* Initial commit - FLOCKMIND - Probably has like a billion things to fix
* Do after conversions
* Config
* Moved the files, icon fixes
* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port
* Spans and some other fixes. Also the tickening
* More tickening
* More fixes. Lots of fixes.
* More Fixes
* A whole lot more. Also flock TGUI.
* Fixes fixes fixes fixes fixes
* FIXES
* More fixes - PR ready, still needs a fuckton of testing
* Fixes
* fix incomplete upstream merge
* fix FlockPanel + sort button name
* TGUI review
* Fixes tealprint list
* Fixes
* More fixes
* Incapacitator Fix
* Filenames
* Linters
* Interceptor range buff
* Reagent counts
* Linters
* Fabricator vendor fix
* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials
* Reworks reagent, adds flock grilles, fixes compute node overlays
* Intent-based flockdrone parts
* Intent based drone parts
* Radial control panel for controlling drones manually, phasing through windows/grilles
* Movement fixes
* Radio talk power, stare fix
* Flock health HUD
* Fixes flock lights, linters
* Unit tests
* Adds countdown to relay
* Relay improvements
* Small fix
* Logic Schmogic
* Relay overlay and looping sound effect
* Ignore air when converting turfs
* Cage fixes and improvements
* Improved flock bolt
* Turret conversions
* Flock bolts taze simple or basic mobs
* Sentience type
* Fixe
* Linter
* tgui review stage 2
* Concentrated Repair Burst
* Improves radio detection
* Removes extra space
* Adds healing visual effect
* Cube tech levels
* Ghooost
* Excess
* Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis
* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Fixes the fix
* Astar movement detection
* Fix, extraneous code, language stuff
* Language fixes and wander fix
* Fixes
* Another fix
* Lints
* Another linter
* Language improvement
* More language improvements
* Time requirement and appearing in orbit menu as an antag
* Cube glow
* TGUI
* Minicache
* Linters
* Grammar
* Material ID fix
* Lid fix
* Reagent turf reaction
* Reagent fix
* Butcher results
* Conversion rates
* Flock stare fix
* Fixes stare behavior
* Staring
* Flock mob blood
* Flock mobs gibs and blood. Also some runtime fixes
* Flock mobs now resist out of grabs, buckles, lockers, and more
* Fixes flock orbit, fixes a runtime I think,
* Target mechs, damage mechs, other bug fixes
* Cage fix
* Cage resist change
* Some mind changes, gatecrash buff
* Drones now shoot mechs, stare improvement
* Cut down on spam a little
* Nest fix
* No more resist spam
* Fixed drone death control
* Resist statement
* Makes the relay alarm scarier
* Fixes dead flock camera mobs having no ghost sprite, something with ghosting
* Enhanced flockphasing
* Improved flockmob pathing
* Added required turf restriction to relay
* Increased needed bandwidth for relay construction
* Nerfed drone substrate rate
* Added new status tab items for relay progress
* Another relay cost adjustment
* Improves drone AI responsiveness
* Computer frames now become flock computers
* Improves target finding for conversion, building, and replicating
* Reduced flock event pop requirements
* Adjusts flock protection on structures. Adjusts overlays.
* Relay unlock tweak
* Fixwes flock being able to gib mech'd AIs with one button
* Map conflict
* Flock can no longer be outed by merely existing
* Fied bug causing drones to shoot themselves
* Prevents mobs from attacking while in a cage
* Converter tool can now open closets and crates.
* Adds descriptions to flockdrone tools.
* More informatic blurbs
* Adds xenobiology organs
* Organ lint
* TGUI merge
* bundle and mm
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Allow monkey-like species to craft
* Add signal for mobs entering vents
* Implement basic uplifted antag datum & nest
* Make phrasing nicer
* Allow primitive species to vary & add time requirements
* Add spawning functionality to nest
* Make primitives unable to be humanised a little less violently
* Fix linter complaints
* Fix typo which made the linter mad
* Add objectives and antag teams
* Make nests consider other nests for spawn limit
* Add greeting text
* Add guaranteed early spawns
* Allow deconstruction of nests & recovery of scrap
* Allow uplifted mobs to ventcrawl with small items
* Clarify nest spawning conditions on examine
* Tweak NPC numbers & AI
* Add obtain objective and give an extra objective
* Give thanks to the linter
* Change team objective & make the alert nicer
* Make event only spawn monkeys by default
* Add examine text explaining deconstruction
* Allow ghosts to see nest materials
* Handle stacks properly in nest deconstruction
* Add on-demand ghost spawn to reduce roll spam
* Add nest crafting
* Allow lesser mobs to use medical stacks
I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user.
* Add hint about crafting on examine
* Ensure only nest monkeys retaliate to nest damage
* Add uplifted primitive nests to the spawners menu
* split antags and neutrals, sentient to brains and golems
* proper roles for golems and brains
* potentially added golem ban
* added role for ash walker
* i -> role
* strings to defines
* spacing
* style
* early return
* adds antaghud icon
* TGUI bundle build dont push changes i didnt stage challenge 2025 (IMPOSSIBLE)
* Adds organ repair passive
* Description fix
* Runs prettier
* Fixes desc 2
* Fix revert
* Remove vamp text
* Fix some CI + Partial refactor
* Fixes CI
* Fixes gamemodes I messed with
* Moves these procs over
* Description fix again
* Add back limit requiring drainees to have ckeys
* Adds terminator icon
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_stealth_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewv review
* Clamps the EMP severity
* Fixes "surveilance" typos
* The TODO is gone and can't hurt me anymore
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewc reviews
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Fixes some camera bug issues + lewc reviews
* Update code/modules/antagonists/mind_flayer/powers/flayer_passives.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Updates a comment and fixes whitespace
* Autodocs flayerprod
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* qdel things we dont need anymore + typing an argument of add_abillity
* Remove debug log
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Slightly buffs, and fixes GC issues of tether
* I no longer feel i am a mindflayer
* Fixes formatting of greeting
* Better greeting
* Worlds shittiest sprite
* Don't need this TODO anymore
* Fixes double description
* Changes the wording on the borg laws
* and bundle too
* The cannon uses shrapnel now
* Initial style changes
* Ratios for brain damage
* Adds a chemical to test for flayerism
* Fixes the brain damage ratios
* Abilities are purchasable again
* Updates TGUI properly
* im sorry linter
* Steam smoke
* Hi bundle
* Re-abstracts this proc post syndi orgs
* Fixes gamemode logic post cling round removal
* I WONT FORGET IT THIS TIME
* Fix name of steam ability
* I'm a fool
* Fixes processed passives + removes debug message
* Fixes updating abilities inside UI
* Better description for quicksilver form
* First part lewc review
* Remove debug thingy
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Fixes defines + GCs weapon spells
* We don't need this
* Eyes GC properly
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* adds better logging to the assimilate
* Adds parenthesis
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* TGUI Bundle Rebuild
* Fixes and Reworks TGUI
* Cleaner JS and Fixes
* adds anti-snitching clause to borg laws
* changes the span for the borg messages
* No holoparasites
* Puts baton silence in line with glare
* Fixes total_swarms_gathered
* Nuke old trait
* Gun no longer not stuck
* Rejuv clears delayed knockdown
* Some weapon ability fixes
* Makes radio enable timers not counterintuitive
* Fixes beepsky runtimes
* Makes naming more consistent
* Adds one-click-antag
* Adds the mind flayer toggle (doesn't technically work)
* Adds flayers to check_antagonist
* Gives IDs to the status effects
* Also this one
* Makes retracting work again if it's in your offhand
* Fixes pacification tech levels
* Grapple is a weapon ability now, nullifcation retracts implants
* Fixed descriptions
* Adds some pizzaz to torque enhancer
* This actually needs to be like this
* Moves a helper proc over to a helper proc file
* Extra admin visibility
* Nukes the wacky flayer mob
* Makes silicon administrative access more sane
* Terminator form better description
* Makes rejuv set stamina to 0
* Various price increases
* AAAAAAAAAAAAA
* Better feedback + logging on cyborg subversion
* Swarm purchase display (temp fix)
* Makes mindflayer sounds more silent
* UI improvements
* Various mindflayer fixes
* Typo
* More fixes
* Fixes innates from being stupid
* Forgot to add this check earlier
* Oh this is how you add things to the protolathe
* Changes some description and upgrade messages
* Allows you to drain people beyond your limit
* Fixes some weapon upgrade issues
* Fix CI
* Fixes some draining issues
* More UI Tweaks and QoL
* Fixes most of the issues
* text
* Fixes
* Adds a radio jamming option to intruder
* Gives obfusciation to jammer ability
* Small passive cleanup
* Fixes Search and Adds Ability Stages to UI
* Adds freebie abilities
* Restructuring chain and adding blackbox
* Tgui polish
* Small fix for traceroute
* Fixes one click antag
* Increases EMP resistance cost
* Changes the pneumatic cannon into a shotgun
* Slightly lower static
* Fixed innate building rendering in upgrades
* Fixes icon and description
* Consistency
* Punctuation fix.
