TG Ports and datum cult screwups 2

I may have missed something
This commit is contained in:
Aurorablade
2016-05-11 20:15:36 -04:00
parent 02120dd03c
commit f99a8141c5
37 changed files with 2208 additions and 2073 deletions
+17 -28
View File
@@ -1,10 +1,8 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/datum/game_mode
var/datum/cult_info/cult = pick(subtypesof(/datum/cult))
var/datum/cult_info/cultdat = pick(typesof(/datum/cult_info))
var/list/datum/mind/cult = list()
var/list/allwords = list("travel","self","see","hell","blood","join","tech","destroy", "other", "hide")
/proc/iscultist(mob/living/M as mob)
return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
@@ -25,6 +23,12 @@
return 0
return 1
/proc/is_sacrifice_target(datum/mind/mind)
if(ticker.mode.name == "cult")
var/datum/game_mode/cult/cult_mode = ticker.mode
if(mind == cult_mode.sacrifice_target)
return 1
return 0
/datum/game_mode/cult
name = "cult"
@@ -41,7 +45,6 @@
var/datum/mind/sacrifice_target = null
var/finished = 0
var/list/startwords = list("blood","join","self","hell")
var/list/objectives = list()
@@ -96,7 +99,6 @@
for(var/datum/mind/cult_mind in cult)
equip_cultist(cult_mind.current)
grant_runeword(cult_mind.current)
update_cult_icons_added(cult_mind)
to_chat(cult_mind.current, "\blue You are a member of the cult!")
memorize_cult_objectives(cult_mind)
@@ -112,15 +114,13 @@
explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station."
if("sacrifice")
if(sacrifice_target)
explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (hell blood join) and three acolytes to do so."
explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune and three acolytes to do so."
else
explanation = "Free objective."
if("eldergod")
explanation = "Summon [cult.entity_name] via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
explanation = "Summon [cultdat.entity_name] via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
to_chat(cult_mind.current, "<B>Objective #[obj_count]</B>: [explanation]")
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
to_chat(cult_mind.current, "The convert rune is join blood self")
cult_mind.memory += "The convert rune is join blood self<BR>"
/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob)
@@ -149,29 +149,15 @@
return 1
/datum/game_mode/cult/grant_runeword(mob/living/carbon/human/cult_mob, var/word)
if (!word)
if(startwords.len > 0)
word=pick(startwords)
startwords -= word
return ..(cult_mob,word)
/datum/game_mode/proc/grant_runeword(mob/living/carbon/human/cult_mob, var/word)
if(!cultwords["travel"])
runerandom()
if (!word)
word=pick(allwords)
var/wordexp = "[cultwords[word]] is [word]..."
to_chat(cult_mob, "\red [pick("You remember something from the dark teachings of your master","You hear a dark voice on the wind","Black blood oozes into your vision and forms into symbols","You have a vision of a [pick("crow","raven","vulture","parrot")] it squawks","You catch a brief glimmer of the otherside")]... [wordexp]")
cult_mob.mind.store_memory("<B>You remember that</B> [wordexp]", 0, 0)
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind) //BASE
if (!istype(cult_mind))
return 0
if(!(cult_mind in cult) && is_convertable_to_cult(cult_mind))
cult += cult_mind
update_cult_icons_added(cult_mind)
cult_mind.current.faction |= "cult"
var/datum/action/innate/cultcomm/C = new()
C.Grant(cult_mind.current)
cult_mind.current.attack_log += "\[[time_stamp()]\] <span class='danger'>Has been converted to the cult!</span>"
if(jobban_isbanned(cult_mind.current, ROLE_CULTIST))
replace_jobbaned_player(cult_mind.current, ROLE_CULTIST)
@@ -188,8 +174,11 @@
if(cult_mind in cult)
cult -= cult_mind
to_chat(cult_mind.current, "\red <FONT size = 3><B>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it.</B></FONT>")
cult_mind.current.faction -= "cult"
cult_mind.memory = ""
cult_mind.special_role = null
for(var/datum/action/innate/cultcomm/C in cult_mind.current.actions)
qdel(C)
update_cult_icons_removed(cult_mind)
if(show_message)
@@ -290,10 +279,10 @@
feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
if("eldergod")
if(!eldergod)
explanation = "Summon [cult.entity_name]. <font color='green'><B>Success!</B></font>"
explanation = "Summon [cultdat.entity_name]. <font color='green'><B>Success!</B></font>"
feedback_add_details("cult_objective","cult_narsie|SUCCESS")
else
explanation = "Summon [cult.entity_name]. <font color='red'>Fail.</font>"
explanation = "Summon [cultdat.entity_name]. <font color='red'>Fail.</font>"
feedback_add_details("cult_objective","cult_narsie|FAIL")
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
+41
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@@ -0,0 +1,41 @@
/datum/action/innate/cultcomm
name = "Communion"
button_icon_state = "cult_comms"
background_icon_state = "bg_demon"
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING
/datum/action/innate/cultcomm/IsAvailable()
if(!iscultist(owner))
return 0
return ..()
/datum/action/innate/cultcomm/Activate()
var/input = stripped_input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "")
if(!input || !IsAvailable())
return
cultist_commune(usr, input)
return
/proc/cultist_commune(mob/living/user, message)
if(!message)
return
if(!ishuman(user))
user.say("O bidai nabora se[pick("'","`")]sma!")
else
user.whisper("O bidai nabora se[pick("'","`")]sma!")
sleep(10)
if(!user)
return
if(!ishuman(user))
user.say(message)
else
user.whisper(message)
var/my_message = "<span class='cultitalic'><b>[(ishuman(user) ? "Acolyte" : "Construct")] [user]:</b> [message]</span>"
for(var/mob/M in mob_list)
if(iscultist(M))
to_chat(M, my_message)
else if(M in dead_mob_list)
to_chat(M, "<a href='?src=\ref[M];follow=\ref[user]'>(F)</a> [my_message]")
log_say("[user.real_name]/[user.key] : [message]")
+2 -1
View File
@@ -10,6 +10,7 @@
var/entity_title3 = "The Geometer of Blood"
var/entity_icon_state = ""
//Builder Construct
var/artificer_name = "Artificer"
var/artificer_icon_state = "artificer"
@@ -69,7 +70,7 @@
name = "Cult of Mortality"
theme = "death"
entity_name = "The Reaper
entity_name = "The Reaper"
entity_title1 = "The Silent One"
entity_title2 = "The One Who Beckons"
entity_title3 = "The Ferryman of Oblivion"
+186 -18
View File
@@ -1,6 +1,6 @@
/obj/item/weapon/melee/cultblade
name = "Cult Blade"
desc = "An arcane weapon wielded by the followers of Nar-Sie"
desc = "An arcane weapon wielded by the followers of a cult."
icon_state = "cultblade"
item_state = "cultblade"
w_class = 4
@@ -11,27 +11,52 @@
/obj/item/weapon/melee/cultblade/attack(mob/living/target as mob, mob/living/carbon/human/user as mob)
if(iscultist(user))
return ..()
else
user.Paralyse(5)
to_chat(user, "\red An unexplicable force powerfully repels the sword from [target]!")
var/organ = ((user.hand ? "l_":"r_") + "arm")
var/obj/item/organ/external/affecting = user.get_organ(organ)
if(affecting.take_damage(rand(force/2, force))) //random amount of damage between half of the blade's force and the full force of the blade.
user.UpdateDamageIcon()
return
/obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob)
if(!iscultist(user))
to_chat(user, "\red An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.")
user.Weaken(5)
user.unEquip(src, 1)
user.visible_message("<span class='warning'>A powerful force shoves [user] away from [target]!</span>", \
"<span class='cultlarge'>\"You shouldn't play with sharp things. You'll poke someone's eye out.\"</span>")
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(rand(force/2, force), BRUTE, pick("l_arm", "r_arm"))
else
user.adjustBruteLoss(rand(force/2,force))
return
..()
/obj/item/weapon/melee/cultblade/pickup(mob/living/user)
..()
if(!iscultist(user))
to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
user.Dizzy(120)
/obj/item/weapon/melee/cultblade/dagger
name = "sacrificial dagger"
desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
w_class = 2
force = 15
throwforce = 25
/obj/item/weapon/melee/cultblade/dagger/attack(mob/living/target, mob/living/carbon/human/user)
..()
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.drip(500)
/obj/item/weapon/restraints/legcuffs/bola/cult
name = "runed bola"
desc = "A strong bola, bound with dark magic. Throw it to trip and slow your victim."
icon_state = "bola_cult"
breakouttime = 45
/obj/item/clothing/head/culthood
name = "cult hood"
icon_state = "culthood"
desc = "A hood worn by the followers of Nar-Sie."
desc = "A hood worn by the followers of a cult."
flags_inv = HIDEFACE
flags = HEADCOVERSEYES
armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
@@ -49,7 +74,7 @@
/obj/item/clothing/suit/cultrobes
name = "cult robes"
desc = "A set of armored robes worn by the followers of Nar-Sie"
desc = "A set of armored robes worn by the followers of a cult"
icon_state = "cultrobes"
item_state = "cultrobes"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
@@ -78,7 +103,7 @@
/obj/item/clothing/head/helmet/space/cult
name = "cult helmet"
desc = "A space worthy helmet used by the followers of Nar-Sie"
desc = "A space worthy helmet used by the followers of a cult."
icon_state = "cult_helmet"
item_state = "cult_helmet"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
@@ -91,4 +116,147 @@
w_class = 3
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
/obj/item/clothing/suit/cultrobes/berserker
name = "flagellant's robes"
desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
icon_state = "cultrobes"
item_state = "cultrobes"
flags_inv = HIDEJUMPSUIT
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = -100, bullet = -100, laser = -100,energy = -100, bomb = -100, bio = -100, rad = -100)
slowdown = -1
/obj/item/clothing/head/berserkerhood
name = "flagellant's robes"
desc = "Blood-soaked garb infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
icon_state = "culthood"
flags_inv = HIDEFACE
flags = HEADCOVERSEYES
armor = list(melee = -100, bullet = -100, laser = -100,energy = -100, bomb = -100, bio = -100, rad = -100)
/obj/item/weapon/whetstone/cult
name = "eldritch whetstone"
desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone."
used = 0
increment = 5
max = 40
prefix = "darkened"
/obj/item/weapon/reagent_containers/food/drinks/bottle/unholywater
name = "flask of unholy water"
desc = "Toxic to nonbelievers; this water renews and reinvigorates the faithful of a cult."
icon_state = "holyflask"
color = "#333333"
list_reagents = list("unholywater" = 40)
/obj/item/clothing/glasses/night/cultblind
desc = "May the master guide you through the darkness and shield you from the light."
name = "zealot's blindfold"
icon_state = "blindfold"
item_state = "blindfold"
darkness_view = 8
flash_protect = 1
/obj/item/clothing/glasses/night/cultblind/equipped(mob/user, slot)
..()
if(!iscultist(user))
to_chat(user, "<span class='cultlarge'>\"You want to be blind, do you?\"</span>")
user.unEquip(src, 1)
user.Dizzy(30)
user.Weaken(5)
user.blind(30)
/obj/item/device/shuttle_curse
name = "cursed orb"
desc = "You peer within this smokey orb and glimpse terrible fates befalling the escape shuttle."
icon = 'icons/obj/projectiles.dmi'
icon_state ="bluespace"
color = "#ff0000"
var/global/curselimit = 0
/obj/item/device/shuttle_curse/attack_self(mob/user)
if(!iscultist(user))
user.unEquip(src, 1)
user.Weaken(5)
to_chat(user, "<span class='warning'>A powerful force shoves you away from [src]!</span>")
return
if(curselimit > 1)
to_chat(user, "<span class='notice'>We have exhausted our ability to curse the shuttle.</span>")
return
if(shuttle_master.emergency.mode == SHUTTLE_CALL)
var/cursetime = 1500
var/timer = shuttle_master.emergency.timeLeft(1) + cursetime
shuttle_master.emergency.setTimer(timer)
to_chat(user,"<span class='danger'>You shatter the orb! A dark essence spirals into the air, then disappears.</span>")
playsound(user.loc, "sound/effects/Glassbr1.ogg", 50, 1)
qdel(src)
sleep(20)
var/global/list/curses
if(!curses)
curses = list("A fuel technician just slit his own throat and begged for death. The shuttle will be delayed by two minutes.",
"The shuttle's navigation programming was replaced by a file containing two words, IT COMES. The shuttle will be delayed by two minutes.",
"The shuttle's custodian tore out his guts and began painting strange shapes on the floor. The shuttle will be delayed by two minutes.",
"A shuttle engineer began screaming 'DEATH IS NOT THE END' and ripped out wires until an arc flash seared off her flesh. The shuttle will be delayed by two minutes.",
"A shuttle inspector started laughing madly over the radio and then threw herself into an engine turbine. The shuttle will be delayed by two minutes.",
"The shuttle dispatcher was found dead with bloody symbols carved into their flesh. The shuttle will be delayed by two minutes.",
"A bunch of lightbulbs exploded around Steve and he can't see the console. The shuttle will be delayed by two minutes")
var/message = pick(curses)
command_announcement.Announce("[message]", "System Failure", 'sound/misc/notice1.ogg')
curselimit++
/obj/item/device/cult_shift
name = "veil shifter"
desc = "This relic teleports you forward a medium distance."
