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/obj/effect information
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@@ -0,0 +1,6 @@
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//objects in /obj/effect should never be things that are attackable, use obj/structure instead.
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//Effects are mostly temporary visual effects like sparks, smoke, as well as decals, etc...
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/obj/effect
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icon = 'icons/effects/effects.dmi'
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@@ -688,6 +688,7 @@
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#include "code\game\objects\effects\aliens.dm"
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#include "code\game\objects\effects\anomalies.dm"
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#include "code\game\objects\effects\bump_teleporter.dm"
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#include "code\game\objects\effects\effects.dm"
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#include "code\game\objects\effects\explosion_particles.dm"
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#include "code\game\objects\effects\forcefields.dm"
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#include "code\game\objects\effects\gibs.dm"
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