Merge pull request #5115 from tigercat2000/changeloggu

Adds Resomi/Teshari/Seromi
This commit is contained in:
TheDZD
2016-07-20 15:10:11 -04:00
committed by GitHub
38 changed files with 309 additions and 201 deletions
+149
View File
@@ -55,6 +55,155 @@
-->
<div class="commit sansserif">
<h2 class="date">20 July 2016</h2>
<h3 class="author">Allfd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added hologram fluff sprites</li>
</ul>
<h3 class="author">Ar3nn updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Gets rid of some weird lattices floating in mid-space</li>
</ul>
<h3 class="author">Chakirski updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Adds M.E. Reaper sprite.</li>
<li class="rscadd">AI can now choose a 32x64 reaper hologram.</li>
<li class="tweak">Cigarette packs no longer show near-duplicate messages when examined.</li>
</ul>
<h3 class="author">CrAzYPiLoT updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports randomized space ruins from /tg/ station. There is a number of maps which can be spawned at any location on the empty z-level at roundstart, and up to three random ones will be chosen each round. Credits to KorPhaeron.</li>
<li class="rscadd">Lays the groundwork for a future lavaland implementation, if we choose to have it.</li>
<li class="rscadd">Adds a feature to the map loader where areas with the right var set can be distinctly initialized on map load - meaning separate APCs, and the like.</li>
<li class="rscadd">Using a z-level specific initialization freeze system, large elaborate maps like the cyberiad can be loaded without a single runtime, with minimal impact on the round elsewhere.</li>
<li class="rscadd">Adds a delete mode to the "Fill" buildmode - just alt-click for the second corner, and everything within will be removed.</li>
<li class="rscadd">Adds a "Jump To" function in VV, which is useful for getting an idea of what exactly you're looking at.</li>
</ul>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Abductors consoles link correctly again</li>
</ul>
<h3 class="author">DaveTheHeadcrab updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plastic explosives are now a subtype of grenades. Shouldn't be any noticable difference for players.</li>
<li class="tweak">Plastic explosives no longer use the wire datum. You may directly attach an assembly holder (Such as a remote signaller + igniter assembly)</li>
<li class="rscadd">Adds X-4 shaped charges, designed for breaching explosively without harming the user. Pick some up at your local nukies r us.</li>
<li class="rscadd">Replaces tablecrafting with personal crafting, click the hammer icon by your intent selector to use it.</li>
<li class="rscdel">Removes the PDA slot, your PDA can now go in your ID slot (Again).</li>
<li class="rscadd">You can now alt click to remove an ID from a PDA, for quick interaction while it's in your ID slot.</li>
<li class="rscadd">Adds an overlay for an ID while it's inserted into your PDA.</li>
</ul>
<h3 class="author">FalseIncarnate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new Bottler machine for making unique beverages! Order one from cargo today!</li>
<li class="rscadd">Adds 6 new drinks obtainable via the Bottler. Get brewing!</li>
<li class="bugfix">Grapes now can be properly juiced again, as they now have the right kitchen tag.</li>
<li class="rscadd">Adds effects to the Paradise Pop reagents. Drink them all to unlock their powers!</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds in fans which can block atmospherics passing over them</li>
<li class="bugfix">All mass driver blast doors have a fan underneath them, allowing you to use them repeatedly instead of once</li>
<li class="bugfix">Fixes medical, security, and employment records not being displayed</li>
<li class="rscadd">Adds in a weather system</li>
<li class="tweak">Removes most of the miner's uniform equipment from their lockers and puts it in a miner's wardrobe</li>
<li class="tweak">Miners start off with a lot of their clothing equipment equipped to them</li>
<li class="rscadd">Miners now have unique headset sprites</li>
<li class="tweak">Miners no longer have lanterns, but a seclite; they can attach this to their kinetic accelerators now</li>
<li class="tweak">Miners have workboots instead of black shoes</li>
<li class="tweak">Miners no longer have a default mining scanner but an advanced one that works at reduced range (5 instead of 7) and has a longer cooldown between pulses (5 instead of 3.5)</li>
<li class="tweak">removed extra mining hardsuit from the outpost</li>
<li class="tweak">removed medikit spam from outpost; now just a toxin kit and a regular medical kit</li>
<li class="rscadd">Bluespace crystals now earn you points and can be refined into bluespace polycrystal sheets</li>
<li class="tweak">Spare vouchers from QM and HoP removed</li>
<li class="tweak">removed armor from the fake tactical turtleneck</li>
<li class="rscadd">Can scan vending machines with your PDA to pay for items (if there's an ID in your PDA)</li>
<li class="tweak">Sleepers no longer require a console to build, only the sleeper itself</li>
<li class="tweak">Clicking on the sleeper brings up the menu that was previously brought up for the console</li>
<li class="rscadd">Adds in syndicate sleepers--these sleepers are not only syndie themed but also allow the user to inject chems into themselves while inside the sleepers</li>
<li class="tweak">Sleepers can now inject silver sulfadiazine</li>
<li class="tweak">removes cryofeeds from cryodorms and adds in 2 more cryopods</li>
<li class="bugfix">Fixes pre-spawned loaded belts not having proper overlays</li>
<li class="tweak">nanites will no longer purge chems, but will now heal internal organ damage, attempt to mend fractures, and will no longer cure beneficial viruses</li>
<li class="bugfix">cold and hot drinks should now properly heat you up or cool you down (this also goes for medical reagents)</li>
<li class="tweak">beer no longer reduces jitteriness</li>
<li class="tweak">toxins special and antifreeze heat you up</li>
<li class="tweak">banana juice and banana honk now heals monkeys</li>
<li class="bugfix">Fixes atrazine not killing nymphs</li>
<li class="tweak">mining autoinjectors no longer poison you</li>
<li class="tweak">combat hypospray now has omni+epinephrine+teporone</li>
<li class="tweak">stimpack is now meth+coffee instead of meth+epinephrine</li>
<li class="tweak">Cheese and synth meat amount creation scales with volume of the reaction</li>
<li class="tweak">sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate, and IAA are no longer left out)</li>
<li class="bugfix">Fixes syndi+shielded+hos hardsuit sprite issues</li>
<li class="bugfix">Fixes wizard's who have a regular satchel set in their prefs winding up with none</li>
<li class="bugfix">Spellbooks are automatically bound to wizards at round start (no more ragin' exploitative mages)</li>
</ul>
<h3 class="author">FreeStylaLT updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added courtroom, left of brig.</li>
<li class="tweak">Remapped brig</li>
<li class="tweak">Moved prisoner processing and evidence storage to the right of brig, next to Detective's office.</li>
<li class="tweak">Changed current processing to Interrogation and a hallway.</li>
<li class="tweak">Re-mapped Conference and Locker rooms.</li>
<li class="tweak">Lots of other minor tweaks to brig.</li>
<li class="tweak">Seriously, way too many small changes to list here, go and have a look at the brig yourself.</li>
<li class="rscdel">Removed temp. detainment and observation from brig.</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wearing a suit will no longer cause runtimes due to the way suit-collars are handled.</li>
<li class="bugfix">The north direction sprite of the Vulpkanin 'Patch' facial hair style won't hang a pixel off the head anymore.</li>
</ul>
<h3 class="author">Krausus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All admins can now see "admin log" messages.</li>
<li class="rscadd">Admins can now toggle "admin log" messages on or off.</li>
<li class="tweak">Admins will no longer be notified about ghosted admins jumping around.</li>
<li class="bugfix">Beating on simple animals will no longer be twice as noisy as intended.</li>
<li class="bugfix">Emergency Response Teams are now usable again.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">adds botany, basketball court, individual cells, library computer and more to perma. Makes it far less boring.</li>
<li class="tweak">Tracking implants are now useful, showing the implanted person's general location, and health status, on prisoner consoles.</li>
<li class="bugfix">The NODROP flag now works correctly on jumpsuits.</li>
<li class="tweak">Improved admin 'select equipment' verb. ERT option now works, costumes get IDs and proper headsets, two new costumes added, and some outfits minorly tweaked (e.g: tunnel clowns get toolbelts).</li>
<li class="bugfix">Prevented NPCs being made into objective targets.</li>
</ul>