icon = 'icons/obj/cult.dmi'
icon_state ="shifter"
var/uses = 2
/obj/item/device/cult_shift/examine(mob/user)
..()
if(uses)
to_chat(user, "<span class='cult'>It has [uses] uses remaining.</span>")
else
to_chat(user, "<span class='cult'>It seems drained.</span>")
/obj/item/device/cult_shift/proc/handle_teleport_grab(turf/T, mob/user)
var/mob/living/carbon/C = user
if(C.pulling)
var/atom/movable/pulled = C.pulling
pulled.forceMove(T)
. = pulled
/obj/item/device/cult_shift/attack_self(mob/user)
if(!uses || !iscarbon(user))
to_chat(user, "<span class='warning'>\The [src] is dull and unmoving in your hands.</span>")
return
if(!iscultist(user))
user.unEquip(src, 1)
step(src, pick(alldirs))
to_chat(user, "<span class='warning'>\The [src] flickers out of your hands, too eager to move!</span>")
return
var/mob/living/carbon/C = user
var/turf/mobloc = get_turf(C)
var/turf/destination = get_teleport_loc(mobloc,C,9,1,3,1,0,1)
if(destination)
uses--
if(uses <= 0)
icon_state ="shifter_drained"
playsound(mobloc, "sparks", 50, 1)
new /obj/effect/overlay/temp/cult/phase/out(list(mobloc, C.dir))
var/atom/movable/pulled = handle_teleport_grab(destination, C)
C.forceMove(destination)
if(pulled)
C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
new /obj/effect/overlay/temp/cult/phase(list(destination, C.dir))
playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
playsound(destination, "sparks", 50, 1)
else
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
+143 -10
View File
@@ -1,8 +1,13 @@
//Noncult
/obj/structure/cult
density = 1
anchored = 1
icon = 'icons/obj/cult.dmi'
var/cooldowntime = 0
var/health = 100
var/maxhealth = 100
//Noncult As we may have this on maps
/obj/structure/cult/talisman
name = "Altar"
desc = "A bloodstained altar dedicated to Nar-Sie"
@@ -26,17 +31,145 @@
name = "Desk"
desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl"
icon_state = "tomealtar"
// luminosity = 5
//sprites for this no longer exist -Pete
//(they were stolen from another game anyway)
/*
/obj/structure/cult/pillar
name = "Pillar"
desc = "This should not exist"
icon_state = "pillar"
icon = 'magic_pillar.dmi'
*/
//Cult versions cuase fuck map conflicts
/obj/structure/cult/examine(mob/user)
..()
if(iscultist(user) && cooldowntime > world.time)
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [getETA()].</span>")
/obj/structure/cult/proc/getETA()
var/time = (cooldowntime - world.time)/600
var/eta = "[round(time, 1)] minutes"
if(time <= 1)
time = (cooldowntime - world.time)*0.1
eta = "[round(time, 1)] seconds"
return eta
/obj/structure/cult/culttalisman
name = "altar"
desc = "A bloodstained altar dedicated to Nar-Sie."
icon_state = "talismanaltar"
/obj/structure/cult/culttalisman/attack_hand(mob/living/user)
if(!iscultist(user))
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [getETA()].</span>")
return
var/choice = alert(user,"You study the schematics etched into the forge...",,"Eldritch Whetstone","Zealot's Blindfold","Flask of Unholy Water")
var/pickedtype
switch(choice)
if("Eldritch Whetstone")
pickedtype = /obj/item/weapon/whetstone/cult
if("Zealot's Blindfold")
pickedtype = /obj/item/clothing/glasses/night/cultblind
if("Flask of Unholy Water")
pickedtype = /obj/item/weapon/reagent_containers/food/drinks/bottle/unholywater
if(pickedtype && Adjacent(user) && src && !qdeleted(src) && !user.incapacitated() && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with an [N]!</span>")
/obj/structure/cult/cultforge
name = "daemon forge"
desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie."
icon_state = "forge"
luminosity = 3
/obj/structure/cult/cultforge/attack_hand(mob/living/user)
if(!iscultist(user))
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [getETA()].</span>")
return
var/choice = alert(user,"You study the schematics etched into the forge...", "Flagellant's Robe","Cultist Hardsuit")
var/pickedtype
switch(choice)
if("Flagellant's Robe")
pickedtype = /obj/item/clothing/suit/cultrobes/berserker
if("Cultist Hardsuit")
pickedtype = /obj/item/clothing/suit/space/cult
if(pickedtype && Adjacent(user) && src && !qdeleted(src) && !user.incapacitated() && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
user << "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating [N]!</span>"
/obj/structure/cult/cultpylon
name = "pylon"
desc = "A floating crystal that slowly heals those faithful to Nar'Sie."
icon_state = "pylon"
luminosity = 5
var/heal_delay = 50
var/last_shot = 0
var/list/corruption = list()
/obj/structure/cult/cultpylon/New()
processing_objects |= src
corruption += get_turf(src)
for(var/i in 1 to 5)
for(var/t in corruption)
var/turf/T = t
corruption |= T.GetAtmosAdjacentTurfs()
..()
/obj/structure/cult/cultpylon/Destroy()
processing_objects.Remove(src)
return ..()
/obj/structure/cult/cultpylon/process()
if((last_shot + heal_delay) <= world.time)
last_shot = world.time
for(var/mob/living/L in range(5, src))
if(iscultist(L))
var/mob/living/carbon/human/H = L
if(istype(H))
L.adjustBruteLoss(-1, 0)
L.adjustFireLoss(-1, 0)
L.updatehealth()
if(istype(L, /mob/living/simple_animal/hostile/construct))
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-2)
if(corruption.len)
var/turf/T = pick_n_take(corruption)
corruption -= T
if(istype(T, /turf/simulated/floor/engine/cult) || istype(T, /turf/space))
return
T.ChangeTurf(/turf/simulated/floor/engine/cult)
/obj/structure/cult/culttome
name = "archives"
desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl."
icon_state = "tomealtar"
luminosity = 1
/obj/structure/cult/culttome/attack_hand(mob/living/user)
if(!iscultist(user))
to_chat(user, "<span class='warning'>All of these books seem to be gibberish.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [getETA()].</span>")
return
var/choice = alert(user,"You flip through the black pages of the archives...",,"Supply Talisman","Shuttle Curse","Veil Shifter")
var/pickedtype
switch(choice)
if("Supply Talisman")
pickedtype = /obj/item/weapon/paper/talisman/supply/weak
if("Shuttle Curse")
pickedtype = /obj/item/device/shuttle_curse
if("Veil Shifter")
pickedtype = /obj/item/device/cult_shift
if(pickedtype && Adjacent(user) && src && !qdeleted(src) && !user.incapacitated() && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon [N] from the archives!</span>")
/obj/effect/gateway
name = "gateway"
+208 -639
View File
@@ -1,158 +1,5 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
var/cultwords = list()
var/rune_to_english = list()
var/runedec = 0
var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", "self", "see", "other", "hide")
/client/proc/check_words() // -- Urist
set category = "Special Verbs"
set name = "Check Rune Words"
set desc = "Check the rune-word meaning"
if(!cultwords["travel"])
runerandom()
for (var/word in engwords)
to_chat(usr, "[cultwords[word]] is [word]")
/proc/runerandom() //randomizes word meaning
var/list/runewords=list("ire","ego","nahlizet","certum","veri","jatkaa","mgar","balaq", "karazet", "geeri") ///"orkan" and "allaq" removed.
for (var/word in engwords)
var/runeword = pick(runewords)
cultwords[word] = runeword
rune_to_english[runeword] = word
runewords-=cultwords[word]
/obj/effect/rune
desc = ""
anchored = 1
icon = 'icons/obj/rune.dmi'
icon_state = "1"
var/visibility = 0
var/view_range = 7
unacidable = 1
layer = TURF_LAYER
var/word1
var/word2
var/word3
// Places these combos are mentioned: this file - twice in the rune code, once in imbued tome, once in tome's HTML runes.dm - in the imbue rune code. If you change a combination - dont forget to change it everywhere.
// travel self [word] - Teleport to random [rune with word destination matching]
// travel other [word] - Portal to rune with word destination matching - kinda doesnt work. At least the icon. No idea why.
// see blood Hell - Create a new tome
// join blood self - Incorporate person over the rune into the group
// Hell join self - Summon TERROR
// destroy see technology - EMP rune
// travel blood self - Drain blood
// see Hell join - See invisible
// blood join Hell - Raise dead
// hide see blood - Hide nearby runes
// blood see hide - Reveal nearby runes - The point of this rune is that its reversed obscure rune. So you always know the words to reveal the rune once oyu have obscured it.
// Hell travel self - Leave your body and ghost around
// blood see travel - Manifest a ghost into a mortal body
// Hell tech join - Imbue a rune into a talisman
// Hell blood join - Sacrifice rune
// destroy travel self - Wall rune
// join other self - Summon cultist rune
// travel technology other - Freeing rune // other blood travel was freedom join other
// hide other see - Deafening rune // was destroy see hear
// destroy see other - Blinding rune
// destroy see blood - BLOOD BOIL
// self other technology - Communication rune //was other hear blood
// join hide technology - stun rune. Rune color: bright pink.
/obj/effect/rune/New()
..()
var/image/blood = image(loc = src)
blood.override = 1
for(var/mob/living/silicon/ai/AI in player_list)
AI.client.images += blood
/obj/effect/rune/Destroy()
return ..()
/obj/effect/rune/examine(mob/user)
..(user)
if(!iscultist(user) && !isSpirit(user))
to_chat(user, "A strange collection of symbols drawn in blood.")
return
if(!desc)
to_chat(user, "A spell circle drawn in blood. It reads: <i>[word1] [word2] [word3]</i>.")
else
to_chat(user, "Explosive Runes inscription in blood. It reads: <i>[desc]</i>.")
/obj/effect/rune/attackby(I as obj, user as mob, params)
if(istype(I, /obj/item/weapon/tome) && iscultist(user))
to_chat(user, "You retrace your steps, carefully undoing the lines of the rune.")
qdel(src)
return
else if(istype(I, /obj/item/weapon/nullrod))
to_chat(user, "\blue You disrupt the vile magic with the deadening field of \the [I]!")
qdel(src)
return
return
/obj/effect/rune/proc/get_word_string()
if (word1 == cultwords["travel"])
if (word2 == cultwords["self"])
return "teleport"
if (word2 == cultwords["other"])
return "itemport"
return "[rune_to_english[word1]]_[rune_to_english[word2]]_[rune_to_english[word3]]"
/obj/effect/rune
var/list/effect_dictionary = list( "teleport"=/obj/effect/rune/proc/teleportRune,
"itemport"=/obj/effect/rune/proc/itemportRune,
"see_blood_hell"=/obj/effect/rune/proc/tomesummon,
"hell_destroy_other"=/obj/effect/rune/proc/armor,
"join_blood_self"=/obj/effect/rune/proc/convert,
"hell_join_self"=/obj/effect/rune/proc/tearreality,
"destroy_see_technology"=/obj/effect/rune/proc/empRune,
"travel_blood_self"=/obj/effect/rune/proc/drain,
"see_hell_join"=/obj/effect/rune/proc/seer,
"blood_join_hell"=/obj/effect/rune/proc/raise,
"hide_see_blood"=/obj/effect/rune/proc/obscureRune,
"hell_travel_self"=/obj/effect/rune/proc/ajourney,
"blood_see_travel"=/obj/effect/rune/proc/manifest,
"hell_technology_join"=/obj/effect/rune/proc/talisman,
"hell_blood_join"=/obj/effect/rune/proc/sacrifice,
"blood_see_hide"=/obj/effect/rune/proc/revealrunesrune,
"destroy_travel_self"=/obj/effect/rune/proc/wall,
"travel_technology_other"=/obj/effect/rune/proc/freedom,
"join_other_self"=/obj/effect/rune/proc/cultsummon,
"hide_other_see"=/obj/effect/rune/proc/deafen,
"destroy_see_other"=/obj/effect/rune/proc/blind,
"destroy_see_blood"=/obj/effect/rune/proc/bloodboil,
"self_other_technology"=/obj/effect/rune/proc/communicate,
"join_hide_technology"=/obj/effect/rune/proc/runestun )
/obj/effect/rune/attack_hand(mob/living/user as mob)
if(!iscultist(user))
to_chat(user, "You can't mouth the arcane scratchings without fumbling over them.")
return
if(istype(user.wear_mask, /obj/item/clothing/mask/muzzle))
to_chat(user, "You are unable to speak the words of the rune.")
return
if(user.silent) // checking if we've been muted somehow
to_chat(user, "You are unable to speak at all! You cannot say the words of the rune.")
if(!word1 || !word2 || !word3 || prob(user.getBrainLoss()))
return fizzle()
var/word_string = get_word_string()
if (word_string in effect_dictionary)
cult_log("of type [effect_dictionary[word_string]] activated by [key_name_admin(user)].")
return call(src,effect_dictionary[word_string])()
return fizzle()
/obj/effect/rune/proc/fizzle()
if(istype(src,/obj/effect/rune))
usr.say(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix."))
@@ -163,7 +10,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
return
/obj/effect/rune/proc/check_icon()
icon = get_uristrune_cult(word1, word2, word3)
icon = get_uristrune_cult(invocation)
/obj/item/weapon/tome
name = "arcane tome"
@@ -171,514 +18,236 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
throw_speed = 1
throw_range = 5
w_class = 2.0
var/notedat = ""
var/tomedat = ""
var/list/words = list("ire" = "ire", "ego" = "ego", "nahlizet" = "nahlizet", "certum" = "certum", "veri" = "veri", "jatkaa" = "jatkaa", "balaq" = "balaq", "mgar" = "mgar", "karazet" = "karazet", "geeri" = "geeri")
tomedat = {"<html>
<head>
<style>
h1 {font-size: 25px; margin: 15px 0px 5px;}
h2 {font-size: 20px; margin: 15px 0px 5px;}
li {margin: 2px 0px 2px 15px;}
ul {list-style: none; margin: 5px; padding: 0px;}
ol {margin: 5px; padding: 0px 15px;}
</style>
</head>
<body>
<h1>The scriptures of Nar-Sie, The One Who Sees, The Geometer of Blood.</h1>
/obj/item/weapon/tome
name = "arcane tome"
desc = "An old, dusty tome with frayed edges and a sinister-looking cover."
icon_state ="tome"
throw_speed = 2
throw_range = 5
w_class = 2
<i>The book is written in an unknown dialect, there are lots of pictures of various complex geometric shapes. You find some notes in english that give you basic understanding of the many runes written in the book. The notes give you an understanding what the words for the runes should be. However, you do not know how to write all these words in this dialect.</i><br>
<i>Below is the summary of the runes.</i> <br>
/obj/item/weapon/tome/examine(mob/user)
..()
if(iscultist(user) || user.stat == DEAD)
to_chat(user, "<span class='cult'>The scriptures of [ticker.mode.cultdat.entity_title3]. Allows the scribing of runes and access to the knowledge archives of the cult of [ticker.mode.cultdat.entity_name].</span>")
to_chat(user, "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>")
to_chat(user, "<span class='cult'>Striking a noncultist, however, will sear their flesh.</span>")
<h2>Contents</h2>
<p>
<b>Teleport self: </b>Travel Self (word)<br>
<b>Teleport other: </b>Travel Other (word)<br>
<b>Summon new tome: </b>See Blood Hell<br>
<b>Convert a person: </b>Join Blood Self<br>
<b>Summon Nar-Sie: </b>Hell Join Self<br>
<b>Disable technology: </b>Destroy See Technology<br>
<b>Drain blood: </b>Travel Blood Self<br>
<b>Raise dead: </b>Blood Join Hell<br>
<b>Hide runes: </b>Hide See Blood<br>
<b>Reveal hidden runes: </b>Blood See Hide<br>
<b>Leave your body: </b>Hell travel self<br>
<b>Ghost Manifest: </b>Blood See Travel<br>
<b>Imbue a talisman: </b>Hell Technology Join<br>
<b>Sacrifice: </b>Hell Blood Join<br>
<b>Create a wall: </b>Destroy Travel Self<br>
<b>Summon cultist: </b>Join Other Self<br>
<b>Free a cultist: </b>Travel technology other<br>
<b>Deafen: </b>Hide Other See<br>
<b>Blind: </b>Destroy See Other<br>
<b>Blood Boil: </b>Destroy See Blood<br>
<b>Communicate: </b>Self Other Technology<br>
<b>Stun: </b>Join Hide Technology<br>
<b>Summon Cultist Armor: </b>Hell Destroy Other<br>
<b>See Invisible: </b>See Hell Join<br>
</p>
<h2>Rune Descriptions</h2>
<h3>Teleport self</h3>
Teleport rune is a special rune, as it only needs two words, with the third word being destination. Basically, when you have two runes with the same destination, invoking one will teleport you to the other one. If there are more than 2 runes, you will be teleported to a random one. Runes with different third words will create separate networks. You can imbue this rune into a talisman, giving you a great escape mechanism.<br>
<h3>Teleport other</h3>
Teleport other allows for teleportation for any movable object to another rune with the same third word. You need 3 cultists chanting the invocation for this rune to work.<br>
<h3>Summon new tome</h3>
Invoking this rune summons a new arcane tome.