* Quick reboot + terminator form synergy
* Adds safety deleting
* Fix level for torque
* Fixes a bad bug
* Update code/game/gamemodes/objective.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Aaaaaaaaaaa
* Makes torque a martial art and some martial arts safeties
* Replaces vortex arm with barrier
* Fix paths
* Adds torque knockdown
* Part 1 lewc review
* HIIIII SQUIDWARD I'M IN YOUR BRANCH NOW
* Removes flak cannon
* Flayer respects mindshielding now on vamp+cling
* Fixes EMP resist
* More fixes
* DGL review
* Contra review
* Clean up weapon powers
* Various tweaks
* Borg hand slight improvements
* Parent call needs to be after this
* Fixes stuff
* Adds a new proc that is called when a spell is purchased
* NEW SPRITES WOOOO
* Traceroute update
* Slightly lower traceroute cost
* Formatting
* Oops
* Wow this could've been bad
* Overclock small buff
* Reduces cost of 1st level EMP immunity
* Lewc review
* TGUI Bundle Rebuild
* Fix barricades
* Lewc review
* Okay FINE qwerty I'll change this
* Traceroute thingy
* I am an idiot
* First part
* Lewc review
* Forgor this one
* Last bits
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Null
* Static-ness
* Update code/game/gamemodes/changeling/traitor_chan.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/__DEFINES/mindflayer_defines.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Last bits
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
* ebent
* WHYYY
* bobobo
* adds ton of epic stuff
* messages added
* Outfit!
* Indentation! Arrhghg
* Gamemode checks, antag check stuff and outfit changes and tourist icon
* ID icon, random species, gender, hair, a few comments and logs.
* Mirroring review
* Applies suggestion
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Tourist Id's now have linked accounts, code cleaning as per reviews
* Following suggestion
* Apply suggestions as per review
* Addresses the risk of two people having the same account
* Typos and final cleaning
* Checking for jobban/Not showing as tourist on manifest
* Orbit test
* compile
* ebent
* WHYYY
* bobobo
* adds ton of epic stuff
* messages added
* Outfit!
* Indentation! Arrhghg
* Gamemode checks, antag check stuff and outfit changes and tourist icon
* ID icon, random species, gender, hair, a few comments and logs.
* Mirroring review
* Tourist Id's now have linked accounts, code cleaning as per reviews
* Applies suggestion
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Following suggestion
* Apply suggestions as per review
* Addresses the risk of two people having the same account
* Typos and final cleaning
* Checking for jobban/Not showing as tourist on manifest
* Orbit test
* TGUI Bundle Rebuild
* Applies suggestions
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* startup, expect like 50 unneeded icons, not bug free™️
* Hope works. Cloak works. Buffs for AI controlled. Faction fix.
* map speed buffs, fixes resummon health decay
* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.
* I am denser than bluespace ore
* x2 antag cooldown, update desc for cloak
* removes 66% burn damage resist from elites
* honestly just knock that down
* herald not speaking right, fuckup with max hp fix
* Thanks hal!
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* changes, changes, and more changes, oh my!
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* GC stuff
* oh, and just one more thing
* no gibtonite gaming
* Huston we have a FUCKING PROBLEM
* oopsy doopsy
* but just one more thing (again, gc stuff)
* Lets all elites speak their mind
* NO LAVA
* grab ghost, legion charge red.
