shielded)
|
||||
if(prob(70) && !shielded)
|
||||
Paralyse(10)
|
||||
|
||||
if(3.0)
|
||||
if(3)
|
||||
b_loss += 30
|
||||
if (prob(getarmor(null, "bomb")))
|
||||
if(prob(getarmor(null, "bomb")))
|
||||
b_loss = b_loss/2
|
||||
|
||||
else
|
||||
@@ -358,10 +360,10 @@
|
||||
limbs_affected -= 1
|
||||
else valid_limbs -= processing_dismember
|
||||
|
||||
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
|
||||
if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
|
||||
ear_damage += 15
|
||||
ear_deaf += 60
|
||||
if (prob(50) && !shielded)
|
||||
if(prob(50) && !shielded)
|
||||
Paralyse(10)
|
||||
|
||||
var/update = 0
|
||||
@@ -369,19 +371,19 @@
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
switch(temp.limb_name)
|
||||
if("head")
|
||||
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
|
||||
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
|
||||
if("chest")
|
||||
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
|
||||
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
|
||||
if("groin")
|
||||
update |= temp.take_damage(b_loss * 0.1, f_loss * 0.1, used_weapon = weapon_message)
|
||||
update |= temp.take_damage(b_loss * 0.1, f_loss * 0.1, used_weapon = weapon_message)
|
||||
if("l_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("l_leg")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_leg")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_foot")
|
||||
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
|
||||
if("l_foot")
|
||||
@@ -395,12 +397,12 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/blob_act()
|
||||
if(stat == DEAD) return
|
||||
if(stat == DEAD)
|
||||
return
|
||||
show_message("<span class='userdanger'>The blob attacks you!</span>")
|
||||
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
|
||||
@@ -1,51 +1,50 @@
|
||||
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if(check_shields(0, M.name))
|
||||
visible_message("\red <B>[M] attempted to touch [src]!</B>")
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return 0
|
||||
|
||||
switch(M.a_intent)
|
||||
if (I_HELP)
|
||||
visible_message(text("\blue [M] caresses [src] with its scythe like arm."))
|
||||
if (I_GRAB)
|
||||
if(I_HELP)
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
|
||||
if(I_GRAB)
|
||||
grabbedby(M)
|
||||
|
||||
if(I_HARM)
|
||||
M.do_attack_animation(src)
|
||||
if (w_uniform)
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
|
||||
var/damage = rand(15, 30)
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("\red <B>[M] has lunged at [src]!</B>")
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[M] has slashed at [src]!</B>")
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>")
|
||||
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
if (damage >= 25)
|
||||
visible_message("\red <B>[M] has wounded [src]!</B>")
|
||||
if(damage >= 25)
|
||||
visible_message("<span class='danger'>[M] has wounded [src]!</span>")
|
||||
apply_effect(4, WEAKEN, armor_block)
|
||||
updatehealth()
|
||||
|
||||
if(I_DISARM)
|
||||
M.do_attack_animation(src)
|
||||
var/randn = rand(1, 100)
|
||||
if (randn <= 80)
|
||||
if(prob(80))
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
apply_effect(5, WEAKEN, run_armor_check(affecting, "melee"))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has tackled down []!</B>", M, src), 1)
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>")
|
||||
else
|
||||
if (randn <= 99)
|
||||
if(prob(99)) //this looks fucking stupid but it was previously 'var/randn = rand(1, 100); if(randn <= 99)'
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
drop_item()
|
||||
visible_message(text("\red <B>[] disarmed []!</B>", M, src))
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message(text("\red <B>[] has tried to disarm []!</B>", M, src))
|
||||
return
|
||||
visible_message("<span class='danger'>[M] has tried to disarm [src]!</span>")
|
||||
@@ -4,26 +4,30 @@
|
||||
health = 100
|
||||
stat = CONSCIOUS
|
||||
return
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
|
||||
for(var/obj/item/organ/external/O in organs) //hardcoded to streamline things a bit
|
||||
total_brute += O.brute_dam
|
||||
total_brute += O.brute_dam //calculates health based on organ brute and burn
|
||||
total_burn += O.burn_dam
|
||||
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
|
||||
|
||||
//TODO: fix husking
|
||||
if( (((100 - total_burn) < config.health_threshold_dead) && stat == DEAD))//100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
|
||||
ChangeToHusk()
|
||||
if(((100 - total_burn) < config.health_threshold_dead) && stat == DEAD) //100 is the magic human max health number
|
||||
ChangeToHusk() //BECAUSE NO ONE THOUGHT TO USE LIVING/VAR/MAXHEALTH I GUESS
|
||||
if(species.can_revive_by_healing)
|
||||
var/obj/item/organ/brain/B = internal_organs_by_name["brain"]
|
||||
if(B)
|
||||
if((health >= (config.health_threshold_dead/100*75)) && stat == DEAD)
|
||||
if((health >= (config.health_threshold_dead / 100 * 75)) && stat == DEAD)
|
||||
update_revive()
|
||||
if (stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
|
||||
if(stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
|
||||
update_revive()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/adjustBrainLoss(var/amount)
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
if(status_flags & GODMODE)
|
||||
return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
@@ -36,7 +40,8 @@
|
||||
brainloss = 0
|
||||
|
||||
/mob/living/carbon/human/setBrainLoss(var/amount)
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
if(status_flags & GODMODE)
|
||||
return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
@@ -49,7 +54,8 @@
|
||||
brainloss = 0
|
||||
|
||||
/mob/living/carbon/human/getBrainLoss()
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
if(status_flags & GODMODE)
|
||||
return 0 //godmode
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
|
||||
@@ -143,34 +149,39 @@
|
||||
return
|
||||
|
||||
var/heal_prob = max(0, 80 - getCloneLoss())
|
||||
var/mut_prob = min(80, getCloneLoss()+10)
|
||||
if (amount > 0)
|
||||
if (prob(mut_prob))
|
||||
var/list/obj/item/organ/external/candidates = list()
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if(O.status & ORGAN_ROBOT) continue
|
||||
var/mut_prob = min(80, getCloneLoss() + 10)
|
||||
if(amount > 0) //cloneloss is being added
|
||||
if(prob(mut_prob))
|
||||
var/list/obj/item/organ/external/candidates = list() //TYPECASTED LISTS ARE NOT A FUCKING THING WHAT THE FUCK
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.status & ORGAN_ROBOT)
|
||||
continue
|
||||
if(!(O.status & ORGAN_MUTATED))
|
||||
candidates |= O
|
||||
if (candidates.len)
|
||||
|
||||
if(candidates.len)
|
||||
var/obj/item/organ/external/O = pick(candidates)
|
||||
O.mutate()
|
||||
src << "<span class = 'notice'>Something is not right with your [O.name]...</span>"
|
||||
src << "<span class='notice'>Something is not right with your [O.name]...</span>"
|
||||
O.add_autopsy_data("Mutation", amount)
|
||||
return
|
||||
else
|
||||
if (prob(heal_prob))
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
|
||||
else //cloneloss is being subtracted
|
||||
if(prob(heal_prob))
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
|
||||
src << "<span class='notice'>Your [O.name] is shaped normally again.</span>"
|
||||
return
|
||||
|
||||
if (getCloneLoss() < 1)
|
||||
for (var/obj/item/organ/external/O in organs)
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
|
||||
if(getCloneLoss() < 1) //no cloneloss, fixes organs
|
||||
for(var/obj/item/organ/external/O in organs)
|
||||
if(O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
src << "<span class='notice'>Your [O.name] is shaped normally again.</span>"
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD //what even is this shit
|
||||
|
||||
// Defined here solely to take species flags into account without having to recast at mob/living level.
