Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs

# Conflicts:
#	code/controllers/master_controller.dm
#	paradise.dme
This commit is contained in:
Mark van Alphen
2019-04-14 19:17:06 +02:00
8 changed files with 65 additions and 34 deletions
-27
View File
@@ -36,33 +36,6 @@ var/global/pipe_processing_killed = 0
return QDEL_HINT_HARDDEL_NOW
/datum/controller/game_controller/proc/setup()
preloadTemplates()
if(!config.disable_away_missions)
createRandomZlevel()
// Create 6 extra space levels to put space ruins on
if(!config.disable_space_ruins)
var/timer = start_watch()
log_startup_progress("Creating random space levels...")
seedRuins(list(level_name_to_num(EMPTY_AREA)), rand(0, 3), /area/space, space_ruins_templates)
log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.")
// load in extra levels of space ruins
var/num_extra_space = rand(config.extra_space_ruin_levels_min, config.extra_space_ruin_levels_max)
for(var/i = 1, i <= num_extra_space, i++)
var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
seedRuins(list(zlev), rand(0, 3), /area/space, space_ruins_templates)
var/mining_type = MINETYPE
if (mining_type == "lavaland")
seedRuins(list(level_name_to_num(MINING)), config.lavaland_budget, /area/lavaland/surface/outdoors, lava_ruins_templates)
spawn_rivers()
else
make_mining_asteroid_secret()
space_manager.do_transition_setup()
setupfactions()
setup_economy()
+42
View File
@@ -0,0 +1,42 @@
SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING // 9
flags = SS_NO_FIRE
/datum/controller/subsystem/mapping/Initialize(timeofday)
// Load all Z level templates
preloadTemplates()
// Pick a random away mission.
if(!config.disable_away_missions)
createRandomZlevel()
// Seed space ruins
if(!config.disable_space_ruins)
var/timer = start_watch()
log_startup_progress("Creating random space levels...")
seedRuins(list(level_name_to_num(EMPTY_AREA)), rand(0, 3), /area/space, space_ruins_templates)
log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.")
// load in extra levels of space ruins
var/num_extra_space = rand(config.extra_space_ruin_levels_min, config.extra_space_ruin_levels_max)
for(var/i = 1, i <= num_extra_space, i++)
var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED)
seedRuins(list(zlev), rand(0, 3), /area/space, space_ruins_templates)
// Setup the Z-level linkage
space_manager.do_transition_setup()
// Handle the mining z-level ruins or secrets.
var/mining_type = MINETYPE
if (mining_type == "lavaland")
// Spawn Lavaland ruins and rivers.
seedRuins(list(level_name_to_num(MINING)), config.lavaland_budget, /area/lavaland/surface/outdoors, lava_ruins_templates)
spawn_rivers()
else
// Populate mining Z-level hidden rooms
for(var/i = 0, i < max_secret_rooms, i++)
make_mining_asteroid_secret()
..()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
@@ -367,26 +367,26 @@ UI STUFF
if(href_list["resolve"])
var/indexNum = text2num(href_list["resolve"])
if(resolveTicket(indexNum))
message_staff("[usr.client] / ([usr]) resolved [ticket_name] number [indexNum]")
message_staff("[span_text][usr.client] / ([usr]) resolved [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), "[span_text]Your [ticket_name] has now been resolved.</span>")
showUI(usr)
if(href_list["detailresolve"])
var/indexNum = text2num(href_list["detailresolve"])
if(resolveTicket(indexNum))
message_staff("[usr.client] / ([usr]) resolved [ticket_name] number [indexNum]")
message_staff("[span_text][usr.client] / ([usr]) resolved [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), "[span_text]Your [ticket_name] has now been resolved.</span>")
showDetailUI(usr, indexNum)
if(href_list["detailclose"])
var/indexNum = text2num(href_list["detailclose"])
if(!check_rights(close_rights))
to_chat(usr, "Not enough rights to close this ticket.")
to_chat(usr, "<span class='warning'>Not enough rights to close this ticket.</span>")
return
if(alert("Are you sure? This will send a negative message.",,"Yes","No") != "Yes")
return
if(closeTicket(indexNum))
message_staff("[usr.client] / ([usr]) closed [ticket_name] number [indexNum]")
message_staff("[span_text][usr.client] / ([usr]) closed [ticket_name] number [indexNum]</span>")
to_chat_safe(returnClient(indexNum), close_messages)
showDetailUI(usr, indexNum)
@@ -394,7 +394,7 @@ UI STUFF
if(href_list["detailreopen"])
var/indexNum = text2num(href_list["detailreopen"])
if(openTicket(indexNum))
message_staff("[usr.client] / ([usr]) re-opened [ticket_name] number [indexNum]")
message_staff("[span_text][usr.client] / ([usr]) re-opened [ticket_name] number [indexNum]</span>")
showDetailUI(usr, indexNum)
if(href_list["assignstaff"])
@@ -404,5 +404,5 @@ UI STUFF
/datum/controller/subsystem/tickets/proc/takeTicket(var/index)
if(assignStaffToTicket(usr.client, index))
message_staff("[usr.client] / ([usr]) has taken [ticket_name] number [index]")
to_chat_safe(returnClient(index), "[span_text]Your [ticket_name] is being handled by [usr.client].")
message_staff("[span_text][usr.client] / ([usr]) has taken [ticket_name] number [index]</span>")
to_chat_safe(returnClient(index), "[span_text]Your [ticket_name] is being handled by [usr.client].</span>")
+2
View File
@@ -78,6 +78,8 @@
C = M.client
if(!C) // Might be a stealthmin ID, so pass it in straight
C = href_list["priv_msg"]
else if(C.UID() != href_list["priv_msg"])
C = null // 404 client not found. Let cmd_admin_pm handle the error
cmd_admin_pm(C, null, href_list["type"])
return
@@ -0,0 +1,5 @@
author: "AffectedArc07"
delete-after: True
changes:
- rscadd: "ssMapping"
- tweak: "Gateway and space ruins are now loaded with ssMapping"
@@ -0,0 +1,4 @@
author: "farie82"
delete-after: True
changes:
- bugfix: "Ticket messages now have their corresponding span classes. Making them easier to notice"
@@ -0,0 +1,4 @@
author: "farie82"
delete-after: True
changes:
- bugfix: "PM's now shouldn't go to the wrong client anymore when the target left."
+1
View File
@@ -216,6 +216,7 @@
#include "code\controllers\subsystem\garbage.dm"
#include "code\controllers\subsystem\icon_smooth.dm"
#include "code\controllers\subsystem\machinery.dm"
#include "code\controllers\subsystem\mapping.dm"
#include "code\controllers\subsystem\medals.dm"
#include "code\controllers\subsystem\mobs.dm"
#include "code\controllers\subsystem\nano_mob_hunter.dm"