* dust the dusting from the code
* no mirror cargo shuttle crossing
* need to stop making small changes, x2 broodmother
* herald no longer crashes the MC
* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers
* remove extra brackets, x 2 on aoe squares
* pandora now respects factions
* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message
* requested changes
* mirroring a wanted change
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Fixes more compile errors. Down to 65 now.
updates << into to_chat
Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.
Fixes more compile errors. Down to 41 now.
Replaces timers with spawns, and <<s with to_chats
40 compile errors.
Down to 34 compile errors.
whoops, actually down to 34 now.
Down to 25 compile errors.
Down to 15 compile errors, I'llprobably need some help at this point.
Woo! Down to 7 compile errors.
Ported over devil hud. Number of errors up to 19.
WOO! It compiles. It's completely untested, but it compiles.
Adds devils to traitor panel
Implements iron, silver and salt banes.
implements flashing lights bane
Selling your soul prevents cloning, and some other methods of revival.
Implements harvest bane
Merged and sorted icons/obj/bureaucracy.dmi
Adds toy codex gigas
Fixes compile errors, adds codex gigas sprite.
Lots of bug fixes. Contracts work, devil revival is more consistant, etc
Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.
Converts DEEP LORE explanations from hell to inferno incorporated.
Banishes the compile errors.
Devils come from hell again.
replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.
Undoes some changes I accidentally did to example config files.
Fixes up a few remaining bugs.
Puts in the codex gigas and employment contract cabinets.
-- Lemon - I kinda skipped this one, I'll patch it back in later because
map conflicts are suffering incarnate
Solves the devil law problem in a REALLY hacky snowflake way.
Fixes a few methods in which a hellbound can be revived.
Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction. Also adds lines to example config.
Updates devil laws to be less hacky.
Objective to sintouch x mortals now greentexts correctly.
Contracts no longer cause brain damage. I didn't realize it was lethal on this codebase. Oops.
Splits dust(visual_only) into dust() and dust_animation() procs
Fixes some defines.
Adds undef statements to improve compile times.
Fixes race changes from demonic form changes.
Fixes small runtime error. (Which somehow didn't break anything?)
Implements lots of small changes/corrections suggested by CrazyLemon64
I still need to test these changes, along with other potential issues he brought up.
Fixes harvest bane and power contracts. Also adds a few </span> tag enders.
Corrects some edge cases with revival contracts.
Fixes compile error.
Reverts unneccecary change to item/weapon/reagent_containers
Cleans up the code for readability.
Prevents cloning of hellbound individuals.
Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)
Infernal contracts are no longer rendered unreadable by fire and alcohol.
All fireproof paper remains readable after being fireballed, not just infernal contracts. (Though infernal contracts are the only fireproof paper atm)
Fixes an edge case problem with cloning.
Adds is_revivable proc to mind.
Removes snowflake code involving preventing soulseller resurrection.
Indulges in the sin of sloth, and copies tg's lazy list macros
Proc calls that transform the user no longer go to a null target
Fixes devil UI, human regression will keep appearance, and adds danceoff
Devil's base forms no longer suffocate inside the devil
Fixes runtimes, gets stuff working
The arch devil can now blast down walls with their pitchfork
EXTERMINATE ALL SPIRITS
Activates devil clause in voice of god
Fawks Mcclood
Feature P A R I T Y
Fixes devil bugs from testing
- Does a death refactor to make sure that diabolical resurrection works
- Walls no longer leave girders when blasted by the devil
- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever
Does all the icons in a single commit on their own because icon
conflicts suck
Starting point of extra devil rebalance/fixes
Ports devil friends
Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one
Styling fixes
Drones are essentially mini engineering borgs, with the ability to run
under objects, ventcrawl, ignore the AI and respawn themselves. Given
that we have playtime requirements for borgs, we really should have
playtime requirements for these too.
Also, this change was requested by Neca.
🆑 Kyep
add: Playing as a drone now requires 10h of playtime.
fix: Admin-ghosts can now interact with (ie: activate) the drone fab
without having to spawn in as engineer to do so.
/ 🆑
* Traders Event
* lien notes
* Fixes indent
* Gets rid of things Fox doesn't like.
* how did that get deleted
* Get rid of things maintainers don't like
* Adds some crates to the shuttle, and a recall console to the base.
* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)
* line nutes