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Allows robotic limbs to be healed by pylons (#12468)
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variableundefined
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@@ -212,7 +212,7 @@ var/list/blacklisted_pylon_turfs = typecacheof(list(
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if(L.health != L.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
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if(ishuman(L))
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L.heal_overall_damage(1, 1)
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L.heal_overall_damage(1, 1, TRUE, FALSE, TRUE)
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if(istype(L, /mob/living/simple_animal/shade) || istype(L, /mob/living/simple_animal/hostile/construct))
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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