|
||||
/mob/living/carbon/human/getOxyLoss()
|
||||
@@ -186,7 +197,7 @@
|
||||
|
||||
/mob/living/carbon/human/setOxyLoss(var/amount)
|
||||
if(species.flags & NO_BREATHE)
|
||||
oxyloss = 0
|
||||
oxyloss = 0 //this literally overrides three procs, excessive much?
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -203,7 +214,7 @@
|
||||
|
||||
/mob/living/carbon/human/setToxLoss(var/amount)
|
||||
if(species.flags & NO_POISON)
|
||||
toxloss = 0
|
||||
toxloss = 0 //this *also* overrides three procs, definately excessive
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -230,7 +241,8 @@
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/human/heal_organ_damage(var/brute, var/burn)
|
||||
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
if(!parts.len) return
|
||||
if(!parts.len)
|
||||
return
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.heal_damage(brute,burn))
|
||||
UpdateDamageIcon()
|
||||
@@ -242,7 +254,8 @@
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0)
|
||||
var/list/obj/item/organ/external/parts = get_damageable_organs()
|
||||
if(!parts.len) return
|
||||
if(!parts.len)
|
||||
return
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
if(picked.take_damage(brute,burn,sharp,edge))
|
||||
UpdateDamageIcon()
|
||||
@@ -252,31 +265,35 @@
|
||||
|
||||
|
||||
//Heal MANY external organs, in random order
|
||||
/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn)
|
||||
/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn, var/internal=0, var/robotic=0)
|
||||
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
|
||||
|
||||
var/update = 0
|
||||
while(parts.len && (brute>0 || burn>0) )
|
||||
while(parts.len && ( brute > 0 || burn > 0) )
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
|
||||
var/brute_was = picked.brute_dam
|
||||
var/burn_was = picked.burn_dam
|
||||
|
||||
update |= picked.heal_damage(brute,burn)
|
||||
update |= picked.heal_damage(brute,burn, internal, robotic)
|
||||
|
||||
brute -= (brute_was-picked.brute_dam)
|
||||
burn -= (burn_was-picked.burn_dam)
|
||||
|
||||
parts -= picked
|
||||
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
speech_problem_flag = 1
|
||||
if(update) UpdateDamageIcon()
|
||||
if(update)
|
||||
UpdateDamageIcon()
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0, var/used_weapon = null)
|
||||
if(status_flags & GODMODE) return //godmode
|
||||
if(status_flags & GODMODE)
|
||||
return //godmode
|
||||
var/list/obj/item/organ/external/parts = get_damageable_organs()
|
||||
|
||||
var/update = 0
|
||||
while(parts.len && (brute>0 || burn>0) )
|
||||
var/obj/item/organ/external/picked = pick(parts)
|
||||
@@ -289,9 +306,11 @@
|
||||
burn -= (picked.burn_dam - burn_was)
|
||||
|
||||
parts -= picked
|
||||
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
if(update) UpdateDamageIcon()
|
||||
if(update)
|
||||
UpdateDamageIcon()
|
||||
|
||||
|
||||
////////////////////////////////////////////
|
||||
@@ -302,7 +321,7 @@ This function restores the subjects blood to max.
|
||||
/mob/living/carbon/human/proc/restore_blood()
|
||||
if(!(species.flags & NO_BLOOD))
|
||||
var/blood_volume = vessel.get_reagent_amount("blood")
|
||||
vessel.add_reagent("blood",560.0-blood_volume)
|
||||
vessel.add_reagent("blood", 560.0 - blood_volume)
|
||||
|
||||
/*
|
||||
This function restores all organs.
|
||||
@@ -314,47 +333,43 @@ This function restores all organs.
