This commit is contained in:
Vi3trice
2025-03-12 15:21:23 +00:00
committed by GitHub
parent 961664b564
commit e87c564eee
+29 -29
View File
@@ -112,49 +112,49 @@
#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
#define POINT_PLANE 14
#define COGBAR_PLANE 14
#define COGBAR_PLANE 15
#define LIGHTING_PLANE 15
#define LIGHTING_LAYER 15
#define LIGHTING_PLANE 16
#define LIGHTING_LAYER 16
#define LIGHTING_LAMPS_GLARE 16 // Light glare (optional setting)
#define LIGHTING_EXPOSURE_PLANE 17 // Light sources "cones"
#define LIGHTING_LAMPS_SELFGLOW 18 // Light sources glow (lamps, doors overlay, etc.)
#define LIGHTING_LAMPS_PLANE 19 // Light sources themselves (lamps, screens, etc.)
#define LIGHTING_LAMPS_GLARE 17 // Light glare (optional setting)
#define LIGHTING_EXPOSURE_PLANE 18 // Light sources "cones"
#define LIGHTING_LAMPS_SELFGLOW 19 // Light sources glow (lamps, doors overlay, etc.)
#define LIGHTING_LAMPS_PLANE 20 // Light sources themselves (lamps, screens, etc.)
#define LIGHTING_LAMPS_RENDER_TARGET "*LIGHTING_LAMPS_RENDER_TARGET"
#define RAD_TEXT_LAYER 19.1
#define RAD_TEXT_LAYER 20.1
#define ABOVE_LIGHTING_PLANE 20
#define ABOVE_LIGHTING_LAYER 20
#define ABOVE_LIGHTING_PLANE 21
#define ABOVE_LIGHTING_LAYER 21
#define FLOOR_OPENSPACE_PLANE 21
#define OPENSPACE_LAYER 21
#define FLOOR_OPENSPACE_PLANE 22
#define OPENSPACE_LAYER 22
#define BYOND_LIGHTING_PLANE 22
#define BYOND_LIGHTING_LAYER 22
#define BYOND_LIGHTING_PLANE 24
#define BYOND_LIGHTING_LAYER 24
#define CAMERA_STATIC_PLANE 23
#define CAMERA_STATIC_LAYER 23
#define CAMERA_STATIC_PLANE 24
#define CAMERA_STATIC_LAYER 24
//HUD layer defines
#define FULLSCREEN_PLANE 24
#define FLASH_LAYER 24
#define FULLSCREEN_LAYER 24.1
#define UI_DAMAGE_LAYER 24.2
#define BLIND_LAYER 24.3
#define CRIT_LAYER 24.4
#define CURSE_LAYER 24.5
#define FULLSCREEN_PLANE 25
#define FLASH_LAYER 25
#define FULLSCREEN_LAYER 25.1
#define UI_DAMAGE_LAYER 25.2
#define BLIND_LAYER 25.3
#define CRIT_LAYER 25.4
#define CURSE_LAYER 25.5
#define HUD_PLANE 25
#define HUD_LAYER 25
#define ABOVE_HUD_PLANE 26
#define ABOVE_HUD_LAYER 26
#define HUD_PLANE 26
#define HUD_LAYER 26
#define ABOVE_HUD_PLANE 27
#define ABOVE_HUD_LAYER 27
#define SPLASHSCREEN_LAYER 27
#define SPLASHSCREEN_PLANE 27
#define SPLASHSCREEN_LAYER 28
#define SPLASHSCREEN_PLANE 28
#define HUD_PLANE_BUILDMODE 30