Items missing from map re-added.

This commit is contained in:
ZomgPonies
2013-08-12 02:04:06 -04:00
parent d752da826e
commit e3213894bd
5 changed files with 209 additions and 6 deletions
+5 -1
View File
@@ -401,6 +401,7 @@
#include "code\game\machinery\kitchen\gibber.dm"
#include "code\game\machinery\kitchen\juicer.dm"
#include "code\game\machinery\kitchen\microwave.dm"
#include "code\game\machinery\kitchen\monkeyrecycler.dm"
#include "code\game\machinery\kitchen\processor.dm"
#include "code\game\machinery\kitchen\smartfridge.dm"
#include "code\game\machinery\pipe\construction.dm"
@@ -592,6 +593,7 @@
#include "code\game\objects\structures\barsign.dm"
#include "code\game\objects\structures\bedsheet_bin.dm"
#include "code\game\objects\structures\displaycase.dm"
#include "code\game\objects\structures\doccart.dm"
#include "code\game\objects\structures\door_assembly.dm"
#include "code\game\objects\structures\electricchair.dm"
#include "code\game\objects\structures\extinguisher.dm"
@@ -760,6 +762,7 @@
#include "code\modules\clothing\shoes\miscellaneous.dm"
#include "code\modules\clothing\spacesuits\alien.dm"
#include "code\modules\clothing\spacesuits\captain.dm"
#include "code\modules\clothing\spacesuits\civilian.dm"
#include "code\modules\clothing\spacesuits\ert.dm"
#include "code\modules\clothing\spacesuits\miscellaneous.dm"
#include "code\modules\clothing\spacesuits\ninja.dm"
@@ -1333,6 +1336,7 @@
#include "code\WorkInProgress\SkyMarshal\officer_stuff.dm"
#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
#include "code\WorkInProgress\Susan\susan_desert_turfs.dm"
#include "code\WorkInProgress\ZomgPonies\karma.dm"
#include "code\ZAS\Airflow.dm"
#include "code\ZAS\Connection.dm"
#include "code\ZAS\Debug.dm"
@@ -1346,7 +1350,7 @@
#include "code\ZAS\ZAS_Zones.dm"
#include "interface\interface.dm"
#include "interface\skin.dmf"
#include "maps\tgstation.2.1.0.0.1.dmm"
#include "maps\ponystation.dmm"
#include "maps\RandomZLevels\Academy.dm"
#include "maps\RandomZLevels\challenge.dm"
#include "maps\RandomZLevels\stationCollision.dm"
@@ -0,0 +1,49 @@
/obj/machinery/monkey_recycler
name = "Monkey Recycler"
desc = "A machine used for recycling dead monkeys into monkey cubes."
icon = 'icons/obj/kitchen.dmi'
icon_state = "grinder"
layer = 2.9
density = 1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 50
var/grinded = 0
/obj/machinery/monkey_recycler/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (src.stat != 0) //NOPOWER etc
return
if (istype(O, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = O
var/grabbed = G.affecting
if(istype(grabbed, /mob/living/carbon/monkey))
var/mob/living/carbon/monkey/target = grabbed
if(target.stat == 0)
user << "\red The monkey is struggling far too much to put it in the recycler."
else
user.drop_item()
del(target)
user << "\blue You stuff the monkey in the machine."
playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1)
use_power(500)
src.grinded++
user << "\blue The machine now has [grinded] monkeys worth of material stored."
else
user << "\red The machine only accepts monkeys!"
return
/obj/machinery/monkey_recycler/attack_hand(var/mob/user as mob)
if (src.stat != 0) //NOPOWER etc
return
if(grinded >=5)
user << "\blue The machine hisses loudly as it condenses the grinded monkey meat. After a moment, it dispenses a brand new monkey cube."
playsound(src.loc, 'sound/machines/hiss.ogg', 50, 1)
grinded -= 5
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src.loc)
user << "\blue The machine's display flashes that it has [grinded] monkeys worth of material left."
else
user << "\red The machine needs at least 5 monkeys worth of material to produce a monkey cube. It only has [grinded]."
return
+120
View File
@@ -0,0 +1,120 @@
/obj/structure/stool/bed/chair/ambulance
name = "ambulance"
icon = 'icons/obj/vehicles.dmi'
icon_state = "docwagon"
anchored = 1
density = 1
/var/brightness = 4
/var/strobe = 0
/obj/structure/stool/bed/chair/ambulance/New()
handle_rotation()
/obj/structure/stool/bed/chair/ambulance/examine()
set src in usr
usr << "\icon[src] This is a specially designed ambulance unit for Emergency Medical Personel"
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/key/ambulance))
user << "Hold [W] in one of your hands while you drive this ambulance so noone steals it from you!."