|
||||
/mob/living/carbon/human/proc/HealDamage(zone, brute, burn)
|
||||
var/obj/item/organ/external/E = get_organ(zone)
|
||||
if(istype(E, /obj/item/organ/external))
|
||||
if (E.heal_damage(brute, burn))
|
||||
if(E.heal_damage(brute, burn))
|
||||
UpdateDamageIcon()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
else
|
||||
return 0
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/get_organ(var/zone)
|
||||
if(!zone) zone = "chest"
|
||||
if (zone in list( "eyes", "mouth" ))
|
||||
if(!zone)
|
||||
zone = "chest"
|
||||
if(zone in list("eyes", "mouth"))
|
||||
zone = "head"
|
||||
|
||||
return organs_by_name[zone]
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null)
|
||||
|
||||
//visible_message("Hit debug. [damage] | [damagetype] | [def_zone] | [blocked] | [sharp] | [used_weapon]")
|
||||
|
||||
//Handle other types of damage
|
||||
if((damagetype != BRUTE) && (damagetype != BURN))
|
||||
if(damagetype == HALLOSS)
|
||||
if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
|
||||
emote("scream")
|
||||
|
||||
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
|
||||
//Handle BRUTE and BURN damage
|
||||
handle_suit_punctures(damagetype, damage)
|
||||
|
||||
blocked = (100-blocked)/100
|
||||
if(blocked <= 0) return 0
|
||||
blocked = (100 - blocked) / 100
|
||||
if(blocked <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/external/organ = null
|
||||
if(isorgan(def_zone))
|
||||
organ = def_zone
|
||||
else
|
||||
if(!def_zone) def_zone = ran_zone(def_zone)
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
organ = get_organ(check_zone(def_zone))
|
||||
if(!organ) return 0
|
||||
if(!organ)
|
||||
return 0
|
||||
|
||||
damage = damage * blocked
|
||||
|
||||
@@ -362,28 +377,33 @@ This function restores all organs.
|
||||
if(BRUTE)
|
||||
damageoverlaytemp = 20
|
||||
if(species && species.brute_mod)
|
||||
damage = damage*species.brute_mod
|
||||
damage = damage * species.brute_mod
|
||||
|
||||
if(organ.take_damage(damage, 0, sharp, edge, used_weapon))
|
||||
UpdateDamageIcon()
|
||||
if(LAssailant && ishuman(LAssailant))
|
||||
|
||||
if(LAssailant && ishuman(LAssailant)) //superheros still get the comical hit markers
|
||||
var/mob/living/carbon/human/H = LAssailant
|
||||
if(H.mind && H.mind in (ticker.mode.superheroes || ticker.mode.supervillains || ticker.mode.greyshirts))
|
||||
var/list/attack_bubble_recipients = list()
|
||||
var/mob/living/user
|
||||
for(var/mob/O in viewers(user, src))
|
||||
if (O.client && !( O.blinded ))
|
||||
if (O.client && !(O.blinded))
|
||||
attack_bubble_recipients.Add(O.client)
|
||||
spawn(0)
|
||||
var/image/dmgIcon = image('icons/effects/hit_blips.dmi', src, "dmg[rand(1,2)]",MOB_LAYER+1)
|
||||
dmgIcon.pixel_x = (!lying) ? rand(-3,3) : rand(-11,12)
|
||||
dmgIcon.pixel_y = (!lying) ? rand(-11,9) : rand(-10,1)
|
||||
//world << "x: [dmgIcon.pixel_x] AND y: [dmgIcon.pixel_y]"
|
||||
flick_overlay(dmgIcon, attack_bubble_recipients, 9)
|
||||
|
||||
receive_damage()
|
||||
|
||||
if(BURN)
|
||||
damageoverlaytemp = 20
|
||||
|
||||
if(species && species.burn_mod)
|
||||
damage = damage*species.burn_mod
|
||||
damage = damage * species.burn_mod
|
||||
|
||||
if(organ.take_damage(0, damage, sharp, edge, used_weapon))
|
||||
UpdateDamageIcon()
|
||||
|
||||
|
||||
@@ -477,4 +477,4 @@ emp_act
|
||||
/mob/living/carbon/human/water_act(volume, temperature, source)
|
||||
..()
|
||||
if(temperature >= 330) bodytemperature = bodytemperature + (temperature - bodytemperature)
|
||||
if(temperature <= 280) bodytemperature = bodytemperature - (bodytemperature - temperature)
|
||||
if(temperature <= 280) bodytemperature = bodytemperature - (bodytemperature - temperature)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
if(status_flags & GOTTAGOREALLYFAST)
|
||||
tally -= 2
|
||||
|
||||
return (tally+config.human_delay)
|
||||
return (tally + config.human_delay)
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0)
|
||||
|
||||
@@ -89,4 +89,4 @@
|
||||
if(!has_gravity(loc))
|
||||
return
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
S.step_action(src)
|
||||
S.step_action(src)
|
||||
@@ -136,6 +136,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
var/y_offset = pixel_y + rand(-1,1)
|
||||
animate(src, pixel_x = pixel_x + x_offset, pixel_y = pixel_y + y_offset, time = 1)
|
||||
animate(pixel_x = initial(pixel_x) , pixel_y = initial(pixel_y), time = 1)
|
||||
|
||||
if (disabilities & NERVOUS)
|
||||
speech_problem_flag = 1
|
||||
if (prob(10))
|
||||
@@ -143,12 +144,38 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
|
||||
if (getBrainLoss() >= 60 && stat != 2)
|
||||
speech_problem_flag = 1
|
||||
if (prob(3))
|
||||
if(prob(3))
|
||||
var/list/s1 = list("IM A PONY NEEEEEEIIIIIIIIIGH",
|
||||
"without oxigen blob don't evoluate?",
|
||||
"CAPTAINS A COMDOM",
|
||||
"[pick("", "that damn traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!",
|
||||
"can u give me [pick("telikesis","halk","eppilapse")]?",
|
||||
"THe saiyans screwed",
|
||||
"Bi is THE BEST OF BOTH WORLDS>",
|
||||
"I WANNA PET TEH monkeyS",
|
||||
"stop grifing me!!!!",
|
||||
"SOTP IT#")
|
||||
|
||||
var/list/s2 = list("FUS RO DAH",
|
||||
"fucking 4rries!",
|
||||
"stat me",
|
||||
">my face",
|
||||
"roll it easy!",
|
||||
"waaaaaagh!!!",
|
||||
"red wonz go fasta",
|
||||
"FOR TEH EMPRAH",
|
||||
"lol2cat",
|
||||
"dem dwarfs man, dem dwarfs",
|
||||
"SPESS MAHREENS",
|
||||
"hwee did eet fhor khayosss",
|
||||
"lifelike texture ;_;",
|
||||
"luv can bloooom",
|
||||
"PACKETS!!!")
