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https://github.com/ParadiseSS13/Paradise.git
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@@ -706,10 +706,14 @@
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H.apply_damage(0.5*damage, BRUTE, "r_arm", run_armor_check("r_arm", "melee"))
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var/turf/T = get_turf(src)
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H.add_mob_blood(H)
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H.add_splatter_floor(T)
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if(NO_BLOOD in H.dna.species.species_traits)//Does the run over mob have blood?
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return//If it doesn't it shouldn't bleed (Though a check should be made eventually for things with liquid in them, like slime people, vox armalis, etc.)
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var/turf/T = get_turf(src)//Where are we?
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H.add_mob_blood(H)//Cover the victim in their own blood.
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H.add_splatter_floor(T)//Put the blood where we are.
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bloodiness += 4
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var/list/blood_dna = H.get_blood_dna_list()
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@@ -56,6 +56,12 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">24 September 2018</h2>
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<h3 class="author">Triiodine, Desolate, updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Things without blood bleeding red when rolled over by a mulebot.</li>
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</ul>
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<h2 class="date">19 September 2018</h2>
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<h3 class="author">Birdtalon updated:</h3>
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<ul class="changes bgimages16">
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@@ -6982,3 +6982,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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2018-09-19:
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Birdtalon:
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- bugfix: Screwdrivers now open fire alarms instead of wirecutters.
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2018-09-24:
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Triiodine, Desolate,:
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- bugfix: Things without blood bleeding red when rolled over by a mulebot.
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