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Updated message AIs and Cyborgs get when they spawn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4027 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -47,11 +47,10 @@
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B.brainmob.mind.transfer_to(src)
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src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
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src << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
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src << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
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src << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
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src << "To use something, simply double-click it."
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src << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
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src << "Remember to <b>adjust your camera network</b> if you are having difficulty navigating the camera networks with the arrow keys or clicking on certain objects."
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src << "To use something, simply click on it."
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src << "Use say :s to speak to your cyborgs through binary."
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if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai)))
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show_laws()
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src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
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@@ -115,10 +115,10 @@
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comm.ai += O
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O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
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O << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
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O << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
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O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
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O << "To use something, simply double-click it."
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O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
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O << "To use something, simply click on it."
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O << {"Use say ":s to speak to your cyborgs through binary."}
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if (!(ticker && ticker.mode && (O.mind in ticker.mode.malf_ai)))
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O.show_laws()
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O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
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@@ -198,9 +198,9 @@
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ticker.minds += O.mind//Adds them to regular mind list.
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O.loc = loc
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O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
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O << "To use something, simply double-click it."
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O << "<B>You are playing a Cyborg. A Cyborg can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You must follow orders the AI gives you.</B>"
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O << "To use something, simply click on it."
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O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
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O.job = "Cyborg"
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@@ -83,9 +83,9 @@
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ticker.minds += O.mind//Adds them to regular mind list.
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O.loc = loc
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O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
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O << "To use something, simply double-click it."
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O << "<B>You are playing a Cyborg. A Cyborg can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You must follow orders the AI gives you.</B>"
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O << "To use something, simply click on it."
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O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
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O.job = "Cyborg"
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