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Automatic changelog compile, [ci skip]
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@@ -57,6 +57,20 @@
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<div class="commit sansserif">
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<h2 class="date">13 July 2017</h2>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes blood volume and type not showing up properly on health analyzer</li>
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<li class="bugfix">Fixes exotic blood names being incorrect</li>
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<li class="bugfix">fix examining/checking yourself/others for bleeding/bandaging</li>
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<li class="bugfix">Everything that involves bandaging now properly uses the new blood system</li>
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<li class="bugfix">Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)</li>
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<li class="bugfix">Fixed faked deaths still allowing for bleeding</li>
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<li class="bugfix">Fixes IV drips not transferring over the proper amount of blood</li>
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<li class="tweak">Embedded objects will cause additional bleeding</li>
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<li class="rscadd">Adds in heparin, a drug that can cause bleeding</li>
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<li class="tweak">medical stacks can be used multiple times on the same limb</li>
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<li class="tweak">Blood depletes in the body a lot faster now, due to blood refactor changes</li>
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</ul>
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<h3 class="author">Shazbot-coding, Driker-Sprites updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Gives the clown their own jug</li>
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@@ -5170,5 +5170,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscdel: removed blood decal infections
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- tweak: some diseases now bypasse species virus immunity (kuru, TB, and appendicitis)
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2017-07-13:
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Fox McCloud:
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- bugfix: Fixes blood volume and type not showing up properly on health analyzer
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- bugfix: Fixes exotic blood names being incorrect
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- bugfix: fix examining/checking yourself/others for bleeding/bandaging
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- bugfix: Everything that involves bandaging now properly uses the new blood system
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- bugfix: Fixes species exotic blood being injected into a mob not increasing their
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blood volume (slimes rejoice)
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- bugfix: Fixed faked deaths still allowing for bleeding
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- bugfix: Fixes IV drips not transferring over the proper amount of blood
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- tweak: Embedded objects will cause additional bleeding
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- rscadd: Adds in heparin, a drug that can cause bleeding
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- tweak: medical stacks can be used multiple times on the same limb
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- tweak: Blood depletes in the body a lot faster now, due to blood refactor changes
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Shazbot-coding, Driker-Sprites:
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- rscadd: Gives the clown their own jug
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@@ -1,14 +0,0 @@
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author: "Fox McCloud"
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delete-after: True
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changes:
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- bugfix: "Fixes blood volume and type not showing up properly on health analyzer"
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- bugfix: "Fixes exotic blood names being incorrect"
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- bugfix: "fix examining/checking yourself/others for bleeding/bandaging"
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- bugfix: "Everything that involves bandaging now properly uses the new blood system"
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- bugfix: "Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)"
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- bugfix: "Fixed faked deaths still allowing for bleeding"
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- bugfix: "Fixes IV drips not transferring over the proper amount of blood"
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- tweak: "Embedded objects will cause additional bleeding"
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- rscadd: "Adds in heparin, a drug that can cause bleeding"
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- tweak: "medical stacks can be used multiple times on the same limb"
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- tweak: "Blood depletes in the body a lot faster now, due to blood refactor changes"
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