|
||||
switch(pick(1,2,3))
|
||||
if(1)
|
||||
say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that damn traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
|
||||
say(pick(s1))
|
||||
if(2)
|
||||
say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
|
||||
say(pick(s2))
|
||||
if(3)
|
||||
emote("drool")
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/species/shadow
|
||||
name = "Shadow"
|
||||
name_plural = "Shadows"
|
||||
|
||||
|
||||
icobase = 'icons/mob/human_races/r_shadow.dmi'
|
||||
deform = 'icons/mob/human_races/r_shadow.dmi'
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
blood_color = "#CCCCCC"
|
||||
flesh_color = "#AAAAAA"
|
||||
|
||||
has_organ = list(
|
||||
"brain" = /obj/item/organ/brain
|
||||
)
|
||||
|
||||
@@ -78,7 +78,6 @@
|
||||
//Used in icon caching.
|
||||
var/race_key = 0
|
||||
var/icon/icon_template
|
||||
|
||||
var/is_small
|
||||
var/show_ssd = 1
|
||||
var/virus_immune
|
||||
@@ -507,7 +506,7 @@
|
||||
if(2) H.healths.icon_state = "health7"
|
||||
if(5) H.healths.icon_state = "health0"
|
||||
else
|
||||
switch(H.health - ((flags & NO_PAIN) ? 0 : H.traumatic_shock) - H.staminaloss)
|
||||
switch(100 - ((flags & NO_PAIN) ? 0 : H.traumatic_shock) - H.staminaloss)
|
||||
if(100 to INFINITY) H.healths.icon_state = "health0"
|
||||
if(80 to 100) H.healths.icon_state = "health1"
|
||||
if(60 to 80) H.healths.icon_state = "health2"
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
heat_level_3_breathe = 1100 //Default 1000
|
||||
|
||||
flesh_color = "#34AF10"
|
||||
|
||||
reagent_tag = PROCESS_ORG
|
||||
base_color = "#066000"
|
||||
|
||||
@@ -98,7 +97,6 @@
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
|
||||
bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
|
||||
dietflags = DIET_OMNI
|
||||
|
||||
reagent_tag = PROCESS_ORG
|
||||
flesh_color = "#AFA59E"
|
||||
base_color = "#333333"
|
||||
@@ -134,7 +132,6 @@
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
|
||||
bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
|
||||
dietflags = DIET_OMNI
|
||||
|
||||
reagent_tag = PROCESS_ORG
|
||||
flesh_color = "#966464"
|
||||
base_color = "#BE8264"
|
||||
@@ -163,7 +160,6 @@
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
|
||||
bodyflags = HAS_SKIN_COLOR
|
||||
dietflags = DIET_HERB
|
||||
|
||||
flesh_color = "#8CD7A3"
|
||||
blood_color = "#1D2CBF"
|
||||
reagent_tag = PROCESS_ORG
|
||||
@@ -179,7 +175,6 @@
|
||||
language = "Vox-pidgin"
|
||||
speech_sounds = list('sound/voice/shriek1.ogg')
|
||||
speech_chance = 20
|
||||
|
||||
unarmed_type = /datum/unarmed_attack/claws //I dont think it will hurt to give vox claws too.
|
||||
|
||||
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
|
||||
@@ -309,7 +304,6 @@
|
||||
clothing_flags = HAS_SOCKS
|
||||
bodyflags = FEET_CLAWS
|
||||
dietflags = DIET_HERB
|
||||
|
||||
blood_color = "#FB9800"
|
||||
reagent_tag = PROCESS_ORG
|
||||
|
||||
@@ -328,7 +322,6 @@
|
||||
bodyflags = HAS_SKIN_COLOR
|
||||
bloodflags = BLOOD_SLIME
|
||||
dietflags = DIET_CARN
|
||||
|
||||
reagent_tag = PROCESS_ORG
|
||||
//ventcrawler = 1 //ventcrawling commented out
|
||||
|
||||
@@ -355,7 +348,6 @@
|
||||
flags = IS_WHITELISTED | HAS_LIPS | CAN_BE_FAT
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
|
||||
dietflags = DIET_HERB
|
||||
|
||||
reagent_tag = PROCESS_ORG
|
||||
blood_color = "#A200FF"
|
||||
|
||||
@@ -408,7 +400,6 @@
|
||||
dietflags = 0 //Diona regenerate nutrition in light, no diet necessary
|
||||
|
||||
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
|
||||
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
|
||||
@@ -499,7 +490,7 @@
|
||||
|
||||
passive_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
|
||||
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA_RAD
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA_RAD | NO_POISON
|
||||
clothing_flags = HAS_SOCKS
|
||||
bodyflags = HAS_SKIN_COLOR
|
||||
dietflags = 0 //IPCs can't eat, so no diet
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
pass_flags = PASSTABLE
|
||||
braintype = "Robot"
|
||||
lawupdate = 0
|
||||
density = 1
|
||||
density = 0
|
||||
req_access = list(access_engine, access_robotics)
|
||||
local_transmit = 1
|
||||
|
||||
@@ -335,4 +335,8 @@
|
||||
src.verbs |= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/robot/drone/remove_robot_verbs()
|
||||
src.verbs -= silicon_subsystems
|
||||
src.verbs -= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/robot/drone/update_canmove()
|
||||
. = ..()
|
||||
density = 0 //this is reset every canmove update otherwise
|
||||
@@ -5,14 +5,14 @@
|
||||
max_damage = 50 //made same as arm, since it is not vital
|
||||
min_broken_damage = 30
|
||||
encased = null
|
||||
|
||||
|
||||
/obj/item/organ/external/head/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/chest/ipc
|
||||
encased = null
|
||||
|
||||
|
||||
/obj/item/organ/external/chest/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
@@ -91,6 +91,7 @@
|
||||
organ_tag = "brain"
|
||||
parent_organ = "chest"
|
||||
vital = 1
|
||||
max_damage = 200
|
||||
var/obj/item/device/mmi/stored_mmi
|
||||
|
||||
/obj/item/organ/mmi_holder/proc/update_from_mmi()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/copies = 1 //how many copies to print!
