/obj/effect information

This commit is contained in:
uraniummeltdown
2017-11-04 16:19:54 +04:00
parent 1bea7973bd
commit f414d5065d
2 changed files with 7 additions and 0 deletions
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@@ -0,0 +1,6 @@
//objects in /obj/effect should never be things that are attackable, use obj/structure instead.
//Effects are mostly temporary visual effects like sparks, smoke, as well as decals, etc...
/obj/effect
icon = 'icons/effects/effects.dmi'
+1
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@@ -688,6 +688,7 @@
#include "code\game\objects\effects\aliens.dm"
#include "code\game\objects\effects\anomalies.dm"
#include "code\game\objects\effects\bump_teleporter.dm"
#include "code\game\objects\effects\effects.dm"
#include "code\game\objects\effects\explosion_particles.dm"
#include "code\game\objects\effects\forcefields.dm"
#include "code\game\objects\effects\gibs.dm"