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forgot this
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@@ -159,7 +159,8 @@
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invisibility = INVISIBILITY_MAXIMUM
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mouse_opacity = 0
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density = FALSE
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qdel(manifest)
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if(manifest)
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qdel(manifest)
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Appear()//handled in a seperate proc so floor cluwne doesn't appear before the animation finishes
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