|
||||
var/toner = 30 //how much toner is left! woooooo~
|
||||
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
|
||||
var/mob/living/ass = null
|
||||
|
||||
/obj/machinery/photocopier/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
@@ -21,7 +22,7 @@
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = "Photocopier<BR><BR>"
|
||||
if(copyitem)
|
||||
if(copyitem || (ass && (ass.loc == src.loc)))
|
||||
dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Item</a><BR>"
|
||||
if(toner)
|
||||
dat += "<a href='byond://?src=\ref[src];copy=1'>Copy</a><BR>"
|
||||
@@ -57,6 +58,9 @@
|
||||
else if (istype(copyitem, /obj/item/weapon/paper_bundle))
|
||||
var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
|
||||
sleep(15*B.amount)
|
||||
else if (ass && ass.loc == src.loc)
|
||||
copyass()
|
||||
sleep(15)
|
||||
else
|
||||
usr << "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>"
|
||||
break
|
||||
@@ -70,6 +74,9 @@
|
||||
usr << "<span class='notice'>You take \the [copyitem] out of \the [src].</span>"
|
||||
copyitem = null
|
||||
updateUsrDialog()
|
||||
else if(check_ass())
|
||||
ass << "<span class='notice'>You feel a slight pressure on your ass.</span>"
|
||||
updateUsrDialog()
|
||||
else if(href_list["min"])
|
||||
if(copies > 1)
|
||||
copies--
|
||||
@@ -127,6 +134,17 @@
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
anchored = !anchored
|
||||
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
|
||||
else if(istype(O, /obj/item/weapon/grab)) //For ass-copying.
|
||||
var/obj/item/weapon/grab/G = O
|
||||
if(ismob(G.affecting) && G.affecting != ass)
|
||||
var/mob/GM = G.affecting
|
||||
visible_message("<span class='warning'>[usr] drags [GM.name] onto the photocopier!</span>")
|
||||
GM.loc = get_turf(src)
|
||||
ass = GM
|
||||
if(copyitem)
|
||||
copyitem.loc = src.loc
|
||||
copyitem = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/photocopier/ex_act(severity)
|
||||
@@ -203,6 +221,64 @@
|
||||
visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
|
||||
return p
|
||||
|
||||
|
||||
/obj/machinery/photocopier/proc/copyass()
|
||||
var/icon/temp_img
|
||||
if(check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
|
||||
if(ishuman(ass)) //Suit checks are in check_ass
|
||||
var/mob/living/carbon/human/H = ass
|
||||
switch(H.get_species())
|
||||
if("Human")
|
||||
temp_img = icon('icons/obj/butts.dmi', "human")
|
||||
if("Tajaran")
|
||||
temp_img = icon('icons/obj/butts.dmi', "tajaran")
|
||||
if("Unathi")
|
||||
temp_img = icon('icons/obj/butts.dmi', "unathi")
|
||||
if("Skrell")
|
||||
temp_img = icon('icons/obj/butts.dmi', "skrell")
|
||||
if("Vox")
|
||||
temp_img = icon('icons/obj/butts.dmi', "vox")
|
||||
if("Kidan")
|
||||
temp_img = icon('icons/obj/butts.dmi', "kidan")
|
||||
if("Grey")
|
||||
temp_img = icon('icons/obj/butts.dmi', "grey")
|
||||
if("Diona")
|
||||
temp_img = icon('icons/obj/butts.dmi', "diona")
|
||||
if("Slime People")
|
||||
temp_img = icon('icons/obj/butts.dmi', "slime")
|
||||
if("Vulpkanin")
|
||||
temp_img = icon('icons/obj/butts.dmi', "vulp")
|
||||
if("Machine")
|
||||
temp_img = icon('icons/obj/butts.dmi', "machine")
|
||||
if("Plasmaman")
|
||||
temp_img = icon('icons/obj/butts.dmi', "plasma")
|
||||
else
|
||||
temp_img = icon('icons/obj/butts.dmi', "human")
|
||||
else if(istype(ass,/mob/living/silicon/robot/drone))
|
||||
temp_img = icon('icons/obj/butts.dmi', "drone")
|
||||
else if(istype(ass,/mob/living/simple_animal/diona))
|
||||
temp_img = icon('icons/obj/butts.dmi', "nymph")
|
||||
else if(isalien(ass) || istype(ass,/mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
|
||||
temp_img = icon('icons/obj/butts.dmi', "xeno")
|
||||
else return
|
||||
else
|
||||
return
|
||||
var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (loc)
|
||||
p.desc = "You see [ass]'s ass on the photo."
|
||||
p.pixel_x = rand(-10, 10)
|
||||
p.pixel_y = rand(-10, 10)
|
||||
p.img = temp_img
|
||||
var/icon/small_img = icon(temp_img) //Icon() is needed or else temp_img will be rescaled too >.>
|
||||
var/icon/ic = icon('icons/obj/items.dmi',"photo")
|
||||
small_img.Scale(8, 8)
|
||||
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
|
||||
p.icon = ic
|
||||
toner -= 5
|
||||
if(toner < 0)
|
||||
toner = 0
|
||||
visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
|
||||
return p
|
||||
|
||||
//If need_toner is 0, the copies will still be lightened when low on toner, however it will not be prevented from printing. TODO: Implement print queues for fax machines and get rid of need_toner
|
||||
/obj/machinery/photocopier/proc/bundlecopy(var/obj/item/weapon/paper_bundle/bundle, var/need_toner=1)
|
||||
var/obj/item/weapon/paper_bundle/p = new /obj/item/weapon/paper_bundle (src)
|
||||
@@ -227,6 +303,36 @@
|
||||
p.pixel_x = rand(-9, 9)
|
||||
return p
|
||||
|
||||
|
||||
/obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user)
|
||||
check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off.