<h3 class="author">LittleBigKid2000 and TullyBBurnalot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Stethoscopes can now be used to tell if a person's heart or lungs are damaged, or if they have any at all. Now they're actually useful instead of telling you the obvious in a vague way.</li>
<li class="bugfix">Stethoscopes can no longer be used to hear the heartbeat and breathing of a person that doesn't have a heart or lungs.</li>
</ul>
<h3 class="author">Tauka Usanake updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a Hydroponics HUD and a night vision version of it that can both be created in R&D. It provides additional details on plants in hydro trays and soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of the plant as well as whenever it is ready to be harvested or is dead.</li>
</ul>
<h3 class="author">TullyBBurnalot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Handless cuffing no longer possible. Can still cuff people with one hand</li>
</ul>
<h3 class="author">TullyBurnalot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW</li>
<li class="rscadd">When emagged, Photocopiers now have a cooldown if used to copy butts</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A bunch of interfaces now use /datum/browser.</li>
<li class="rscadd">The ChemMaster now uses the asset cache, eliminating the enormous lag spike when you first use it. Yey!</li>
<li class="bugfix">Fixes the window not closing when selecting an icon for the chem-master</li>
<li class="bugfix">Fixes the chem master window not updating when selecting an icon</li>
<li class="tweak">The chem-master icon selection window now has a 4x5 grid of icons.</li>
</ul>
<h3 class="author">tigercat2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gas tanks now have an action button for accessing their interface.</li>
<li class="rscadd">You can now shift-click on movable HUD elements (such as action buttons) to reset them to their initial position.</li>
<li class="tweak">Implants with limited uses, such as freedom implants, now delete themselves when they run out of uses.</li>
</ul>
<h2 class="date">13 July 2016</h2>
<h3 class="author">Ar3nn updated:</h3>
<ul class="changes bgimages16">
+160
View File
@@ -2225,3 +2225,163 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
monster860:
- rscadd: The ChemMaster now uses NanoUI! Yey!
- bugfix: Alerts are no broken ghostly outlines
2016-07-20:
Allfd:
- rscadd: Added hologram fluff sprites
Ar3nn:
- rscdel: Gets rid of some weird lattices floating in mid-space
Chakirski:
- imageadd: Adds M.E. Reaper sprite.
- rscadd: AI can now choose a 32x64 reaper hologram.
- tweak: Cigarette packs no longer show near-duplicate messages when examined.
CrAzYPiLoT:
- rscadd: Ports randomized space ruins from /tg/ station. There is a number of maps
which can be spawned at any location on the empty z-level at roundstart, and
up to three random ones will be chosen each round. Credits to KorPhaeron.
- rscadd: Lays the groundwork for a future lavaland implementation, if we choose
to have it.
- rscadd: Adds a feature to the map loader where areas with the right var set can
be distinctly initialized on map load - meaning separate APCs, and the like.
- rscadd: Using a z-level specific initialization freeze system, large elaborate
maps like the cyberiad can be loaded without a single runtime, with minimal
impact on the round elsewhere.
- rscadd: Adds a delete mode to the "Fill" buildmode - just alt-click for the second
corner, and everything within will be removed.
- rscadd: Adds a "Jump To" function in VV, which is useful for getting an idea of
what exactly you're looking at.
Crazylemon64:
- bugfix: Abductors consoles link correctly again
DaveTheHeadcrab:
- tweak: Plastic explosives are now a subtype of grenades. Shouldn't be any noticable
difference for players.
- tweak: Plastic explosives no longer use the wire datum. You may directly attach
an assembly holder (Such as a remote signaller + igniter assembly)
- rscadd: Adds X-4 shaped charges, designed for breaching explosively without harming
the user. Pick some up at your local nukies r us.
- rscadd: Replaces tablecrafting with personal crafting, click the hammer icon by
your intent selector to use it.
- rscdel: Removes the PDA slot, your PDA can now go in your ID slot (Again).
- rscadd: You can now alt click to remove an ID from a PDA, for quick interaction
while it's in your ID slot.
- rscadd: Adds an overlay for an ID while it's inserted into your PDA.
FalseIncarnate:
- rscadd: Adds new Bottler machine for making unique beverages! Order one from cargo
today!
- rscadd: Adds 6 new drinks obtainable via the Bottler. Get brewing!
