mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Merge pull request #12102 from Emanthealmighty/blobupdate
Blobbernauts no longer move right after being spawned.
This commit is contained in:
@@ -234,14 +234,18 @@
|
||||
blobber.color = blob_reagent_datum.complementary_color
|
||||
blobber.overmind = src
|
||||
blob_mobs.Add(blobber)
|
||||
blobber.AIStatus = AI_OFF
|
||||
blobber.LoseTarget()
|
||||
spawn()
|
||||
var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1, 150)
|
||||
var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1, 100)
|
||||
if(candidates.len)
|
||||
var/mob/C = pick(candidates)
|
||||
if(C)
|
||||
blobber.key = C.key
|
||||
to_chat(blobber, "<span class='biggerdanger'>You are a blobbernaut! You must assist all blob lifeforms in their mission to consume everything!</span>")
|
||||
to_chat(blobber, "<span class='danger'>You heal while standing on blob structures, however you will decay slowly if you are damaged outside of the blob.</span>")
|
||||
if(!blobber.ckey)
|
||||
blobber.AIStatus = AI_ON
|
||||
return
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user