|
||||
if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai) || target == ass)
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(target == user && !user.incapacitated())
|
||||
visible_message("<span class='warning'>[usr] jumps onto the photocopier!</span>")
|
||||
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
|
||||
if(target.anchored) return
|
||||
if(!ishuman(user)) return
|
||||
visible_message("<span class='warning'>[usr] drags [target.name] onto the photocopier!</span>")
|
||||
target.loc = get_turf(src)
|
||||
ass = target
|
||||
if(copyitem)
|
||||
copyitem.loc = src.loc
|
||||
visible_message("<span class='notice'>[copyitem] is shoved out of the way by [ass]!</span>")
|
||||
copyitem = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/check_ass() //I'm not sure wether I made this proc because it's good form or because of the name.
|
||||
if(!ass)
|
||||
return 0
|
||||
if(ass.loc != src.loc)
|
||||
ass = null
|
||||
updateUsrDialog()
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/device/toner
|
||||
name = "toner cartridge"
|
||||
icon_state = "tonercartridge"
|
||||
|
||||
@@ -150,6 +150,24 @@
|
||||
var/icon_on = "camera"
|
||||
var/icon_off = "camera_off"
|
||||
var/size = 3
|
||||
var/see_ghosts = 0 //for the spoop of it
|
||||
|
||||
|
||||
/obj/item/device/camera/spooky/CheckParts()
|
||||
var/obj/item/device/camera/C = locate(/obj/item/device/camera) in contents
|
||||
if(C)
|
||||
pictures_max = C.pictures_max
|
||||
pictures_left = C.pictures_left
|
||||
visible_message("[C] has been imbued with godlike power!")
|
||||
qdel(C)
|
||||
|
||||
|
||||
var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","shadow","ghostian2")
|
||||
|
||||
/obj/item/device/camera/spooky
|
||||
name = "camera obscura"
|
||||
desc = "A polaroid camera, some say it can see ghosts!"
|
||||
see_ghosts = 1
|
||||
|
||||
/obj/item/device/camera/verb/change_size()
|
||||
set name = "Set Photo Focus"
|
||||
@@ -184,7 +202,7 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/camera/proc/get_icon(list/turfs, turf/center)
|
||||
/obj/item/device/camera/proc/get_icon(list/turfs, turf/center,mob/user)
|
||||
|
||||
//Bigger icon base to capture those icons that were shifted to the next tile
|
||||
//i.e. pretty much all wall-mounted machinery
|
||||
@@ -199,8 +217,20 @@
|
||||
atoms.Add(the_turf);
|
||||
// As well as anything that isn't invisible.
|
||||
for(var/atom/A in the_turf)
|
||||
if(A.invisibility) continue
|
||||
atoms.Add(A)
|
||||
if(A.invisibility )
|
||||
if(see_ghosts && istype(A,/mob/dead/observer))
|
||||
var/mob/dead/observer/O = A
|
||||
if(O.following)
|
||||
continue
|
||||
if(user.mind && !(user.mind.assigned_role == "Chaplain"))
|
||||
atoms.Add(image('icons/mob/mob.dmi', O.loc, pick(SpookyGhosts), 4, SOUTH))
|
||||
else
|
||||
atoms.Add(image('icons/mob/mob.dmi', O.loc, "ghost", 4, SOUTH))
|
||||
else//its not a ghost
|
||||
continue
|
||||
else//not invisable, not a spookyghost add it.
|
||||
atoms.Add(A)
|
||||
|
||||
|
||||
// Sort the atoms into their layers
|
||||
var/list/sorted = sort_atoms_by_layer(atoms)
|
||||
@@ -235,21 +265,35 @@
|
||||
|
||||
/obj/item/device/camera/proc/get_mobs(turf/the_turf as turf)
|
||||
var/mob_detail
|
||||
for(var/mob/living/carbon/A in the_turf)
|
||||
if(A.invisibility) continue
|
||||
var/holding = null
|
||||
if(A.l_hand || A.r_hand)
|
||||
if(A.l_hand) holding = "They are holding \a [A.l_hand]"
|
||||
if(A.r_hand)
|
||||
if(holding)
|
||||
holding += " and \a [A.r_hand]"
|
||||
for(var/mob/M in the_turf)
|
||||
if(M.invisibility)
|
||||
if(see_ghosts && istype(M,/mob/dead/observer))
|
||||
var/mob/dead/observer/O = M
|
||||
if(O.following)
|
||||
continue
|
||||
if(!mob_detail)
|
||||
mob_detail = "You can see a g-g-g-g-ghooooost! "
|
||||
else
|
||||
holding = "They are holding \a [A.r_hand]"
|
||||
mob_detail += "You can also see a g-g-g-g-ghooooost!"
