I am not the villain in this story. I do what I do because there is no choice. (#18682)

This commit is contained in:
Viz
2022-08-04 10:51:48 +01:00
committed by GitHub
parent 3470d54a91
commit ecadddf189
2 changed files with 4 additions and 6 deletions
+2 -2
View File
@@ -577,7 +577,7 @@
item_state = "dragon"
desc = "A suit of armour fashioned from the remains of an ash drake."
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
armor = list(MELEE = 115, BULLET = 20, LASER = 50, ENERGY = 35, BOMB = 115, BIO = 75, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
armor = list(MELEE = 115, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 150, BIO = 25, RAD = 25, FIRE = INFINITY, ACID = INFINITY)
hoodtype = /obj/item/clothing/head/hooded/drake
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
@@ -589,7 +589,7 @@
icon_state = "dragon"
item_state = "dragon"
desc = "The skull of a dragon."
armor = list(MELEE = 115, BULLET = 20, LASER = 50, ENERGY = 35, BOMB = 115, BIO = 75, RAD = 50, FIRE = INFINITY, ACID = INFINITY)
armor = list(MELEE = 115, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 150, BIO = 25, RAD = 25, FIRE = INFINITY, ACID = INFINITY)
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -48,11 +48,10 @@
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
flags = THICKMATERIAL //not spaceproof
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
slowdown = 0
armor = list(MELEE = 115, BULLET = 35, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade)
@@ -83,8 +82,7 @@
item_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
flags = THICKMATERIAL // no space protection
armor = list(MELEE = 115, BULLET = 35, LASER = 5, ENERGY = 5, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
resistance_flags = FIRE_PROOF | LAVA_PROOF
/obj/item/clothing/head/helmet/space/hostile_environment/Initialize(mapload)