/obj/structure/stool/bed/chair/ambulance/relaymove(mob/user, direction)
if(user.stat || user.stunned || user.weakened || user.paralysis)
unbuckle()
if(istype(user.l_hand, /obj/item/key/ambulance) || istype(user.r_hand, /obj/item/key/ambulance))
step(src, direction)
update_mob()
handle_rotation()
else
user << "<span class='notice'>You'll need the keys in one of your hands to drive this ambulance.</span>"
/obj/structure/stool/bed/chair/ambulance/Move()
..()
if(buckled_mob)
if(buckled_mob.buckled == src)
buckled_mob.loc = loc
/obj/structure/stool/bed/chair/ambulance/buckle_mob(mob/M, mob/user)
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
return
unbuckle()
M.visible_message(\
"<span class='notice'>[M] climbs onto the ambulance!</span>",\
"<span class='notice'>You climb onto the ambulance!</span>")
M.buckled = src
M.loc = loc
M.dir = dir
M.update_canmove()
buckled_mob = M
update_mob()
add_fingerprint(user)
strobe = 1
icon_state = "docwagon2"
return
//Add red strobe effect call to this section
/obj/structure/stool/bed/chair/ambulance/unbuckle()
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
strobe = 0
icon_state = "docwagon"
..()
/obj/structure/stool/bed/chair/ambulance/handle_rotation()
if(dir == SOUTH)
layer = FLY_LAYER
else
layer = OBJ_LAYER
if(buckled_mob)
if(buckled_mob.loc != loc)
buckled_mob.buckled = null //Temporary, so Move() succeeds.
buckled_mob.buckled = src //Restoring
update_mob()
/obj/structure/stool/bed/chair/ambulance/proc/update_mob()
if(buckled_mob)
buckled_mob.dir = dir
switch(dir)
if(SOUTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 7
if(WEST)
buckled_mob.pixel_x = 13
buckled_mob.pixel_y = 7
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -13
buckled_mob.pixel_y = 7
/obj/structure/stool/bed/chair/ambulance/bullet_act(var/obj/item/projectile/Proj)
if(buckled_mob)
if(prob(65))
return buckled_mob.bullet_act(Proj)
visible_message("<span class='warning'>[Proj] ricochets off the ambulance!</span>")
/obj/item/key/ambulance
name = "ambulance key"
desc = "A keyring with a small steel key, and tag with a red cross on it."
icon = 'icons/obj/vehicles.dmi'
icon_state = "keydoc"
w_class = 1
/*
/proc/ambulance/strobelight()
if (strobe)
for ALLTURF(range(1,mob))
icon = 'icons/turf/areas.dmi'
icon_state = "red"
*/
@@ -0,0 +1,30 @@
//Mime's Hardsuit
/obj/item/clothing/head/helmet/space/mime
name = "mime hardsuit helmet"
// icon = 'spaceciv.dmi'
desc = "A hardsuit helmet specifically designed for the mime."
icon_state = "spacemimehelmet"
item_state = "spacemimehelmet"
obj/item/clothing/suit/space/mime
name = "mime hardsuit"
// icon = 'spaceciv.dmi'
desc = "A hardsuit specifically designed for the mime."
icon_state = "spacemime_suit"
item_state = "spacemime_items"
allowed = list(/obj/item/weapon/tank)
/obj/item/clothing/head/helmet/space/clown
name = "clown hardsuit helmet"
// icon = 'spaceciv.dmi'
desc = "A hardsuit helmet specifically designed for the clown. SPESSHONK!"
icon_state = "clownhelmet"
item_state = "clownhelmet"
obj/item/clothing/suit/space/clown
name = "clown hardsuit"
// icon = 'spaceciv.dmi'
desc = "A hardsuit specifically designed for the clown. SPESSHONK!"
icon_state = "spaceclown_suit"
item_state = "spaceclown_items"
allowed = list(/obj/item/weapon/tank)
+5 -5
View File
@@ -1695,8 +1695,8 @@
"aGE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/airlock/security{name = "Security Checkpoint"; req_access = null; req_access_txt = "1"},/turf/simulated/floor,/area/security/checkpoint2)
"aGF" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/security/checkpoint2)
"aGG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{icon_state = "delivery"},/area/hallway/secondary/entry)
"aGH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/sign/map/left,/turf/simulated/wall,/area/maintenance/fpmaint2)
"aGI" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/sign/map/right,/turf/simulated/wall,/area/maintenance/fpmaint2)
"aGH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/maintenance/fpmaint2)
"aGI" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/maintenance/fpmaint2)
"aGJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/maintenance/fpmaint2)
"aGK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aGL" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
@@ -2818,7 +2818,7 @@
"bcj" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central)
"bck" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central)
"bcl" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Diner"},/turf/simulated/floor,/area/crew_quarters/bar)
"bcm" = (/obj/structure/sign/barsign,/turf/simulated/wall,/area/crew_quarters/bar)
"bcm" = (/obj/structure/sign/double/barsign,/turf/simulated/wall,/area/crew_quarters/bar)
"bcn" = (/turf/simulated/wall,/area/hallway/primary/starboard)
"bco" = (/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard)
"bcp" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway 2"; dir = 2; network = list("SS13")},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard)
@@ -7265,8 +7265,8 @@
"cJK" = (/obj/structure/closet/syndicate/personal,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"cJL" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (NORTH)"; icon_state = "fakewindows2"; dir = 1},/area/syndicate_mothership)
"cJM" = (/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"cJN" = (/obj/structure/sign/map/left{pixel_y = 32},/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"cJO" = (/obj/structure/sign/map/right{pixel_y = 32},/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"cJN" = (/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"cJO" = (/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
"cJP" = (/obj/structure/table,/obj/machinery/microwave,/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/syndicate_mothership)
"cJQ" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/syndicate_mothership)
"cJR" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -30; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac)