Commit Graph
2276 Commits
Author SHA1 Message Date
vageyenaman@gmail.com 7ec3b8503b Bugfixes for NTSL. AIs can now use script consoles. Fixes crashes.
Buffs metroid magic. More core uses!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3334 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-21 02:53:07 +00:00
Ren Erthilo 8ab66b0852 Made it possible to get rid of ash. 2012-03-21 02:20:27 +00:00
kortgstation@gmail.com 03158b34e3 Changed Magic Missiles cooldown to 15 seconds.
Made the range on Artificer 0 so the shell will spawn under the user.

Wraiths can now see in the dark.

Moved the emergency storage near arrivals to replace chem storage, put an art supply storage where the emergency storage used to be.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3332 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 22:54:30 +00:00
Ren Erthilo db134c759d Merge commit 'stash' 2012-03-20 17:31:49 +00:00
Ren Erthilo e90493c41b On master: Change 01 2012-03-20 17:31:10 +00:00
CIB d09ed22439 Merge pull request #708 from SkyMarshal/Airlocks
Fixed give bug, announcement bug, old reaching method, chemicals can now react in mobs, added a light repairing portable-autolathe for janitor.
2012-03-20 06:15:11 -07:00
Albert Iordache 99ca245c50 Merge pull request #723 from CIB/master
Toolboxes and APCs
2012-03-20 06:00:48 -07:00
cib 1c5d305bc6 Fixes to the toolbox and APC commits. 2012-03-20 04:40:54 -08:00
cib a541d32381 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-20 03:53:46 -08:00
cib 6d979ae17b Toolboxes have a chance to swing open. 2012-03-20 03:53:12 -08:00
Ren Erthilo d95f8194b5 Fixes Exosuit issues. 2012-03-19 02:53:28 +00:00
petethegoat@gmail.com b19404f074 Sanity checking in robot move
Added CompactNinja's sterile masks box sprite

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3322 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-18 22:01:23 +00:00
SkyMarshal 0d2b327ded Chemicals now react in mobs, old reaching restrictions, fixed a give bug, tried to fix a resting bug. 2012-03-18 11:35:52 -07:00
VivianFoxfoot@gmail.com c39b89514b Shuffles the order of the code a bit to make it so intelicarded AIs with no wireless cannot use keyboard shortcuts to affect doors.
Different fix to make AIs able to hear when being carried.  Shouldn't be that much of a cpu burden, although if anyone has better ideas on how to do it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3318 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 15:35:54 +00:00
SkyMarshal 42f0fb6af1 Merge pull request #692 from MisterFox/master
Tajara stuff
2012-03-16 22:58:01 -07:00
Mloc ba5ddaf811 Merge pull request #694 from Iberis/master
Antiqua
2012-03-16 11:58:08 -07:00
Iberis 7cec890a91 Antiqua.dmm Added lots of areas. Overall major tweaking.
Added some minor areas.
2012-03-16 19:53:23 +01:00
misterfox 64f50d0d04 Tajara stuff 2012-03-16 12:20:42 -04:00
petethegoat@gmail.com 2c069f8a97 Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for changelist.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3307 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 14:58:59 +00:00
unknown fd09ea6ce8 ZAS bugfixes.
Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-16 09:06:55 +00:00
Mloc ba7768074c Merge pull request #680 from Erthilo/master
Medical changes, increased vending points, virus dish fix.
2012-03-15 15:06:07 -07:00
Ren Erthilo 58b9b6595b Increased most vending machine points. 2012-03-15 22:02:37 +00:00
Ren Erthilo 61a82b22bb Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00
SkyMarshal 53bd5a3441 Some detective work updates. Fixes a runtime, handles blood better. 2012-03-15 12:08:10 -07:00
petethegoat@gmail.com 80db6c22b0 Added Cheridan's hatchets!
Buffed stamped packing slips to be worth 2 supply points.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3298 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-15 16:14:29 +00:00
elly1989@rocketmail.com 70cee8922e Blood_DNA fixes.
Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.

