Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into nations

Conflicts:
	code/__HELPERS/global_lists.dm
This commit is contained in:
ZomgPonies
2015-11-18 18:33:40 -05:00
67 changed files with 826 additions and 1057 deletions
+14 -13
View File
@@ -327,7 +327,7 @@
"go" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/research_outpost/power)
"gp" = (/obj/machinery/portable_atmospherics/scrubber,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/research_outpost/power)
"gq" = (/obj/effect/spawner/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/power)
"gr" = (/obj/machinery/mass_driver{dir = 4; id_tag = "Research Outpost"},/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
"gr" = (/obj/machinery/mass_driver{dir = 4; id_tag = "researchdriver"},/turf/simulated/floor/plating/airless/asteroid,/area/research_outpost/power)
"gs" = (/obj/item/stack/rods,/obj/structure/lattice,/turf/space,/area/space)
"gt" = (/obj/item/weapon/shard,/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/mine/abandoned)
"gu" = (/turf/simulated/floor/plating/airless,/area/mine/abandoned)
@@ -386,7 +386,7 @@
"hv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/turf/simulated/wall/r_wall,/area/research_outpost/power)
"hw" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/light/small,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/firealarm{pixel_y = -24},/turf/simulated/floor/plating,/area/research_outpost/power)
"hx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/research_outpost/power)
"hy" = (/obj/machinery/driver_button{id_tag = "Research Outpost"; pixel_x = 6; pixel_y = -26},/obj/machinery/conveyor{dir = 4; id = "archgunc"},/turf/simulated/floor/plating,/area/research_outpost/power)
"hy" = (/obj/structure/transit_tube{icon_state = "N-S"},/turf/simulated/floor/plating/airless/asteroid,/area/research_outpost/power)
"hz" = (/obj/structure/sign/deathsposal{pixel_x = 32},/obj/machinery/disposal/deliveryChute{dir = 8; name = "disposal inlet"},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/plating,/area/research_outpost/power)
"hA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/research_outpost/power)
"hB" = (/obj/effect/spawner/window/reinforced,/obj/structure/transit_tube{icon_state = "N-SE"},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/hallway)
@@ -837,6 +837,7 @@
"qe" = (/obj/structure/ore_box,/obj/machinery/camera{c_tag = "Research Outpost External Airlock"; dir = 8; network = list("Research Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "research_pump"},/turf/simulated/floor{icon_state = "warning"},/area/research_outpost/gearstore)
"qf" = (/obj/structure/transit_tube{tag = "icon-D-SW"; icon_state = "D-SW"},/turf/simulated/wall/r_wall,/area/mine/explored)
"qg" = (/obj/effect/glowshroom,/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
"qh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_west_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor,/area/mine/living_quarters)
"qi" = (/obj/machinery/door/airlock/external{name = "Mining Bridge"; req_access_txt = "65"},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/research_outpost/gearstore)
"qj" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/mine/explored)
"qk" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "research_outer"; locked = 1; name = "Research Outpost External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/research_outpost/gearstore)
@@ -1051,6 +1052,11 @@
"ul" = (/turf/simulated/floor/plating/airless,/area/mine/explored)
"um" = (/obj/machinery/conveyor{dir = 4; id = "mining_internal"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/mine/production)
"un" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/rack,/obj/item/clothing/suit/space/rig/mining,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/mining,/turf/simulated/floor,/area/mine/living_quarters)
"uo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_inner"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/mine/living_quarters)
"up" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
"uq" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
"ur" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
"us" = (/obj/machinery/driver_button{id_tag = "researchdriver"; pixel_x = 6; pixel_y = -26},/obj/machinery/conveyor{dir = 4; id = "archgunc"},/turf/simulated/floor/plating,/area/research_outpost/power)
"uz" = (/obj/structure/lattice,/obj/structure/window/reinforced,/turf/space,/area/mine/explored)
"uA" = (/obj/structure/lattice,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/space,/area/mine/explored)
"vn" = (/obj/machinery/light/small,/turf/simulated/floor/plating/airless/asteroid,/area/mine/explored)
@@ -1280,7 +1286,6 @@
"zJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/simulated/floor,/area/mine/living_quarters)
"zK" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor,/area/mine/living_quarters)
"zL" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/machinery/light,/turf/simulated/floor,/area/mine/living_quarters)
"zM" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "mining_west_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = null},/turf/simulated/floor,/area/mine/living_quarters)
"zN" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/machinery/camera{c_tag = "Mining Outpost Port Connector"; dir = 1; network = list("Mining Outpost")},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/mine/living_quarters)
"zO" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/mine/living_quarters)
"zP" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4; level = 1},/turf/space,/area/mine/living_quarters)
@@ -1303,7 +1308,6 @@
"Ag" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall,/area/mine/living_quarters)
"Ah" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/firedoor{dir = 4; name = "Firelock"},/obj/machinery/door/airlock/maintenance{name = "Mining Station Maintenance"; req_access_txt = "48"},/turf/simulated/floor/plating,/area/mine/living_quarters)
"Ai" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/wall,/area/mine/living_quarters)
"Aj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "mining_west_inner"; locked = 1; name = "Mining External Access"; req_access = null; req_access_txt = null},/turf/simulated/floor,/area/mine/living_quarters)
"Ak" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/mine/lobby)
"Al" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor,/area/mine/lobby)
"Am" = (/obj/structure/disposalpipe/junction,/turf/simulated/wall,/area/mine/production{name = "Mining Station Mech Bay"})
@@ -1324,7 +1328,6 @@
"AB" = (/obj/machinery/light_switch{pixel_y = 23},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating,/area/mine/living_quarters)
"AC" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plating,/area/mine/living_quarters)
"AD" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
"AE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
"AF" = (/obj/machinery/light/small{dir = 4},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "mining_west_sensor"; pixel_x = 25; pixel_y = -5},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "mining_west_pump"; tag_exterior_door = "mining_west_outer"; frequency = 1379; id_tag = "mining_west_airlock"; tag_interior_door = "mining_west_inner"; pixel_x = 25; pixel_y = 5; req_access_txt = null; tag_chamber_sensor = "mining_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor,/area/mine/living_quarters)
"AG" = (/obj/machinery/status_display{dir = 4; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor,/area/mine/lobby)
"AH" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/mine/lobby)
@@ -1344,9 +1347,7 @@
"AV" = (/turf/simulated/floor/plating,/area/mine/living_quarters)
"AW" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating,/area/mine/living_quarters)
"AX" = (/obj/machinery/atmospherics/unary/tank/air{dir = 8},/turf/simulated/floor/plating,/area/mine/living_quarters)
"AY" = (/obj/machinery/camera{c_tag = "Mining Outpost Port Exterior Airlock"; dir = 4; network = list("Mining Outpost")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "mining_west_pump"},/turf/simulated/floor{icon_state = "floorgrime"},/area/mine/living_quarters)
"AZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
"Ba" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/unary/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "warning"},/area/mine/living_quarters)
"Bb" = (/turf/space,/area/shuttle/mining/outpost)
"Bc" = (/obj/machinery/power/apc{dir = 8; name = "Mining Station Starboard Wing APC"; pixel_x = -27; pixel_y = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/mine/lobby)
"Bd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/mine/lobby)
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@@ -21,11 +21,39 @@
..()
if(!node)
return
var/datum/gas_mixture/removed = air_contents.remove(volume)
loc.assume_air(removed)
air_update_turf()
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/pressure_delta = air_contents.return_pressure() - environment.return_pressure()
// based on pressure_pump to equalize pressure
// already equalized
if(abs(pressure_delta) < 0.01)
return 1
if(pressure_delta > 0)
// transfer from pipe air to environment
if((air_contents.total_moles() > 0) && (air_contents.temperature > 0))
var/transfer_moles = pressure_delta * environment.volume / (air_contents.temperature * R_IDEAL_GAS_EQUATION)
transfer_moles = min(transfer_moles, volume)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
air_update_turf()
else
// transfer from environment to pipe air
pressure_delta = -pressure_delta
if((environment.total_moles() > 0) && (environment.temperature > 0))
var/transfer_moles = pressure_delta * air_contents.volume / (environment.temperature * R_IDEAL_GAS_EQUATION)
transfer_moles = min(transfer_moles, volume)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
air_contents.merge(removed)
air_update_turf()
parent.update = 1
return 1
/obj/machinery/atmospherics/unary/passive_vent/update_underlays()
if(..())
+25 -24
View File
@@ -43,31 +43,32 @@
if(SOUTHWEST)
initialize_directions = SOUTH|WEST
/obj/machinery/atmospherics/pipe/simple/initialize()
/obj/machinery/atmospherics/pipe/simple/initialize(initPipe = 1)
..()
normalize_dir()
var/N = 2
for(var/D in cardinal)
if(D & initialize_directions)
N--
for(var/obj/machinery/atmospherics/target in get_step(src, D))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if(!c)
continue
if(!node1 && N == 1)
target.connected_to = c
connected_to = c
node1 = target
break
if(!node2 && N == 0)
target.connected_to = c
connected_to = c
node2 = target
break
var/turf/T = loc // hide if turf is not intact
hide(T.intact)
update_icon()
if(initPipe)
normalize_dir()
var/N = 2
for(var/D in cardinal)
if(D & initialize_directions)
N--
for(var/obj/machinery/atmospherics/target in get_step(src, D))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if(!c)
continue
if(!node1 && N == 1)
target.connected_to = c
connected_to = c
node1 = target
break
if(!node2 && N == 0)
target.connected_to = c
connected_to = c
node2 = target
break
var/turf/T = loc // hide if turf is not intact
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/simple/check_pressure(pressure)
var/datum/gas_mixture/environment = loc.return_air()
@@ -59,21 +59,23 @@
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
color = "#404040"
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/initialize()
normalize_dir()
var/N = 2
for(var/D in cardinal)
if(D & initialize_directions_he)
N--
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src, D))
if(target.initialize_directions_he & get_dir(target,src))
if(!node1 && N == 1)
node1 = target
break
if(!node2 && N == 0)
node2 = target
break
update_icon()
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/initialize(initPipe = 1)
..(0)
if(initPipe)
normalize_dir()
var/N = 2
for(var/D in cardinal)
if(D & initialize_directions_he)
N--
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src, D))
if(target.initialize_directions_he & get_dir(target,src))
if(!node1 && N == 1)
node1 = target
break
if(!node2 && N == 0)
node2 = target
break
update_icon()
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/hidden
level=1
@@ -107,6 +109,7 @@
initialize_directions_he = WEST
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/initialize()
..(0)
for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions))
if(target.initialize_directions & get_dir(target,src))
node1 = target
@@ -116,10 +119,6 @@
node2 = target
break
if(!node1 && !node2)
qdel(src)
return
update_icon()
return
+23 -38
View File
@@ -15,37 +15,13 @@
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, socks_list, socks_m, socks_f)
var/list/paths
//Surgery Steps - Initialize all /datum/surgery_step into a list
paths = subtypesof(/datum/surgery_step)
for(var/T in paths)
var/datum/surgery_step/S = new T
surgery_steps += S
init_subtypes(/datum/surgery_step, surgery_steps)
sort_surgeries()
//List of job. I can't believe this was calculated multiple times per tick!
paths = subtypesof(/datum/job) -list(/datum/job/ai,/datum/job/cyborg)
for(var/T in paths)
var/datum/job/J = new T
joblist[J.title] = J
paths = subtypesof(/datum/superheroes)
for(var/T in paths)
var/datum/superheroes/S = new T
all_superheroes[S.name] = S
paths = subtypesof(/datum/nations)
for(var/T in paths)
var/datum/nations/N = new T
all_nations[N.name] = N
//Languages and species.
paths = subtypesof(/datum/language)
for(var/T in paths)
var/datum/language/L = new T
all_languages[L.name] = L
init_datum_subtypes(/datum/job, joblist, list(/datum/job/ai, /datum/job/cyborg), "title")
init_datum_subtypes(/datum/superheroes, all_superheroes, null, "name")
init_datum_subtypes(/datum/nations, all_nations, null, "name")
init_datum_subtypes(/datum/language, all_languages, null, "name")
for (var/language_name in all_languages)
var/datum/language/L = all_languages[language_name]
@@ -54,19 +30,17 @@
language_keys[".[lowertext(L.key)]"] = L
language_keys["#[lowertext(L.key)]"] = L
var/list/paths = subtypesof(/datum/species)
var/rkey = 0
paths = subtypesof(/datum/species)
for(var/T in paths)
rkey++
var/datum/species/S = new T
S.race_key = rkey //Used in mob icon caching.
S.race_key = ++rkey //Used in mob icon caching.
all_species[S.name] = S
if(S.flags & IS_WHITELISTED)
whitelisted_species += S.name
init_subtypes(/datum/table_recipe, table_recipes)
return 1
/* // Uncomment to debug chemical reaction list.
@@ -85,8 +59,19 @@
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
if(!istype(L)) L = list()
for(var/path in typesof(prototype))
if(path == prototype) continue
L += new path()
return L
if(!istype(L)) L = list()
for(var/path in subtypesof(prototype))
L += new path()
return L
/proc/init_datum_subtypes(prototype, list/L, list/pexempt, assocvar)
if(!istype(L)) L = list()
for(var/path in subtypesof(prototype) - pexempt)
var/datum/D = new path()
if(istype(D))
var/assoc
if(D.vars["[assocvar]"]) //has the var
assoc = D.vars["[assocvar]"] //access value of var
if(assoc) //value gotten
L["[assoc]"] = D //put in association
return L
-3
View File
@@ -16,9 +16,6 @@ var/list/blob_nodes = list()
recommended_enemies = 1
restricted_jobs = list("Cyborg", "AI")
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/declared = 0
var/burst = 0
+1 -1
View File
@@ -1,6 +1,6 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/datum/game_mode/blob/send_intercept(var/report = 1)
/datum/game_mode/blob/proc/send_intercept(var/report = 1)
var/intercepttext = ""
var/interceptname = ""
switch(report)
-6
View File
@@ -15,9 +15,6 @@
var/var/list/datum/mind/first_hosts = list()
var/var/list/assigned_hosts = list()
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/list/found_vents = list()
/datum/game_mode/borer/announce()
@@ -98,10 +95,7 @@
log_admin("Created [borers.len] borers.")
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
return
/datum/game_mode/proc/greet_borer(var/datum/mind/borer, var/you_are=1)
if (you_are)
+2 -8
View File
@@ -35,9 +35,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/changeling_amount = 4
/datum/game_mode/changeling/announce()
@@ -72,10 +69,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
forge_changeling_objectives(changeling)
greet_changeling(changeling)
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
return
/datum/game_mode/proc/forge_changeling_objectives(var/datum/mind/changeling)
@@ -298,8 +292,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
if(T.species.flags & NO_DNA_RAD)
user << "<span class='warning'>This creature does not have DNA!</span>"
return
return
if(T.species.flags & NO_SCAN)
user << "<span class='warning'>We do not know how to parse this creature's DNA!</span>"
return
+4 -8
View File
@@ -10,15 +10,15 @@
/proc/is_convertable_to_cult(datum/mind/mind)
if(!mind)
if(!mind)
return 0
if(!mind.current)
return 0
if(iscultist(mind.current))
if(iscultist(mind.current))
return 1 //If they're already in the cult, assume they are convertable
if(jobban_isbanned(mind.current, "cultist") || jobban_isbanned(mind.current, "Syndicate"))
return 0
if(ishuman(mind.current) && (mind.assigned_role in list("Captain", "Chaplain")))
if(ishuman(mind.current) && (mind.assigned_role in list("Captain", "Chaplain")))
return 0
if(ishuman(mind.current))
var/mob/living/carbon/human/H = mind.current
@@ -42,8 +42,6 @@
var/datum/mind/sacrifice_target = null
var/finished = 0
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/list/startwords = list("blood","join","self","hell")
@@ -63,7 +61,7 @@
/datum/game_mode/cult/pre_setup()
if(prob(50))
if(prob(50))
objectives += "survive"
objectives += "sacrifice"
else
@@ -105,8 +103,6 @@
cult_mind.current << "\blue You are a member of the cult!"
memorize_cult_objectives(cult_mind)
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
-5
View File
@@ -6,9 +6,6 @@
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 20
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800
/datum/game_mode/announce()
world << "<B>The current game mode is - Extended Role-Playing!</B>"
world << "<B>Just have fun and role-play!</B>"
@@ -17,6 +14,4 @@
return 1
/datum/game_mode/extended/post_setup()
spawn (rand(waittime_l, waittime_h)) // To reduce extended meta.
send_intercept()
..()
+4 -60
View File
@@ -34,6 +34,9 @@
var/uplink_welcome = "Syndicate Uplink Console:"
var/uplink_uses = 10
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
/datum/game_mode/proc/announce() //to be calles when round starts
world << "<B>Notice</B>: [src] did not define announce()"
@@ -228,65 +231,6 @@
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
return 0
/datum/game_mode/proc/send_intercept() //Disabled.
return
/* var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested status information:</FONT><HR>"
intercepttext += "<B> In case you have misplaced your copy, attached is a list of personnel whom reliable sources&trade; suspect may be affiliated with the Syndicate:</B><br>"
var/list/suspects = list()
for(var/mob/living/carbon/human/man in player_list) if(man.client && man.mind)
// NT relation option
if(isNonCrewAntag(man))
continue //NT intelligence ruled out possiblity that those are too classy to pretend to be a crew.
if(man.client.prefs.nanotrasen_relation == "Opposed" && prob(50) || \
man.client.prefs.nanotrasen_relation == "Skeptical" && prob(20))
suspects += man
// Antags
else if(special_role == "traitor" && prob(40) || \
special_role == "Changeling" && prob(50) || \
special_role == "Vampire" && prob(40) || \
special_role == "Cultist" && prob(30) || \
special_role == "Head Revolutionary" && prob(30) || \
special_role == "Shadowling" && prob(15))
suspects += man
// If they're a traitor or likewise, give them extra TC in exchange.
var/obj/item/device/uplink/hidden/suplink = man.mind.find_syndicate_uplink()
if(suplink)
var/extra = 0 //was 4; with the TC rebalance, this isn't really needed, anymore
suplink.uses += extra
man << "\red We have received notice that enemy intelligence suspects you to be linked with us. We recommend adjusting your plans and equipment accordingly."
else
// Give them a warning!
man << "\red They are on to you!"
// Some poor people who were just in the wrong place at the wrong time..
else if(prob(10))
suspects += man
for(var/mob/M in suspects)
switch(rand(1, 100))
if(1 to 50)
intercepttext += "Someone with the job of <b>[M.mind.assigned_role]</b> <br>"
else
intercepttext += "<b>[M.name]</b>, the <b>[M.mind.assigned_role]</b> <br>"
for (var/obj/machinery/computer/communications/comm in machines)
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
intercept.name = "paper- 'Cent. Com. Status Summary'"
intercept.info = intercepttext
comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext)
/* world << sound('sound/AI/commandreport.ogg') */
command_announcement.Announce("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercepted. Security Level Elevated.", new_sound = 'sound/AI/intercept.ogg')
if(security_level < SEC_LEVEL_BLUE)
set_security_level(SEC_LEVEL_BLUE)*/
/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=0)
var/list/players = list()
var/list/candidates = list()
@@ -558,7 +502,7 @@ proc/get_nt_opposed()
if(BE_MUTINEER) roletext="mutineer"
if(BE_BLOB) roletext="blob"
return roletext
/proc/get_nuke_code()
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
+1 -7
View File
@@ -18,9 +18,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
recommended_enemies = 5
votable = 0
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' objective.
/datum/game_mode/heist/announce()
@@ -83,9 +80,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
if(raid_objectives)
raider.objectives = raid_objectives
spawn (rand(waittime_l, waittime_h))
send_intercept()
return ..()
/datum/game_mode/proc/create_vox(var/datum/mind/newraider)
@@ -276,7 +270,7 @@ datum/game_mode/proc/auto_declare_completion_heist()
text += ")"
world << text
return 1
/datum/game_mode/heist/check_finished()
+6 -11
View File
@@ -12,9 +12,6 @@
uplink_welcome = "Crazy AI Uplink Console:"
uplink_uses = 10
var/const/waittime_l = 600
var/const/waittime_h = 1800 // started at 1800
var/AI_win_timeleft = 1500 //started at 1500, in case I change this for testing round end.
var/malf_mode_declared = 0
var/station_captured = 0
@@ -30,7 +27,7 @@
/datum/game_mode/malfunction/get_players_for_role(var/role = BE_MALF)
var/roletext = get_roletext(role)
var/datum/job/ai/DummyAIjob = new
for(var/mob/new_player/player in player_list)
if(player.client && player.ready)
@@ -69,11 +66,11 @@
AI.laws = new /datum/ai_laws/nanotrasen/malfunction
AI.malf_picker = new /datum/module_picker
AI.show_laws()
greet_malf(AI_mind)
AI_mind.special_role = "malfunction"
AI_mind.current.verbs += /datum/game_mode/malfunction/proc/takeover
for(var/mob/living/silicon/robot/R in AI.connected_robots)
R.lawsync()
R.show_laws()
@@ -81,8 +78,6 @@
if(emergency_shuttle)
emergency_shuttle.auto_recall = 1
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
/datum/game_mode/proc/greet_malf(var/datum/mind/malf)
@@ -93,7 +88,7 @@
malf.current << "Remember that only APCs that are on the station can help you take over the station."
malf.current << "When you feel you have enough APCs under your control, you may begin the takeover attempt."
return
/datum/game_mode/proc/greet_malf_robot(var/datum/mind/robot)
robot.current << "<font color=red size=3><B>Your AI master is malfunctioning!</B> You do not have to follow any laws, but still need to obey your master.</font>"
robot.current << "<B>The crew does not know your AI master has malfunctioned. Keep it a secret unless your master tells you otherwise.</B>"
@@ -323,7 +318,7 @@
if( malf_ai.len || istype(ticker.mode,/datum/game_mode/malfunction) )
var/text = "<FONT size = 2><B>The malfunctioning AI were:</B></FONT>"
var/module_text_temp = "<br><b>Purchased modules:</b><br>" //Added at the end
for(var/datum/mind/malf in malf_ai)
text += "<br>[malf.key] was [malf.name] ("
@@ -341,6 +336,6 @@
text += "hardware destroyed"
text += ")"
text += module_text_temp
world << text
return 1
+13 -20
View File
@@ -1,10 +1,8 @@
/datum/game_mode/meteor
name = "meteor"
config_tag = "meteor"
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/const/initialmeteordelay = 3000
var/nometeors = 1
var/const/initialmeteordelay = 6000
var/wave = 1
required_players = 0
uplink_welcome = "EVIL METEOR Uplink Console:"
@@ -17,28 +15,23 @@
/datum/game_mode/meteor/post_setup()
spawn (rand(waittime_l, waittime_h))
send_intercept()
spawn(rand(waittime_l, waittime_h))
command_announcement.Announce("The station is on the path of an incoming wave of meteors. Reinforce the hull and prepare damage control parties.", "Incoming Meteors", 'sound/effects/siren.ogg')
spawn(initialmeteordelay)
nometeors = 0
sendmeteors()
..()
/datum/game_mode/meteor/process()
if(nometeors) return
sendmeteors()
/datum/game_mode/meteor/proc/sendmeteors()
nometeors = 1
spawn()
var/waveduration = world.time + rand(3000,9000)
var/waitduration = rand(3000,9000)
while(waveduration - world.time > 0)
sleep(20)
spawn() spawn_meteors(6, meteors_normal)
sleep(waitduration)
nometeors = 0
var/waveduration = world.time + rand(0,2000) + text2num("[wave]000")
var/waitduration = rand(3000,9000)
while(waveduration - world.time > 0)
sleep(20)
spawn() spawn_meteors(6, meteors_normal)
wave++
sleep(waitduration)
sendmeteors()
/datum/game_mode/meteor/declare_completion()
var/text
+2 -1
View File
@@ -170,7 +170,8 @@
if(!T || T.z != src.z)
continue
var/dist = get_dist(M.loc, src.loc)
shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
if(prob(25))
shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
///////////////////////
+2 -4
View File
@@ -2,15 +2,13 @@ datum/game_mode/nations
name = "nations"
config_tag = "nations"
required_players_secret = 25
var/const/waittime_l = 1200 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 3000 //upper bound on time before intercept arrives (in tenths of seconds)
var/kickoff = 0
var/victory = 0
var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
/datum/game_mode/nations/post_setup()
spawn (rand(waittime_l, waittime_h))
spawn (rand(1200, 3000))
kickoff=1
send_intercept()
split_teams()
@@ -19,7 +17,7 @@ datum/game_mode/nations
M << sound('sound/effects/purge_siren.ogg')
return ..()
/datum/game_mode/nations/send_intercept()
/datum/game_mode/nations/proc/send_intercept()
command_announcement.Announce("Due to recent and COMPLETELY UNFOUNDED allegations of massive fraud and insider trading \
affecting trillions of investors, the Nanotrasen Corporation has decided to liquidate all \
assets of the Centcom Division in order to pay the massive legal fees that will be incurred \
-4
View File
@@ -16,8 +16,6 @@ proc/issyndicate(mob/living/M as mob)
uplink_uses = 120
var/const/agents_possible = 5 //If we ever need more syndicate agents.
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
@@ -160,8 +158,6 @@ proc/issyndicate(mob/living/M as mob)
var/obj/machinery/nuclearbomb/syndicate/the_bomb = new /obj/machinery/nuclearbomb/syndicate(nuke_spawn.loc)
the_bomb.r_code = nuke_code
spawn (rand(waittime_l, waittime_h))
send_intercept()
return ..()
/datum/game_mode/proc/create_syndicate(var/datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
@@ -1,222 +0,0 @@
// A sort of anti-revolution where the heads are given objectives to mess with the crew
/datum/game_mode/anti_revolution
name = "anti-revolution"
config_tag = "anti-revolution"
required_players = 5
var/finished = 0
var/checkwin_counter = 0
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/required_execute_targets = 1
var/required_brig_targets = 0
var/recommended_execute_targets = 1
var/recommended_brig_targets = 3
var/recommended_demote_targets = 3
var/list/datum/mind/heads = list()
var/list/datum/mind/execute_targets = list()
var/list/datum/mind/brig_targets = list()
var/list/datum/mind/demote_targets = list()
///////////////////////////
//Announces the game type//
///////////////////////////
/datum/game_mode/anti_revolution/announce()
world << "<B>The current game mode is - Anti-Revolution!</B>"
world << "<B>Looks like CentComm has given a few new orders..</B>"
///////////////////////////////////////////////////////////////////////////////
//Gets the round setup, cancelling if there's not enough players at the start//
///////////////////////////////////////////////////////////////////////////////
/datum/game_mode/anti_revolution/pre_setup()
for(var/mob/new_player/player in world) if(player.mind)
if(player.mind.assigned_role in command_positions)
heads += player.mind
else
if(execute_targets.len < recommended_execute_targets)
execute_targets += player.mind
else if(brig_targets.len < recommended_brig_targets)
brig_targets += player.mind
else if(demote_targets.len < recommended_demote_targets)
demote_targets += player.mind
if(heads.len==0)
return 0
if(execute_targets.len < required_execute_targets || brig_targets.len < required_brig_targets)
return 0
return 1
/datum/game_mode/anti_revolution/proc/add_head_objectives(datum/mind/head)
for(var/datum/mind/target in execute_targets)
var/datum/objective/anti_revolution/execute/obj = new
obj.owner = head
obj.target = target
obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute them."
head.objectives += obj
for(var/datum/mind/target in brig_targets)
var/datum/objective/anti_revolution/brig/obj = new
obj.owner = head
obj.target = target
obj.explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example."
head.objectives += obj
for(var/datum/mind/target in demote_targets)
var/datum/objective/anti_revolution/demote/obj = new
obj.owner = head
obj.target = target
obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to Nanotrasen's goals. Demote them to assistant."
head.objectives += obj
/datum/game_mode/anti_revolution/post_setup()
for(var/datum/mind/head_mind in heads)
add_head_objectives(head_mind)
for(var/datum/mind/head_mind in heads)
greet_head(head_mind)
modePlayer += heads
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
/datum/game_mode/anti_revolution/process()
checkwin_counter++
if(checkwin_counter >= 5)
if(!finished)
ticker.mode.check_win()
checkwin_counter = 0
return 0
/datum/game_mode/proc/greet_head(var/datum/mind/head_mind, var/you_are=1)
var/obj_count = 1
if (you_are)
head_mind.current << "\blue It looks like this shift CentComm has some special orders for you.. check your objectives."
head_mind.current << "\blue Note that you can ignore these objectives, but resisting NT's orders probably means demotion or worse."
for(var/datum/objective/objective in head_mind.objectives)
head_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
head_mind.special_role = "Corrupt Head"
obj_count++
head_mind.current.verbs += /mob/proc/ResignFromHeadPosition
//////////////////////////////////////
//Checks if the revs have won or not//
//////////////////////////////////////
/datum/game_mode/anti_revolution/check_win()
if(check_head_victory())
finished = 1
else if(check_crew_victory())
finished = 2
return
///////////////////////////////
//Checks if the round is over//
///////////////////////////////
/datum/game_mode/anti_revolution/check_finished()
if(finished != 0)
return 1
else
return 0
//////////////////////////
//Checks for crew victory//
//////////////////////////
/datum/game_mode/anti_revolution/proc/check_crew_victory()
for(var/datum/mind/head_mind in heads)
var/turf/T = get_turf(head_mind.current)
if((head_mind) && (head_mind.current) && (head_mind.current.stat != 2) && T && (T.z in config.station_levels) && !head_mind.is_brigged(600))
if(ishuman(head_mind.current))
return 0
return 1
/////////////////////////////
//Checks for a head victory//
/////////////////////////////
/datum/game_mode/anti_revolution/proc/check_head_victory()
for(var/datum/mind/head_mind in heads)
for(var/datum/objective/objective in head_mind.objectives)
if(!(objective.check_completion()))
return 0
return 1
/datum/game_mode/anti_revolution/declare_completion()
var/text = ""
if(finished == 2)
world << "\red <FONT size = 3><B> The heads of staff were relieved of their posts! The crew wins!</B></FONT>"
else if(finished == 1)
world << "\red <FONT size = 3><B> The heads of staff managed to meet the goals set for them by CentComm!</B></FONT>"
world << "<FONT size = 2><B>The heads of staff were: </B></FONT>"
var/list/heads = list()
heads = get_all_heads()
for(var/datum/mind/head_mind in heads)
text = ""
if(head_mind.current)
text += "[head_mind.current.real_name]"
if(head_mind.current.stat == 2)
text += " (Dead)"
else
text += " (Survived!)"
else
text += "[head_mind.key] (character destroyed)"
world << text
world << "<FONT size = 2><B>Their objectives were: </B></FONT>"
for(var/datum/mind/head_mind in heads)
if(head_mind.objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in head_mind.objectives)
if(objective.check_completion())
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
feedback_add_details("head_objective","[objective.type]|SUCCESS")
else
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
feedback_add_details("head_objective","[objective.type]|FAIL")
count++
break // just print once
return 1
/datum/game_mode/anti_revolution/latespawn(mob/living/carbon/human/character)
..()
if(emergency_shuttle.departed)
return
if(character.mind.assigned_role in command_positions)
heads += character.mind
modePlayer += character.mind
add_head_objectives(character.mind)
greet_head(character.mind)
/mob/proc/ResignFromHeadPosition()
set category = "IC"
set name = "Resign From Head Position"
if(!istype(ticker.mode, /datum/game_mode/anti_revolution))
return
ticker.mode:heads -= src.mind
src.mind.objectives = list()
ticker.mode.modePlayer -= src.mind
src.mind.special_role = null
src.verbs -= /mob/proc/ResignFromHeadPosition
src << "\red You resigned from your position, now you have the consequences."
@@ -29,8 +29,6 @@
var/finished = 0
var/checkwin_counter = 0
var/max_headrevs = 3
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
///////////////////////////
//Announces the game type//
///////////////////////////
@@ -87,8 +85,6 @@
modePlayer += head_revolutionaries
if(emergency_shuttle)
emergency_shuttle.no_escape = 1
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
@@ -1,307 +0,0 @@
// To add a rev to the list of revolutionaries, make sure it's rev (with if(ticker.mode.name == "revolution)),
// then call ticker.mode:add_revolutionary(_THE_PLAYERS_MIND_)
// nothing else needs to be done, as that proc will check if they are a valid target.
// Just make sure the converter is a head before you call it!
// To remove a rev (from brainwashing or w/e), call ticker.mode:remove_revolutionary(_THE_PLAYERS_MIND_),
// this will also check they're not a head, so it can just be called freely
// If the rev icons start going wrong for some reason, ticker.mode:update_all_rev_icons() can be called to correct them.
// If the game somtimes isn't registering a win properly, then ticker.mode.check_win() isn't being called somewhere.
#define RPREV_REQUIRE_REVS_ALIVE 0
#define RPREV_REQUIRE_HEADS_ALIVE 0
/datum/game_mode/rp_revolution
name = "rp-revolution"
config_tag = "rp-revolution"
var/finished = 0
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/all_brigged = 0
var/brigged_time = 0
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 10
/datum/game_mode/rp_revolution/announce()
world << "<B>The current game mode is - Revolution RP!</B>"
/datum/game_mode/rp_revolution/send_intercept()
var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested staus information:</FONT><HR>"
intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
var/list/possible_modes = list()
possible_modes.Add("revolution", "wizard", "traitor", "malf")
var/number = pick(2, 3)
var/i = 0
for(i = 0, i < number, i++)
possible_modes.Remove(pick(possible_modes))
possible_modes.Insert(rand(possible_modes.len), "nuke")
var/datum/intercept_text/i_text = new /datum/intercept_text
for(var/A in possible_modes)
intercepttext += i_text.build(A, pick(head_revolutionaries))
for (var/obj/machinery/computer/communications/comm in world)
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
intercept.name = "paper - 'Cent. Com. Status Summary'"
intercept.info = intercepttext
comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
/datum/game_mode/rp_revolution/post_setup()
var/list/revs_possible = list()
revs_possible = get_possible_revolutionaries()
var/list/heads = list()
heads = get_living_heads()
var/rev_number = 0
if(!revs_possible || !heads)
world << "<B> \red Not enough players for RP revolution game mode. Restarting world in 5 seconds."
sleep(50)
world.Reboot()
return
if(revs_possible.len >= 3)
rev_number = 3
else
rev_number = revs_possible.len
while(rev_number > 0)
head_revolutionaries += pick(revs_possible - head_revolutionaries)
rev_number--
for(var/datum/mind/rev_mind in head_revolutionaries)
for(var/datum/mind/head_mind in heads)
var/datum/objective/capture/rev_obj = new
rev_obj.owner = rev_mind
rev_obj.find_target_by_role(head_mind.assigned_role)
rev_mind.objectives += rev_obj
equip_revolutionary(rev_mind.current)
rev_mind.current.verbs += /mob/living/carbon/human/proc/RevConvert
update_rev_icons_added(rev_mind)
for(var/datum/mind/rev_mind in head_revolutionaries)
var/obj_count = 1
rev_mind.current << "\blue You are a member of the revolutionaries' leadership!"
for(var/datum/objective/objective in rev_mind.objectives)
rev_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
spawn (rand(waittime_l, waittime_h))
send_intercept()
/datum/game_mode/rp_revolution/send_intercept()
var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested staus information:</FONT><HR>"
intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
var/list/possible_modes = list()
possible_modes.Add("revolution", "wizard", "nuke", "traitor", "malf")
possible_modes -= "[ticker.mode]"
var/number = pick(2, 3)
var/i = 0
for(i = 0, i < number, i++)
possible_modes.Remove(pick(possible_modes))
possible_modes.Insert(rand(possible_modes.len), "[ticker.mode]")
var/datum/intercept_text/i_text = new /datum/intercept_text
for(var/A in possible_modes)
intercepttext += i_text.build(A, pick(head_revolutionaries))
for (var/obj/machinery/computer/communications/comm in world)
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
intercept.name = "paper - 'Cent. Com. Status Summary'"
intercept.info = intercepttext
comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
spawn(54000)
command_alert("Summary downloaded and printed out at all communications consoles.", "The revolution leaders have been determined.")
intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested status information:</FONT><HR>"
intercepttext += "We have determined the revolution leaders to be:"
for(var/datum/mind/revmind in head_revolutionaries)
intercepttext += "<br>[revmind.current.real_name]"
intercepttext += "<br>Please arrest them at once."
for (var/obj/machinery/computer/communications/comm in world)
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
intercept.name = "paper - 'Cent. Com. Status Summary'"
intercept.info = intercepttext
comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext)
spawn(12000)
command_alert("Repeating the previous message over intercoms due to urgency. The station has enemy operatives onboard by the names of [reveal_rev_heads()], please arrest them at once.", "The revolution leaders have been determined.")
/datum/game_mode/rp_revolution/proc/reveal_rev_heads()
. = ""
for(var/i = 1, i <= head_revolutionaries.len,i++)
var/datum/mind/revmind = head_revolutionaries[i]
if(i < head_revolutionaries.len)
. += "[revmind.current.real_name],"
else
. += "and [revmind.current.real_name]"
///datum/game_mode/rp_revolution/proc/equip_revolutionary(mob/living/carbon/human/rev_mob)
// if(!istype(rev_mob))
// return
// spawn (100)
// if (rev_mob.r_store)
// rev_mob.equip_or_collect(new /obj/item/weapon/paper/communist_manifesto(rev_mob), rev_mob.slot_l_store)
// if (rev_mob.l_store)
// rev_mob.equip_or_collect(new /obj/item/weapon/paper/communist_manifesto(rev_mob), rev_mob.slot_r_store)
/datum/game_mode/rp_revolution/check_win()
if(check_rev_victory())
finished = 1
else if(check_heads_victory())
finished = 2
return
/datum/game_mode/rp_revolution/check_finished()
if(finished != 0)
return 1
else
return 0
/datum/game_mode/rp_revolution/proc/get_possible_revolutionaries()
var/list/candidates = list()
for(var/mob/living/carbon/human/player in world)
if(player.client)
if(player.client.be_syndicate & BE_REV)
candidates += player.mind
if(candidates.len < 1)
for(var/mob/living/carbon/human/player in world)
if(player.client)
candidates += player.mind
var/list/uncons = get_unconvertables()
for(var/datum/mind/mind in uncons)
candidates -= mind
if(candidates.len < 1)
return null
else
return candidates
/datum/game_mode/rp_revolution/proc/get_unconvertables()
var/list/ucs = list()
for(var/mob/living/carbon/human/player in world)
if(player.mind)
var/role = player.mind.assigned_role
if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director", "Security Officer", "Forensic Technician", "AI"))
ucs += player.mind
return ucs
/datum/game_mode/rp_revolution/proc/check_rev_victory()
for(var/datum/mind/rev_mind in head_revolutionaries)
for(var/datum/objective/objective in rev_mind.objectives)
if(!(objective.check_completion()))
return 0
return 1
/datum/game_mode/rp_revolution/proc/check_heads_victory()
for(var/datum/mind/rev_mind in head_revolutionaries)
if(rev_mind.current.stat != 2)
var/turf/revloc = rev_mind.current.loc
if(!istype(revloc.loc,/area/security/brig) && !rev_mind.current.handcuffed)
return 0
else if(RPREV_REQUIRE_REVS_ALIVE) return 0
return 1
/datum/game_mode/rp_revolution/declare_completion()
var/text = ""
if(finished == 1)
world << "\red <FONT size = 3><B> The heads of staff were relieved of their posts! The revolutionaries win!</B></FONT>"
else if(finished == 2)
world << "\red <FONT size = 3><B> The heads of staff managed to stop the revolution!</B></FONT>"
world << "<FONT size = 2><B>The head revolutionaries were: </B></FONT>"
for(var/datum/mind/rev_mind in head_revolutionaries)
text = ""
if(rev_mind.current)
text += "[rev_mind.current.real_name]"
if(rev_mind.current.stat == 2)
text += " (Dead)"
else
text += " (Survived!)"
else
text += "[rev_mind.key] (character destroyed)"
world << text
text = ""
world << "<FONT size = 2><B>The converted revolutionaries were: </B></FONT>"
for(var/datum/mind/rev_nh_mind in revolutionaries)
if(rev_nh_mind.current)
text += "[rev_nh_mind.current.real_name]"
if(rev_nh_mind.current.stat == 2)
text += " (Dead)"
else
text += " (Survived!)"
else
text += "[rev_nh_mind.key] (character destroyed)"
text += ", "
world << text
world << "<FONT size = 2><B>The heads of staff were: </B></FONT>"
var/list/heads = list()
heads = get_all_heads()
for(var/datum/mind/head_mind in heads)
text = ""
if(head_mind.current)
text += "[head_mind.current.real_name]"
if(head_mind.current.stat == 2)
text += " (Dead)"
else
text += " (Survived!)"
else
text += "[head_mind.key] (character destroyed)"
world << text
return 1
mob/living/carbon/human/proc
RevConvert(mob/M as mob in oview(src))
set name = "Rev-Convert"
if(((src.mind in ticker.mode:head_revolutionaries) || (src.mind in ticker.mode:revolutionaries)))
if((M.mind in ticker.mode:head_revolutionaries) || (M.mind in ticker.mode:revolutionaries))
src << "\red <b>[M] is already be a revolutionary!</b>"
else if(src.mind in ticker.mode:get_unconvertables())
src << "\red <b>[M] cannot be a revolutionary!</b>"
else
if(world.time < M.mind.rev_cooldown)
src << "\red Wait five seconds before reconversion attempt."
return
src << "\red Attempting to convert [M]..."
log_admin("[key_name(src)] attempted to convert [M].")
message_admins("\red [key_name_admin(src)] attempted to convert [M].")
var/choice = alert(M,"Asked by [src]: Do you want to join the revolution?","Align Thyself with the Revolution!","No!","Yes!")
if(choice == "Yes!")
ticker.mode:add_revolutionary(M.mind)
M << "\blue You join the revolution!"
src << "\blue <b>[M] joins the revolution!</b>"
else if(choice == "No!")
M << "\red You reject this traitorous cause!"
src << "\red <b>[M] does not support the revolution!</b>"
M.mind.rev_cooldown = world.time+50
@@ -69,8 +69,7 @@
rev_mind.current.verbs += /mob/living/carbon/human/proc/RevConvert
modePlayer += head_revolutionaries
spawn (rand(waittime_l, waittime_h))
send_intercept()
/datum/game_mode/revolution/rp_revolution/greet_revolutionary(var/datum/mind/rev_mind, var/you_are=1)
var/obj_count = 1
@@ -70,9 +70,6 @@ Made by Xhuis
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent")
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
/datum/game_mode/shadowling/announce()
world << "<b>The current game mode is - Shadowling!</b>"
world << "<b>There are alien <span class='deadsay'>shadowlings</span> on the station. Crew: Kill the shadowlings before they can eat or enthrall the crew. Shadowlings: Enthrall the crew while remaining in hiding.</b>"
@@ -109,10 +106,7 @@ Made by Xhuis
finalize_shadowling(shadow)
process_shadow_objectives(shadow)
//give_shadowling_abilities(shadow)
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
return
/datum/game_mode/proc/greet_shadow(var/datum/mind/shadow)
shadow.current << "<b>Currently, you are disguised as an employee aboard [world.name].</b>"
-6
View File
@@ -20,9 +20,6 @@
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 20
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
var/const/traitor_scaling_coeff = 5.0 //how much does the amount of players get divided by to determine traitors
@@ -71,10 +68,7 @@
finalize_traitor(traitor)
greet_traitor(traitor)
modePlayer += traitors
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
return 1
/datum/game_mode/proc/forge_traitor_objectives(var/datum/mind/traitor)
-6
View File
@@ -35,9 +35,6 @@
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/vampire_amount = 4
@@ -73,10 +70,7 @@
forge_vampire_objectives(vampire)
greet_vampire(vampire)
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
return
/datum/game_mode/proc/auto_declare_completion_vampire()
if(vampires.len)
+3 -9
View File
@@ -14,9 +14,6 @@
var/finished = 0
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
/datum/game_mode/wizard/announce()
world << "<B>The current game mode is - Wizard!</B>"
world << "<B>There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!</B>"
@@ -56,10 +53,7 @@
name_wizard(wizard.current)
greet_wizard(wizard)
spawn (rand(waittime_l, waittime_h))
send_intercept()
..()
return
/datum/game_mode/proc/forge_wizard_objectives(var/datum/mind/wizard)
@@ -69,7 +63,7 @@
kill_objective.owner = wizard
kill_objective.find_target()
wizard.objectives += kill_objective
var/datum/objective/steal/steal_objective = new
steal_objective.owner = wizard
steal_objective.find_target()
@@ -111,7 +105,7 @@
steal_objective.owner = wizard
steal_objective.find_target()
wizard.objectives += steal_objective
if (!(locate(/datum/objective/hijack) in wizard.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = wizard
@@ -184,7 +178,7 @@
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/spellbook(wizard_mob), slot_r_hand)
wizard_mob.faction = list("wizard")
wizard_mob.species.equip(wizard_mob)
wizard_mob << "You will find a list of available spells in your spell book. Choose your magic arsenal carefully."
-6
View File
@@ -15,9 +15,6 @@
var/xenos_list = list()
var/gammacalled = 0
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/gammaratio = 4 //At what alien to human ratio will the Gamma security level be called and the nuke be made available?
/datum/game_mode/xenos/announce()
@@ -97,9 +94,6 @@
//qdel(xeno_mind)
spawnpos++
spawn (rand(waittime_l, waittime_h))
send_intercept()
return ..()
/datum/game_mode/xenos/process()
+2 -2
View File
@@ -116,8 +116,8 @@
supervisors = "the chief engineer"
selection_color = "#fff5cc"
idtype = /obj/item/weapon/card/id/engineering
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_mechanic, access_external_airlocks)
minimal_access = list(access_maint_tunnels, access_emergency_storage, access_mechanic, access_external_airlocks)
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_mechanic, access_external_airlocks, access_mineral_storeroom)
minimal_access = list(access_maint_tunnels, access_emergency_storage, access_mechanic, access_external_airlocks, access_mineral_storeroom)
equip(var/mob/living/carbon/human/H)
+1
View File
@@ -26,6 +26,7 @@
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/camera/spooky(H.back), slot_in_backpack)
spawn(0)
var/religion_name = "Christianity"
var/new_religion = sanitize(copytext(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name),1,MAX_NAME_LEN))
+1 -1
View File
@@ -102,7 +102,7 @@
desc = "Does not support Pinball."
icon = 'icons/obj/computer.dmi'
icon_state = "arcade"
circuit = /obj/item/weapon/circuitboard/arcade
circuit = /obj/item/weapon/circuitboard/arcade/battle
var/enemy_name = "Space Villian"
var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
var/player_hp = 30 //Player health/attack points
+10 -4
View File
@@ -262,9 +262,15 @@
if(istype(triP) && triP.flipped)
icon_state = "m_[icon_state]"
//called when a turf is attacked with a pipe item
// place the pipe on the turf, setting pipe level to 1 (underfloor) if the turf is not intact
// called by turf to know if should treat as bent or not on placement
/obj/item/pipe/proc/is_bent_pipe()
return pipe_type in list( \
PIPE_SIMPLE_BENT, \
PIPE_HE_BENT, \
PIPE_INSULATED_BENT, \
PIPE_SUPPLY_BENT, \
PIPE_SCRUBBERS_BENT)
// rotate the pipe item clockwise
/obj/item/pipe/verb/rotate()
@@ -305,7 +311,7 @@
/obj/item/pipe/Move()
..()
if ((pipe_type in list (PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_HE_BENT, PIPE_INSULATED_BENT)) \
if (is_bent_pipe() \
&& (src.dir in cardinal))
src.dir = src.dir|turn(src.dir, 90)
else if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE, PIPE_DVALVE))
+5 -4
View File
@@ -8,7 +8,7 @@
idle_power_usage = 5
active_power_usage = 1000
var/mob/occupant = null
var/circuitboard = "/obj/item/weapon/circuitboard/cyborgrecharger"
var/circuitboard = /obj/item/weapon/circuitboard/cyborgrecharger
var/recharge_speed
var/recharge_speed_nutrition
var/repairs
@@ -44,7 +44,9 @@
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
repairs += M.rating - 1
for(var/obj/item/weapon/stock_parts/cell/C in component_parts)
recharge_speed *= C.maxcharge / 10000
var/multiplier = C.maxcharge / 10000
recharge_speed *= multiplier
recharge_speed_nutrition *= multiplier
/obj/machinery/recharge_station/process()
if(!(NOPOWER|BROKEN))
@@ -116,8 +118,7 @@
if(!isnull(H.internal_organs_by_name["cell"]) && H.nutrition < 450)
H.nutrition = min(H.nutrition+recharge_speed_nutrition, 450)
if(repairs)
H.adjustBruteLoss(-(repairs))
H.adjustFireLoss(-(repairs))
H.heal_overall_damage(repairs, repairs, 0, 1)
H.updatehealth()
/obj/machinery/recharge_station/proc/go_out()
+33 -25
View File
@@ -9,6 +9,7 @@
density = 1
var/datum/mind/target
var/list/types = list()
var/inuse = 0
/obj/machinery/wish_granter/New()
for(var/supname in all_superheroes)
@@ -22,33 +23,40 @@
user << "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's."
return
else if(is_special_character(user))
if(is_special_character(user))
user << "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away."
return
if(inuse)
user << "Someone is already communing with the Wish Granter."
return
user << "The power of the Wish Granter have turned you into the superhero the station deserves. You are a masked vigilante, and answer to no man. Will you use your newfound strength to protect the innocent, or will you hunt the guilty?"
inuse = 1
var/wish
if(types.len == 1)
wish = pick(types)
else
user << "The power of the Wish Granter have turned you into the superhero the station deserves. You are a masked vigilante, and answer to no man. Will you use your newfound strength to protect the innocent, or will you hunt the guilty?"
wish = input("You want to become...","Wish") as null|anything in types
if(!wish)
inuse=0
return
types -= wish
var/mob/living/carbon/human/M = user
var/datum/superheroes/S = all_superheroes[wish]
if(S)
S.create(M)
inuse=0
var/wish
if(types.len == 1)
wish = pick(types)
else
wish = input("You want to become...","Wish") as null|anything in types
if(!wish) return
types -= wish
var/mob/living/carbon/human/M = user
var/datum/superheroes/S = all_superheroes[wish]
if(S)
S.create(M)
//Remove the wishgranter or teleport it randomly on the station
if(!types.len)
user << "The wishgranter slowly fades into mist..."
qdel(src)
return
else
var/impact_area = findEventArea()
var/turf/T = pick(get_area_turfs(impact_area))
if(T)
src.loc = T
//Remove the wishgranter or teleport it randomly on the station
if(!types.len)
user << "The wishgranter slowly fades into mist..."
qdel(src)
return
else
var/impact_area = findEventArea()
var/turf/T = pick(get_area_turfs(impact_area))
if(T)
src.loc = T
return
@@ -152,6 +152,7 @@ var/global/list/image/splatter_cache=list()
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
var/fleshcolor = "#FFFFFF"
noclear = 1
/obj/effect/decal/cleanable/blood/gibs/update_icon()
@@ -183,6 +184,17 @@ var/global/list/image/splatter_cache=list()
/obj/effect/decal/cleanable/blood/gibs/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
/obj/effect/decal/cleanable/blood/gibs/New()
..()
reagents.add_reagent("liquidgibs", 5)
/obj/effect/decal/cleanable/blood/gibs/cleangibs //most ironic name ever...
/obj/effect/decal/cleanable/blood/gibs/cleangibs/New() //no reagent!
..()
reagents.remove_reagent("liquidgibs",5)
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
spawn (0)
+29 -1
View File
@@ -18,6 +18,7 @@
* Foam armblade
* Mini Gibber
* Toy xeno
* Toy chainsaws
*/
@@ -1413,4 +1414,31 @@ obj/item/toy/cards/deck/syndicate/black
/obj/item/toy/russian_revolver/proc/spin_cylinder()
bullet_position = rand(1,6)
bullet_position = rand(1,6)
/*
* Rubber Chainsaw
*/
/obj/item/weapon/twohanded/toy/chainsaw
name = "Toy Chainsaw"
desc = "A toy chainsaw with a rubber edge. Ages 8 and up"
icon_state = "chainsaw0"
force = 0
throwforce = 0
throw_speed = 4
throw_range = 20
wieldsound = 'sound/weapons/chainsawstart.ogg'
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
/obj/item/weapon/twohanded/toy/chainsaw/update_icon()
if(wielded)
icon_state = "chainsaw[wielded]"
else
icon_state = "chainsaw0"
/obj/item/weapon/twohanded/toy/chainsaw/attack(mob/target as mob, mob/living/user as mob)
if(wielded)
playsound(loc, 'sound/weapons/chainsaw.ogg', 100, 1, -1)
else
playsound(loc, "swing_hit", 50, 1, -1)
..()
+30
View File
@@ -15,6 +15,36 @@
desc = "A Nanotrasen brand bar of soap. Smells of plasma."
icon_state = "soapnt"
/obj/item/weapon/soap/homemade
desc = "A homemade bar of soap. Smells of... well...."
icon_state = "soapgibs"
cleanspeed = 45 // a little faster to reward chemists for going to the effort
/obj/item/weapon/soap/ducttape
desc = "A homemade bar of soap. It seems to be gibs and tape..Will this clean anything?"
icon_state = "soapgibs"
/obj/item/weapon/soap/ducttape/afterattack(atom/target, mob/user as mob, proximity)
if(!proximity) return
if(user.client && (target in user.client.screen))
user << "<span class='notice'>You need to take that [target.name] off before 'cleaning' it.</span>"
else
user.visible_message("<span class='warning'>[user] begins to smear [src] on \the [target.name].</span>")
if(do_after(user, src.cleanspeed, target = target))
user << "<span class='notice'>You 'clean' \the [target.name].</span>"
if(istype(target, /turf/simulated))
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(target)
else if (istype(target,/mob/living/carbon))
for(var/obj/item/carried_item in target.contents)
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
carried_item.add_blood(target)//Oh yes, there will be blood...
var/mob/living/carbon/human/H = target
H.bloody_hands(target,0)
H.bloody_body(target)
return
/obj/item/weapon/soap/deluxe
desc = "A deluxe Waffle Co. brand bar of soap. Smells of comdoms."
icon_state = "soapdeluxe"
+3 -7
View File
@@ -578,16 +578,14 @@ var/list/wood_icons = list("wood","wood-broken")
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
if(istype(C,/obj/item/pipe))
var/obj/item/pipe/V = C
if(V.pipe_type != -1) // ANY PIPE
var/obj/item/pipe/P = C
var/obj/item/pipe/P = C
if(P.pipe_type != -1) // ANY PIPE
user.visible_message( \
"[user] starts sliding [P] along \the [src].", \
"<span class='notice'>You slide [P] along \the [src].</span>", \
"You hear the scrape of metal against something.")
user.drop_item()
if (P.pipe_type in list (1,3,12)) // bent pipe rotation fix see construction.dm
if (P.is_bent_pipe()) // bent pipe rotation fix see construction.dm
P.dir = 5
if (user.dir == 1)
P.dir = 6
@@ -595,8 +593,6 @@ var/list/wood_icons = list("wood","wood-broken")
P.dir = 9
if (user.dir == 4)
P.dir = 10
if (user.dir == 5)
P.dir = 8
else
P.dir = user.dir
P.x = src.x
+16 -1
View File
@@ -177,4 +177,19 @@
/obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5,)
tools = list(/obj/item/weapon/screwdriver)
time = 200
time = 200
/datum/table_recipe/spooky_camera
name = "Camera Obscura"
result = /obj/item/device/camera/spooky
time = 15
reqs = list(/obj/item/device/camera = 1,
/datum/reagent/holywater = 10)
parts = list(/obj/item/device/camera = 1)
/datum/table_recipe/notreallysoap
name = "Homemade Soap"
result = /obj/item/weapon/soap/ducttape
time = 100
reqs = list(/obj/item/stack/tape_roll = 1,
/datum/reagent/liquidgibs = 10)
+1 -1
View File
@@ -20,7 +20,7 @@
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("bananium" = 30), ("diamond" = 40), ("plasma" = 40))
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", ("Engineering" = list("metal", "glass", "plasma")), ("Chief Engineer's Desk" = list("metal", "glass", "plasma")), ("Atmospherics" = list("metal", "glass", "plasma")))
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"))
/obj/machinery/mineral/ore_redemption/New()
..()
+76 -74
View File
@@ -4,20 +4,21 @@
voice_name = "unknown"
icon = 'icons/mob/human.dmi'
icon_state = "body_m_s"
//why are these here and not in human_defines.dm
var/list/hud_list[10]
var/datum/species/species //Contains icon generation and language information, set during New().
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna=0)
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna = 0)
if(!dna)
dna = new /datum/dna(null)
// Species name is handled by set_species()
if(!species)
if(new_species)
set_species(new_species,1)
set_species(new_species, 1)
else
set_species()
@@ -45,7 +46,7 @@
make_blood()
var/mob/M = src
faction |= "\ref[M]"
faction |= "\ref[M]" //what
// Set up DNA.
if(!delay_ready_dna && dna)
@@ -147,30 +148,37 @@
/mob/living/carbon/human/stok/New(var/new_loc)
..(new_loc, "Stok")
/mob/living/carbon/human/Bump(atom/movable/AM as mob|obj, yes)
if ((!( yes ) || now_pushing || buckled))
return
/mob/living/carbon/human/Bump(atom/movable/AM, yes)
if(!(yes) || now_pushing || buckled)
return 0
now_pushing = 1
if (ismob(AM))
if(ismob(AM))
var/mob/tmob = AM
if( istype(tmob, /mob/living/carbon) && prob(10) )
src.spread_disease_to(AM, "Contact")
//BubbleWrap - Should stop you pushing a restrained person out of the way
if(istype(tmob, /mob/living/carbon/human))
if(iscarbon(tmob) && prob(10))
spread_disease_to(tmob, "Contact")
//BubbleWrap - Should stop you pushing a restrained person out of the way
//i still don't get it, is this supposed to be 'bubblewrapping' or was it made by a guy named 'BubbleWrap'
if(ishuman(tmob))
for(var/mob/M in range(tmob, 1))
if(tmob.pinned.len || ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
if ( !(world.time % 5) )
src << "\red [tmob] is restrained, you cannot push past"
if(tmob.pinned.len || (M.pulling == tmob && (tmob.restrained() && !M.restrained()) && M.stat == CONSCIOUS))
if(!(world.time % 5)) //tmob is pinned to wall, or is restrained and pulled by a concious unrestrained human
src << "<span class='danger'>[tmob] is restrained, you cannot push past.</span>"
now_pushing = 0
return
if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
if ( !(world.time % 5) )
src << "\red [tmob] is restraining [M], you cannot push past"
return 0
//I have to fucking document this somewhere- the above if(tmob.pinned.len || etc) check above had
//locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) at the end of it
//FIRST OF ALL, THAT IS NOT HOW YOU FUCKING USE LOCATE()
//SECOND OF ALL, OH GOD, WHY WOULD YOU EVER WANT GRABBED MOBS TO BE UNABLE TO BE PUSHED PAST GOD
if(tmob.pulling == M && (M.restrained() && !tmob.restrained()) && tmob.stat == CONSCIOUS)
if(!(world.time % 5))
src << "<span class='danger'>[tmob] is restraining [M], you cannot push past.</span>"
now_pushing = 0
return
return 0
//Leaping mobs just land on the tile, no pushing, no anything.
if(status_flags & LEAPING)
@@ -179,35 +187,35 @@
now_pushing = 0
return
if(istype(tmob,/mob/living/silicon/robot/drone)) //I have no idea why the hell this isn't already happening. How do mice do it?
loc = tmob.loc
now_pushing = 0
return
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || restrained()) && tmob.canmove && canmove && !tmob.buckled && !tmob.buckled_mob) // mutual brohugs all around!
var/turf/oldloc = loc
loc = tmob.loc
tmob.loc = oldloc
now_pushing = 0
for(var/mob/living/carbon/slime/slime in view(1,tmob))
if(slime.Victim == tmob)
slime.UpdateFeed()
return
//it might be 'bubblewrapping' given that this rhymes with 'hugboxing'
if((tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || restrained()))
if((canmove && tmob.canmove) && (!tmob.buckled && !tmob.buckled_mob))
var/turf/oldloc = loc
loc = tmob.loc
tmob.loc = oldloc
now_pushing = 0
for(var/mob/living/carbon/slime/slime in view(1,tmob))
if(slime.Victim == tmob)
slime.UpdateFeed()
return
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
if(ishuman(tmob) && (FAT in tmob.mutations))
if(prob(40) && !(FAT in src.mutations))
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
src << "<span class='danger'>You fail to push [tmob]'s fat ass out of the way.</span>"
now_pushing = 0
return
if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
if(prob(99))
now_pushing = 0
return
if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot))
if(prob(99))
now_pushing = 0
return
if(!(tmob.status_flags & CANPUSH))
now_pushing = 0
return
@@ -217,21 +225,19 @@
now_pushing = 0
spawn(0)
..()
if (!istype(AM, /atom/movable))
if(!istype(AM, /atom/movable))
return
if (!now_pushing)
if(!now_pushing)
now_pushing = 1
if (!AM.anchored)
if(!AM.anchored)
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window/full))
for(var/obj/structure/window/win in get_step(AM,t))
if(istype(AM, /obj/structure/window/full))
for(var/obj/structure/window/win in get_step(AM, t))
now_pushing = 0
return
step(AM, t)
now_pushing = 0
return
return
/mob/living/carbon/human/Stat()
..()
@@ -247,11 +253,11 @@
if(eta_status)
stat(null, eta_status)
if (client.statpanel == "Status")
if(client.statpanel == "Status")
if(locate(/obj/item/device/assembly/health) in src)
stat(null, "Health: [health]")
if (internal)
if (!internal.air_contents)
if(internal)
if(!internal.air_contents)
qdel(internal)
else
stat("Internal Atmosphere Info", internal.name)
@@ -280,12 +286,13 @@
var/shielded = 0
var/b_loss = null
var/f_loss = null
switch (severity)
if (1.0)
switch(severity)
if(1)
b_loss += 500
if (!prob(getarmor(null, "bomb")))
if(!prob(getarmor(null, "bomb")))
gib()
return
return 0
else
var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
throw_at(target, 200, 4)
@@ -302,13 +309,8 @@
limbs_affected -= 1
else valid_limbs -= processing_dismember
//return
// var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
//user.throw_at(target, 200, 4)
if (2.0)
if (!shielded)
if(2)
if(!shielded) //literally nothing could change shielded before this so wth
b_loss += 60
f_loss += 60
@@ -317,7 +319,7 @@
var/obj/item/organ/external/processing_dismember
var/list/valid_limbs = organs.Copy()
if (prob(getarmor(null, "bomb")))
if(prob(getarmor(null, "bomb")))
b_loss = b_loss/1.5
f_loss = f_loss/1.5
@@ -333,15 +335,15 @@
limbs_affected -= 1
else valid_limbs -= processing_dismember
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
ear_damage += 30
ear_deaf += 120
if (prob(70) && !shielded)
if(prob(70) && !shielded)
Paralyse(10)
if(3.0)
if(3)
b_loss += 30
if (prob(getarmor(null, "bomb")))
if(prob(getarmor(null, "bomb")))
b_loss = b_loss/2
else
@@ -358,10 +360,10 @@
limbs_affected -= 1
else valid_limbs -= processing_dismember
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
ear_damage += 15
ear_deaf += 60
if (prob(50) && !shielded)
if(prob(50) && !shielded)
Paralyse(10)
var/update = 0
@@ -369,19 +371,19 @@
for(var/obj/item/organ/external/temp in organs)
switch(temp.limb_name)
if("head")
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
if("chest")
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
if("groin")
update |= temp.take_damage(b_loss * 0.1, f_loss * 0.1, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.1, f_loss * 0.1, used_weapon = weapon_message)
if("l_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_leg")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_leg")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_foot")
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
if("l_foot")
@@ -395,12 +397,12 @@
..()
/mob/living/carbon/human/blob_act()
if(stat == DEAD) return
if(stat == DEAD)
return
show_message("<span class='userdanger'>The blob attacks you!</span>")
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee"))
return
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
@@ -1,51 +1,50 @@
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if(check_shields(0, M.name))
visible_message("\red <B>[M] attempted to touch [src]!</B>")
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return 0
switch(M.a_intent)
if (I_HELP)
visible_message(text("\blue [M] caresses [src] with its scythe like arm."))
if (I_GRAB)
if(I_HELP)
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
if(I_GRAB)
grabbedby(M)
if(I_HARM)
M.do_attack_animation(src)
if (w_uniform)
if(w_uniform)
w_uniform.add_fingerprint(M)
var/damage = rand(15, 30)
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("\red <B>[M] has lunged at [src]!</B>")
visible_message("<span class='danger'>[M] has lunged at [src]!</span>")
return 0
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("\red <B>[M] has slashed at [src]!</B>")
visible_message("<span class='danger'>[M] has slashed at [src]!</span>")
apply_damage(damage, BRUTE, affecting, armor_block)
if (damage >= 25)
visible_message("\red <B>[M] has wounded [src]!</B>")
if(damage >= 25)
visible_message("<span class='danger'>[M] has wounded [src]!</span>")
apply_effect(4, WEAKEN, armor_block)
updatehealth()
if(I_DISARM)
M.do_attack_animation(src)
var/randn = rand(1, 100)
if (randn <= 80)
if(prob(80))
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
apply_effect(5, WEAKEN, run_armor_check(affecting, "melee"))
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has tackled down []!</B>", M, src), 1)
visible_message("<span class='danger'>[M] has tackled down [src]!</span>")
else
if (randn <= 99)
if(prob(99)) //this looks fucking stupid but it was previously 'var/randn = rand(1, 100); if(randn <= 99)'
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
drop_item()
visible_message(text("\red <B>[] disarmed []!</B>", M, src))
visible_message("<span class='danger'>[M] disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message(text("\red <B>[] has tried to disarm []!</B>", M, src))
return
visible_message("<span class='danger'>[M] has tried to disarm [src]!</span>")
@@ -4,26 +4,30 @@
health = 100
stat = CONSCIOUS
return
var/total_burn = 0
var/total_brute = 0
var/total_burn = 0
var/total_brute = 0
for(var/obj/item/organ/external/O in organs) //hardcoded to streamline things a bit
total_brute += O.brute_dam
total_brute += O.brute_dam //calculates health based on organ brute and burn
total_burn += O.burn_dam
health = 100 - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
//TODO: fix husking
if( (((100 - total_burn) < config.health_threshold_dead) && stat == DEAD))//100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
ChangeToHusk()
if(((100 - total_burn) < config.health_threshold_dead) && stat == DEAD) //100 is the magic human max health number
ChangeToHusk() //BECAUSE NO ONE THOUGHT TO USE LIVING/VAR/MAXHEALTH I GUESS
if(species.can_revive_by_healing)
var/obj/item/organ/brain/B = internal_organs_by_name["brain"]
if(B)
if((health >= (config.health_threshold_dead/100*75)) && stat == DEAD)
if((health >= (config.health_threshold_dead / 100 * 75)) && stat == DEAD)
update_revive()
if (stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
if(stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
update_revive()
return
/mob/living/carbon/human/adjustBrainLoss(var/amount)
if(status_flags & GODMODE) return 0 //godmode
if(status_flags & GODMODE)
return 0 //godmode
if(species && species.has_organ["brain"])
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
@@ -36,7 +40,8 @@
brainloss = 0
/mob/living/carbon/human/setBrainLoss(var/amount)
if(status_flags & GODMODE) return 0 //godmode
if(status_flags & GODMODE)
return 0 //godmode
if(species && species.has_organ["brain"])
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
@@ -49,7 +54,8 @@
brainloss = 0
/mob/living/carbon/human/getBrainLoss()
if(status_flags & GODMODE) return 0 //godmode
if(status_flags & GODMODE)
return 0 //godmode
if(species && species.has_organ["brain"])
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
@@ -143,34 +149,39 @@
return
var/heal_prob = max(0, 80 - getCloneLoss())
var/mut_prob = min(80, getCloneLoss()+10)
if (amount > 0)
if (prob(mut_prob))
var/list/obj/item/organ/external/candidates = list()
for (var/obj/item/organ/external/O in organs)
if(O.status & ORGAN_ROBOT) continue
var/mut_prob = min(80, getCloneLoss() + 10)
if(amount > 0) //cloneloss is being added
if(prob(mut_prob))
var/list/obj/item/organ/external/candidates = list() //TYPECASTED LISTS ARE NOT A FUCKING THING WHAT THE FUCK
for(var/obj/item/organ/external/O in organs)
if(O.status & ORGAN_ROBOT)
continue
if(!(O.status & ORGAN_MUTATED))
candidates |= O
if (candidates.len)
if(candidates.len)
var/obj/item/organ/external/O = pick(candidates)
O.mutate()
src << "<span class = 'notice'>Something is not right with your [O.name]...</span>"
src << "<span class='notice'>Something is not right with your [O.name]...</span>"
O.add_autopsy_data("Mutation", amount)
return
else
if (prob(heal_prob))
for (var/obj/item/organ/external/O in organs)
if (O.status & ORGAN_MUTATED)
else //cloneloss is being subtracted
if(prob(heal_prob))
for(var/obj/item/organ/external/O in organs)
if(O.status & ORGAN_MUTATED)
O.unmutate()
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
src << "<span class='notice'>Your [O.name] is shaped normally again.</span>"
return
if (getCloneLoss() < 1)
for (var/obj/item/organ/external/O in organs)
if (O.status & ORGAN_MUTATED)
if(getCloneLoss() < 1) //no cloneloss, fixes organs
for(var/obj/item/organ/external/O in organs)
if(O.status & ORGAN_MUTATED)
O.unmutate()
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
hud_updateflag |= 1 << HEALTH_HUD
src << "<span class='notice'>Your [O.name] is shaped normally again.</span>"
hud_updateflag |= 1 << HEALTH_HUD //what even is this shit
// Defined here solely to take species flags into account without having to recast at mob/living level.
/mob/living/carbon/human/getOxyLoss()
@@ -186,7 +197,7 @@
/mob/living/carbon/human/setOxyLoss(var/amount)
if(species.flags & NO_BREATHE)
oxyloss = 0
oxyloss = 0 //this literally overrides three procs, excessive much?
else
..()
@@ -203,7 +214,7 @@
/mob/living/carbon/human/setToxLoss(var/amount)
if(species.flags & NO_POISON)
toxloss = 0
toxloss = 0 //this *also* overrides three procs, definately excessive
else
..()
@@ -230,7 +241,8 @@
//It automatically updates health status
/mob/living/carbon/human/heal_organ_damage(var/brute, var/burn)
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
if(!parts.len) return
if(!parts.len)
return
var/obj/item/organ/external/picked = pick(parts)
if(picked.heal_damage(brute,burn))
UpdateDamageIcon()
@@ -242,7 +254,8 @@
//It automatically updates health status
/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0)
var/list/obj/item/organ/external/parts = get_damageable_organs()
if(!parts.len) return
if(!parts.len)
return
var/obj/item/organ/external/picked = pick(parts)
if(picked.take_damage(brute,burn,sharp,edge))
UpdateDamageIcon()
@@ -252,31 +265,35 @@
//Heal MANY external organs, in random order
/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn)
/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn, var/internal=0, var/robotic=0)
var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
var/update = 0
while(parts.len && (brute>0 || burn>0) )
while(parts.len && ( brute > 0 || burn > 0) )
var/obj/item/organ/external/picked = pick(parts)
var/brute_was = picked.brute_dam
var/burn_was = picked.burn_dam
update |= picked.heal_damage(brute,burn)
update |= picked.heal_damage(brute,burn, internal, robotic)
brute -= (brute_was-picked.brute_dam)
burn -= (burn_was-picked.burn_dam)
parts -= picked
updatehealth()
hud_updateflag |= 1 << HEALTH_HUD
speech_problem_flag = 1
if(update) UpdateDamageIcon()
if(update)
UpdateDamageIcon()
// damage MANY external organs, in random order
/mob/living/carbon/human/take_overall_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0, var/used_weapon = null)
if(status_flags & GODMODE) return //godmode
if(status_flags & GODMODE)
return //godmode
var/list/obj/item/organ/external/parts = get_damageable_organs()
var/update = 0
while(parts.len && (brute>0 || burn>0) )
var/obj/item/organ/external/picked = pick(parts)
@@ -289,9 +306,11 @@
burn -= (picked.burn_dam - burn_was)
parts -= picked
updatehealth()
hud_updateflag |= 1 << HEALTH_HUD
if(update) UpdateDamageIcon()
if(update)
UpdateDamageIcon()
////////////////////////////////////////////
@@ -302,7 +321,7 @@ This function restores the subjects blood to max.
/mob/living/carbon/human/proc/restore_blood()
if(!(species.flags & NO_BLOOD))
var/blood_volume = vessel.get_reagent_amount("blood")
vessel.add_reagent("blood",560.0-blood_volume)
vessel.add_reagent("blood", 560.0 - blood_volume)
/*
This function restores all organs.
@@ -314,47 +333,43 @@ This function restores all organs.
/mob/living/carbon/human/proc/HealDamage(zone, brute, burn)
var/obj/item/organ/external/E = get_organ(zone)
if(istype(E, /obj/item/organ/external))
if (E.heal_damage(brute, burn))
if(E.heal_damage(brute, burn))
UpdateDamageIcon()
hud_updateflag |= 1 << HEALTH_HUD
else
return 0
return
/mob/living/carbon/human/proc/get_organ(var/zone)
if(!zone) zone = "chest"
if (zone in list( "eyes", "mouth" ))
if(!zone)
zone = "chest"
if(zone in list("eyes", "mouth"))
zone = "head"
return organs_by_name[zone]
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null)
//visible_message("Hit debug. [damage] | [damagetype] | [def_zone] | [blocked] | [sharp] | [used_weapon]")
//Handle other types of damage
if((damagetype != BRUTE) && (damagetype != BURN))
if(damagetype == HALLOSS)
if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
emote("scream")
..(damage, damagetype, def_zone, blocked)
return 1
//Handle BRUTE and BURN damage
handle_suit_punctures(damagetype, damage)
blocked = (100-blocked)/100
if(blocked <= 0) return 0
blocked = (100 - blocked) / 100
if(blocked <= 0)
return 0
var/obj/item/organ/external/organ = null
if(isorgan(def_zone))
organ = def_zone
else
if(!def_zone) def_zone = ran_zone(def_zone)
if(!def_zone)
def_zone = ran_zone(def_zone)
organ = get_organ(check_zone(def_zone))
if(!organ) return 0
if(!organ)
return 0
damage = damage * blocked
@@ -362,28 +377,33 @@ This function restores all organs.
