* Creation
* refinement
* so many icons aghhhh
* The Revival
* e
* it continues (again)
* Lots of progress!
* I hate species sprites so much
* fuck
* Update fancy.dm
* Update fancy.dm
* Update cigs.dm
* attack log
* Abstract cigarette
* Update fancy.dm
* Initial commit. Event.
* Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI
* Makes CI happy
* Fixes some file names
* Ticks files
* Fixes file again
* Update code/modules/events/demon_incursion.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Announcement sound, spawn adjustments
* Reduced spread when portals multiply
* Elite spawns when portal count gets high
* Fixes missing comma
* Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors
* Fixes
* Linters!
* Faithless moved to basic mob
* LINTERS
* Makes skeletons basic mobs
* Fixes, Ranged Attacks, Ranged variants of nether mobs
* Handles portal expansion chance
* Linters
* Fixes mobs not breaking shit
* Fixes ranged attacks
* Fixes ranged attacks
* oops
* Another oops. No config changes are needed here
* Twenty percent chance that a nether mob is a grappler
* Dimensional tear fixes
* Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs
* Variable initial spawns, variable spread rates.
* Whole lot of fixes from merge, hellhound completion
* Updated lavaland winter biodome
* Makes basic mobs able to hurt other mobs
* Makes spawners properly rally basic mobs to beat up the attacker
* Extra line
* Removed comment
* Makes hellhounds stop resting when attacked or when they find a new target
* Fixed initial portal spawn amounts
* Borgs now affected by basic mobs
* Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs
* Grapplers now teleport to missed turfs
* Removes duplicate notices
* Buff portals a small bit
* Makes nether portals no longer RR - the body is now recoverable from the blank it became
* Makes portals layer above mobs
* Removed excess ranged attack var
* Changes list for determining start count to rely on mobs with client instead of all clients
* Nerfs portal max mobs
* Portals can no longer spread to within 3 tiles of another portal except on initial event start
* Adjusts target portal count for big mobs
* Spawners now properly remove nest values of basic mobs
* Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob
* add prowling and return to home behaviors
* cut this down
* be a tiny bit smarter
* Some code cleanup
* Removes hostile base type, removing excess code
* Gives /obj/ a basic mob attack handler. Fixes turrets
* Gives basic mobs a HUD
* Fixes skeleton death flag
* Adjusted initial spawns
* Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring
* Increases reward per destroyed portal
* Makes the final portal of an incursion play a sound on destruction, couple portal fixes
* Fixes basic mob xenobiology interactions
* Non-shit portal sprites
* Adds hostile machine element, mobs now actively target turrets and emitters
* Properly gibs things when they should gib
* Linter fix
* Portals now layer under living mobs but over dead ones
* Adds blackbox checking for demon incursion portal counts
* Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more
* Portals now are more likely to spread the less there are
* Incursion portals now repair themselves after not being damaged for some time
* Grilles now shock basic mobs
* Portals will now clean up basic mob corpses near them by gibbing them
* Portal spread chance is now exponential regression
* Portal mob spawns now linearly scale in time
* Fixes some skeleton oversights in ruin mapping
* Demon incursions no longer can spread to tiles in a space area, such as near brig plating
* Moves corpse cleanup to mobs via component
* Portals now drop bodies that are being eaten when they're destroyed.
* Addresses code review
* Docs some vars
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* please stop getting conflicted
* Revert "please stop getting conflicted"
This reverts commit f35f301bc1.
* conencts the solars to the solar panel console
* added an oven dish and a cutting board to ghostbar kitchen
* remapped ghostbar kitchen
* fixed duplicate table
* replaced applicable machines with their upgraded versions
* Adds server rooms to station maints
* Adjusted rooms to address balance concerns
* Linters fixes, adds fire alarm/air alarms
* More fixes
* Moves the metastation abandoned servers
* More fixes
* More fixes
* Forgot a light
* Fixes again
* Reverts excess changes to metastation
* Further fixes meta
* you will get a robotics bay and you will like it
* also nanopaste
* work
* and kill those whoops
* holy fuck how many times did I missclick
* stop fucking unticking shit please fuck
* colour coding
* fix floor
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* del cargo, remade basic arrivals in place
* gives life to foreport maints
* wires up foreport maints and new arrivals
* the great wiring of new arrivals
* Cargo halls + cargo spacewalks? FUCK YEAH!
* Cargo pipes and wires
* beepsky paths to arrivals, fixed access added lights
* undoes sec and dorms modifications, adds vault
* added paints to the halls and cargopads, also expanded foreport maints abit
* cargo hall is real now, also more pipes
* nudged library, updated the small decal map and added one near security checkpoint
* reorientates the posters + firelocks and alarms
* messes with new cafe
* added vacant office + minor changes
* cleans up some floorpaint
* fixes pipes, lights, and a table
* lattice and cable fixing
* adds vents and air alarms to newly added maints, medical maints is kinda out of scope
* forgot a pipe under an airlock
* replaces some maintainence airlocks with "external maintainence" airlocks
* adds forgotten cyan piping
* adds firelocks and lightbulbs
* adds firelock under QMs airlock
* Polarizes QM airlock
* makes pipes follow wire above smith
* more air alarms
* made buttons in QM office QM access only
* Gives QM an auth keycard swipper
* one more light switch
* I lied more light switches
* adds some decals and more love to maints
* fixed the sinks
* removes inner-departmental spacewalk, moves around rooms in aft cargo, remakes maints spacewalk with shutters, touches maints around areas modified
* adds a cable and nudges an APC to its cable
* removed old explorers office, moved Nanotrasen rep and blueshields office in its place
* undoes some changes I made at some pooint of time
* I forgot my CMO office PR went through
* rotates vents and pipes to prevent crossing
* suggested changes + rooming
* CI
* extra APC + Fire alarm + vents