Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2017-07-13 18:53:45 -04:00
parent a5909dc08b
commit d0ac7404cc
3 changed files with 27 additions and 14 deletions
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<div class="commit sansserif">
<h2 class="date">13 July 2017</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes blood volume and type not showing up properly on health analyzer</li>
<li class="bugfix">Fixes exotic blood names being incorrect</li>
<li class="bugfix">fix examining/checking yourself/others for bleeding/bandaging</li>
<li class="bugfix">Everything that involves bandaging now properly uses the new blood system</li>
<li class="bugfix">Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)</li>
<li class="bugfix">Fixed faked deaths still allowing for bleeding</li>
<li class="bugfix">Fixes IV drips not transferring over the proper amount of blood</li>
<li class="tweak">Embedded objects will cause additional bleeding</li>
<li class="rscadd">Adds in heparin, a drug that can cause bleeding</li>
<li class="tweak">medical stacks can be used multiple times on the same limb</li>
<li class="tweak">Blood depletes in the body a lot faster now, due to blood refactor changes</li>
</ul>
<h3 class="author">Shazbot-coding, Driker-Sprites updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gives the clown their own jug</li>
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- rscdel: removed blood decal infections
- tweak: some diseases now bypasse species virus immunity (kuru, TB, and appendicitis)
2017-07-13:
Fox McCloud:
- bugfix: Fixes blood volume and type not showing up properly on health analyzer
- bugfix: Fixes exotic blood names being incorrect
- bugfix: fix examining/checking yourself/others for bleeding/bandaging
- bugfix: Everything that involves bandaging now properly uses the new blood system
- bugfix: Fixes species exotic blood being injected into a mob not increasing their
blood volume (slimes rejoice)
- bugfix: Fixed faked deaths still allowing for bleeding
- bugfix: Fixes IV drips not transferring over the proper amount of blood
- tweak: Embedded objects will cause additional bleeding
- rscadd: Adds in heparin, a drug that can cause bleeding
- tweak: medical stacks can be used multiple times on the same limb
- tweak: Blood depletes in the body a lot faster now, due to blood refactor changes
Shazbot-coding, Driker-Sprites:
- rscadd: Gives the clown their own jug
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@@ -1,14 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes blood volume and type not showing up properly on health analyzer"
- bugfix: "Fixes exotic blood names being incorrect"
- bugfix: "fix examining/checking yourself/others for bleeding/bandaging"
- bugfix: "Everything that involves bandaging now properly uses the new blood system"
- bugfix: "Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)"
- bugfix: "Fixed faked deaths still allowing for bleeding"
- bugfix: "Fixes IV drips not transferring over the proper amount of blood"
- tweak: "Embedded objects will cause additional bleeding"
- rscadd: "Adds in heparin, a drug that can cause bleeding"
- tweak: "medical stacks can be used multiple times on the same limb"
- tweak: "Blood depletes in the body a lot faster now, due to blood refactor changes"