Blessing water works properly now. Fixes issue 164.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2357 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2011-10-14 15:35:31 +00:00
parent 6df81a10ed
commit faf1301435
+2 -1
View File
@@ -76,8 +76,9 @@
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
user << "\blue You bless [A]."
A.reagents.add_reagent("holywater",A.reagents.get_reagent_amount("water"))
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)