|
||||
else
|
||||
continue
|
||||
|
||||
if(!mob_detail)
|
||||
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
|
||||
else
|
||||
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
|
||||
var/holding = null
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/A = M
|
||||
if(A.l_hand || A.r_hand)
|
||||
if(A.l_hand) holding = "They are holding \a [A.l_hand]"
|
||||
if(A.r_hand)
|
||||
if(holding)
|
||||
holding += " and \a [A.r_hand]"
|
||||
else
|
||||
holding = "They are holding \a [A.r_hand]"
|
||||
|
||||
if(!mob_detail)
|
||||
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
|
||||
else
|
||||
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
|
||||
return mob_detail
|
||||
|
||||
/obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
|
||||
@@ -263,6 +307,9 @@
|
||||
user << "<span class='notice'>[pictures_left] photos left.</span>"
|
||||
icon_state = icon_off
|
||||
on = 0
|
||||
if(user.mind && !(user.mind.assigned_role == "Chaplain"))
|
||||
if(prob(24))
|
||||
handle_haunt(user)
|
||||
spawn(64)
|
||||
icon_state = icon_on
|
||||
on = 1
|
||||
@@ -298,7 +345,7 @@
|
||||
printpicture(user, P)
|
||||
|
||||
/obj/item/device/camera/proc/createpicture(atom/target, mob/user, list/turfs, mobs, flag)
|
||||
var/icon/photoimage = get_icon(turfs, target)
|
||||
var/icon/photoimage = get_icon(turfs, target,user)
|
||||
|
||||
var/icon/small_img = icon(photoimage)
|
||||
var/icon/tiny_img = icon(photoimage)
|
||||
@@ -483,3 +530,15 @@
|
||||
talk_into(M, msg)
|
||||
for(var/mob/living/carbon/human/H in watcherslist)
|
||||
H.show_message(text("\blue (Newscaster) [] says, '[]'",M,msg), 1)
|
||||
|
||||
|
||||
|
||||
///hauntings, like hallucinations but more spooky
|
||||
|
||||
/obj/item/device/camera/proc/handle_haunt(mob/user as mob)
|
||||
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
|
||||
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
|
||||
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
|
||||
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
|
||||
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
|
||||
user << pick(creepyasssounds)
|
||||
|
||||
@@ -521,7 +521,7 @@
|
||||
M.drop_item()
|
||||
..()
|
||||
if(prob(50))
|
||||
M.adjustToxLoss(10)
|
||||
M.adjustFireLoss(10)
|
||||
M.adjustBrainLoss(pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
|
||||
return
|
||||
|
||||
@@ -551,7 +551,7 @@
|
||||
/datum/reagent/lube/ultra/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
|
||||
M.Jitter(20)
|
||||
M.Dizzy(20)
|
||||
M.adjustToxLoss(5)
|
||||
M.adjustBrainLoss(2)
|
||||
if(prob(50))
|
||||
M.emote(pick("twitch","buzz","moan"))
|
||||
..()
|
||||
@@ -605,7 +605,7 @@
|
||||
|
||||
/datum/reagent/surge/addiction_act_stage1(var/mob/living/M as mob)
|
||||
M.adjustBrainLoss(rand(1,5)*REM)
|
||||
M.adjustToxLoss(rand(1,5)*REM)
|
||||
M.hallucination += rand(1,5)
|
||||
..()
|
||||
return
|
||||
/datum/reagent/surge/addiction_act_stage2(var/mob/living/M as mob)
|
||||
|
||||
@@ -96,7 +96,7 @@ datum/reagent/synthflesh/reaction_mob(var/mob/living/M, var/method=TOUCH, var/vo
|
||||
datum/reagent/synthflesh/reaction_turf(var/turf/T, var/volume) //let's make a mess!
|
||||
src = null
|
||||
if(volume >= 5)
|
||||
new /obj/effect/decal/cleanable/blood/gibs(T)
|
||||
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(T)
|
||||
playsound(T, 'sound/effects/splat.ogg', 50, 1, -3)
|
||||
return
|
||||
|
||||
@@ -987,7 +987,7 @@ datum/reagent/haloperidol/on_mob_life(var/mob/living/M as mob)
|
||||
// Synth-Meds //
|
||||
//////////////////////////////
|
||||
|
||||
//Degreaser: Anti-toxin / Lube Remover
|
||||
//Degreaser: Mild Purgative / Lube Remover
|
||||
/datum/reagent/degreaser
|
||||
name = "Degreaser"
|
||||
id = "degreaser"
|
||||
@@ -1016,7 +1016,11 @@ datum/reagent/haloperidol/on_mob_life(var/mob/living/M as mob)
|
||||
|
||||
/datum/reagent/degreaser/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(-1.5*REM)
|
||||
if(prob(50)) //Same effects as coffee, to help purge ill effects like paralysis
|
||||
M.AdjustParalysis(-1)
|
||||
M.AdjustStunned(-1)
|
||||
M.AdjustWeakened(-1)
|
||||
M.confused -= 5
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
if(R != src)
|
||||
if(R.id == "ultralube" || R.id == "lube")
|
||||
|
||||
@@ -47,6 +47,8 @@ datum/reagents/proc/metabolize(var/mob/M)
|
||||
R.overdosed = 1
|
||||
M << "<span class = 'userdanger'>You feel like you took too much [R.name]!</span>"
|
||||
R.overdose_start(M)
|
||||
if(R.volume < R.overdose_threshold && R.overdosed)
|
||||
R.overdosed = 0
|
||||
if(R.volume >= R.addiction_threshold && !is_type_in_list(R, addiction_list) && R.addiction_threshold > 0)
|
||||
var/datum/reagent/new_reagent = new R.type()
|
||||
addiction_list.Add(new_reagent)
|
||||
|
||||
@@ -305,6 +305,53 @@ datum/reagent/fartonium/on_mob_life(var/mob/living/M as mob)
|
||||
return
|
||||
|
||||
|
||||
/datum/chemical_reaction/soapification
|
||||
name = "Soapification"
|
||||
id = "soapification"
|
||||
result = null
|
||||
required_reagents = list("liquidgibs" = 10, "lye" = 10) // requires two scooped gib tiles
|
||||
min_temp = 374
|
||||
result_amount = 1
|
||||
|
||||
|
||||
/datum/chemical_reaction/soapification/on_reaction(datum/reagents/holder, created_volume)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
new /obj/item/weapon/soap/homemade(location)
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/candlefication
|
||||
name = "Candlefication"
|
||||
id = "candlefication"
|
||||
result = null
|
||||
required_reagents = list("liquidgibs" = 5, "oxygen" = 5) //
|
||||
min_temp = 374
|
||||
result_amount = 1
|
||||
|
||||
/datum/chemical_reaction/candlefication/on_reaction(datum/reagents/holder, created_volume)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
new /obj/item/candle(location)
|
||||
return
|
||||
|
||||
|
||||
/datum/chemical_reaction/meatification
|
||||
name = "Meatification"
|
||||
id = "meatification"
|
||||
result = null
|
||||
required_reagents = list("liquidgibs" = 10, "nutriment" = 10, "carbon" = 10)
|
||||
result_amount = 1
|
||||
|
||||
/datum/chemical_reaction/meatification/on_reaction(datum/reagents/holder, created_volume)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/meatproduct(location)
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/lye
|
||||
name = "lye"
|
||||
id = "lye"
|
||||
result = "lye"
|
||||
required_reagents = list("sodium" = 1, "hydrogen" = 1, "oxygen" = 1)
|
||||
result_amount = 3
|
||||
|
||||
///Alchemical Reagents
|
||||
|
||||
datum/reagent/eyenewt
|
||||
|
||||
@@ -87,5 +87,5 @@
|
||||
name = "Sterilizine"
|
||||
id = "sterilizine"
|
||||
result = "sterilizine"
|
||||
required_reagents = list("ethanol" = 1, "charcoal" = 1, "chlorine" = 1)
|
||||
required_reagents = list("antihol" = 2, "chlorine" = 1)
|
||||
result_amount = 3
|
||||
@@ -326,6 +326,30 @@
|
||||
qdel(R)
|
||||
T.Bless()
|
||||
|
||||
|
||||
/datum/reagent/liquidgibs
|
||||
name = "Liquid gibs"
|
||||
id = "liquidgibs"
|
||||
color = "#FF9966"
|
||||
description = "You don't even want to think about what's in here."
