Balance fix to random blob event.

It now lasts 20 minutes instead of 5, and accordingly each blob
advancements happens every 30 seconds instead of every 7 seconds. This
means more time to respond to the blob, but overally the blob can still
be just as harmful if nothing is done about it.
This commit is contained in:
cib
2012-12-02 13:58:57 +01:00
parent bce8c4cfee
commit 77943e04f3
+3 -3
View File
@@ -9,7 +9,7 @@
blobevent = 1
spawn(0)
dotheblobbaby()
spawn(3000)
spawn(12000) // blob event can last up to 20 minutes
blobevent = 0
spawn(rand(1000, 2000)) //Delayed announcements to keep the crew on their toes.
command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
@@ -25,5 +25,5 @@
if(B.z != 1)
continue
B.Life()
spawn(70)
dotheblobbaby()
spawn(280) // advance 1 tile every 30 seconds
dotheblobbaby()