Merge pull request #3 from ParadiseSS13/master

merge
This commit is contained in:
dapocalypse
2018-09-24 13:19:29 -07:00
committed by GitHub
3 changed files with 16 additions and 3 deletions
@@ -706,10 +706,14 @@
H.apply_damage(0.5*damage, BRUTE, "r_arm", run_armor_check("r_arm", "melee"))
var/turf/T = get_turf(src)
H.add_mob_blood(H)
H.add_splatter_floor(T)
if(NO_BLOOD in H.dna.species.species_traits)//Does the run over mob have blood?
return//If it doesn't it shouldn't bleed (Though a check should be made eventually for things with liquid in them, like slime people, vox armalis, etc.)
var/turf/T = get_turf(src)//Where are we?
H.add_mob_blood(H)//Cover the victim in their own blood.
H.add_splatter_floor(T)//Put the blood where we are.
bloodiness += 4
var/list/blood_dna = H.get_blood_dna_list()
+6
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@@ -56,6 +56,12 @@
-->
<div class="commit sansserif">
<h2 class="date">24 September 2018</h2>
<h3 class="author">Triiodine, Desolate, updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Things without blood bleeding red when rolled over by a mulebot.</li>
</ul>
<h2 class="date">19 September 2018</h2>
<h3 class="author">Birdtalon updated:</h3>
<ul class="changes bgimages16">
+3
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@@ -6982,3 +6982,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2018-09-19:
Birdtalon:
- bugfix: Screwdrivers now open fire alarms instead of wirecutters.
2018-09-24:
Triiodine, Desolate,:
- bugfix: Things without blood bleeding red when rolled over by a mulebot.