|
||||
reagent_state = LIQUID
|
||||
|
||||
/datum/reagent/liquidgibs/reaction_turf(var/turf/T, var/volume) //yes i took it from synthflesh...
|
||||
src = null
|
||||
if(volume >= 5)
|
||||
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(T)
|
||||
playsound(T, 'sound/effects/splat.ogg', 50, 1, -3)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/datum/reagent/lye
|
||||
name = "Lye"
|
||||
id = "lye"
|
||||
description = "Also known as sodium hydroxide."
|
||||
reagent_state = LIQUID
|
||||
color = "#FFFFD6" // very very light yellow
|
||||
|
||||
/*
|
||||
/datum/reagent/vaccine
|
||||
//data must contain virus type
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
var/subjectname = ""
|
||||
var/subjectjob = null
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/meatproduct
|
||||
name = "meat product"
|
||||
desc = "A slab of station reclaimed and chemically processed meat product."
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/monkey
|
||||
//same as plain meat
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
id = "scalpel_laser1"
|
||||
req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500)
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500)
|
||||
build_path = /obj/item/weapon/scalpel/laser1
|
||||
category = list("Medical")
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
id = "scalpel_laser2"
|
||||
req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2500)
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/weapon/scalpel/laser2
|
||||
category = list("Medical")
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
id = "scalpel_laser3"
|
||||
req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2000, MAT_GOLD = 1500)
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/weapon/scalpel/laser3
|
||||
category = list("Medical")
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
id = "scalpel_manager"
|
||||
req_tech = list("biotech" = 4, "materials" = 7, "magnets" = 5, "programming" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list (MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_DIAMOND = 750)
|
||||
materials = list (MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_GOLD = 1000, MAT_DIAMOND = 1000)
|
||||
build_path = /obj/item/weapon/scalpel/manager
|
||||
category = list("Medical")
|
||||
|
||||
|
||||
@@ -953,3 +953,41 @@ var/list/compatible_mobs = list(/mob/living/carbon/human)
|
||||
stage = 1
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob << "<span class = 'notice'> You feel optimistic!</span>"
|
||||
|
||||
/datum/disease2/effect/anxiety
|
||||
name = "Severe Anxiety"
|
||||
stage = 2
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(prob(20))
|
||||
mob << "<span class='notice'>You feel anxious.</span>"
|
||||
if(prob(15))
|
||||
mob << "<span class='danger'>You feel butterflies in your stomach.</span>"
|
||||
if(prob(11))
|
||||
mob.visible_message("<span class='danger'>[mob] stumbles around in a panic.</span>", \
|
||||
"<span class='userdanger'>You have a panic attack!</span>")
|
||||
mob.confused += (rand(6,8))
|
||||
mob.jitteriness += (rand(6,8))
|
||||
if(prob(10))
|
||||
mob.visible_message("<span class='danger'>[mob] coughs up butterflies!</span>", \
|
||||
"<span class='userdanger'>You cough up butterflies!</span>")
|
||||
new /mob/living/simple_animal/butterfly(mob.loc)
|
||||
new /mob/living/simple_animal/butterfly(mob.loc)
|
||||
|
||||
/datum/disease2/effect/lycan
|
||||
name = "Lycancoughy"
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(prob(20))
|
||||
mob << "<span class='notice'>You feel itchy.</span>"
|
||||
if(prob(15))
|
||||
mob << "<span class='danger'>You have the sudden urge for bacon..</span>"
|
||||
if(prob(11))
|
||||
mob.say(pick("WOOF!", "BARK!", "Bark.", "Woof?", "AUUUUUUUUUUUUU!!"))
|
||||
if(prob(10))
|
||||
mob.visible_message("<span class='danger'>[mob] coughs up a dog!!</span>", \
|
||||
"<span class='userdanger'>You cough up a DOG!!!</span>")
|
||||
//yes i KNOW foxes technically are not normal dogs...hush....
|
||||
var/randompup = pick(/mob/living/simple_animal/pet/corgi/puppy,/mob/living/simple_animal/pet/pug,/mob/living/simple_animal/pet/fox)
|
||||
|
||||
new randompup(mob.loc)
|
||||
mob.adjustBruteLoss(rand(1,5))//you just coughed up a CANINIE, you are taking brute loss...
|
||||
|
Before Width: | Height: | Size: 2.8 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 226 KiB After Width: | Height: | Size: 236 KiB |
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After Width: | Height: | Size: 26 KiB |
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Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 97 KiB |