mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
Merge pull request #1063 from SkyMarshal/CoolTweaks
Table smashing is now more interesting.
This commit is contained in:
@@ -813,6 +813,7 @@
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
layer = 2.8
|
||||
var/dented = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -355,14 +355,61 @@
|
||||
if(ishuman(G.affecting))
|
||||
var/mob/living/carbon/human/H = G.affecting
|
||||
var/datum/organ/external/affecting = H.get_organ("head")
|
||||
affecting.take_damage(4, 0)
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
playsound(src.loc, 'punch1.ogg', 50, 1, -3)
|
||||
src.add_blood(G.affecting)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\red [] smashes []'s head on the table!", G.assailant, G.affecting)
|
||||
//Fucking hacky, but whatever.
|
||||
var/obj/machinery/computer/HolodeckControl/HC = locate() in world
|
||||
if(istype(HC) && HC.safety) //If the computer exists, and the safety is active...
|
||||
if(prob(25))
|
||||
add_blood(G.affecting)
|
||||
H.halloss += rand(10, 15)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] with enough force to engage \the [src]'s safeties!",\
|
||||
"\red You smash \the [H]\s head on \the [src] with enough force to engage \the [src]'s safeties!",\
|
||||
"\red You hear a whine as \the [src]'s engage.")
|
||||
else
|
||||
H.halloss += rand(5, 10)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src]!",\
|
||||
"\red You smash \the [H]\s head on \the [src]!",\
|
||||
"\red You hear a whine as \the [src]'s is hit by something dense.")
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
playsound(src.loc, 'punch1.ogg', 50, 1, -3)
|
||||
else //Lets do REAL DAMAGE, YEAH!
|
||||
G.affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been smashed on a table by [G.assailant.name] ([G.assailant.ckey])</font>")
|
||||
G.assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Smashed [G.affecting.name] ([G.affecting.ckey]) on a table.</font>")
|
||||
|
||||
log_admin("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
|
||||
message_admins("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
|
||||
log_attack("<font color='red'>[G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.</font>")
|
||||
if(prob(25))
|
||||
add_blood(G.affecting)
|
||||
affecting.take_damage(rand(10,15), 0)
|
||||
H.Weaken(2)
|
||||
if(prob(20)) // One chance in 20 to DENT THE TABLE
|
||||
affecting.take_damage(rand(0,5), 0) //Extra damage
|
||||
if(dented)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] with enough force to further deform \the [src]!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]\s head on \the [src] with enough force to leave another dent!\n[prob(50)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else
|
||||
dented = 1
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] so hard it left a dent!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]\s head on \the [src] with enough force to leave a dent!\n[prob(5)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else if(prob(50))
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [G.assailant]\s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You smash \the [H]\s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal, the noise echoing through the room.")
|
||||
else
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [G.assailant]\s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You smash \the [H]\s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the gurgling gasp of someone who is trying to breathe through their own blood.")
|
||||
else
|
||||
affecting.take_damage(rand(5,10), 0)
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]\s head on \the [src]!",\
|
||||
"\red You smash \the [H]\s head on \the [src]!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal.")
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
playsound(src.loc, 'punch1.ogg', 50, 1, -3)
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
|
||||
@@ -677,10 +677,6 @@ var/list/obj/machinery/newscaster/allCasters = list() //list that will contain r
|
||||
var/scribble=""
|
||||
var/scribble_page = null
|
||||
|
||||
/*obj/item/weapon/newspaper/attack_hand(mob/user as mob)
|
||||
..()
|
||||
world << "derp"*/
|
||||
|
||||
obj/item/weapon/newspaper/attack_self(mob/user as mob)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/human_user = user
|
||||
|
||||
@@ -159,14 +159,37 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
|
||||
var/mob/living/carbon/human/H = G.affecting
|
||||
var/datum/organ/external/affecting = H.get_organ("head")
|
||||
affecting.take_damage(4, 0)
|
||||
if(prob(25))
|
||||
add_blood(G.affecting)
|
||||
affecting.take_damage(rand(10,15), 0)
|
||||
H.Weaken(2)
|
||||
if(prob(20)) // One chance in 20 to DENT THE TABLE
|
||||
affecting.take_damage(rand(0,5), 0) //Extra damage
|
||||
if(dented)
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] with enough force to further deform \the [src]!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]\s head on \the [src] with enough force to leave another dent!\n[prob(50)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else
|
||||
dented = 1
|
||||
G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] so hard it left a dent!\nYou wish you could unhear that sound.",\
|
||||
"\red You smash \the [H]\s head on \the [src] with enough force to leave a dent!\n[prob(5)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
|
||||
else if(prob(50))
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [G.assailant]\s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You smash \the [H]\s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal, the noise echoing through the room.")
|
||||
else
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [G.assailant]\s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You smash \the [H]\s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal and the gurgling gasp of someone who is trying to breathe through their own blood.")
|
||||
else
|
||||
affecting.take_damage(rand(5,10), 0)
|
||||
G.assailant.visible_message("\red [G.assailant] smashes \the [H]\s head on \the [src]!",\
|
||||
"\red You smash \the [H]\s head on \the [src]!",\
|
||||
"\red You hear the nauseating crunch of bone and gristle on solid metal.")
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
playsound(src.loc, 'punch1.ogg', 50, 1, -3)
|
||||
src.add_blood(G.affecting)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\red [] smashes []'s head on the table!", G.assailant, G.affecting)
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
|
||||
Reference in New Issue
Block a user