- bugfix: Grapes now can be properly juiced again, as they now have the right kitchen
tag.
- rscadd: Adds effects to the Paradise Pop reagents. Drink them all to unlock their
powers!
Fox McCloud:
- rscadd: Adds in fans which can block atmospherics passing over them
- bugfix: All mass driver blast doors have a fan underneath them, allowing you to
use them repeatedly instead of once
- bugfix: Fixes medical, security, and employment records not being displayed
- rscadd: Adds in a weather system
- tweak: Removes most of the miner's uniform equipment from their lockers and puts
it in a miner's wardrobe
- tweak: Miners start off with a lot of their clothing equipment equipped to them
- rscadd: Miners now have unique headset sprites
- tweak: Miners no longer have lanterns, but a seclite; they can attach this to
their kinetic accelerators now
- tweak: Miners have workboots instead of black shoes
- tweak: Miners no longer have a default mining scanner but an advanced one that
works at reduced range (5 instead of 7) and has a longer cooldown between pulses
(5 instead of 3.5)
- tweak: removed extra mining hardsuit from the outpost
- tweak: removed medikit spam from outpost; now just a toxin kit and a regular medical
kit
- rscadd: Bluespace crystals now earn you points and can be refined into bluespace
polycrystal sheets
- tweak: Spare vouchers from QM and HoP removed
- tweak: removed armor from the fake tactical turtleneck
- rscadd: Can scan vending machines with your PDA to pay for items (if there's an
ID in your PDA)
- tweak: Sleepers no longer require a console to build, only the sleeper itself
- tweak: Clicking on the sleeper brings up the menu that was previously brought
up for the console
- rscadd: Adds in syndicate sleepers--these sleepers are not only syndie themed
but also allow the user to inject chems into themselves while inside the sleepers
- tweak: Sleepers can now inject silver sulfadiazine
- tweak: removes cryofeeds from cryodorms and adds in 2 more cryopods
- bugfix: Fixes pre-spawned loaded belts not having proper overlays
- tweak: nanites will no longer purge chems, but will now heal internal organ damage,
attempt to mend fractures, and will no longer cure beneficial viruses
- bugfix: cold and hot drinks should now properly heat you up or cool you down (this
also goes for medical reagents)
- tweak: beer no longer reduces jitteriness
- tweak: toxins special and antifreeze heat you up
- tweak: banana juice and banana honk now heals monkeys
- bugfix: Fixes atrazine not killing nymphs
- tweak: mining autoinjectors no longer poison you
- tweak: combat hypospray now has omni+epinephrine+teporone
- tweak: stimpack is now meth+coffee instead of meth+epinephrine
- tweak: Cheese and synth meat amount creation scales with volume of the reaction
- tweak: sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate,
and IAA are no longer left out)
- bugfix: Fixes syndi+shielded+hos hardsuit sprite issues
- bugfix: Fixes wizard's who have a regular satchel set in their prefs winding up
with none
- bugfix: Spellbooks are automatically bound to wizards at round start (no more
ragin' exploitative mages)
FreeStylaLT:
- rscadd: Added courtroom, left of brig.
- tweak: Remapped brig
- tweak: Moved prisoner processing and evidence storage to the right of brig, next
to Detective's office.
- tweak: Changed current processing to Interrogation and a hallway.
- tweak: Re-mapped Conference and Locker rooms.
- tweak: Lots of other minor tweaks to brig.
- tweak: Seriously, way too many small changes to list here, go and have a look
at the brig yourself.
- rscdel: Removed temp. detainment and observation from brig.
KasparoVy:
- bugfix: Wearing a suit will no longer cause runtimes due to the way suit-collars
are handled.
- bugfix: The north direction sprite of the Vulpkanin 'Patch' facial hair style
won't hang a pixel off the head anymore.
Krausus:
- tweak: All admins can now see "admin log" messages.
- rscadd: Admins can now toggle "admin log" messages on or off.
- tweak: Admins will no longer be notified about ghosted admins jumping around.
- bugfix: Beating on simple animals will no longer be twice as noisy as intended.
- bugfix: Emergency Response Teams are now usable again.
