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Automatic changelog compile, [ci skip]
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@@ -65,6 +65,13 @@
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<li class="bugfix">When a person's limb is dying, it will no longer notify the whole server of the ordeal</li>
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<li class="bugfix">Welding tools no longer tell you about their span classes</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Deconstructing beds now yields the same amount of metal as was used to make the bed.</li>
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<li class="bugfix">The PA console will no longer appear as though it is fully constructed at the start of the round.</li>
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<li class="bugfix">Ore Redemption Machines no longer eat IDs when deconstructed.</li>
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<li class="tweak">Ore Redemption Machines and Mining Equipment Vendors now spit out whatever IDs were in them when they lose power.</li>
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</ul>
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<h2 class="date">21 March 2017</h2>
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<h3 class="author">Crazylemon64 updated:</h3>
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@@ -4208,3 +4208,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: When a person's limb is dying, it will no longer notify the whole server
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of the ordeal
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- bugfix: Welding tools no longer tell you about their span classes
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KasparoVy:
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- bugfix: Deconstructing beds now yields the same amount of metal as was used to
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make the bed.
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- bugfix: The PA console will no longer appear as though it is fully constructed
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at the start of the round.
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- bugfix: Ore Redemption Machines no longer eat IDs when deconstructed.
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- tweak: Ore Redemption Machines and Mining Equipment Vendors now spit out whatever
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IDs were in them when they lose power.
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@@ -1,7 +0,0 @@
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author: "KasparoVy"
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delete-after: True
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changes:
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- bugfix: "Deconstructing beds now yields the same amount of metal as was used to make the bed."
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- bugfix: "The PA console will no longer appear as though it is fully constructed at the start of the round."
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- bugfix: "Ore Redemption Machines no longer eat IDs when deconstructed."
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- tweak: "Ore Redemption Machines and Mining Equipment Vendors now spit out whatever IDs were in them when they lose power."
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