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Delays and Welder Repair Tweaks
Welders now consume 1 fuel to heal 15 points of brute damage when repairing robotic limbs / IPCs Welders must now be ON to repair robotic limbs / IPCs (seriously, who dropped the ball on this one?) Welders and Cable Coils now incur a 1 second delay when being used to self-repair robotic limbs / IPCs - This is HALF the delay organics have to suffer when using trauma kits, and rather easy to not even notice.
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@@ -241,12 +241,20 @@
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if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP || S.open == 2)
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return ..()
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if(!isOn()) //why wasn't this being checked already?
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to_chat(user, "<span class='warning'>Turn on [src] before attempting repairs!</span>")
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return 1
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if(S.brute_dam)
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if(S.brute_dam < ROBOLIMB_SELF_REPAIR_CAP)
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if(remove_fuel(0,null))
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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S.heal_damage(15,0,0,1)
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user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [S.name] with \the [src].</span>")
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if(get_fuel() >= 1)
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if(H == user)
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if(!do_mob(user, H, 10))
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return 1
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if(remove_fuel(1,null))
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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S.heal_damage(15,0,0,1)
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user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [S.name] with \the [src].</span>")
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else if(S.open != 2)
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to_chat(user, "<span class='warning'>Need more welding fuel!</span>")
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return 1
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