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inconsistancies go brrrr (#15680)
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@@ -662,6 +662,12 @@
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return mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
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/obj/item/clothing/head/helmet/space/hardsuit/shielded
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name = "shielded hardsuit helmet"
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desc = "A hardsuit helmet with built in energy shielding. Will rapidly recharge when not under fire."
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icon_state = "hardsuit0-sec"
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item_state = "sec_helm"
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item_color = "sec"
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armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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