Kyep:
- tweak: adds botany, basketball court, individual cells, library computer and more
to perma. Makes it far less boring.
- tweak: Tracking implants are now useful, showing the implanted person's general
location, and health status, on prisoner consoles.
- bugfix: The NODROP flag now works correctly on jumpsuits.
- tweak: 'Improved admin ''select equipment'' verb. ERT option now works, costumes
get IDs and proper headsets, two new costumes added, and some outfits minorly
tweaked (e.g: tunnel clowns get toolbelts).'
- bugfix: Prevented NPCs being made into objective targets.
LittleBigKid2000 and TullyBBurnalot:
- rscadd: Stethoscopes can now be used to tell if a person's heart or lungs are
damaged, or if they have any at all. Now they're actually useful instead of
telling you the obvious in a vague way.
- bugfix: Stethoscopes can no longer be used to hear the heartbeat and breathing
of a person that doesn't have a heart or lungs.
Tauka Usanake:
- rscadd: Adds a Hydroponics HUD and a night vision version of it that can both
be created in R&D. It provides additional details on plants in hydro trays and
soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of
the plant as well as whenever it is ready to be harvested or is dead.
TullyBBurnalot:
- tweak: Handless cuffing no longer possible. Can still cuff people with one hand
TullyBurnalot:
- tweak: Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW
- rscadd: When emagged, Photocopiers now have a cooldown if used to copy butts
monster860:
- rscadd: A bunch of interfaces now use /datum/browser.
- rscadd: The ChemMaster now uses the asset cache, eliminating the enormous lag
spike when you first use it. Yey!
- bugfix: Fixes the window not closing when selecting an icon for the chem-master
- bugfix: Fixes the chem master window not updating when selecting an icon
- tweak: The chem-master icon selection window now has a 4x5 grid of icons.
tigercat2000:
- rscadd: Gas tanks now have an action button for accessing their interface.
- rscadd: You can now shift-click on movable HUD elements (such as action buttons)
to reset them to their initial position.
- tweak: Implants with limited uses, such as freedom implants, now delete themselves
when they run out of uses.
@@ -1,4 +0,0 @@
author: Tauka Usanake
delete-after: True
changes:
- rscadd: "Adds a Hydroponics HUD and a night vision version of it that can both be created in R&D. It provides additional details on plants in hydro trays and soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of the plant as well as whenever it is ready to be harvested or is dead."
@@ -1,4 +0,0 @@
author: Kyep
delete-after: True
changes:
- tweak: "adds botany, basketball court, individual cells, library computer and more to perma. Makes it far less boring."
@@ -1,5 +0,0 @@
author: Kyep
delete-after: True
changes:
- tweak: "Tracking implants are now useful, showing the implanted person's general location, and health status, on prisoner consoles."
- bugfix: "The NODROP flag now works correctly on jumpsuits."
@@ -1,9 +0,0 @@
author: CrAzYPiLoT
delete-after: True
changes:
- rscadd: "Ports randomized space ruins from /tg/ station. There is a number of maps which can be spawned at any location on the empty z-level at roundstart, and up to three random ones will be chosen each round. Credits to KorPhaeron."
- rscadd: "Lays the groundwork for a future lavaland implementation, if we choose to have it."
- rscadd: "Adds a feature to the map loader where areas with the right var set can be distinctly initialized on map load - meaning separate APCs, and the like."
- rscadd: "Using a z-level specific initialization freeze system, large elaborate maps like the cyberiad can be loaded without a single runtime, with minimal impact on the round elsewhere."
- rscadd: "Adds a delete mode to the \"Fill\" buildmode - just alt-click for the second corner, and everything within will be removed."
- rscadd: "Adds a \"Jump To\" function in VV, which is useful for getting an idea of what exactly you're looking at."
@@ -1,6 +0,0 @@
author: FalseIncarnate
delete-after: True
changes:
- rscadd: "Adds new Bottler machine for making unique beverages! Order one from cargo today!"
- rscadd: "Adds 6 new drinks obtainable via the Bottler. Get brewing!"
- bugfix: "Grapes now can be properly juiced again, as they now have the right kitchen tag."
-11
View File
@@ -1,11 +0,0 @@
author: FreeStylaLT
delete-after: True
changes:
- rscadd: "Added courtroom, left of brig."
