Made the range on Artificer 0 so the shell will spawn under the user.
Wraiths can now see in the dark.
Moved the emergency storage near arrivals to replace chem storage, put an art supply storage where the emergency storage used to be.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3332 316c924e-a436-60f5-8080-3fe189b3f50e
Different fix to make AIs able to hear when being carried. Shouldn't be that much of a cpu burden, although if anyone has better ideas on how to do it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3318 316c924e-a436-60f5-8080-3fe189b3f50e
Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.
Please report any bugs!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3290 316c924e-a436-60f5-8080-3fe189b3f50e
Gave riot shields a 99% chance of blocking pushers from pushing their wielders (given their wielder is not on the help intent).
Added a projectile reflection mechanic. Ablative Armor will often, when the groin or torso is struck, deflect projectiles back to the tile they came from (not back the original shooter). Deflected projectiles aren't 100% accurate, so ablative armor can result in friendly fire.
Hopefully stopped humans from waking up 1 second after they fall asleep.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3286 316c924e-a436-60f5-8080-3fe189b3f50e
Adds a var to the spellbook that determines if it can be used for buying veil renders and arsenals.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3259 316c924e-a436-60f5-8080-3fe189b3f50e
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps.
Everything (that I've changed significantly) should be BETTER.
NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.
Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3253 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the energy gun sprites to a better-looking version, made by Khodoque!
More work on NTSL. Including the ability to create comments by using // and /* insert comment here */.
Removed the traffic control machine from telecomms, as requested by Urist. NTSL is still a work in progress, and needs to be completely fool-proof before players can get anywhere near it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3252 316c924e-a436-60f5-8080-3fe189b3f50e