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consistent space lighting
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@@ -30,7 +30,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
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var/list/broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
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var/list/burnt_states = list("floorscorched1", "floorscorched2")
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var/list/prying_tool_list = list(TOOL_CROWBAR) //What tool/s can we use to pry up the tile?
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var/keep_dir = TRUE
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var/keep_dir = TRUE //When false, resets dir to default on changeturf()
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var/footstep = FOOTSTEP_FLOOR
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var/barefootstep = FOOTSTEP_HARD_BAREFOOT
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@@ -8,8 +8,8 @@
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/simulated/floor/transparent)
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footstep = FOOTSTEP_PLATING
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light_power = 0.45
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light_range = 3
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light_power = 0.25
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light_range = 2
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layer = TRANSPARENT_TURF_LAYER
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keep_dir = FALSE
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intact = FALSE
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@@ -20,7 +20,7 @@
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var/image/I = image('icons/turf/space.dmi', src, SPACE_ICON_STATE)
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I.plane = PLANE_SPACE
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underlays += I
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dir = 2
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dir = 2 //dirs that are not 2 cause smoothing jank
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icon_state = "" //Prevents default icon appearing behind the glass
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/turf/simulated/floor/transparent/attackby(obj/item/C as obj, mob/user as mob, params)
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@@ -51,10 +51,10 @@
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/turf/simulated/floor/transparent/glass/reinforced
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name = "reinforced glass floor"
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desc = "Do jump on it, it can take it. Promise..."
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desc = "Jump on it, it can cope. Promise..."
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icon = 'icons/turf/floors/reinf_glass.dmi'
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thermal_conductivity = 0.025
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heat_capacity = 325000
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thermal_conductivity = 0.035
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heat_capacity = 50000
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/turf/simulated/floor/transparent/glass/reinforced/acid_act(acidpwr, acid_volume)
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acidpwr = min(acidpwr, 50)
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