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Pens no longer spawn in your pocket, rather a pen will spawn in your PDA.
Updated the changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4835 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -364,10 +364,10 @@ var/global/datum/controller/occupations/job_master
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C.name = "[C.registered_name]'s ID Card ([C.assignment])"
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C.access = get_access(C.assignment)
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H.equip_to_slot_or_del(C, slot_wear_id)
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if(prob(50))
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/* if(prob(50))
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H.equip_to_slot_or_del(new /obj/item/weapon/pen(H), slot_r_store)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/pen/blue(H), slot_r_store)
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H.equip_to_slot_or_del(new /obj/item/weapon/pen/blue(H), slot_r_store)*/
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H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt)
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if(locate(/obj/item/device/pda,H))//I bet this could just use locate. It can --SkyMarshal
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var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
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@@ -43,6 +43,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
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var/obj/item/device/paicard/pai = null // A slot for a personal AI device
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/obj/item/device/pda/New()
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new /obj/item/weapon/pen(src)
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/obj/item/device/pda/medical
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default_cartridge = /obj/item/weapon/cartridge/medical
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icon_state = "pda-m"
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@@ -55,6 +55,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<li class="rscadd">Thanks to Skasi. Atmospherics has been changed to be made simpler and spawn with the new atmos features, such as the heaters.</li>
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<li class="tweak">Radio headsets can only be heard by people wearing them on their ear slot. This will let us do more fun stuff with headsets, such as a traitor encryption key which can listen to all the channels, but not talk in them.</li>
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</ul>
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</ul>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">A pen no longer spawns in your pocket. Instead, each PDA will spawn with a pen already in it.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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