<h3>Convert a person</h3>
This rune opens target's mind to the realm of Nar-Sie, which usually results in this person joining the cult. However, some people (mostly the ones who posess high authority) have strong enough will to stay true to their old ideals. <br>
<h3>Summon Nar-Sie</h3>
The ultimate rune. It summons the Avatar of Nar-Sie himself, tearing a huge hole in reality and consuming everything around it. Summoning it is the final goal of any cult.<br>
<h3>Disable Technology</h3>
Invoking this rune creates a strong electromagnetic pulse in a small radius, making it basically analogic to an EMP grenade. You can imbue this rune into a talisman, making it a decent defensive item.<br>
<h3>Drain Blood</h3>
This rune instantly heals you of some brute damage at the expense of a person placed on top of the rune. Whenever you invoke a drain rune, ALL drain runes on the station are activated, draining blood from anyone located on top of those runes. This includes yourself, though the blood you drain from yourself just comes back to you. This might help you identify this rune when studying words. One drain gives up to 25HP per each victim, but you can repeat it if you need more. Draining only works on living people, so you might need to recharge your "Battery" once its empty. Drinking too much blood at once might cause blood hunger.<br>
<h3>Raise Dead</h3>
This rune allows for the resurrection of any dead person. You will need a dead human body and a living human sacrifice. Make 2 raise dead runes. Put a living, awake human on top of one, and a dead body on the other one. When you invoke the rune, the life force of the living human will be transferred into the dead body, allowing a ghost standing on top of the dead body to enter it, instantly and fully healing it. Use other runes to ensure there is a ghost ready to be resurrected.<br>
<h3>Hide runes</h3>
This rune makes all nearby runes completely invisible. They are still there and will work if activated somehow, but you cannot invoke them directly if you do not see them.<br>
<h3>Reveal runes</h3>
This rune is made to reverse the process of hiding a rune. It reveals all hidden runes in a rather large area around it.
<h3>Leave your body</h3>
This rune gently rips your soul out of your body, leaving it intact. You can observe the surroundings as a ghost as well as communicate with other ghosts. Your body takes damage while you are there, so ensure your journey is not too long, or you might never come back.<br>
<h3>Manifest a ghost</h3>
Unlike the Raise Dead rune, this rune does not require any special preparations or vessels. Instead of using full lifeforce of a sacrifice, it will drain YOUR lifeforce. Stand on the rune and invoke it. If theres a ghost standing over the rune, it will materialise, and will live as long as you dont move off the rune or die. You can put a paper with a name on the rune to make the new body look like that person.<br>
<h3>Imbue a talisman</h3>
This rune allows you to imbue the magic of some runes into paper talismans. Create an imbue rune, then an appropriate rune beside it. Put an empty piece of paper on the imbue rune and invoke it. You will now have a one-use talisman with the power of the target rune. Using a talisman drains some health, so be careful with it. You can imbue a talisman with power of the following runes: summon tome, reveal, conceal, teleport, tisable technology, communicate, deafen, blind and stun.<br>
<h3>Sacrifice</h3>
Sacrifice rune allows you to sacrifice a living thing or a body to the Geometer of Blood. Monkeys and dead humans are the most basic sacrifices, they might or might not be enough to gain His favor. A living human is what a real sacrifice should be, however, you will need 3 people chanting the invocation to sacrifice a living person.
<h3>Create a wall</h3>
Invoking this rune solidifies the air above it, creating an an invisible wall. To remove the wall, simply invoke the rune again.
<h3>Summon cultist</h3>
This rune allows you to summon a fellow cultist to your location. The target cultist must be unhandcuffed ant not buckled to anything. You also need to have 3 people chanting at the rune to succesfully invoke it. Invoking it takes heavy strain on the bodies of all chanting cultists.<br>
<h3>Free a cultist</h3>
This rune unhandcuffs and unbuckles any cultist of your choice, no matter where he is. You need to have 3 people invoking the rune for it to work. Invoking it takes heavy strain on the bodies of all chanting cultists.<br>
<h3>Deafen</h3>
This rune temporarily deafens all non-cultists around you.<br>
<h3>Blind</h3>
This rune temporarily blinds all non-cultists around you. Very robust. Use together with the deafen rune to leave your enemies completely helpless.<br>
<h3>Blood boil</h3>
This rune boils the blood all non-cultists in visible range. The damage is enough to instantly critically hurt any person. You need 3 cultists invoking the rune for it to work. This rune is unreliable and may cause unpredicted effect when invoked. It also drains significant amount of your health when succesfully invoked.<br>
<h3>Communicate</h3>
Invoking this rune allows you to relay a message to all cultists on the station and nearby space objects.
<h3>Stun</h3>
Unlike other runes, this ons is supposed to be used in talisman form. When invoked directly, it simply releases some dark energy, briefly stunning everyone around. When imbued into a talisman, you can force all of its energy into one person, stunning him so hard he cant even speak. However, effect wears off rather fast.<br>
<h3>Equip Armor</h3>
When this rune is invoked, either from a rune or a talisman, it will equip the user with the armor of the followers of Nar-Sie. To use this rune to its fullest extent, make sure you are not wearing any form of headgear, armor, gloves or shoes, and make sure you are not holding anything in your hands.<br>
<h3>See Invisible</h3>
When invoked when standing on it, this rune allows the user to see the the world beyond as long as he does not move.<br>
</body>
</html>
"}
/obj/item/weapon/tome/attack(mob/living/M, mob/living/user)
if(!istype(M))
return
if(!iscultist(user))
return ..()
if(iscultist(M))
if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion
user << "<span class='cult'>You remove the taint from [M].</span>"
var/holy2unholy = M.reagents.get_reagent_amount("holywater")
M.reagents.del_reagent("holywater")
M.reagents.add_reagent("unholywater",holy2unholy)
add_logs(user, M, "smacked", src, " removing the holy water from them")
return
M.take_organ_damage(0, 15) //Used to be a random between 5 and 20
playsound(M, 'sound/weapons/sear.ogg', 50, 1)
M.visible_message("<span class='danger'>[user] strikes [M] with the arcane tome!</span>", \
"<span class='userdanger'>[user] strikes you with the tome, searing your flesh!</span>")
flick("tome_attack", src)
user.do_attack_animation(M)
add_logs(user, M, "smacked", src)
/obj/item/weapon/tome/attack_self(mob/user)
if(!iscultist(user))
to_chat(user, "<span class='warning'>[src] seems full of unintelligible shapes, scribbles, and notes. Is this some sort of joke?</span>")
return
open_tome(user)
Topic(href,href_list[])
if (src.loc == usr)
var/number = text2num(href_list["number"])
if (usr.stat|| usr.restrained())
return
switch(href_list["action"])
if("clear")
words[words[number]] = words[number]
if("change")
words[words[number]] = input("Enter the translation for [words[number]]", "Word notes") in engwords
for (var/w in words)
if ((words[w] == words[words[number]]) && (w != words[number]))
words[w] = w
notedat = {"
<br><b>Word translation notes</b> <br>
[words[1]] is <a href='byond://?src=\ref[src];number=1;action=change'>[words[words[1]]]</A> <A href='byond://?src=\ref[src];number=1;action=clear'>Clear</A><BR>
[words[2]] is <A href='byond://?src=\ref[src];number=2;action=change'>[words[words[2]]]</A> <A href='byond://?src=\ref[src];number=2;action=clear'>Clear</A><BR>
[words[3]] is <a href='byond://?src=\ref[src];number=3;action=change'>[words[words[3]]]</A> <A href='byond://?src=\ref[src];number=3;action=clear'>Clear</A><BR>
[words[4]] is <a href='byond://?src=\ref[src];number=4;action=change'>[words[words[4]]]</A> <A href='byond://?src=\ref[src];number=4;action=clear'>Clear</A><BR>
[words[5]] is <a href='byond://?src=\ref[src];number=5;action=change'>[words[words[5]]]</A> <A href='byond://?src=\ref[src];number=5;action=clear'>Clear</A><BR>
[words[6]] is <a href='byond://?src=\ref[src];number=6;action=change'>[words[words[6]]]</A> <A href='byond://?src=\ref[src];number=6;action=clear'>Clear</A><BR>
[words[7]] is <a href='byond://?src=\ref[src];number=7;action=change'>[words[words[7]]]</A> <A href='byond://?src=\ref[src];number=7;action=clear'>Clear</A><BR>
[words[8]] is <a href='byond://?src=\ref[src];number=8;action=change'>[words[words[8]]]</A> <A href='byond://?src=\ref[src];number=8;action=clear'>Clear</A><BR>
[words[9]] is <a href='byond://?src=\ref[src];number=9;action=change'>[words[words[9]]]</A> <A href='byond://?src=\ref[src];number=9;action=clear'>Clear</A><BR>
[words[10]] is <a href='byond://?src=\ref[src];number=10;action=change'>[words[words[10]]]</A> <A href='byond://?src=\ref[src];number=10;action=clear'>Clear</A><BR>
"}
usr << browse("[notedat]", "window=notes")
// call(/obj/item/weapon/tome/proc/edit_notes)()
else
usr << browse(null, "window=notes")
/obj/item/weapon/tome/proc/open_tome(mob/user)
var/choice = alert(user,"You open the tome...",,"Scribe Rune","More Information","Cancel")
switch(choice)
if("More Information")
read_tome(user)
if("Scribe Rune")
scribe_rune(user)
if("Cancel")
return
/obj/item/weapon/tome/proc/read_tome(mob/user)
var/text = ""
text += "<center><font color='red' size=3><b><i>Archives of [ticker.mode.cultdat.entity_title1]</i></b></font></center><br><br><br>"
text += "A rune's name and effects can be revealed by examining the rune.<<br><br>"
// proc/edit_notes() FUCK IT. Cant get it to work properly. - K0000
// to_chat(world, "its been called! [usr]")
// notedat = {"
// <br><b>Word translation notes</b> <br>
// [words[1]] is <a href='byond://?src=\ref[src];number=1;action=change'>[words[words[1]]]</A> <A href='byond://?src=\ref[src];number=1;action=clear'>Clear</A><BR>
// [words[2]] is <A href='byond://?src=\ref[src];number=2;action=change'>[words[words[2]]]</A> <A href='byond://?src=\ref[src];number=2;action=clear'>Clear</A><BR>
// [words[3]] is <a href='byond://?src=\ref[src];number=3;action=change'>[words[words[3]]]</A> <A href='byond://?src=\ref[src];number=3;action=clear'>Clear</A><BR>
// [words[4]] is <a href='byond://?src=\ref[src];number=4;action=change'>[words[words[4]]]</A> <A href='byond://?src=\ref[src];number=4;action=clear'>Clear</A><BR>
// [words[5]] is <a href='byond://?src=\ref[src];number=5;action=change'>[words[words[5]]]</A> <A href='byond://?src=\ref[src];number=5;action=clear'>Clear</A><BR>
// [words[6]] is <a href='byond://?src=\ref[src];number=6;action=change'>[words[words[6]]]</A> <A href='byond://?src=\ref[src];number=6;action=clear'>Clear</A><BR>
// [words[7]] is <a href='byond://?src=\ref[src];number=7;action=change'>[words[words[7]]]</A> <A href='byond://?src=\ref[src];number=7;action=clear'>Clear</A><BR>
// [words[8]] is <a href='byond://?src=\ref[src];number=8;action=change'>[words[words[8]]]</A> <A href='byond://?src=\ref[src];number=8;action=clear'>Clear</A><BR>
// [words[9]] is <a href='byond://?src=\ref[src];number=9;action=change'>[words[words[9]]]</A> <A href='byond://?src=\ref[src];number=9;action=clear'>Clear</A><BR>
// [words[10]] is <a href='byond://?src=\ref[src];number=10;action=change'>[words[words[10]]]</A> <A href='byond://?src=\ref[src];number=10;action=clear'>Clear</A><BR>
// "}
// to_chat(usr, "whatev")
// usr << browse(null, "window=tank")
text += "<font color='red'><b>Rite of Binding</b></font><br>This rune is one of the most important runes the cult has, being the only way to create new talismans. A blank sheet of paper must be on top of the rune. After \
invoking it and choosing which talisman you desire, the paper will be converted, after some delay into a talisman.<br><br>"
attack(mob/living/M as mob, mob/living/user as mob)
text += "<font color='red'><b>Teleport</b></font><br>This rune is unique in that it requires a keyword before the scribing can begin. When invoked, it will find any other Teleport runes; \
If any are found, the user can choose which rune to send to. Upon activation, the rune teleports everything above it to the selected rune.<br><br>"
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had the [name] used on him by [key_name(user)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used [name] on [key_name(M)]</font>")
msg_admin_attack("[key_name_admin(user)] used [name] on [key_name_admin(M)]")
if(!iscarbon(M))
M.LAssailant = null
else
M.LAssailant = user
if(istype(M,/mob/dead))
M.invisibility = 0
user.visible_message( \
"\red [user] drags the ghost to our plan of reality!", \
"\red You drag the ghost to our plan of reality!" \
)
return
if(!istype(M))
return
if(!iscultist(user))
return ..()
if(iscultist(M))
if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion
to_chat(user, "<span class='notice'>You remove the taint from [M].</span>")
var/holy2unholy = M.reagents.get_reagent_amount("holywater")
M.reagents.del_reagent("holywater")
M.reagents.add_reagent("unholywater",holy2unholy)
add_logs(M, user, "smacked", src, " removing the holy water from them")
return
M.take_organ_damage(0,rand(5,20)) //really lucky - 5 hits for a crit
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] beats [] with the arcane tome!</B>", user, M), 1)
to_chat(M, "\red You feel searing heat inside!")