- tweak: "Remapped brig"
- tweak: "Moved prisoner processing and evidence storage to the right of brig, next to Detective's office."
- tweak: "Changed current processing to Interrogation and a hallway."
- tweak: "Re-mapped Conference and Locker rooms."
- tweak: "Lots of other minor tweaks to brig."
- tweak: "Seriously, way too many small changes to list here, go and have a look at the brig yourself."
- rscdel: "Removed temp. detainment and observation from brig."
@@ -1,4 +0,0 @@
author: TullyBBurnalot
delete-after: True
changes:
- tweak: "Handless cuffing no longer possible. Can still cuff people with one hand"
@@ -1,4 +0,0 @@
author: TullyBurnalot
delete-after: True
changes:
- tweak: "Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW"
@@ -1,4 +0,0 @@
author: monster860
delete-after: True
changes:
- rscadd: "A bunch of interfaces now use /datum/browser."
@@ -1,5 +0,0 @@
author: Chakirski
delete-after: True
changes:
- imageadd: "Adds M.E. Reaper sprite."
- rscadd: "AI can now choose a 32x64 reaper hologram."
@@ -1,5 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in fans which can block atmospherics passing over them"
- bugfix: "All mass driver blast doors have a fan underneath them, allowing you to use them repeatedly instead of once"
@@ -1,4 +0,0 @@
author: Ar3nn
delete-after: True
changes:
- rscdel: "Gets rid of some weird lattices floating in mid-space"
@@ -1,4 +0,0 @@
author: TullyBurnalot
delete-after: True
changes:
- rscadd: "When emagged, Photocopiers now have a cooldown if used to copy butts"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes medical, security, and employment records not being displayed"
@@ -1,5 +0,0 @@
author: LittleBigKid2000 and TullyBBurnalot
delete-after: True
changes:
- rscadd: "Stethoscopes can now be used to tell if a person's heart or lungs are damaged, or if they have any at all. Now they're actually useful instead of telling you the obvious in a vague way."
- bugfix: "Stethoscopes can no longer be used to hear the heartbeat and breathing of a person that doesn't have a heart or lungs."
@@ -1,7 +0,0 @@
author: monster860
delete-after: True
changes:
- rscadd: "The ChemMaster now uses the asset cache, eliminating the enormous lag spike when you first use it. Yey!"
- bugfix: "Fixes the window not closing when selecting an icon for the chem-master"
- bugfix: "Fixes the chem master window not updating when selecting an icon"
- tweak: "The chem-master icon selection window now has a 4x5 grid of icons."
@@ -1,6 +0,0 @@
author: DaveTheHeadcrab
delete-after: True
changes:
- tweak: "Plastic explosives are now a subtype of grenades. Shouldn't be any noticable difference for players."
- tweak: "Plastic explosives no longer use the wire datum. You may directly attach an assembly holder (Such as a remote signaller + igniter assembly)"
- rscadd: "Adds X-4 shaped charges, designed for breaching explosively without harming the user. Pick some up at your local nukies r us."
@@ -1,4 +0,0 @@
author: Kyep
delete-after: True
changes:
- tweak: "Improved admin 'select equipment' verb. ERT option now works, costumes get IDs and proper headsets, two new costumes added, and some outfits minorly tweaked (e.g: tunnel clowns get toolbelts)."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in a weather system"
@@ -1,4 +0,0 @@
author: Chakirski
delete-after: True
changes:
- tweak: "Cigarette packs no longer show near-duplicate messages when examined."
-14
View File
@@ -1,14 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Removes most of the miner's uniform equipment from their lockers and puts it in a miner's wardrobe"
- tweak: "Miners start off with a lot of their clothing equipment equipped to them"
- rscadd: "Miners now have unique headset sprites"
- tweak: "Miners no longer have lanterns, but a seclite; they can attach this to their kinetic accelerators now"
- tweak: "Miners have workboots instead of black shoes"
- tweak: "Miners no longer have a default mining scanner but an advanced one that works at reduced range (5 instead of 7) and has a longer cooldown between pulses (5 instead of 3.5)"
- tweak: "removed extra mining hardsuit from the outpost"
- tweak: "removed medikit spam from outpost; now just a toxin kit and a regular medical kit"
- rscadd: "Bluespace crystals now earn you points and can be refined into bluespace polycrystal sheets"
- tweak: "Spare vouchers from QM and HoP removed"
- tweak: "removed armor from the fake tactical turtleneck"
@@ -1,5 +0,0 @@
author: KasparoVy
delete-after: True
changes:
- bugfix: "Wearing a suit will no longer cause runtimes due to the way suit-collars are handled."
