mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
Merge branch 'master' of git://github.com/comma/Baystation12
This commit is contained in:
@@ -214,6 +214,7 @@
|
||||
|
||||
proc/bandage()
|
||||
var/rval = 0
|
||||
src.status &= ~ORGAN_BLEEDING
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.internal) continue
|
||||
rval |= !W.bandaged
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H)
|
||||
U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
|
||||
H.equip_to_slot_or_del(U, slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
|
||||
//H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
|
||||
|
||||
@@ -23,70 +23,34 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ("chest")
|
||||
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
user << "\red This isn't useful at all on a robotic limb.."
|
||||
return 1
|
||||
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/user2 = user
|
||||
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
|
||||
else
|
||||
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
|
||||
affecting = H.get_organ("head")
|
||||
if(src.heal_brute)
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] bandages wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You bandage wounds on [M]'s [affecting.display_name]." )
|
||||
|
||||
// If we're targetting arms or legs, also heal the respective hand/foot
|
||||
if(affecting.name in list("l_arm","r_arm","l_leg","r_leg"))
|
||||
var/datum/organ/external/child
|
||||
if(affecting.name == "l_arm")
|
||||
child = H.get_organ("l_hand")
|
||||
else if(affecting.name == "r_arm")
|
||||
child = H.get_organ("r_hand")
|
||||
else if(affecting.name == "r_leg")
|
||||
child = H.get_organ("r_foot")
|
||||
else if(affecting.name == "l_leg")
|
||||
child = H.get_organ("l_foot")
|
||||
|
||||
if(src.heal_brute)
|
||||
if(!affecting.bandage() && !child.bandage())
|
||||
user << "\red The wounds on this limb have already been bandaged."
|
||||
return 1
|
||||
else if(src.heal_burn)
|
||||
if(!affecting.salve() && !child.salve())
|
||||
user << "\red The wounds on this limb have already been salved."
|
||||
return 1
|
||||
else
|
||||
if(src.heal_brute)
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on this limb have already been bandaged."
|
||||
return 1
|
||||
else if(src.heal_burn)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on this limb have already been salved."
|
||||
return 1
|
||||
else if(src.heal_burn)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
user.visible_message( \
|
||||
"\blue [M] has been applied with [src] by [user].", \
|
||||
"\blue You apply \the [src] to [M]." \
|
||||
)
|
||||
|
||||
use(1)
|
||||
|
||||
if (user)
|
||||
if (M != user)
|
||||
user.visible_message( \
|
||||
"\blue [M] has been applied with [src] by [user].", \
|
||||
"\blue You apply \the [src] to [M]." \
|
||||
)
|
||||
else
|
||||
var/t_himself = "itself"
|
||||
if (user.gender == MALE)
|
||||
t_himself = "himself"
|
||||
else if (user.gender == FEMALE)
|
||||
t_himself = "herself"
|
||||
|
||||
user.visible_message( \
|
||||
"\blue [M] applied [src] on [t_himself].", \
|
||||
"\blue You apply \the [src] on yourself." \
|
||||
)
|
||||
M.updatehealth()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
@@ -42,7 +42,7 @@
|
||||
icon_state = "rig-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
slowdown = 2
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
@@ -529,7 +529,7 @@
|
||||
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "atmosmagboots0"
|
||||
verb/toggle()
|
||||
toggle()
|
||||
set name = "Toggle Magboots"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
Reference in New Issue
Block a user