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Move lads (#28619)
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+29
-29
@@ -112,49 +112,49 @@
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#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
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#define POINT_PLANE 14
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#define COGBAR_PLANE 14
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#define COGBAR_PLANE 15
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#define LIGHTING_PLANE 15
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#define LIGHTING_LAYER 15
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#define LIGHTING_PLANE 16
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#define LIGHTING_LAYER 16
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#define LIGHTING_LAMPS_GLARE 16 // Light glare (optional setting)
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#define LIGHTING_EXPOSURE_PLANE 17 // Light sources "cones"
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#define LIGHTING_LAMPS_SELFGLOW 18 // Light sources glow (lamps, doors overlay, etc.)
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#define LIGHTING_LAMPS_PLANE 19 // Light sources themselves (lamps, screens, etc.)
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#define LIGHTING_LAMPS_GLARE 17 // Light glare (optional setting)
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#define LIGHTING_EXPOSURE_PLANE 18 // Light sources "cones"
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#define LIGHTING_LAMPS_SELFGLOW 19 // Light sources glow (lamps, doors overlay, etc.)
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#define LIGHTING_LAMPS_PLANE 20 // Light sources themselves (lamps, screens, etc.)
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#define LIGHTING_LAMPS_RENDER_TARGET "*LIGHTING_LAMPS_RENDER_TARGET"
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#define RAD_TEXT_LAYER 19.1
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#define RAD_TEXT_LAYER 20.1
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#define ABOVE_LIGHTING_PLANE 20
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#define ABOVE_LIGHTING_LAYER 20
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#define ABOVE_LIGHTING_PLANE 21
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#define ABOVE_LIGHTING_LAYER 21
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#define FLOOR_OPENSPACE_PLANE 21
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#define OPENSPACE_LAYER 21
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#define FLOOR_OPENSPACE_PLANE 22
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#define OPENSPACE_LAYER 22
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#define BYOND_LIGHTING_PLANE 22
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#define BYOND_LIGHTING_LAYER 22
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#define BYOND_LIGHTING_PLANE 24
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#define BYOND_LIGHTING_LAYER 24
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#define CAMERA_STATIC_PLANE 23
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#define CAMERA_STATIC_LAYER 23
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#define CAMERA_STATIC_PLANE 24
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#define CAMERA_STATIC_LAYER 24
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//HUD layer defines
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#define FULLSCREEN_PLANE 24
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#define FLASH_LAYER 24
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#define FULLSCREEN_LAYER 24.1
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#define UI_DAMAGE_LAYER 24.2
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#define BLIND_LAYER 24.3
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#define CRIT_LAYER 24.4
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#define CURSE_LAYER 24.5
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#define FULLSCREEN_PLANE 25
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#define FLASH_LAYER 25
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#define FULLSCREEN_LAYER 25.1
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#define UI_DAMAGE_LAYER 25.2
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#define BLIND_LAYER 25.3
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#define CRIT_LAYER 25.4
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#define CURSE_LAYER 25.5
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#define HUD_PLANE 25
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#define HUD_LAYER 25
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#define ABOVE_HUD_PLANE 26
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#define ABOVE_HUD_LAYER 26
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#define HUD_PLANE 26
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#define HUD_LAYER 26
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#define ABOVE_HUD_PLANE 27
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#define ABOVE_HUD_LAYER 27
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#define SPLASHSCREEN_LAYER 27
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#define SPLASHSCREEN_PLANE 27
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#define SPLASHSCREEN_LAYER 28
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#define SPLASHSCREEN_PLANE 28
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#define HUD_PLANE_BUILDMODE 30
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