- bugfix: "The north direction sprite of the Vulpkanin 'Patch' facial hair style won't hang a pixel off the head anymore."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Can scan vending machines with your PDA to pay for items (if there's an ID in your PDA)"
@@ -1,7 +0,0 @@
author: DaveTheHeadcrab
delete-after: True
changes:
- rscadd: "Replaces tablecrafting with personal crafting, click the hammer icon by your intent selector to use it."
- rscdel: "Removes the PDA slot, your PDA can now go in your ID slot (Again)."
- rscadd: "You can now alt click to remove an ID from a PDA, for quick interaction while it's in your ID slot."
- rscadd: "Adds an overlay for an ID while it's inserted into your PDA."
@@ -1,6 +0,0 @@
author: Krausus
delete-after: True
changes:
- tweak: "All admins can now see \"admin log\" messages."
- rscadd: "Admins can now toggle \"admin log\" messages on or off."
- tweak: "Admins will no longer be notified about ghosted admins jumping around."
@@ -1,4 +0,0 @@
author: Allfd
delete-after: True
changes:
- rscadd: "Added hologram fluff sprites"
@@ -1,8 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Sleepers no longer require a console to build, only the sleeper itself"
- tweak: "Clicking on the sleeper brings up the menu that was previously brought up for the console"
- rscadd: "Adds in syndicate sleepers--these sleepers are not only syndie themed but also allow the user to inject chems into themselves while inside the sleepers"
- tweak: "Sleepers can now inject silver sulfadiazine"
- tweak: "removes cryofeeds from cryodorms and adds in 2 more cryopods"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes pre-spawned loaded belts not having proper overlays"
-14
View File
@@ -1,14 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "nanites will no longer purge chems, but will now heal internal organ damage, attempt to mend fractures, and will no longer cure beneficial viruses"
- bugfix: "cold and hot drinks should now properly heat you up or cool you down (this also goes for medical reagents)"
- tweak: "beer no longer reduces jitteriness"
- tweak: "toxins special and antifreeze heat you up"
- tweak: "banana juice and banana honk now heals monkeys"
- bugfix: "Fixes atrazine not killing nymphs"
- tweak: "mining autoinjectors no longer poison you"
- tweak: "combat hypospray now has omni+epinephrine+teporone"
- tweak: "stimpack is now meth+coffee instead of meth+epinephrine"
- tweak: "Cheese and synth meat amount creation scales with volume of the reaction"
- tweak: "sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate, and IAA are no longer left out)"
@@ -1,4 +0,0 @@
author: FalseIncarnate
delete-after: True
changes:
- rscadd: "Adds effects to the Paradise Pop reagents. Drink them all to unlock their powers!"
@@ -1,4 +0,0 @@
author: Kyep
delete-after: True
changes:
- bugfix: "Prevented NPCs being made into objective targets."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes syndi+shielded+hos hardsuit sprite issues"
@@ -1,5 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes wizard's who have a regular satchel set in their prefs winding up with none"
- bugfix: "Spellbooks are automatically bound to wizards at round start (no more ragin' exploitative mages)"
@@ -1,6 +0,0 @@
author: tigercat2000
delete-after: True
changes:
- rscadd: "Gas tanks now have an action button for accessing their interface."
- rscadd: "You can now shift-click on movable HUD elements (such as action buttons) to reset them to their initial position."
- tweak: "Implants with limited uses, such as freedom implants, now delete themselves when they run out of uses."
@@ -1,4 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- bugfix: "Abductors consoles link correctly again"
@@ -1,5 +0,0 @@
author: Krausus
delete-after: True
changes:
- bugfix: "Beating on simple animals will no longer be twice as noisy as intended."
- bugfix: "Emergency Response Teams are now usable again."