text += "<font color='red'><b>Rite of Enlightenment</b></font><br>This rune is critical to the success of the cult. It will allow you to convert normal crew members into cultists. \
To do this, simply place the crew member upon the rune and invoke it. This rune requires two invokers to use. If the target to be converted is loyalty-implanted or a certain assignment, they will \
be unable to be converted. People [ticker.mode.cultdat.entity_title3] wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like the null rod will not be converted.<br> \
Successful conversions will produce a tome for the new cultist.<br><br>"
text += "<font color='red'><b>Rite of Tribute</b></font><br><b>This rune is necessary to achieve your goals.</b> Simply place any dead creature upon the rune and invoke it (this will not \
target cultists!). If this creature has a mind, a soulstone will be created and the creature's soul transported to it. Sacrificing the dead can be done alone, but sacrificing living crew <b>or your cult's target</b> will require 3 cultists. \
Soulstones used on construct shells will move that soul into a powerful construct of your choice.<br><br>"
attack_self(mob/living/user as mob)
usr = user
if(!usr.canmove || usr.stat || usr.restrained())
return
text += "<font color='red'><b>Rite of Resurrection</b></font><br>This rune requires two corpses. To perform the ritual, place the corpse you wish to revive onto \
the rune and the offering body adjacent to it. When the rune is invoked, the body to be sacrificed will turn to dust, the life force flowing into the revival target. Assuming the target is not moved \
within a few seconds, they will be brought back to life, healed of all ailments.<br><br>"
if(!cultwords["travel"])
runerandom()
if(iscultist(user))
var/C = 0
for(var/obj/effect/rune/N in world)
C++
if (!istype(user.loc,/turf))
to_chat(user, "\red You do not have enough space to write a proper rune.")
return
text += "<font color='red'><b>Rite of Disruption</b></font><br>Robotic lifeforms have time and time again been the downfall of fledgling cults. This rune may allow you to gain the upper \
hand against these pests. By using the rune, a large electromagnetic pulse will be emitted from the rune's location. The size of the EMP will grow significantly for each additional adjacent cultist when the \
rune is activated.<br><br>"
text += "<font color='red'><b>Astral Communion</b></font><br>This rune is perhaps the most ingenious rune that is usable by a single person. Upon invoking the rune, the \
user's spirit will be ripped from their body. In this state, the user's physical body will be locked in place to the rune itself - any attempts to move it will result in the rune pulling it back. \
The body will also take constant damage while in this form, and may even die. The user's spirit will contain their consciousness, and will allow them to freely wander the station as a ghost. This may \
also be used to commune with the dead.<br><br>"
text += "<font color='red'><b>Rite of the Corporeal Shield</b></font><br>While simple, this rune serves an important purpose in defense and hindering passage. When invoked, the \
rune will draw a small amount of life force from the user and make the space above the rune completely dense, rendering it impassable to all but the most complex means. The rune may be invoked again to \
undo this effect and allow passage again.<br><br>"
text += "<font color='red'><b>Rite of Joined Souls</b></font><br>This rune allows the cult to free other cultists with ease. When invoked, it will allow the user to summon a single cultist to the rune from \
any location. It requires two invokers, and will damage each invoker slightly.<br><br>"
if (C>=26+runedec+ticker.mode.cult.len) //including the useless rune at the secret room, shouldn't count against the limit of 25 runes - Urist
alert("The cloth of reality can't take that much of a strain. Remove some runes first!")
return
else
switch(alert("You open the tome",,"Read it","Scribe a rune", "Notes")) //Fuck the "Cancel" option. Rewrite the whole tome interface yourself if you want it to work better. And input() is just ugly. - K0000
if("Cancel")
return
if("Read it")
if(usr.get_active_hand() != src)
return
user << browse("[tomedat]", "window=Arcane Tome")
return
if("Notes")
if(usr.get_active_hand() != src)
return
notedat = {"
<br><b>Word translation notes</b> <br>
[words[1]] is <a href='byond://?src=\ref[src];number=1;action=change'>[words[words[1]]]</A> <A href='byond://?src=\ref[src];number=1;action=clear'>Clear</A><BR>
[words[2]] is <A href='byond://?src=\ref[src];number=2;action=change'>[words[words[2]]]</A> <A href='byond://?src=\ref[src];number=2;action=clear'>Clear</A><BR>
[words[3]] is <a href='byond://?src=\ref[src];number=3;action=change'>[words[words[3]]]</A> <A href='byond://?src=\ref[src];number=3;action=clear'>Clear</A><BR>
[words[4]] is <a href='byond://?src=\ref[src];number=4;action=change'>[words[words[4]]]</A> <A href='byond://?src=\ref[src];number=4;action=clear'>Clear</A><BR>
[words[5]] is <a href='byond://?src=\ref[src];number=5;action=change'>[words[words[5]]]</A> <A href='byond://?src=\ref[src];number=5;action=clear'>Clear</A><BR>
[words[6]] is <a href='byond://?src=\ref[src];number=6;action=change'>[words[words[6]]]</A> <A href='byond://?src=\ref[src];number=6;action=clear'>Clear</A><BR>
[words[7]] is <a href='byond://?src=\ref[src];number=7;action=change'>[words[words[7]]]</A> <A href='byond://?src=\ref[src];number=7;action=clear'>Clear</A><BR>
[words[8]] is <a href='byond://?src=\ref[src];number=8;action=change'>[words[words[8]]]</A> <A href='byond://?src=\ref[src];number=8;action=clear'>Clear</A><BR>
[words[9]] is <a href='byond://?src=\ref[src];number=9;action=change'>[words[words[9]]]</A> <A href='byond://?src=\ref[src];number=9;action=clear'>Clear</A><BR>
[words[10]] is <a href='byond://?src=\ref[src];number=10;action=change'>[words[words[10]]]</A> <A href='byond://?src=\ref[src];number=10;action=clear'>Clear</A><BR>
"}
// call(/obj/item/weapon/tome/proc/edit_notes)()
user << browse("[notedat]", "window=notes")
return
if(usr.get_active_hand() != src)
return
text += "<font color='red'><b>Blood Boil</b></font><br>When invoked, this rune will do a massive amount of damage to all non-cultist viewers, but it will also emit a small explosion upon invocation. \
It requires three invokers.<br><br>"
var/list/dictionary = list (
"convert" = list("join","blood","self"),
"wall" = list("destroy","travel","self"),
"blood boil" = list("destroy","see","blood"),
"blood drain" = list("travel","blood","self"),
"raise dead" = list("blood","join","hell"),
"summon narsie" = list("hell","join","self"),
"communicate" = list("self","other","technology"),
"emp" = list("destroy","see","technology"),
"manifest" = list("blood","see","travel"),
"summon tome" = list("see","blood","hell"),
"see invisible" = list("see","hell","join"),
"hide" = list("hide","see","blood"),
"reveal" = list("blood","see","hide"),
"astral journey" = list("hell","travel","self"),
"imbue" = list("hell","technology","join"),
"sacrifice" = list("hell","blood","join"),
"summon cultist" = list("join","other","self"),
"free cultist" = list("travel","technology","other"),
"deafen" = list("hide","other","see"),
"blind" = list("destroy","see","other"),
"stun" = list("join","hide","technology"),
"armor" = list("hell","destroy","other"),
"teleport" = list("travel","self"),
"teleport other" = list("travel","other")
)
text += "<font color='red'><b>Rite of Spectral Manifestation</b></font><br>This rune allows you to summon spirits as humanoid fighters. When invoked, a spirit above the rune will be brought to life as a human, wearing nothing, that seeks only to serve you and [ticker.mode.cultdat.entity_title3]. \
However, the spirit's link to reality is fragile - you must remain on top of the rune, and you will slowly take damage. Upon stepping off the rune, all summoned spirits will dissipate, dropping their items to the ground. You may manifest \
multiple spirits with one rune, but you will rapidly take damage in doing so.<br><br>"
var/list/english = list()
text += "<font color='red'><b><i>Ritual of Dimensional Rending</i></b></font><br><b>This rune is necessary to achieve your goals.</b> On attempting to scribe it, it will produce shields around you and alert everyone you are attempting to scribe it; it takes a very long time to scribe, \
and does massive damage to the one attempting to scribe it.<br>Invoking it requires 9 invokers and the sacrifice of a specific crewmember, and once invoked, will summon [ticker.mode.cultdat.entity_title3], [ticker.mode.cultdat.entity_name]. \
This will complete your objectives.<br><br><br>"
var/list/scribewords = list("none")
text += "<font color='red'><b>Talisman of Teleportation</b></font><br>The talisman form of the Teleport rune will transport the invoker to a selected Teleport rune once.<br><br>"
for (var/entry in words)
if (words[entry] != entry)
english += list(words[entry] = entry)
text += "<font color='red'><b>Talisman of Construction</b></font><br>This talisman is the main way of creating construct shells. To use it, one must strike 30 sheets of metal with the talisman. The sheets will then be twisted into a construct shell, ready to recieve a soul to occupy it.<br><br>"
for (var/entry in dictionary)
var/list/required = dictionary[entry]
if (length(english&required) == required.len)
scribewords += entry
text += "<font color='red'><b>Talisman of Tome Summoning</b></font><br>This talisman will produce a single tome at your feet.<br><br>"
var/chosen_rune = null
text += "<font color='red'><b>Talisman of Veiling/Revealing</b></font><br>This talisman will hide runes on its first use, and on the second, will reveal runes.<br><br>"
if(usr)
chosen_rune = input ("Choose a rune to scribe.") in scribewords
if (!chosen_rune)
text += "<font color='red'><b>Talisman of Disguising</b></font><br>This talisman will permanently disguise all nearby runes as crayon runes.<br><br>"
text += "<font color='red'><b>Talisman of Electromagnetic Pulse</b></font><br>This talisman will EMP anything else nearby. It disappears after one use.<br><br>"
text += "<font color='red'><b>Talisman of Stunning</b></font><br>Attacking a target will knock them down for a long duration in addition to inhibiting their speech. \
Robotic lifeforms will suffer the effects of a heavy electromagnetic pulse instead.<br><br>"
text += "<font color='red'><b>Talisman of Armaments</b></font><br>The Talisman of Arming will equip the user with armored robes, a backpack, an eldritch longsword, an empowered bola, and a pair of boots. Any items that cannot \
be equipped will not be summoned. Attacking a fellow cultist with it will instead equip them.<br><br>"
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror must be applied directly to the victim, it will shatter your victim's mind with visions of the endtimes that may incapitate them.<br><br>"
text += "<font color='red'><b>Talisman of Shackling</b></font><br>The Talisman of Shackling must be applied directly to the victim, it has 4 uses and cuffs victims with magic shackles that disappear when removed.<br><br>"
text += "In addition to these runes, the cult has a small selection of equipment and constructs.<br><br>"
text += "<font color='red'><b>Equipment:</b></font><br><br>"
text += "<font color='red'><b>Cult Blade</b></font><br>Cult blades are sharp weapons that, notably, cannot be used by noncultists. These blades are produced by the Talisman of Arming.<br><br>"
text += "<font color='red'><b>Cult Bola</b></font><br>Cult bolas are strong bolas, useful for snaring targets. These bolas are produced by the Talisman of Arming.<br><br>"
text += "<font color='red'><b>Cult Robes</b></font><br>Cult robes are heavily armored robes. These robes are produced by the Talisman of Arming.<br><br>"
text += "<font color='red'><b>Soulstone</b></font><br>A soulstone is a simple piece of magic, produced either via the starter talisman or by sacrificing humans. Using it on an unconscious or dead human, or on a Shade, will trap their soul in the stone, allowing its use in construct shells. \
<br>The soul within can also be released as a Shade by using it in-hand.<br><br>"
text += "<font color='red'><b>Construct Shell</b></font><br>A construct shell is useless on its own, but placing a filled soulstone within it allows you to produce your choice of a <b>Wraith</b>, a <b>Juggernaut</b>, or an <b>Artificer</b>. \
<br>Each construct has uses, detailed below in Constructs. Construct shells can be produced via the starter talisman or the Rite of Fabrication.<br><br>"
text += "<font color='red'><b>Constructs:</b></font><br><br>"
text += "<font color='red'><b>Shade</b></font><br>While technically not a construct, the Shade is produced when released from a soulstone. It is quite fragile and has weak melee attacks, but is fully healed when recaptured by a soulstone.<br><br>"
text += "<font color='red'><b>Wraith</b></font><br>The Wraith is a fast, lethal melee attacker which can jaunt through walls. However, it is only slightly more durable than a shade.<br><br>"
text += "<font color='red'><b>Juggernaut</b></font><br>The Juggernaut is a slow, but durable, melee attacker which can produce temporary forcewalls. It will also reflect most lethal energy weapons.<br><br>"
text += "<font color='red'><b>Artificer</b></font><br>The Artificer is a weak and fragile construct, able to heal other constructs, produce more <font color='red'><b>soulstones</b></font> and <font color='red'><b>construct shells</b></font>, \
construct fortifying cult walls and flooring, and finally, it can release a few indiscriminate stunning missiles.<br><br>"
text += "<font color='red'><b>Harvester</b></font><br>If you see one, know that you have done all you can and your life is void.<br><br>"
var/datum/browser/popup = new(user, "tome", "", 800, 600)
popup.set_content(text)
popup.open()
return 1
/obj/item/weapon/tome/proc/scribe_rune(mob/living/user)
var/turf/Turf = get_turf(user)
var/chosen_keyword
var/obj/effect/rune/rune_to_scribe
var/entered_rune_name
var/list/possible_runes = list()
var/list/shields = list()
if(locate(/obj/effect/rune) in Turf)
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return
for(var/T in subtypesof(/obj/effect/rune) - /obj/effect/rune/malformed)
var/obj/effect/rune/R = T
if(initial(R.cultist_name))
possible_runes.Add(initial(R.cultist_name)) //This is to allow the menu to let cultists select runes by name rather than by object path. I don't know a better way to do this
if(!possible_runes.len)
return
entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in possible_runes
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
return
for(var/T in typesof(/obj/effect/rune))
var/obj/effect/rune/R = T
if(initial(R.cultist_name) == entered_rune_name)
rune_to_scribe = R
if(initial(R.req_keyword))
var/the_keyword = stripped_input(usr, "Please enter a keyword for the rune.", "Enter Keyword", "")
if(!the_keyword)
return
if (chosen_rune == "none")
to_chat(user, "\red You decide against scribing a rune, perhaps you should take this time to study your notes.")
return
if (chosen_rune == "teleport")
dictionary[chosen_rune] += input ("Choose a destination word") in english
if (chosen_rune == "teleport other")
dictionary[chosen_rune] += input ("Choose a destination word") in english
if(usr.get_active_hand() != src)
return
for (var/mob/V in viewers(src))
V.show_message("\red [user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "\red You hear chanting.", 2)
to_chat(user, "\red You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world.")
user.take_overall_damage((rand(9)+1)/10) // 0.1 to 1.0 damage
if(do_after(user, 50, target = user))
if(usr.get_active_hand() != src)
return
var/mob/living/carbon/human/H = user
var/obj/effect/rune/R = new /obj/effect/rune(user.loc)
to_chat(user, "\red You finish drawing the arcane markings of the Geometer.")
var/list/required = dictionary[chosen_rune]
R.word1 = english[required[1]]
R.word2 = english[required[2]]
R.word3 = english[required[3]]
R.check_icon()
R.blood_DNA = list()
R.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
R.add_hiddenprint(H)
chosen_keyword = the_keyword
break
if(!rune_to_scribe)
return
Turf = get_turf(user) //we may have moved. adjust as needed...
if(locate(/obj/effect/rune) in Turf)
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
return
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))//may need to change this - Fethas
var/confirm_final = alert(usr, "This is the FINAL step to summon [ticker.mode.cultdat.entity_name], it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [ticker.mode.cultdat.entity_name]!", "No")
if(confirm_final == "No")
usr << "On second thought, we should prepare further for the final battle..."
return
else
to_chat(user, "The book seems full of illegible scribbles. Is this a joke?")
return
attackby(obj/item/weapon/tome/T as obj, mob/living/user as mob, params)
if(istype(T, /obj/item/weapon/tome)) // sanity check to prevent a runtime error
switch(alert("Copy the runes from your tome?",,"Copy", "Cancel"))
if("cancel")
return
// var/list/nearby = viewers(1,src) //- Fuck this as well. No clue why this doesnt work. -K0000
// if (T.loc != user)
// return
// for(var/mob/M in nearby)
// if(M == user)
for(var/entry in words)
words[entry] = T.words[entry]
to_chat(user, "You copy the translation notes from your tome.")
examine(mob/user)
if(!iscultist(user))
to_chat(user, "An old, dusty tome with frayed edges and a sinister looking cover.")
else
to_chat(user, "The scriptures of Nar-Sie, The One Who Sees, The Geometer of Blood. Contains the details of every ritual his followers could think of. Most of these are useless, though.")
/obj/item/weapon/tome/imbued //admin tome, spawns working runes without waiting
w_class = 2.0
var/cultistsonly = 1
attack_self(mob/user as mob)
if(src.cultistsonly && !iscultist(usr))
return
if(!cultwords["travel"])
runerandom()
if(user)
var/r
if (!istype(user.loc,/turf))
to_chat(user, "\red You do not have enough space to write a proper rune.")
var/list/runes = list("teleport", "itemport", "tome", "armor", "convert", "tear in reality", "emp", "drain", "seer", "raise", "obscure", "reveal", "astral journey", "manifest", "imbue talisman", "sacrifice", "wall", "freedom", "cultsummon", "deafen", "blind", "bloodboil", "communicate", "stun")
r = input("Choose a rune to scribe", "Rune Scribing") in runes //not cancellable.
var/obj/effect/rune/R = new /obj/effect/rune
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
R.blood_DNA = list()
R.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
switch(r)
if("teleport")
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
var/beacon
if(usr)
beacon = input("Select the last rune", "Rune Scribing") in words
R.word1=cultwords["travel"]
R.word2=cultwords["self"]
R.word3=beacon
R.loc = user.loc
R.check_icon()
if("itemport")
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
var/beacon
if(usr)
beacon = input("Select the last rune", "Rune Scribing") in words
R.word1=cultwords["travel"]
R.word2=cultwords["other"]
R.word3=beacon
R.loc = user.loc
R.check_icon()
if("tome")
R.word1=cultwords["see"]
R.word2=cultwords["blood"]
R.word3=cultwords["hell"]
R.loc = user.loc
R.check_icon()
if("armor")
R.word1=cultwords["hell"]
R.word2=cultwords["destroy"]
R.word3=cultwords["other"]
R.loc = user.loc
R.check_icon()
if("convert")
R.word1=cultwords["join"]
R.word2=cultwords["blood"]
R.word3=cultwords["self"]
R.loc = user.loc
R.check_icon()
if("tear in reality")
R.word1=cultwords["hell"]
R.word2=cultwords["join"]
R.word3=cultwords["self"]
R.loc = user.loc
R.check_icon()
if("emp")
R.word1=cultwords["destroy"]
R.word2=cultwords["see"]
R.word3=cultwords["technology"]
R.loc = user.loc
R.check_icon()
if("drain")
R.word1=cultwords["travel"]
R.word2=cultwords["blood"]
R.word3=cultwords["self"]
R.loc = user.loc
R.check_icon()
if("seer")
R.word1=cultwords["see"]
R.word2=cultwords["hell"]
R.word3=cultwords["join"]
R.loc = user.loc
R.check_icon()
if("raise")
R.word1=cultwords["blood"]
R.word2=cultwords["join"]
R.word3=cultwords["hell"]
R.loc = user.loc
R.check_icon()
if("obscure")
R.word1=cultwords["hide"]
R.word2=cultwords["see"]
R.word3=cultwords["blood"]
R.loc = user.loc
R.check_icon()
if("astral journey")
R.word1=cultwords["hell"]
R.word2=cultwords["travel"]
R.word3=cultwords["self"]
R.loc = user.loc
R.check_icon()
if("manifest")
R.word1=cultwords["blood"]
R.word2=cultwords["see"]
R.word3=cultwords["travel"]
R.loc = user.loc
R.check_icon()
if("imbue talisman")
R.word1=cultwords["hell"]
R.word2=cultwords["technology"]
R.word3=cultwords["join"]
R.loc = user.loc
R.check_icon()
if("sacrifice")
R.word1=cultwords["hell"]
R.word2=cultwords["blood"]
R.word3=cultwords["join"]
R.loc = user.loc
R.check_icon()
if("reveal")
R.word1=cultwords["blood"]
R.word2=cultwords["see"]
R.word3=cultwords["hide"]
R.loc = user.loc
R.check_icon()
if("wall")
R.word1=cultwords["destroy"]
R.word2=cultwords["travel"]
R.word3=cultwords["self"]
R.loc = user.loc
R.check_icon()
if("freedom")
R.word1=cultwords["travel"]
R.word2=cultwords["technology"]
R.word3=cultwords["other"]
R.loc = user.loc
R.check_icon()
if("cultsummon")
R.word1=cultwords["join"]
R.word2=cultwords["other"]
R.word3=cultwords["self"]
R.loc = user.loc
R.check_icon()
if("deafen")
R.word1=cultwords["hide"]
R.word2=cultwords["other"]
R.word3=cultwords["see"]
R.loc = user.loc
R.check_icon()
if("blind")
R.word1=cultwords["destroy"]
R.word2=cultwords["see"]
R.word3=cultwords["other"]
R.loc = user.loc
R.check_icon()
if("bloodboil")
R.word1=cultwords["destroy"]
R.word2=cultwords["see"]
R.word3=cultwords["blood"]
R.loc = user.loc
R.check_icon()
if("communicate")
R.word1=cultwords["self"]
R.word2=cultwords["other"]
R.word3=cultwords["technology"]
R.loc = user.loc
R.check_icon()
if("stun")
R.word1=cultwords["join"]
R.word2=cultwords["hide"]
R.word3=cultwords["technology"]
R.loc = user.loc
R.check_icon()
var/area/A = get_area(src)
var/locname = initial(A.name)
command_announcement.Announce("Figments from an eldritch god are being summoned by [user] into [locname] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensionsal Affairs", 'sound/AI/spanomalies.ogg')
for(var/B in spiral_range_turfs(1, user, 1))
var/turf/T = B
var/obj/machinery/shield/N = new(T)
N.name = "Rune-Scriber's Shield"
N.desc = "A potent shield summoned by cultists to protect them while they prepare the final ritual"
N.icon_state = "shield-red"
N.health = 60
shields |= N
user.visible_message("<span class='warning'>[user] cuts open their arm and begins writing in their own blood!</span>", \
"<span class='cult'>You slice open your arm and begin drawing a sigil of [ticker.mode.cultdat.entity_title3].</span>")
user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE, pick("l_arm", "r_arm"))
if(!do_after(user, initial(rune_to_scribe.scribe_delay), target = get_turf(user)))
for(var/V in shields)
var/obj/machinery/shield/S = V
if(S && !qdeleted(S))
qdel(S)
return
if(locate(/obj/effect/rune) in Turf)
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return
user.visible_message("<span class='warning'>[user] creates a strange circle in their own blood.</span>", \
"<span class='cult'>You finish drawing the arcane markings of [ticker.mode.cultdat.entity_title3].</span>")
for(var/V in shields)
var/obj/machinery/shield/S = V
if(S && !qdeleted(S))
qdel(S)
new rune_to_scribe(Turf, chosen_keyword)
to_chat(user, "<span class='cult'>The [lowertext(initial(rune_to_scribe.cultist_name))] rune [initial(rune_to_scribe.cultist_desc)]</span>")
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/obj/item/weapon/paper/talisman
icon_state = "paper_talisman"
var/imbue = null
var/uses = 0
info = "<center><img src='talisman.png'></center><br/><br/>"
var/cultist_name = "talisman"
var/cultist_desc = "A basic talisman. It serves no purpose."
var/invocation = "Naise meam!"
var/uses = 1
var/health_cost = 0 //The amount of health taken from the user when invoking the talisman
attack_self(mob/living/user as mob)
if(iscultist(user))
var/delete = 1
switch(imbue)
if("newtome")
call(/obj/effect/rune/proc/tomesummon)()
if("armor")
call(/obj/effect/rune/proc/armor)()
if("emp")
call(/obj/effect/rune/proc/emp)(usr.loc,3)
if("conceal")
call(/obj/effect/rune/proc/obscure)(2)
if("revealrunes")
call(/obj/effect/rune/proc/revealrunes)(src)
if("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
call(/obj/effect/rune/proc/teleport)(imbue)
if("communicate")
//If the user cancels the talisman this var will be set to 0
delete = call(/obj/effect/rune/proc/communicate)()
if("deafen")
call(/obj/effect/rune/proc/deafen)()
if("blind")
call(/obj/effect/rune/proc/blind)()
if("runestun")
to_chat(user, "\red To use this talisman, attack your target directly.")
return
if("supply")
supply()
user.take_organ_damage(5, 0)
if(src && src.imbue!="supply" && src.imbue!="runestun")
if(delete)
qdel(src)
return
else
to_chat(user, "You see strange symbols on the paper. Are they supposed to mean something?")
return
/obj/item/weapon/paper/talisman/examine(mob/user)
if(iscultist(user) || user.stat == DEAD)
to_chat(user, "<b>Name:</b> [cultist_name]")
to_chat(user, "<b>Effect:</b> [cultist_desc]")
to_chat(user, "<b>Uses Remaining:</b> [uses]")
else
to_chat(user, "You see strange symbols on the paper. Are they supposed to mean something?")
attack(mob/living/carbon/T as mob, mob/living/user as mob)
if(iscultist(user))
if(imbue == "runestun")
user.take_organ_damage(5, 0)
call(/obj/effect/rune/proc/runestun)(T)
qdel(src)
else
..() ///If its some other talisman, use the generic attack code, is this supposed to work this way?
else
..()
proc/supply(var/key)
if (!src.uses)
qdel(src)
return
var/dat = "<B>There are [src.uses] bloody runes on the parchment.</B><BR>"
dat += "Please choose the chant to be imbued into the fabric of reality.<BR>"
dat += "<HR>"
dat += "<A href='?src=\ref[src];rune=newtome'>N'ath reth sh'yro eth d'raggathnor!</A> - Allows you to summon a new arcane tome.<BR>"
dat += "<A href='?src=\ref[src];rune=teleport'>Sas'so c'arta forbici!</A> - Allows you to move to a rune with the same last word.<BR>"
dat += "<A href='?src=\ref[src];rune=emp'>Ta'gh fara'qha fel d'amar det!</A> - Allows you to destroy technology in a short range.<BR>"
dat += "<A href='?src=\ref[src];rune=conceal'>Kla'atu barada nikt'o!</A> - Allows you to conceal the runes you placed on the floor.<BR>"
dat += "<A href='?src=\ref[src];rune=communicate'>O bidai nabora se'sma!</A> - Allows you to coordinate with others of your cult.<BR>"
dat += "<A href='?src=\ref[src];rune=runestun'>Fuu ma'jin</A> - Allows you to stun a person by attacking them with the talisman.<BR>"
dat += "<A href='?src=\ref[src];rune=armor'>Sa tatha najin</A> - Allows you to summon armoured robes and an unholy blade<BR>"
dat += "<A href='?src=\ref[src];rune=soulstone'>Kal om neth</A> - Summons a soul stone<BR>"
dat += "<A href='?src=\ref[src];rune=construct'>Da A'ig Osk</A> - Summons a construct shell for use with captured souls. It is too large to carry on your person.<BR>"
usr << browse(dat, "window=id_com;size=350x200")
/obj/item/weapon/paper/talisman/attack_self(mob/living/user)
if(!iscultist(user))
to_chat(user, "You see strange symbols on the paper. Are they supposed to mean something?")
return
if(invoke(user))
uses--
if(uses <= 0)
user.drop_item()
qdel(src)
/obj/item/weapon/paper/talisman/proc/invoke(mob/living/user, successfuluse = 1)
. = successfuluse
if(successfuluse) //if the calling whatever says we succeed, do the fancy stuff
if(invocation)
user.whisper(invocation)
if(health_cost && iscarbon(user))
var/mob/living/carbon/C = user
C.apply_damage(health_cost, BRUTE, pick("l_arm", "r_arm"))
Topic(href, href_list)
if(!src) return
if (usr.stat || usr.restrained() || !in_range(src, usr)) return
if (href_list["rune"])
if (istype(usr, /mob/living/carbon/human))
var/mob/living/carbon/human/M = usr
switch(href_list["rune"])
if("newtome")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "newtome"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(M, "You need a space in your backpack, pocket or hand for the new paper.")
else
to_chat(M, "The [href_list["rune"]] talisman in your [where]")
M.update_icons()
src.uses--
supply()
if("teleport")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "[pick("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri", "orkan", "allaq")]"
T.info = "[T.imbue]"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(M, "You need a space in your backpack, pocket or hand for the new paper.")
else
to_chat(M, "The [href_list["rune"]] talisman in your [where]")
M.update_icons()
src.uses--
supply()
if("emp")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "emp"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(M, "You need a space in your backpack, pocket or hand for the new paper.")
else
to_chat(M, "The [href_list["rune"]] talisman in your [where]")
M.update_icons()
src.uses--
supply()
if("conceal")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "conceal"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(M, "You need a space in your backpack, pocket or hand for the new paper.")
else
to_chat(M, "The [href_list["rune"]] talisman in your [where]")
M.update_icons()
src.uses--
supply()
if("communicate")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "communicate"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(M, "You need a space in your backpack, pocket or hand for the new paper.")
else
to_chat(M, "The [href_list["rune"]] talisman in your [where]")
M.update_icons()
src.uses--
supply()
if("runestun")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "runestun"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(M, "You need a space in your backpack, pocket or hand for the new paper.")
else
to_chat(M, "The [href_list["rune"]] talisman in your [where]")
M.update_icons()
src.uses--
supply()
if("armor")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "armor"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
to_chat(M, "You need a space in your backpack, pocket or hand for the new paper.")
else
to_chat(M, "The [href_list["rune"]] talisman in your [where]")
M.update_icons()
src.uses--
supply()
if("soulstone")
new /obj/item/device/soulstone(get_turf(usr))
src.uses--
supply()
if("construct")
new /obj/structure/constructshell(get_turf(usr))
src.uses--
supply()
else
return
return
//Malformed Talisman: If something goes wrong.
/obj/item/weapon/paper/talisman/malformed
cultist_name = "malformed talisman"
cultist_desc = "A talisman with gibberish scrawlings. No good can come from invoking this."
invocation = "Ra'sha yoka!"
/obj/item/weapon/paper/talisman/malformed/invoke(mob/living/user, successfuluse = 1)
to_chat(user, "<span class='cultitalic'>You feel a pain in your head. [ticker.mode.cultdat.entity_title3] is displeased.</span>")
if(iscarbon(user))
var/mob/living/carbon/C = user
C.apply_damage(10, BRUTE, "head")
//Supply Talisman: Has a few unique effects. Granted only to starter cultists.
/obj/item/weapon/paper/talisman/supply
imbue = "supply"
uses = 5
cultist_name = "Supply Talisman"
cultist_desc = "A multi-use talisman that can create various objects. Intended to increase the cult's strength early on."
invocation = null
uses = 3
/obj/item/weapon/paper/talisman/supply/invoke(mob/living/user, successfuluse = 1)
var/dat = "<B>There are [uses] bloody runes on the parchment.</B><BR>"
dat += "Please choose the chant to be imbued into the fabric of reality.<BR>"
dat += "<HR>"
dat += "<A href='?src=\ref[src];rune=newtome'>N'ath reth sh'yro eth d'raggathnor!</A> - Summons an arcane tome, used to scribe runes and communicate with other cultists.<BR>"
dat += "<A href='?src=\ref[src];rune=teleport'>Sas'so c'arta forbici!</A> - Allows you to move to a selected teleportation rune.<BR>"
dat += "<A href='?src=\ref[src];rune=emp'>Ta'gh fara'qha fel d'amar det!</A> - Allows you to destroy technology in a short range.<BR>"
dat += "<A href='?src=\ref[src];rune=runestun'>Fuu ma'jin!</A> - Allows you to stun a person by attacking them with the talisman.<BR>"
dat += "<A href='?src=\ref[src];rune=veiling'>Kla'atu barada nikt'o!</A> - Two use talisman, first use makes all nearby runes invisible, second use reveals nearby hidden runes.<BR>"
dat += "<A href='?src=\ref[src];rune=soulstone'>Kal'om neth!</A> - Summons a soul stone, used to capure the spirits of dead or dying humans.<BR>"
dat += "<A href='?src=\ref[src];rune=construct'>Daa'ig osk!</A> - Summons a construct shell for use with soulstone-captured souls. It is too large to carry on your person.<BR>"
var/datum/browser/popup = new(user, "talisman", "", 400, 400)
popup.set_content(dat)
popup.open()
return 0
/obj/item/weapon/paper/talisman/supply/Topic(href, href_list)
if(src)
if(usr.stat || usr.restrained() || !in_range(src, usr))
return
if(href_list["rune"])
switch(href_list["rune"])
if("newtome")
var/obj/item/weapon/tome/T = new(usr)
usr.put_in_hands(T)
if("teleport")
var/obj/item/weapon/paper/talisman/teleport/T = new(usr)
usr.put_in_hands(T)
if("emp")
var/obj/item/weapon/paper/talisman/emp/T = new(usr)
usr.put_in_hands(T)
if("runestun")
var/obj/item/weapon/paper/talisman/stun/T = new(usr)
usr.put_in_hands(T)
if("soulstone")
var/obj/item/device/soulstone/T = new(usr)
usr.put_in_hands(T)
if("construct")
new /obj/structure/constructshell(get_turf(usr))
if("veiling")
var/obj/item/weapon/paper/talisman/true_sight/T = new(usr)
usr.put_in_hands(T)
src.uses--
if(src.uses <= 0)
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.drop_item()
visible_message("<span class='warning'>[src] crumbles to dust.</span>")
qdel(src)
/obj/item/weapon/paper/talisman/supply/weak
uses = 2
//Rite of Translocation: Same as rune
/obj/item/weapon/paper/talisman/teleport
cultist_name = "Talisman of Teleportation"
cultist_desc = "A single-use talisman that will teleport a user to a random rune of the same keyword."
color = "#551A8B" // purple
invocation = "Sas'so c'arta forbici!"
health_cost = 5
/obj/item/weapon/paper/talisman/teleport/invoke(mob/living/user, successfuluse = 1)
var/list/potential_runes = list()
var/list/teleportnames = list()
var/list/duplicaterunecount = list()
for(var/R in teleport_runes)
var/obj/effect/rune/teleport/T = R
var/resultkey = T.listkey
if(resultkey in teleportnames)
duplicaterunecount[resultkey]++
resultkey = "[resultkey] ([duplicaterunecount[resultkey]])"
else
teleportnames.Add(resultkey)
duplicaterunecount[resultkey] = 1
potential_runes[resultkey] = T
if(!potential_runes.len)
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
log_game("Teleport talisman failed - no other teleport runes")
return ..(user, 0)
if(user.z > MAX_Z)
to_chat(user, "<span class='cultitalic'>You are not in the right dimension!</span>")
log_game("Teleport talisman failed - user in away mission")
return ..(user, 0)
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(!actual_selected_rune)
return ..(user, 0)
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and they disappear in a flash of red light!</span>", \
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>")
user.forceMove(get_turf(actual_selected_rune))
return ..()
/obj/item/weapon/paper/talisman/summon_tome
cultist_name = "Talisman of Tome Summoning"
cultist_desc = "A one-use talisman that will call an untranslated tome from the archives of a cult."
color = "#512727" // red-black
invocation = "N'ath reth sh'yro eth d'raggathnor!"
health_cost = 1
/obj/item/weapon/paper/talisman/summon_tome/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>[user]'s hand glows red for a moment.</span>", \
"<span class='cultitalic'>You speak the words of the talisman!</span>")
new /obj/item/weapon/tome(get_turf(user))
user.visible_message("<span class='warning'>A tome appears at [user]'s feet!</span>", \
"<span class='cultitalic'>An arcane tome materializes at your feet.</span>")
/obj/item/weapon/paper/talisman/true_sight
cultist_name = "Talisman of Veiling"
cultist_desc = "A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes."
color = "#9c9c9c" // grey
invocation = "Kla'atu barada nikt'o!"
health_cost = 1
uses = 2
var/revealing = FALSE //if it reveals or not
/obj/item/weapon/paper/talisman/true_sight/invoke(mob/living/user, successfuluse = 1)
. = ..()
if(!revealing)
user.visible_message("<span class='warning'>Thin grey dust falls from [user]'s hand!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, hiding nearby runes.</span>")
invocation = "Nikt'o barada kla'atu!"
revealing = TRUE
for(var/obj/effect/rune/R in range(3,user))
R.talismanhide()
else
user.visible_message("<span class='warning'>A flash of light shines from [user]'s hand!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, revealing nearby runes.</span>")
for(var/obj/effect/rune/R in range(3,user))
R.talismanreveal()
//Rite of False Truths: Same as rune
/obj/item/weapon/paper/talisman/make_runes_fake
cultist_name = "Talisman of Disguising"
cultist_desc = "A talisman that will make nearby runes appear fake."
color = "#ff80d5" // honk
invocation = "By'o nar'nar!"
/obj/item/weapon/paper/talisman/make_runes_fake/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>Dust flows from [user]s hand.</span>", \
"<span class='cultitalic'>You speak the words of the talisman, making nearby runes appear fake.</span>")
for(var/obj/effect/rune/R in orange(6,user))
R.desc = "A rune drawn in crayon."
//Rite of Disruption: Weaker than rune
/obj/item/weapon/paper/talisman/emp
cultist_name = "Talisman of Electromagnetic Pulse"
cultist_desc = "A talisman that will cause a moderately-sized electromagnetic pulse."
color = "#4d94ff" // light blue
invocation = "Ta'gh fara'qha fel d'amar det!"
health_cost = 5
/obj/item/weapon/paper/talisman/emp/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>[user]'s hand flashes a bright blue!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, emitting an EMP blast.</span>")
empulse(src, 4, 8)
//Rite of Disorientation: Stuns and inhibit speech on a single target for quite some time
/obj/item/weapon/paper/talisman/stun
cultist_name = "Talisman of Stunning"
cultist_desc = "A talisman that will stun and inhibit speech on a single target. To use, attack target directly."
color = "#ff0000" // red
invocation = "Dream sign:Evil sealing talisman!"
health_cost = 10
/obj/item/weapon/paper/talisman/stun/invoke(mob/living/user, successfuluse = 0)
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
return ..()
if(iscultist(user))
to_chat(user, "<span class='warning'>To use this talisman, attack the target directly.</span>")
else
to_chat(user, "You see strange symbols on the paper. Are they supposed to mean something?")
return 0
/obj/item/weapon/paper/talisman/stun/attack(mob/living/target, mob/living/user, successfuluse = 1)
if(iscultist(user))
invoke(user, 1)
user.visible_message("<span class='warning'>[user] holds up [src], which explodes in a flash of red light!</span>", \
"<span class='cultitalic'>You stun [target] with the talisman!</span>")
var/obj/item/weapon/nullrod/N = locate() in target
if(N)
target.visible_message("<span class='warning'>[target]'s holy weapon absorbs the talisman's light!</span>", \
"<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
else
target.Weaken(10)
target.Stun(10)
target.flash_eyes(1,1)
if(issilicon(target))
var/mob/living/silicon/S = target
S.emp_act(1)
if(iscarbon(target))
var/mob/living/carbon/C = target
C.silent += 5
C.stuttering += 15
C.cultslurring += 15
C.Jitter(15)
user.drop_item()
qdel(src)
return
..()
//Rite of Arming: Equips cultist armor on the user, where available
/obj/item/weapon/paper/talisman/armor
cultist_name = "Talisman of Arming"
cultist_desc = "A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to."
color = "#33cc33" // green
invocation = "N'ath reth sh'yro eth draggathnor!"
/obj/item/weapon/paper/talisman/armor/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, arming yourself!</span>")
user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
user.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/cultpack(user), slot_back)
user.drop_item()
user.put_in_hands(new /obj/item/weapon/melee/cultblade(user))
user.put_in_hands(new /obj/item/weapon/restraints/legcuffs/bola/cult(user))
/obj/item/weapon/paper/talisman/armor/attack(mob/living/target, mob/living/user)
if(iscultist(user) && iscultist(target))
user.drop_item()
invoke(target)
qdel(src)
return
..()
//Talisman of Horrors: Breaks the mind of the victim with nightmarish hallucinations
/obj/item/weapon/paper/talisman/horror
cultist_name = "Talisman of Horrors"
cultist_desc = "A talisman that will break the mind of the victim with nightmarish hallucinations."
color = "#ffb366" // light orange
invocation = "Lo'Nab Na'Dm!"
/obj/item/weapon/paper/talisman/horror/attack(mob/living/target, mob/living/user)
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>You disturb [target] with visons of the end!</span>")
if(iscarbon(target))
var/mob/living/carbon/H = target
H.reagents.add_reagent("lsd", 25)
qdel(src)
//Talisman of Fabrication: Creates a construct shell out of 25 metal sheets.
/obj/item/weapon/paper/talisman/construction
cultist_name = "Talisman of Construction"
cultist_desc = "Use this talisman on at least twenty-five metal sheets to create an empty construct shell"
invocation = "Ethra p'ni dedol!"
color = "#000000" // black
/obj/item/weapon/paper/talisman/construction/attack_self(mob/living/user)
if(iscultist(user))
to_chat(user, "<span class='warning'>To use this talisman, place it upon a stack of metal sheets.</span>")
else
to_chat(user, "<span class='warning'>You see strange symbols on the paper. Are they supposed to mean something?</span>")
/obj/item/weapon/paper/talisman/construction/attack(obj/M,mob/living/user)
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>This talisman will only work on a stack of metal sheets!</span>")
log_game("Construct talisman failed - not a valid target")
/obj/item/weapon/paper/talisman/construction/afterattack(obj/item/stack/sheet/target, mob/user, proximity_flag, click_parameters)
..()
if(proximity_flag && iscultist(user))
if(istype(target, /obj/item/stack/sheet/metal))
var/turf/T = get_turf(target)
if(target.use(25))
new /obj/structure/constructshell(T)
to_chat(user, "<span class='warning'>The talisman clings to the metal and twists it into a construct shell!</span>")
user << sound('sound/magic/Staff_Chaos.ogg',0,1,25)
qdel(src)
if(istype(target, /obj/item/stack/sheet/plasteel))
var/quantity = target.amount
var/turf/T = get_turf(target)
new /obj/item/stack/sheet/runed_metal(T,quantity)
target.use(quantity)
to_chat(user, "<span class='warning'>The talisman clings to the plasteel, transforming it into runed metal!</span>")
user << sound('sound/magic/Staff_Chaos.ogg',0,1,25)
qdel(src)
else
to_chat(user, "<span class='warning'>The talisman must be used on metal or plasteel!</span>")
//Talisman of Shackling: Applies special cuffs directly from the talisman
/obj/item/weapon/paper/talisman/shackle
cultist_name = "Talisman of Shackling"
cultist_desc = "Use this talisman on a victim to handcuff them with dark bindings."
invocation = "In'totum Lig'abis!"
color = "#B27300" // burnt-orange
uses = 4
/obj/item/weapon/paper/talisman/shackle/invoke(mob/living/user, successfuluse = 0)
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
return ..()
if(iscultist(user))
to_chat(user, "<span class='warning'>To use this talisman, attack the target directly.</span>")
else
to_chat(user, "You see strange symbols on the paper. Are they supposed to mean something?")
return 0
/obj/item/weapon/paper/talisman/shackle/attack(mob/living/carbon/target, mob/living/user)
if(iscultist(user) && istype(target))
if(target.stat == DEAD)
user.visible_message("<span class='cultitalic'>This talisman's magic does not affect the dead!</span>")
return
CuffAttack(target, user)
return
..()
/obj/item/weapon/paper/talisman/shackle/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
if(!C.handcuffed)
invoke(user, 1)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
if(do_mob(user, C, 30))
if(!C.handcuffed)
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/energy/cult/used(C)
C.update_handcuffed()
to_chat(user, "<span class='notice'>You shackle [C].</span>")
add_logs(user, C, "handcuffed")
uses--
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
else
to_chat(user, "<span class='warning'>You fail to shackle [C].</span>")
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
if(uses <= 0)
user.drop_item()
qdel(src)
return
/obj/item/weapon/restraints/handcuffs/energy/cult //For the talisman of shackling
name = "cult shackles"
desc = "Shackles that bind the wrists with sinister magic."
trashtype = /obj/item/weapon/restraints/handcuffs/energy/used
origin_tech = "materials=2;magnets=5"
/obj/item/weapon/restraints/handcuffs/energy/cult/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
qdel(src)
+50 -1
View File
@@ -59,6 +59,27 @@
var/boltUp = 'sound/machines/BoltsUp.ogg'
var/boltDown = 'sound/machines/BoltsDown.ogg'
/obj/machinery/door/airlock/narsie_act()
var/turf/T = get_turf(src)
var/runed = prob(20)
if(prob(20))
if(glass)
if(runed)
new /obj/machinery/door/airlock/cult/glass(T)
else
new /obj/machinery/door/airlock/cult/unruned/glass(T)
else
if(runed)
new /obj/machinery/door/airlock/cult(T)
else
new /obj/machinery/door/airlock/cult/unruned(T)
if(runed)
new /obj/effect/overlay/temp/cult/door(T)
else
new /obj/effect/overlay/temp/cult/door/unruned(T)
qdel(src)
/obj/machinery/door/airlock/command
name = "Airlock"
icon = 'icons/obj/doors/Doorcom.dmi'
@@ -1066,4 +1087,32 @@ About the new airlock wires panel:
src.unlock()
src.open()
src.lock()
return
return
//////////////////////////////////
/*
Cult Airlocks
*/
/obj/machinery/door/airlock/cult
name = "cult airlock"
icon = 'icons/obj/doors/cult_runed.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_cult
/obj/machinery/door/airlock/cult/narsie_act()
return
/obj/machinery/door/airlock/cult/glass
assembly_type = /obj/structure/door_assembly/door_assembly_cult/glass
glass = 1
opacity = 0
/obj/machinery/door/airlock/cult/unruned
icon = 'icons/obj/doors/cult.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_cult/unruned
/obj/machinery/door/airlock/cult/unruned/glass
assembly_type = /obj/structure/door_assembly/door_assembly_cult/unruned/glass
glass = 1
opacity = 0
+6 -31
View File
@@ -6,14 +6,13 @@ var/list/word_to_uristrune_table = null
word_to_uristrune_table = list()
var/bit = 1
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "mgar", "balaq", "karazet", "geeri")
while(length(words))
var/w = pick(words)
while(length(word))
var/w = word
word_to_uristrune_table[w] = bit
words -= w
word -= w
bit <<= 1
@@ -21,39 +20,15 @@ var/list/word_to_uristrune_table = null
/proc/get_uristrune_cult(word1, word2, word3)
/proc/get_uristrune_cult(word1)
var/animated
if((word1 == cultwords["travel"] && word2 == cultwords["self"]) \
|| (word1 == cultwords["join"] && word2 == cultwords["blood"] && word3 == cultwords["self"]) \
|| (word1 == cultwords["hell"] && word2 == cultwords["join"] && word3 == cultwords["self"]) \
|| (word1 == cultwords["see"] && word2 == cultwords["blood"] && word3 == cultwords["hell"]) \
|| (word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["technology"]) \
|| (word1 == cultwords["travel"] && word2 == cultwords["blood"] && word3 == cultwords["self"]) \
|| (word1 == cultwords["see"] && word2 == cultwords["hell"] && word3 == cultwords["join"]) \
|| (word1 == cultwords["blood"] && word2 == cultwords["join"] && word3 == cultwords["hell"]) \
|| (word1 == cultwords["hide"] && word2 == cultwords["see"] && word3 == cultwords["blood"]) \
|| (word1 == cultwords["hell"] && word2 == cultwords["travel"] && word3 == cultwords["self"]) \
|| (word1 == cultwords["blood"] && word2 == cultwords["see"] && word3 == cultwords["travel"]) \
|| (word1 == cultwords["hell"] && word2 == cultwords["technology"] && word3 == cultwords["join"]) \
|| (word1 == cultwords["hell"] && word2 == cultwords["blood"] && word3 == cultwords["join"]) \
|| (word1 == cultwords["blood"] && word2 == cultwords["see"] && word3 == cultwords["hide"]) \
|| (word1 == cultwords["destroy"] && word2 == cultwords["travel"] && word3 == cultwords["self"]) \
|| (word1 == cultwords["travel"] && word2 == cultwords["technology"] && word3 == cultwords["other"]) \
|| (word1 == cultwords["join"] && word2 == cultwords["other"] && word3 == cultwords["self"]) \
|| (word1 == cultwords["hide"] && word2 == cultwords["other"] && word3 == cultwords["see"]) \
|| (word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["other"]) \
|| (word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["blood"]) \
|| (word1 == cultwords["self"] && word2 == cultwords["other"] && word3 == cultwords["technology"]) \
|| (word1 == cultwords["travel"] && word2 == cultwords["other"]) \
|| (word1 == cultwords["join"] && word2 == cultwords["hide"] && word3 == cultwords["technology"]) )
if(word1)
animated = 1
else
animated = 0
var/bits = word_to_uristrune_bit(word1) \
| word_to_uristrune_bit(word2) \
| word_to_uristrune_bit(word3)
var/bits = word_to_uristrune_bit(word1)
return get_uristrune(bits, animated)
+45
View File
@@ -90,3 +90,48 @@
icon = 'icons/effects/effects.dmi'
icon_state = "admin"
layer = 4.1
/obj/effect/overlay/temp/cult
randomdir = 0
duration = 10
icon = 'icons/effects/effects.dmi'
/obj/effect/overlay/temp/cult/sparks
randomdir = 1
name = "blood sparks"
icon_state = "bloodsparkles"
/obj/effect/overlay/temp/cult/phase
name = "phase glow"
duration = 7
icon_state = "cultin"
/obj/effect/overlay/temp/cult/phase/New(loc, set_dir)
..()
if(set_dir)
dir = set_dir
/obj/effect/overlay/temp/cult/phase/out
icon_state = "cultout"
/obj/effect/overlay/temp/cult/sac
name = "maw of Nar-Sie"
icon_state = "sacconsume"
/obj/effect/overlay/temp/cult/door
name = "unholy glow"
icon_state = "doorglow"
layer = 3.17 //above closed doors
/obj/effect/overlay/temp/cult/door/unruned
icon_state = "unruneddoorglow"
/obj/effect/overlay/temp/cult/turf
name = "unholy glow"
icon_state = "wallglow"
layer = TURF_LAYER + 0.07
/obj/effect/overlay/temp/cult/turf/open/floor
icon_state = "floorglow"
duration = 5
@@ -96,6 +96,11 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
flags = CONDUCT
origin_tech = "materials=1"
/obj/item/stack/sheet/metal/narsie_act()
if(prob(20))
new /obj/item/stack/sheet/runed_metal(loc, amount)
qdel(src)
/obj/item/stack/sheet/metal/cyborg
materials = list()
@@ -198,3 +203,38 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
recipes = cardboard_recipes
return ..()
/*
* Runed Metal
*/
var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
new/datum/stack_recipe("runed door", /obj/machinery/door/airlock/cult, 3, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("runed girder", /obj/structure/cultgirder, 1, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("pylon", /obj/structure/cult/cultpylon, 3, time = 40, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("forge", /obj/structure/cult/cultforge, 5, time = 40, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("archives", /obj/structure/cult/culttome, 2, time = 40, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("altar", /obj/structure/cult/culttalisman, 5, time = 40, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/runed_metal
name = "runed metal"
desc = "Sheets of cold metal with shifting inscriptions writ upon them."
singular_name = "runed metal"
icon_state = "sheet-runed"
icon = 'icons/obj/items.dmi'
sheettype = "runed"
/obj/item/stack/sheet/runed_metal/attack_self(mob/living/user)
if(!iscultist(user))
user << "<span class='warning'>Only one with forbidden knowledge could hope to work this metal...</span>"
return
return ..()
/obj/item/stack/sheet/runed_metal/fifty
amount = 50
/obj/item/stack/sheet/runed_metal/New(var/loc, var/amount=null)
recipes = runed_metal_recipes
return ..()
@@ -99,7 +99,7 @@
if (istype(A, /turf/simulated/floor))
to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
if(user.mind && (user.mind.assigned_role == "Chaplain"))
call(/obj/effect/rune/proc/revealrunes)(src)
call(/obj/effect/rune/proc/talismanreveal)(src)
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
to_chat(user, "<span class='notice'>You bless [A].</span>")
@@ -139,6 +139,26 @@ obj/structure/door_assembly/multi_tile/Move()
bound_width = world.icon_size
bound_height = width * world.icon_size
/obj/structure/door_assembly/door_assembly_cult
name = "cult airlock assembly"
icon = 'icons/obj/doors/cult_runed.dmi'
typetext = "cult"
icontext = "cult"
airlock_type = /obj/machinery/door/airlock/cult
anchored = 1
state = 1
/obj/structure/door_assembly/door_assembly_cult/glass
mineral = "glass"
material = "glass"
/obj/structure/door_assembly/door_assembly_cult/unruned
icon = 'icons/obj/doors/cult.dmi'
/obj/structure/door_assembly/door_assembly_cult/unruned/glass
mineral = "glass"
material = "glass"
/obj/structure/door_assembly/attackby(obj/item/W as obj, mob/user as mob, params)
+5
View File
@@ -187,6 +187,11 @@
if(prob(40))
qdel(src)
/obj/structure/girder/narsie_act()
if(prob(25))
new /obj/structure/cultgirder(loc)
qdel(src)
/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam))
health -= Proj.damage
+3
View File
@@ -76,6 +76,9 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
/obj/structure/window/blob_act()
destroy()
/obj/structure/window/narsie_act()
color = "#7D1919"
/obj/structure/window/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
destroy()
+9
View File
@@ -6,6 +6,15 @@
walltype = "cult"
canSmoothWith = null
/turf/simulated/wall/cult/New()
new /obj/effect/overlay/temp/cult/turf(src)
..()
/turf/simulated/wall/cult/artificer
name = "runed stone wall"
desc = "A cold stone wall engraved with indecipherable symbols. Studying them causes your head to pound."
/turf/simulated/wall/cult/narsie_act()
return
+13 -13
View File
@@ -37,7 +37,7 @@ var/list/admin_verbs_admin = list(
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
/client/proc/check_words, /*displays cult-words*/
///client/proc/check_words, /*displays cult-words*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
@@ -945,15 +945,15 @@ var/list/admin_verbs_snpc = list(
verbs += admin_verbs_snpc
verbs -= /client/proc/show_snpc_verbs
to_chat(src, "<span class='interface'>SNPC verbs on.</span>")
/client/proc/hide_snpc_verbs()
set name = "Hide SNPC Verbs"
set category = "Admin"
if(!holder)
return
verbs -= admin_verbs_snpc
verbs += /client/proc/show_snpc_verbs
to_chat(src, "<span class='interface'>SNPC verbs off.</span>")
to_chat(src, "<span class='interface'>SNPC verbs on.</span>")
/client/proc/hide_snpc_verbs()
set name = "Hide SNPC Verbs"
set category = "Admin"
if(!holder)
return
verbs -= admin_verbs_snpc
verbs += /client/proc/show_snpc_verbs
to_chat(src, "<span class='interface'>SNPC verbs off.</span>")
@@ -210,7 +210,6 @@ client/proc/one_click_antag()
H = pick(candidates)
H.mind.make_Cultist()
candidates.Remove(H)
temp.grant_runeword(H)
return 1
@@ -221,17 +221,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
return
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
var/turf/T = get_turf(mind.current)
var/found_astral_rune = 0
if(T)
for(var/obj/effect/rune/R in T.contents) //whilst corpse is alive, we can only reenter the body if it's on the rune
if(R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) //astral journeying rune
found_astral_rune = 1
break
if(!found_astral_rune)
to_chat(usr, "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>")
return
mind.current.ajourn=0
mind.current.key = key
@@ -483,15 +483,6 @@
H.see_invisible = SEE_INVISIBLE_MINIMUM
if(H.seer == 1)
var/obj/effect/rune/R = locate() in H.loc
if(R && R.word1 == cultwords["see"] && R.word2 == cultwords["hell"] && R.word3 == cultwords["join"])
H.see_invisible = SEE_INVISIBLE_OBSERVER
else
H.see_invisible = SEE_INVISIBLE_LIVING
H.seer = 0
//This checks how much the mob's eyewear impairs their vision
if(H.tinttotal >= TINT_IMPAIR)
if(tinted_weldhelh)
+2 -2
View File
@@ -333,7 +333,7 @@
C.unEquip(C.legcuffed)
C.legcuffed = initial(C.legcuffed)
C.update_inv_legcuffed()
if(C.reagents)
for(var/datum/reagent/R in C.reagents.reagent_list)
C.reagents.clear_reagents()
@@ -683,7 +683,7 @@
/mob/living/narsie_act()
if(client)
makeNewConstruct(/mob/living/simple_animal/construct/harvester, src, null, 1)
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, src, null, 1)
spawn_dust()
gib()
return
@@ -1,5 +1,5 @@
/mob/living/simple_animal/construct
/mob/living/simple_animal/hostile/construct
name = "Construct"
real_name = "Construct"
desc = ""
@@ -19,9 +19,11 @@
faction = list("cult")
flying = 1
universal_speak = 1
AIStatus = AI_OFF //normal constructs don't have AI
var/list/construct_spells = list()
var/playstyle_string = "<b>You are a generic construct! Your job is to not exist, and you should probably adminhelp this.</b>"
/mob/living/simple_animal/construct/New()
/mob/living/simple_animal/hostile/construct/New()
..()
name = text("[initial(name)] ([rand(1, 1000)])")
real_name = name
@@ -29,17 +31,17 @@
AddSpell(new spell(src))
updateglow()
/mob/living/simple_animal/construct/death()
/mob/living/simple_animal/hostile/construct/death()
..()
new /obj/item/weapon/reagent_containers/food/snacks/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
if((M.client && !( M.blinded )))
M.show_message("\red [src] collapses in a shattered heap. ")
M.show_message("<span class='warning'> [src] collapses in a shattered heap.</span>")
ghostize()
qdel(src)
return
/mob/living/simple_animal/construct/examine(mob/user)
/mob/living/simple_animal/hostile/construct/examine(mob/user)
..(user)
var/msg = ""
@@ -54,32 +56,34 @@
to_chat(user, msg)
/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
if(istype(M, /mob/living/simple_animal/construct/builder))
health += 5
M.custom_emote(1,"mends some of \the <EM>[src]'s</EM> wounds.")
else
if(M.melee_damage_upper <= 0)
M.custom_emote(1, "[M.friendly] \the <EM>[src]</EM>")
/mob/living/simple_animal/hostile/construct/attack_animal(mob/living/simple_animal/M)
if(istype(M, /mob/living/simple_animal/hostile/construct/builder))
if(health < maxHealth)
adjustBruteLoss(-5)
if(src != M)
Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4)
M.visible_message("<span class='danger'>[M] repairs some of \the <b>[src]'s</b> dents.</span>", \
"<span class='cult'>You repair some of <b>[src]'s</b> dents, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
else
M.visible_message("<span class='danger'>[M] repairs some of its own dents.</span>", \
"<span class='cult'>You repair some of your own dents, leaving you at <b>[M.health]/[M.maxHealth]</b> health.</span>")
else
M.do_attack_animation(src)
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
add_logs(M, src, "attacked")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
if(src != M)
M << "<span class='cult'>You cannot repair <b>[src]'s</b> dents, as it has none!</span>"
else
M << "<span class='cult'>You cannot repair your own dents, as you have none!</span>"
else if(src != M)
..()
/mob/living/simple_animal/construct/narsie_act()
/mob/living/simple_animal/hostile/construct/narsie_act()
return
/////////////////Juggernaut///////////////
/mob/living/simple_animal/construct/armoured
/mob/living/simple_animal/hostile/construct/armoured
name = "Juggernaut"
real_name = "Juggernaut"
desc = "A possessed suit of armour driven by the will of the restless dead"
@@ -99,13 +103,19 @@
status_flags = 0
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
force_threshold = 11
playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
create shield walls, rip apart enemies and walls alike, and even deflect energy weapons.</b>"
/mob/living/simple_animal/construct/armoured/Life()
/mob/living/simple_animal/hostile/construct/armoured/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
/mob/living/simple_animal/hostile/construct/armoured/Life()
weakened = 0
return ..()
/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P)
/mob/living/simple_animal/hostile/construct/armoured/bullet_act(var/obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 80 - round(P.damage/3)
if(prob(reflectchance))
@@ -138,7 +148,7 @@
/mob/living/simple_animal/construct/wraith
/mob/living/simple_animal/hostile/construct/wraith
name = "Wraith"
real_name = "Wraith"
desc = "A wicked bladed shell contraption piloted by a bound spirit"
@@ -153,14 +163,17 @@
see_in_dark = 7
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
retreat_distance = 2 //AI wraiths will move in and out of combat
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</b>"
/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
/////////////////////////////Artificer/////////////////////////
/mob/living/simple_animal/construct/builder
/mob/living/simple_animal/hostile/construct/builder
name = "Artificer"
real_name = "Artificer"
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
@@ -175,6 +188,8 @@
melee_damage_upper = 5
attacktext = "rams"
environment_smash = 2
retreat_distance = 10
minimum_distance = 10 //AI artificers will flee like fuck
attack_sound = 'sound/weapons/punch2.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
@@ -182,11 +197,59 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser)
playstyle_string = "<b>You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \
use magic missile, repair allied constructs (by clicking on them), \
<i>and, most important of all,</i> create new constructs by producing soulstones to capture souls, \
and shells to place those soulstones into.</b>"
/mob/living/simple_animal/hostile/construct/builder/Found(atom/A) //what have we found here?
if(istype(A, /mob/living/simple_animal/hostile/construct)) //is it a construct?
var/mob/living/simple_animal/hostile/construct/C = A
if(C.health < C.maxHealth) //is it hurt? let's go heal it if it is
return 1
else
return 0
else
return 0
/mob/living/simple_animal/hostile/construct/builder/CanAttack(atom/the_target)
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
return 0
if(Found(the_target) || ..()) //If we Found it or Can_Attack it normally, we Can_Attack it as long as it wasn't invisible
return 1 //as a note this shouldn't be added to base hostile mobs because it'll mess up retaliate hostile mobs
/mob/living/simple_animal/hostile/construct/builder/MoveToTarget(var/list/possible_targets)
..()
if(isliving(target))
var/mob/living/L = target
if(istype(L, /mob/living/simple_animal/hostile/construct) && L.health >= L.maxHealth) //is this target an unhurt construct? stop trying to heal it
LoseTarget()
return 0
if(L.health <= melee_damage_lower+melee_damage_upper) //ey bucko you're hurt as fuck let's go hit you
retreat_distance = null
minimum_distance = 1
/mob/living/simple_animal/hostile/construct/builder/Aggro()
..()
if(istype(target, /mob/living/simple_animal/hostile/construct)) //oh the target is a construct no need to flee
retreat_distance = null
minimum_distance = 1
/mob/living/simple_animal/hostile/construct/builder/LoseAggro()
..()
retreat_distance = initial(retreat_distance)
minimum_distance = initial(minimum_distance)
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
/////////////////////////////Behemoth/////////////////////////
/mob/living/simple_animal/construct/behemoth
/mob/living/simple_animal/hostile/construct/behemoth
name = "Behemoth"
real_name = "Behemoth"
desc = "The pinnacle of occult technology, Behemoths are the ultimate weapon in the Cult of Nar-Sie's arsenal."
@@ -208,10 +271,18 @@
var/energy = 0
var/max_energy = 1000
/mob/living/simple_animal/hostile/construct/behemoth/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
/mob/living/simple_animal/hostile/construct/behemoth/Life()
weakened = 0
return ..()
/////////////////////////////Harvester/////////////////////////
/mob/living/simple_animal/construct/harvester
/mob/living/simple_animal/hostile/construct/harvester
name = "Harvester"
real_name = "Harvester"
desc = "A harbinger of Nar-Sie's enlightenment. It'll be all over soon."
@@ -225,16 +296,24 @@
attacktext = "prods"
speed = 0
environment_smash = 1
see_in_dark = 7
see_in_dark = 8
attack_sound = 'sound/weapons/tap.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable)
retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier
playstyle_string = "<B>You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \
Bring those who still cling to this world of illusion back to [ticker.mode.cultdat.entity_title2] so they may know Truth.</B>"
/mob/living/simple_animal/construct/harvester/Process_Spacemove(var/movement_dir = 0)
/mob/living/simple_animal/hostile/construct/harvester/Process_Spacemove(var/movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
////////////////Glow////////////////////
/mob/living/simple_animal/construct/proc/updateglow()
/mob/living/simple_animal/hostile/construct/proc/updateglow()
overlays = 0
var/overlay_layer = LIGHTING_LAYER + 1
if(layer != MOB_LAYER)
@@ -251,7 +330,7 @@
set category = "Behemoth"
set name = "Summon Cultist (300)"
set desc = "Teleport a cultist to your location"
if (istype(usr,/mob/living/simple_animal/constructbehemoth))
if (istype(usr,/mob/living/simple_animal/hostile/constructbehemoth))
if(usr.energy<300)
to_chat(usr, "\red You do not have enough power stored!")
+45 -4
View File
@@ -164,10 +164,10 @@ proc/isembryo(A)
return 1
return 0
/proc/isSpirit(A)
if(istype(A, /mob/spirit))
return 1
return 0
///proc/isSpirit(A)
// if(istype(A, /mob/spirit))
// return 1
// return 0
/proc/isovermind(A)
if(istype(A, /mob/camera/blob))
@@ -689,3 +689,44 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HARM)
return
rename_character(oldname, newname)
/proc/cultslur(n) // Inflicted on victims of a stun talisman
var/phrase = html_decode(n)
var/leng = lentext(phrase)
var/counter=lentext(phrase)
var/newphrase=""
var/newletter=""
while(counter>=1)
newletter=copytext(phrase,(leng-counter)+1,(leng-counter)+2)
if(rand(1,2)==2)
if(lowertext(newletter)=="o")
newletter="u"
if(lowertext(newletter)=="t")
newletter="ch"
if(lowertext(newletter)=="a")
newletter="ah"
if(lowertext(newletter)=="u")
newletter="oo"
if(lowertext(newletter)=="c")
newletter=" NAR "
if(lowertext(newletter)=="s")
newletter=" SIE "
if(rand(1,4)==4)
if(newletter==" ")
newletter=" no hope... "
if(newletter=="H")
newletter=" IT COMES... "
switch(rand(1,15))
if(1)
newletter="'"
if(2)
newletter+="agn"
if(3)
newletter="fth"
if(4)
newletter="nglu"
if(5)
newletter="glor"
newphrase+="[newletter]";counter-=1
return newphrase
-3
View File
@@ -170,9 +170,6 @@
if(mob.stat==DEAD) return
// handle possible spirit movement
if(istype(mob,/mob/spirit))
var/mob/spirit/currentSpirit = mob
return currentSpirit.Spirit_Move(direct)
if(mob.notransform) return//This is sota the goto stop mobs from moving var
+4 -4
View File
@@ -24,13 +24,13 @@
/obj/singularity/narsie/large/New()
..()
to_chat(world, "<font size='15' color='red'><b>NAR-SIE HAS RISEN</b></font>")
to_chat(world, "<font size='15' color='red'><b>[ticker.mode.cultdat.entity_name] HAS RISEN</b></font>")
to_chat(world, pick(sound('sound/hallucinations/im_here1.ogg'), sound('sound/hallucinations/im_here2.ogg')))
var/area/A = get_area(src)
if(A)
var/image/alert_overlay = image('icons/effects/effects.dmi', "ghostalertsie")
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, attack_not_jump = 1)
notify_ghosts("[ticker.mode.cultdat.entity_name] has risen in \the [A.name]. Reach out to [ticker.mode.cultdat.entity_title3] to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, attack_not_jump = 1)
narsie_spawn_animation()
@@ -38,7 +38,7 @@
shuttle_master.emergency.request(null, 0.3) // Cannot recall
/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
makeNewConstruct(/mob/living/simple_animal/construct/harvester, user, null, 1)
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, null, 0)//narsie ghosts are not culted to avoid scorboard spam
new /obj/effect/effect/sleep_smoke(user.loc)
@@ -126,7 +126,7 @@
if(ishuman(target))
to_chat(target, "<span class ='userdanger'>NAR-SIE HUNGERS FOR YOUR SOUL</span>")
else
to_chat(target, "<span class ='userdanger'>NAR-SIE HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL</span>")
to_chat(target, "<span class ='userdanger'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL</span>")
//Wizard narsie
/obj/singularity/narsie/wizard
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+4
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@@ -101,6 +101,10 @@ h1.alert, h2.alert {color: #000000;}
.sans {font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.grey {font-family: "Wingdings", cursive, sans-serif;}
.cultspeech {color: #7F0000; font-style: italic;}
.cult {color: #960000;}
.cultitalic {color: #960000; font-style: italic;}
.cultlarge {color: #960000; font-weight: bold; font-size: 3;}
.narsie {color: #960000; font-weight: bold; font-size: 15;}
.say_quote {font-family: Georgia, Verdana, sans-serif;}
+1 -1
View File
@@ -393,6 +393,7 @@
#include "code\game\gamemodes\changeling\powers\tiny_prick.dm"
#include "code\game\gamemodes\changeling\powers\transform.dm"
#include "code\game\gamemodes\cult\cult.dm"
#include "code\game\gamemodes\cult\cult_comms.dm"
#include "code\game\gamemodes\cult\cult_datums.dm"
#include "code\game\gamemodes\cult\cult_items.dm"
#include "code\game\gamemodes\cult\cult_structures.dm"
@@ -1636,7 +1637,6 @@
#include "code\modules\mob\new_player\poll.dm"
#include "code\modules\mob\new_player\preferences_setup.dm"
#include "code\modules\mob\new_player\sprite_accessories.dm"
#include "code\modules\mob\spirit\movement.dm"
#include "code\modules\nano\nanoexternal.dm"
#include "code\modules\nano\nanomanager.dm"
#include "code\modules\nano\nanomapgen.dm"
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