consistent space lighting

This commit is contained in:
S34NW
2021-04-22 10:38:49 +01:00
parent cce71b734d
commit ff4c9fac10
2 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
var/list/broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
var/list/burnt_states = list("floorscorched1", "floorscorched2")
var/list/prying_tool_list = list(TOOL_CROWBAR) //What tool/s can we use to pry up the tile?
var/keep_dir = TRUE
var/keep_dir = TRUE //When false, resets dir to default on changeturf()
var/footstep = FOOTSTEP_FLOOR
var/barefootstep = FOOTSTEP_HARD_BAREFOOT
@@ -8,8 +8,8 @@
smooth = SMOOTH_MORE
canSmoothWith = list(/turf/simulated/floor/transparent)
footstep = FOOTSTEP_PLATING
light_power = 0.45
light_range = 3
light_power = 0.25
light_range = 2
layer = TRANSPARENT_TURF_LAYER
keep_dir = FALSE
intact = FALSE
@@ -20,7 +20,7 @@
var/image/I = image('icons/turf/space.dmi', src, SPACE_ICON_STATE)
I.plane = PLANE_SPACE
underlays += I
dir = 2
dir = 2 //dirs that are not 2 cause smoothing jank
icon_state = "" //Prevents default icon appearing behind the glass
/turf/simulated/floor/transparent/attackby(obj/item/C as obj, mob/user as mob, params)
@@ -51,10 +51,10 @@
/turf/simulated/floor/transparent/glass/reinforced
name = "reinforced glass floor"
desc = "Do jump on it, it can take it. Promise..."
desc = "Jump on it, it can cope. Promise..."
icon = 'icons/turf/floors/reinf_glass.dmi'
thermal_conductivity = 0.025
heat_capacity = 325000
thermal_conductivity = 0.035
heat_capacity = 50000
/turf/simulated/floor/transparent/glass/reinforced/acid_act(acidpwr, acid_volume)
acidpwr = min(acidpwr, 50)