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@@ -195,7 +195,6 @@ Made by Xhuis
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GAME FINISH CHECKS
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*/
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/datum/game_mode/shadowling/check_finished()
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var/shadows_alive = 0 //and then shadowling was kill
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for(var/datum/mind/shadow in shadows) //but what if shadowling was not kill?
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@@ -314,14 +313,14 @@ Made by Xhuis
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H.nutrition = 450 //i aint never get hongry
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if(isturf(H.loc))
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var/turf/T = H.loc
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light_amount = T.get_lumcount()*10
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light_amount = T.get_lumcount() * 10
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if(light_amount > LIGHT_DAM_THRESHOLD && !H.incorporeal_move) //Can survive in very small light levels. Also doesn't take damage while incorporeal, for shadow walk purposes
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H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN)
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if(H.stat != DEAD)
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H << "<span class='userdanger'>The light burns you!</span>" //Message spam to say "GET THE FUCK OUT"
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H << 'sound/weapons/sear.ogg'
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else if(light_amount < LIGHT_HEAL_THRESHOLD)
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H.heal_overall_damage(5,5)
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H.heal_overall_damage(5, 5)
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H.adjustToxLoss(-5)
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H.adjustBrainLoss(-25) //Shad O. Ling gibbers, "CAN U BE MY THRALL?!!"
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H.adjustCloneLoss(-1)
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