Please report any bugs!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3290 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 17:44:47 +00:00
SkyMarshal 72bd358f5a Fixed a whoops. 2012-03-14 02:17:02 -07:00
SkyMarshal e74f7a4c39 Vending machines now work off of a point based system, A-la oldcode. 2012-03-14 02:11:31 -07:00
SkyMarshal ac03e51fd3 Fixes for: #663, #661, #658, and #628 2012-03-14 00:03:57 -07:00
vageyenaman@gmail.com 216b3fbf29 Some work on aliens. I'll finish this up soon.
Gave riot shields a 99% chance of blocking pushers from pushing their wielders (given their wielder is not on the help intent).

Added a projectile reflection mechanic. Ablative Armor will often, when the groin or torso is struck, deflect projectiles back to the tile they came from (not back the original shooter). Deflected projectiles aren't 100% accurate, so ablative armor can result in friendly fire.

Hopefully stopped humans from waking up 1 second after they fall asleep.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3286 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 02:05:01 +00:00
Ren Erthilo f837ba284d Fixed RIPLEY circuits not appearing in crate. Changed Paramedic to EMT. Made sleeper injection control mode finer but still dangerous. Fixed disconnect examine message. Fixed department computer broken sprites. 2012-03-14 01:53:36 +00:00
VivianFoxfoot@gmail.com 5cf9243b20 In line with the current test of modifications to borgs, traitor borgs can no longer be blown by a robotics console if they hack themselves. Lockdowns have a mechanic to prevent meta.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3273 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:44:40 +00:00
kortgstation@gmail.com 1ed1bcb049 Secborgs no longer have a taser, but are now as fast as humans and are unpushable. This is just a test so don't go crazy. It (probably) won't be permanent.
Nuke teleporter board now costs ten crystals.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3271 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:06:22 +00:00
Ren Erthilo 008789e631 And another derp fix. 2012-03-11 01:52:06 +00:00
Ren Erthilo 6d444abc38 Fixed a compile derp. Added 'Paramedic' Medical Doctor title. 2012-03-11 01:48:39 +00:00
Ren Erthilo 27bb390d48 Corrected grammar and added descriptions. Changes Asimov to prevent some loopholes. Credit to Kaleb702. 2012-03-10 20:07:24 +00:00
Miniature b334def110 Removed virus crate from QM, since we have new virus system (might be worth adding it back in later but giving the new type of viruses) 2012-03-11 01:36:22 +10:30
Tastyfish 6874cc03d1 cleaned up the paths of a few ported things 2012-03-08 00:46:24 -05:00
joe.heinemeyer@gmail.com bb16e6d1b1 Speed things up yet /AGAIN/ and added an improved UI to the detective's scanner's dossier screen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 00:59:10 +00:00
SkyMarshal c522b5db7b Holy shit did that speed things up. 2012-03-06 21:09:56 -07:00
SkyMarshal f0b3802b10 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-06 19:10:39 -07:00
Hawk-v3 17f128cb02 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-06 19:24:38 +00:00
VivianFoxfoot@gmail.com 19555c7cfb Fixes wizard projectile spells. (Issue 387)
Adds a var to the spellbook that determines if it can be used for buying veil renders and arsenals.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3259 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 02:11:22 +00:00
joe.heinemeyer@gmail.com cb5a57549d Fixes for detective work. Should fix some of the massive lag, probably caused by all those list()s that were being made for every atom. And this is why I should not code at 2AM. (A UI overhaul-ish thing will come soon for the detective computer.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3257 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 00:01:53 +00:00
SkyMarshal 43f7487429 Some optimizations for fingerprints. General debugging. 2012-03-05 16:33:47 -07:00
SkyMarshal 7534154fa2 Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now. 2012-03-05 12:27:55 -07:00
Ren Erthilo b92ecb932b Added custom items. Small fix for labcoat buttons and descriptions. 2012-03-05 17:52:28 +00:00
petethegoat@gmail.com 0a0f97ef0c Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3253 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 00:23:05 +00:00
vageyenaman@gmail.com d5bff25b5b Modified TK to be more effective and polished. You can use the TK grab to interact with machines and stuff from far away (but you cannot pick them up!). This means you can also bonk people with items you are holding with your TK grab.
Changed the energy gun sprites to a better-looking version, made by Khodoque!

More work on NTSL. Including the ability to create comments by using // and /* insert comment here */.

Removed the traffic control machine from telecomms, as requested by Urist. NTSL is still a work in progress, and needs to be completely fool-proof before players can get anywhere near it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 21:41:51 +00:00
SkyMarshal 3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00