When you're unconscious you will get the same blackness as always, but every 25 seconds, the alpha channel of it will reduce by about 30% for 0.3 seconds.

So... 25s blackness, 0.1s 15% transparent, 0.1s 30% transparent, 0.1s 15% transparent, repeat.

What this means is that you will be able to tell a tiny bit of what's going on around you and whether it's worth succumbing or not. It's a feature first introduced on Goon station and it's proven itself to be a good one.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2360 316c924e-a436-60f5-8080-3fe189b3f50e
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baloh.matevz@gmail.com
2011-10-15 12:47:50 +00:00
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@@ -54,6 +54,15 @@ Stuff which is in development and not yet visible to players or just code relate
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
<b><font color='blue'>15 October 2011, <a href="http://en.wikipedia.org/wiki/Blindness" target='_blank'>White Cane</a> Safety Day:</font><b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>When you're unconscious, paralyzed, sleeping, etc. you will still see the same blackness as always, but it will rarely flicker a bit to allow you to see a little of your surroundings.</li>
</ul>
</li>
</ul>
<b><font color='blue'>11 October 2011:</font><b>
<ul>
<li><b>ConstantA updated:</b>
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