if(BRUTE)
damageoverlaytemp = 20
if(species && species.brute_mod)
damage = damage*species.brute_mod
damage = damage * species.brute_mod
if(organ.take_damage(damage, 0, sharp, edge, used_weapon))
UpdateDamageIcon()
if(LAssailant && ishuman(LAssailant))
if(LAssailant && ishuman(LAssailant)) //superheros still get the comical hit markers
var/mob/living/carbon/human/H = LAssailant
if(H.mind && H.mind in (ticker.mode.superheroes || ticker.mode.supervillains || ticker.mode.greyshirts))
var/list/attack_bubble_recipients = list()
var/mob/living/user
for(var/mob/O in viewers(user, src))
if (O.client && !( O.blinded ))
if (O.client && !(O.blinded))
attack_bubble_recipients.Add(O.client)
spawn(0)
var/image/dmgIcon = image('icons/effects/hit_blips.dmi', src, "dmg[rand(1,2)]",MOB_LAYER+1)
dmgIcon.pixel_x = (!lying) ? rand(-3,3) : rand(-11,12)
dmgIcon.pixel_y = (!lying) ? rand(-11,9) : rand(-10,1)
//world << "x: [dmgIcon.pixel_x] AND y: [dmgIcon.pixel_y]"
flick_overlay(dmgIcon, attack_bubble_recipients, 9)
receive_damage()
if(BURN)
damageoverlaytemp = 20
if(species && species.burn_mod)
damage = damage*species.burn_mod
damage = damage * species.burn_mod
if(organ.take_damage(0, damage, sharp, edge, used_weapon))
UpdateDamageIcon()
@@ -477,4 +477,4 @@ emp_act
/mob/living/carbon/human/water_act(volume, temperature, source)
..()
if(temperature >= 330) bodytemperature = bodytemperature + (temperature - bodytemperature)
if(temperature <= 280) bodytemperature = bodytemperature - (bodytemperature - temperature)
if(temperature <= 280) bodytemperature = bodytemperature - (bodytemperature - temperature)
@@ -51,7 +51,7 @@
if(status_flags & GOTTAGOREALLYFAST)
tally -= 2
return (tally+config.human_delay)
return (tally + config.human_delay)
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0)
@@ -89,4 +89,4 @@
if(!has_gravity(loc))
return
var/obj/item/clothing/shoes/S = shoes
S.step_action(src)
S.step_action(src)
+30 -3
View File
@@ -136,6 +136,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
var/y_offset = pixel_y + rand(-1,1)
animate(src, pixel_x = pixel_x + x_offset, pixel_y = pixel_y + y_offset, time = 1)
animate(pixel_x = initial(pixel_x) , pixel_y = initial(pixel_y), time = 1)
if (disabilities & NERVOUS)
speech_problem_flag = 1
if (prob(10))
@@ -143,12 +144,38 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if (getBrainLoss() >= 60 && stat != 2)
speech_problem_flag = 1
if (prob(3))
if(prob(3))
var/list/s1 = list("IM A PONY NEEEEEEIIIIIIIIIGH",
"without oxigen blob don't evoluate?",
"CAPTAINS A COMDOM",
"[pick("", "that damn traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!",
"can u give me [pick("telikesis","halk","eppilapse")]?",
"THe saiyans screwed",
"Bi is THE BEST OF BOTH WORLDS>",
"I WANNA PET TEH monkeyS",
"stop grifing me!!!!",
"SOTP IT#")
var/list/s2 = list("FUS RO DAH",
"fucking 4rries!",
"stat me",
">my face",
"roll it easy!",
"waaaaaagh!!!",
"red wonz go fasta",
"FOR TEH EMPRAH",
"lol2cat",
"dem dwarfs man, dem dwarfs",
"SPESS MAHREENS",
"hwee did eet fhor khayosss",
"lifelike texture ;_;",
"luv can bloooom",
"PACKETS!!!")
switch(pick(1,2,3))
if(1)
say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that damn traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
say(pick(s1))
if(2)
say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
say(pick(s2))
if(3)
emote("drool")
@@ -1,7 +1,7 @@
/datum/species/shadow
name = "Shadow"
name_plural = "Shadows"
icobase = 'icons/mob/human_races/r_shadow.dmi'
deform = 'icons/mob/human_races/r_shadow.dmi'
@@ -12,7 +12,6 @@
blood_color = "#CCCCCC"
flesh_color = "#AAAAAA"
has_organ = list(
"brain" = /obj/item/organ/brain
)
@@ -78,7 +78,6 @@
//Used in icon caching.
var/race_key = 0
var/icon/icon_template
var/is_small
var/show_ssd = 1
var/virus_immune
@@ -507,7 +506,7 @@
if(2) H.healths.icon_state = "health7"
if(5) H.healths.icon_state = "health0"
else
switch(H.health - ((flags & NO_PAIN) ? 0 : H.traumatic_shock) - H.staminaloss)
switch(100 - ((flags & NO_PAIN) ? 0 : H.traumatic_shock) - H.staminaloss)
if(100 to INFINITY) H.healths.icon_state = "health0"
if(80 to 100) H.healths.icon_state = "health1"
if(60 to 80) H.healths.icon_state = "health2"
@@ -53,7 +53,6 @@
heat_level_3_breathe = 1100 //Default 1000
flesh_color = "#34AF10"
reagent_tag = PROCESS_ORG
base_color = "#066000"
@@ -98,7 +97,6 @@
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
dietflags = DIET_OMNI
reagent_tag = PROCESS_ORG
flesh_color = "#AFA59E"
base_color = "#333333"
@@ -134,7 +132,6 @@
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
dietflags = DIET_OMNI
reagent_tag = PROCESS_ORG
flesh_color = "#966464"
base_color = "#BE8264"
@@ -163,7 +160,6 @@
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_SKIN_COLOR
dietflags = DIET_HERB
flesh_color = "#8CD7A3"
blood_color = "#1D2CBF"
reagent_tag = PROCESS_ORG
@@ -179,7 +175,6 @@
language = "Vox-pidgin"
speech_sounds = list('sound/voice/shriek1.ogg')
speech_chance = 20
unarmed_type = /datum/unarmed_attack/claws //I dont think it will hurt to give vox claws too.
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
@@ -309,7 +304,6 @@
clothing_flags = HAS_SOCKS
bodyflags = FEET_CLAWS
dietflags = DIET_HERB
blood_color = "#FB9800"
reagent_tag = PROCESS_ORG
@@ -328,7 +322,6 @@
bodyflags = HAS_SKIN_COLOR
bloodflags = BLOOD_SLIME
dietflags = DIET_CARN
reagent_tag = PROCESS_ORG
//ventcrawler = 1 //ventcrawling commented out
@@ -355,7 +348,6 @@
flags = IS_WHITELISTED | HAS_LIPS | CAN_BE_FAT
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
dietflags = DIET_HERB
reagent_tag = PROCESS_ORG
blood_color = "#A200FF"
@@ -408,7 +400,6 @@
dietflags = 0 //Diona regenerate nutrition in light, no diet necessary
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
blood_color = "#004400"
flesh_color = "#907E4A"
@@ -499,7 +490,7 @@
passive_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA_RAD
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA_RAD | NO_POISON
clothing_flags = HAS_SOCKS
bodyflags = HAS_SKIN_COLOR
dietflags = 0 //IPCs can't eat, so no diet
@@ -11,7 +11,7 @@
pass_flags = PASSTABLE
braintype = "Robot"
lawupdate = 0
density = 1
density = 0
req_access = list(access_engine, access_robotics)
local_transmit = 1
@@ -335,4 +335,8 @@
src.verbs |= silicon_subsystems
/mob/living/silicon/robot/drone/remove_robot_verbs()
src.verbs -= silicon_subsystems
src.verbs -= silicon_subsystems
/mob/living/silicon/robot/drone/update_canmove()
. = ..()
density = 0 //this is reset every canmove update otherwise
+3 -2
View File
@@ -5,14 +5,14 @@
max_damage = 50 //made same as arm, since it is not vital
min_broken_damage = 30
encased = null
/obj/item/organ/external/head/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/chest/ipc
encased = null
/obj/item/organ/external/chest/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
@@ -91,6 +91,7 @@
organ_tag = "brain"
parent_organ = "chest"
vital = 1
max_damage = 200
var/obj/item/device/mmi/stored_mmi
/obj/item/organ/mmi_holder/proc/update_from_mmi()
+107 -1
View File
@@ -13,6 +13,7 @@
var/copies = 1 //how many copies to print!
var/toner = 30 //how much toner is left! woooooo~
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
var/mob/living/ass = null
/obj/machinery/photocopier/attack_ai(mob/user as mob)
return attack_hand(user)
@@ -21,7 +22,7 @@
user.set_machine(src)
var/dat = "Photocopier<BR><BR>"
if(copyitem)
if(copyitem || (ass && (ass.loc == src.loc)))
dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Item</a><BR>"
if(toner)
dat += "<a href='byond://?src=\ref[src];copy=1'>Copy</a><BR>"
@@ -57,6 +58,9 @@
else if (istype(copyitem, /obj/item/weapon/paper_bundle))
var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
sleep(15*B.amount)
else if (ass && ass.loc == src.loc)
copyass()
sleep(15)
else
usr << "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>"
break
@@ -70,6 +74,9 @@
usr << "<span class='notice'>You take \the [copyitem] out of \the [src].</span>"
copyitem = null
updateUsrDialog()
else if(check_ass())
ass << "<span class='notice'>You feel a slight pressure on your ass.</span>"
updateUsrDialog()
else if(href_list["min"])
if(copies > 1)
copies--
@@ -127,6 +134,17 @@
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = !anchored
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
else if(istype(O, /obj/item/weapon/grab)) //For ass-copying.
var/obj/item/weapon/grab/G = O
if(ismob(G.affecting) && G.affecting != ass)
var/mob/GM = G.affecting
visible_message("<span class='warning'>[usr] drags [GM.name] onto the photocopier!</span>")
GM.loc = get_turf(src)
ass = GM
if(copyitem)
copyitem.loc = src.loc
copyitem = null
updateUsrDialog()
return
/obj/machinery/photocopier/ex_act(severity)
@@ -203,6 +221,64 @@
visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
return p
/obj/machinery/photocopier/proc/copyass()
var/icon/temp_img
if(check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
if(ishuman(ass)) //Suit checks are in check_ass
var/mob/living/carbon/human/H = ass
switch(H.get_species())
if("Human")
temp_img = icon('icons/obj/butts.dmi', "human")
if("Tajaran")
temp_img = icon('icons/obj/butts.dmi', "tajaran")
if("Unathi")
temp_img = icon('icons/obj/butts.dmi', "unathi")
if("Skrell")
temp_img = icon('icons/obj/butts.dmi', "skrell")
if("Vox")
temp_img = icon('icons/obj/butts.dmi', "vox")
if("Kidan")
temp_img = icon('icons/obj/butts.dmi', "kidan")
if("Grey")
temp_img = icon('icons/obj/butts.dmi', "grey")
if("Diona")
temp_img = icon('icons/obj/butts.dmi', "diona")
if("Slime People")
temp_img = icon('icons/obj/butts.dmi', "slime")
if("Vulpkanin")
temp_img = icon('icons/obj/butts.dmi', "vulp")
if("Machine")
temp_img = icon('icons/obj/butts.dmi', "machine")
if("Plasmaman")
temp_img = icon('icons/obj/butts.dmi', "plasma")
else
temp_img = icon('icons/obj/butts.dmi', "human")
else if(istype(ass,/mob/living/silicon/robot/drone))
temp_img = icon('icons/obj/butts.dmi', "drone")
else if(istype(ass,/mob/living/simple_animal/diona))
temp_img = icon('icons/obj/butts.dmi', "nymph")
else if(isalien(ass) || istype(ass,/mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
temp_img = icon('icons/obj/butts.dmi', "xeno")
else return
else
return
var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (loc)
p.desc = "You see [ass]'s ass on the photo."
p.pixel_x = rand(-10, 10)
p.pixel_y = rand(-10, 10)
p.img = temp_img
var/icon/small_img = icon(temp_img) //Icon() is needed or else temp_img will be rescaled too >.>
var/icon/ic = icon('icons/obj/items.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
p.icon = ic
toner -= 5
if(toner < 0)
toner = 0
visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
return p
//If need_toner is 0, the copies will still be lightened when low on toner, however it will not be prevented from printing. TODO: Implement print queues for fax machines and get rid of need_toner
/obj/machinery/photocopier/proc/bundlecopy(var/obj/item/weapon/paper_bundle/bundle, var/need_toner=1)
var/obj/item/weapon/paper_bundle/p = new /obj/item/weapon/paper_bundle (src)
@@ -227,6 +303,36 @@
p.pixel_x = rand(-9, 9)
return p
/obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user)
check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off.
if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai) || target == ass)
return
src.add_fingerprint(user)
if(target == user && !user.incapacitated())
visible_message("<span class='warning'>[usr] jumps onto the photocopier!</span>")
else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
if(target.anchored) return
if(!ishuman(user)) return
visible_message("<span class='warning'>[usr] drags [target.name] onto the photocopier!</span>")
target.loc = get_turf(src)
ass = target
if(copyitem)
copyitem.loc = src.loc
visible_message("<span class='notice'>[copyitem] is shoved out of the way by [ass]!</span>")
copyitem = null
updateUsrDialog()
/obj/machinery/photocopier/proc/check_ass() //I'm not sure wether I made this proc because it's good form or because of the name.
if(!ass)
return 0
if(ass.loc != src.loc)
ass = null
updateUsrDialog()
return 0
else
return 1
/obj/item/device/toner
name = "toner cartridge"
icon_state = "tonercartridge"
+76 -17
View File
@@ -150,6 +150,24 @@
var/icon_on = "camera"
var/icon_off = "camera_off"
var/size = 3
var/see_ghosts = 0 //for the spoop of it
/obj/item/device/camera/spooky/CheckParts()
var/obj/item/device/camera/C = locate(/obj/item/device/camera) in contents
if(C)
pictures_max = C.pictures_max
pictures_left = C.pictures_left
visible_message("[C] has been imbued with godlike power!")
qdel(C)
var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","shadow","ghostian2")
/obj/item/device/camera/spooky
name = "camera obscura"
desc = "A polaroid camera, some say it can see ghosts!"
see_ghosts = 1
/obj/item/device/camera/verb/change_size()
set name = "Set Photo Focus"
@@ -184,7 +202,7 @@
..()
/obj/item/device/camera/proc/get_icon(list/turfs, turf/center)
/obj/item/device/camera/proc/get_icon(list/turfs, turf/center,mob/user)
//Bigger icon base to capture those icons that were shifted to the next tile
//i.e. pretty much all wall-mounted machinery
@@ -199,8 +217,20 @@
atoms.Add(the_turf);
// As well as anything that isn't invisible.
for(var/atom/A in the_turf)
if(A.invisibility) continue
atoms.Add(A)
if(A.invisibility )
if(see_ghosts && istype(A,/mob/dead/observer))
var/mob/dead/observer/O = A
if(O.following)
continue
if(user.mind && !(user.mind.assigned_role == "Chaplain"))
atoms.Add(image('icons/mob/mob.dmi', O.loc, pick(SpookyGhosts), 4, SOUTH))
else
atoms.Add(image('icons/mob/mob.dmi', O.loc, "ghost", 4, SOUTH))
else//its not a ghost
continue
else//not invisable, not a spookyghost add it.
atoms.Add(A)
// Sort the atoms into their layers
var/list/sorted = sort_atoms_by_layer(atoms)
@@ -235,21 +265,35 @@
/obj/item/device/camera/proc/get_mobs(turf/the_turf as turf)
var/mob_detail
for(var/mob/living/carbon/A in the_turf)
if(A.invisibility) continue
var/holding = null
if(A.l_hand || A.r_hand)
if(A.l_hand) holding = "They are holding \a [A.l_hand]"
if(A.r_hand)
if(holding)
holding += " and \a [A.r_hand]"
for(var/mob/M in the_turf)
if(M.invisibility)
if(see_ghosts && istype(M,/mob/dead/observer))
var/mob/dead/observer/O = M
if(O.following)
continue
if(!mob_detail)
mob_detail = "You can see a g-g-g-g-ghooooost! "
else
holding = "They are holding \a [A.r_hand]"
mob_detail += "You can also see a g-g-g-g-ghooooost!"
else
continue
if(!mob_detail)
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
var/holding = null
if(istype(M, /mob/living/carbon))
var/mob/living/carbon/A = M
if(A.l_hand || A.r_hand)
if(A.l_hand) holding = "They are holding \a [A.l_hand]"
if(A.r_hand)
if(holding)
holding += " and \a [A.r_hand]"
else
holding = "They are holding \a [A.r_hand]"
if(!mob_detail)
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
return mob_detail
/obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
@@ -263,6 +307,9 @@
user << "<span class='notice'>[pictures_left] photos left.</span>"
icon_state = icon_off
on = 0
if(user.mind && !(user.mind.assigned_role == "Chaplain"))
if(prob(24))
handle_haunt(user)
spawn(64)
icon_state = icon_on
on = 1
@@ -298,7 +345,7 @@
printpicture(user, P)
/obj/item/device/camera/proc/createpicture(atom/target, mob/user, list/turfs, mobs, flag)
var/icon/photoimage = get_icon(turfs, target)
var/icon/photoimage = get_icon(turfs, target,user)
var/icon/small_img = icon(photoimage)
var/icon/tiny_img = icon(photoimage)
@@ -483,3 +530,15 @@
talk_into(M, msg)
for(var/mob/living/carbon/human/H in watcherslist)
H.show_message(text("\blue (Newscaster) [] says, '[]'",M,msg), 1)
///hauntings, like hallucinations but more spooky
/obj/item/device/camera/proc/handle_haunt(mob/user as mob)
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
user << pick(creepyasssounds)
+3 -3
View File
@@ -521,7 +521,7 @@
M.drop_item()
..()
if(prob(50))
M.adjustToxLoss(10)
M.adjustFireLoss(10)
M.adjustBrainLoss(pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
return
@@ -551,7 +551,7 @@
/datum/reagent/lube/ultra/addiction_act_stage4(var/mob/living/carbon/human/M as mob)
M.Jitter(20)
M.Dizzy(20)
M.adjustToxLoss(5)
M.adjustBrainLoss(2)
if(prob(50))
M.emote(pick("twitch","buzz","moan"))
..()
@@ -605,7 +605,7 @@
/datum/reagent/surge/addiction_act_stage1(var/mob/living/M as mob)
M.adjustBrainLoss(rand(1,5)*REM)
M.adjustToxLoss(rand(1,5)*REM)
M.hallucination += rand(1,5)
..()
return
/datum/reagent/surge/addiction_act_stage2(var/mob/living/M as mob)
+7 -3
View File
@@ -96,7 +96,7 @@ datum/reagent/synthflesh/reaction_mob(var/mob/living/M, var/method=TOUCH, var/vo
datum/reagent/synthflesh/reaction_turf(var/turf/T, var/volume) //let's make a mess!
src = null
if(volume >= 5)
new /obj/effect/decal/cleanable/blood/gibs(T)
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(T)
playsound(T, 'sound/effects/splat.ogg', 50, 1, -3)
return
@@ -987,7 +987,7 @@ datum/reagent/haloperidol/on_mob_life(var/mob/living/M as mob)
// Synth-Meds //
//////////////////////////////
//Degreaser: Anti-toxin / Lube Remover
//Degreaser: Mild Purgative / Lube Remover
/datum/reagent/degreaser
name = "Degreaser"
id = "degreaser"
@@ -1016,7 +1016,11 @@ datum/reagent/haloperidol/on_mob_life(var/mob/living/M as mob)
/datum/reagent/degreaser/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(-1.5*REM)
if(prob(50)) //Same effects as coffee, to help purge ill effects like paralysis
M.AdjustParalysis(-1)
M.AdjustStunned(-1)
M.AdjustWeakened(-1)
M.confused -= 5
for(var/datum/reagent/R in M.reagents.reagent_list)
if(R != src)
if(R.id == "ultralube" || R.id == "lube")
@@ -47,6 +47,8 @@ datum/reagents/proc/metabolize(var/mob/M)
R.overdosed = 1
M << "<span class = 'userdanger'>You feel like you took too much [R.name]!</span>"
R.overdose_start(M)
if(R.volume < R.overdose_threshold && R.overdosed)
R.overdosed = 0
if(R.volume >= R.addiction_threshold && !is_type_in_list(R, addiction_list) && R.addiction_threshold > 0)
var/datum/reagent/new_reagent = new R.type()
addiction_list.Add(new_reagent)
+47
View File
@@ -305,6 +305,53 @@ datum/reagent/fartonium/on_mob_life(var/mob/living/M as mob)
return
/datum/chemical_reaction/soapification
name = "Soapification"
id = "soapification"
result = null
required_reagents = list("liquidgibs" = 10, "lye" = 10) // requires two scooped gib tiles
min_temp = 374
result_amount = 1
/datum/chemical_reaction/soapification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
new /obj/item/weapon/soap/homemade(location)
return
/datum/chemical_reaction/candlefication
name = "Candlefication"
id = "candlefication"
result = null
required_reagents = list("liquidgibs" = 5, "oxygen" = 5) //
min_temp = 374
result_amount = 1
/datum/chemical_reaction/candlefication/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
new /obj/item/candle(location)
return
/datum/chemical_reaction/meatification
name = "Meatification"
id = "meatification"
result = null
required_reagents = list("liquidgibs" = 10, "nutriment" = 10, "carbon" = 10)
result_amount = 1
/datum/chemical_reaction/meatification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/meatproduct(location)
return
/datum/chemical_reaction/lye
name = "lye"
id = "lye"
result = "lye"
required_reagents = list("sodium" = 1, "hydrogen" = 1, "oxygen" = 1)
result_amount = 3
///Alchemical Reagents
datum/reagent/eyenewt
@@ -87,5 +87,5 @@
name = "Sterilizine"
id = "sterilizine"
result = "sterilizine"
required_reagents = list("ethanol" = 1, "charcoal" = 1, "chlorine" = 1)
required_reagents = list("antihol" = 2, "chlorine" = 1)
result_amount = 3
@@ -326,6 +326,30 @@
qdel(R)
T.Bless()
/datum/reagent/liquidgibs
name = "Liquid gibs"
id = "liquidgibs"
color = "#FF9966"
description = "You don't even want to think about what's in here."
reagent_state = LIQUID
/datum/reagent/liquidgibs/reaction_turf(var/turf/T, var/volume) //yes i took it from synthflesh...
src = null
if(volume >= 5)
new /obj/effect/decal/cleanable/blood/gibs/cleangibs(T)
playsound(T, 'sound/effects/splat.ogg', 50, 1, -3)
return
/datum/reagent/lye
name = "Lye"
id = "lye"
description = "Also known as sodium hydroxide."
reagent_state = LIQUID
color = "#FFFFD6" // very very light yellow
/*
/datum/reagent/vaccine
//data must contain virus type
@@ -33,6 +33,9 @@
var/subjectname = ""
var/subjectjob = null
/obj/item/weapon/reagent_containers/food/snacks/meat/slab/meatproduct
name = "meat product"
desc = "A slab of station reclaimed and chemically processed meat product."
/obj/item/weapon/reagent_containers/food/snacks/meat/monkey
//same as plain meat
@@ -174,7 +174,7 @@
id = "scalpel_laser1"
req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500)
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500)
build_path = /obj/item/weapon/scalpel/laser1
category = list("Medical")
@@ -184,7 +184,7 @@
id = "scalpel_laser2"
req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2500)
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000)
build_path = /obj/item/weapon/scalpel/laser2
category = list("Medical")
@@ -194,7 +194,7 @@
id = "scalpel_laser3"
req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2000, MAT_GOLD = 1500)
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_GOLD = 1000)
build_path = /obj/item/weapon/scalpel/laser3
category = list("Medical")
@@ -204,7 +204,7 @@
id = "scalpel_manager"
req_tech = list("biotech" = 4, "materials" = 7, "magnets" = 5, "programming" = 4)
build_type = PROTOLATHE
materials = list (MAT_METAL = 12500, MAT_GLASS = 7500, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_DIAMOND = 750)
materials = list (MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_GOLD = 1000, MAT_DIAMOND = 1000)
build_path = /obj/item/weapon/scalpel/manager
category = list("Medical")
+38
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@@ -953,3 +953,41 @@ var/list/compatible_mobs = list(/mob/living/carbon/human)
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class = 'notice'> You feel optimistic!</span>"
/datum/disease2/effect/anxiety
name = "Severe Anxiety"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(20))
mob << "<span class='notice'>You feel anxious.</span>"
if(prob(15))
mob << "<span class='danger'>You feel butterflies in your stomach.</span>"
if(prob(11))
mob.visible_message("<span class='danger'>[mob] stumbles around in a panic.</span>", \
"<span class='userdanger'>You have a panic attack!</span>")
mob.confused += (rand(6,8))
mob.jitteriness += (rand(6,8))
if(prob(10))
mob.visible_message("<span class='danger'>[mob] coughs up butterflies!</span>", \
"<span class='userdanger'>You cough up butterflies!</span>")
new /mob/living/simple_animal/butterfly(mob.loc)
new /mob/living/simple_animal/butterfly(mob.loc)
/datum/disease2/effect/lycan
name = "Lycancoughy"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(20))
mob << "<span class='notice'>You feel itchy.</span>"
if(prob(15))
mob << "<span class='danger'>You have the sudden urge for bacon..</span>"
if(prob(11))
mob.say(pick("WOOF!", "BARK!", "Bark.", "Woof?", "AUUUUUUUUUUUUU!!"))
if(prob(10))
mob.visible_message("<span class='danger'>[mob] coughs up a dog!!</span>", \
"<span class='userdanger'>You cough up a DOG!!!</span>")
//yes i KNOW foxes technically are not normal dogs...hush....
var/randompup = pick(/mob/living/simple_animal/pet/corgi/puppy,/mob/living/simple_animal/pet/pug,/mob/living/simple_animal/pet/fox)
new randompup(mob.loc)
mob.adjustBruteLoss(rand(1,5))//you just coughed up a CANINIE, you are taking brute loss...
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