* Makes toy figures tiny and refactors the code behind it
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com>
* atom_say and capitalize names
* Web edit baby
* Merge conflict fixes
* Init instead of New
* prize_ball instead of mechball
* prize_ball should not be a figure. Revert but keep the Init change
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
* Alphabetize items in debug equipment selection menu.
* Rename some outfits to group them together in the selection menu.
* Farie's suggestions
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Some fixes
1: ERT members can no longer be given as an assassinate/sacrifice antag objective.
2. Cultists attempting to teleport to a deleted rune will no longer be teleported into nullspace.
3. Re-ordered the cult Blood Rites spell code because it was bugging me. (sorry qwerty)
* Cult stuff
1: Cultists can no longer be chosen as a sacrifice target
2: Rune drawing is limited to one at a time (No spamming on one tile)
3: Removed some unneccesary `/improper`s from area names, for the cult Summoning locations
4: Changed a couple of colours to use defines
* QDELETED()
* Eye colour fix
* Reorganisation, Objectives, and Gender
The majority of the changes here are just reordering the procs, but there's a few fixes too:
1. Roundstart cultists now get given the 'servecult' objective.
2. Deconverting someone now removes their 'servecult' objective, so they won't be notified about target changes.
3. Stopped summoned ghosts from experiencing a spontaneous gender change.
* Screwdriver fix
* Prayer bead stripping
* Some more construct fixes
1: Fixed *all* holy constructs getting the 'Summon soulstone' ability
2: Fixed Wraiths getting their blue light reset to red after jaunting
3: Added a 'holy' variable to constructs, and made the holyification its own proc.
* qdeleted
* Construct Converting
Apparently you can convert holy constructs. Who knew!
* Another two weeks
Moved all the construct icon states to their own file, and fixed Nar'Sie constructs not getting a glowing effect.
* Grab fix
Fixed upgrading a grab having the ability to potentially transport the victim across dimensions.
* Not actually a cult fix but eh
Fixes: Runtime in outfit.dm, 114: bad number
And updates the cult corpse from legion spawns
* Teleport spell effect
Fixed the teleport effect for the spell being attached to the wrong mob.
* Small cleanup
* Eye colour cloning fix
* Veil Shifter
Fixed:
Runtime in cult_items.dm,355: pick() from empty list
Veil shifters not retaining any grabs after teleporting.
* Adjacent
* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops