When you're unconscious you will get the same blackness as always, but every 25 seconds, the alpha channel of it will reduce by about 30% for 0.3 seconds.
So... 25s blackness, 0.1s 15% transparent, 0.1s 30% transparent, 0.1s 15% transparent, repeat. What this means is that you will be able to tell a tiny bit of what's going on around you and whether it's worth succumbing or not. It's a feature first introduced on Goon station and it's proven itself to be a good one. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2360 316c924e-a436-60f5-8080-3fe189b3f50e
@@ -54,6 +54,15 @@ Stuff which is in development and not yet visible to players or just code relate
|
||||
(ie. code improvements for expandability, etc.) should not be listed here. They
|
||||
should be listed in the changelog upon commit tho. Thanks. -->
|
||||
|
||||
<b><font color='blue'>15 October 2011, <a href="http://en.wikipedia.org/wiki/Blindness" target='_blank'>White Cane</a> Safety Day:</font><b>
|
||||
<ul>
|
||||
<li><b>Errorage updated:</b>
|
||||
<ul>
|
||||
<li>When you're unconscious, paralyzed, sleeping, etc. you will still see the same blackness as always, but it will rarely flicker a bit to allow you to see a little of your surroundings.</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<b><font color='blue'>11 October 2011:</font><b>
|
||||
<ul>
|
||||
<li><b>ConstantA updated:</b>
|
||||
|
||||
|
Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 147 KiB |
|
Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 131 KiB |
|
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |