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Delays and Welder Repair Tweaks
Welders now consume 1 fuel to heal 15 points of brute damage when repairing robotic limbs / IPCs Welders must now be ON to repair robotic limbs / IPCs (seriously, who dropped the ball on this one?) Welders and Cable Coils now incur a 1 second delay when being used to self-repair robotic limbs / IPCs - This is HALF the delay organics have to suffer when using trauma kits, and rather easy to not even notice.
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@@ -517,19 +517,15 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
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if(S.burn_dam)
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if(S.burn_dam < ROBOLIMB_SELF_REPAIR_CAP)
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if(S.burn_dam >= 15 && amount >= 5)
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S.heal_damage(0, 15, 0, 1)
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use(5)
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else
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var/cable_to_use = 0
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var/dam_left = S.burn_dam
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while(dam_left > 0)
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cable_to_use += 1
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dam_left -= 3
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if(cable_to_use >= amount) //make sure we don't use more cable than we have
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cable_to_use = amount //in case we have a lot of damage but not a lot of cable
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use(cable_to_use)
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S.heal_damage(0, (cable_to_use * 3), 0, 1)
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if(H == user)
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if(!do_mob(user, H, 10))
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return 1
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var/cable_to_use = 0
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for(cable_to_use in 1 to 5)
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if(cable_to_use == amount || (cable_to_use * 3) >= S.burn_dam)
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break
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use(cable_to_use)
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S.heal_damage(0, (cable_to_use * 3), 0, 1)
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user.visible_message("<span class='alert'>\The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].</span>")
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else if(S.open != 2)
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to_chat(user, "<span class='danger'>The damage is far too severe to patch over externally.</span>")
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