Commit Graph
2276 Commits
Author SHA1 Message Date
joe.heinemeyer@gmail.com 37d1db8ea7 Should fix the massive between round lag. Fucking gooncode.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3247 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 02:18:02 +00:00
SkyMarshal 1107f6e768 Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest. 2012-03-03 15:08:01 -07:00
Superxpdude@gmail.com a3e28d1901 Fixes a bug regarding gladiator uniform sprites, and comments out the police uniform due to missing sprites.
Patch by Shiftyeyesshady.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3244 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 21:26:05 +00:00
VivianFoxfoot@gmail.com a009ed17fc Fix for communications lag. (wtf, is there a secret stockpile of AI cards somewhere?)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3237 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 01:13:54 +00:00
Hawk-v3 9d69c86308 Fixes compile Errors, take it away with the doors, Sky! 2012-03-02 22:55:42 +00:00
Hawk-v3 bc84c1efb0 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 19:07:44 +00:00
elly1989@rocketmail.com 9859a0b52f Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:07:32 +00:00
SkyMarshal 4596337f75 Merge pull request #590 from Iberis/master
Antiqua, now correctly.
2012-03-01 21:30:01 -08:00
Iberis bcf81e8913 Fixed the area conflict with the tg station. 2012-03-02 06:26:26 +01:00
joe.heinemeyer@gmail.com 113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
SkyMarshal 0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
VivianFoxfoot@gmail.com 547f96b80d Fixes a bug where intelicarded AIs could not hear if they were being carried/in something.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3227 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 01:10:57 +00:00
Iberis fcd7274997 Added CrewQuarters. Some Areas.
Polish
2012-03-01 23:51:34 +01:00
Hawk-v3 bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00
Hawk-v3 6ced35a88d Stuff for next patch 2012-03-01 20:42:48 +00:00
Hawk-v3 7d9c17f5b5 More manual patchedits. 2012-03-01 19:09:36 +00:00
petethegoat@gmail.comandHawk-v3 175875fc87 TG Update: do_after() now does its checks every tick, thus preventing people from fucking off for the duration, and coming back just before it finishes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2770 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:46:41 +00:00
Hawk-v3 d9e615604e Subject: [PATCH 070/285] TG UPdates: Changelog code has been fixed, when editing it please use notepad or some other text editor that wont attempt to change everything. NOPE ~HAWK
Bit of work on blob, mainly cleanup of the blob gamemode files.
2012-03-01 18:18:32 +00:00
SkyMarshal 2b3fbc5047 Merge pull request #566 from Erthilo/master
Added Notebook for the Detective
2012-02-29 16:59:35 -08:00
Ren Erthilo cf2b6ec28c Added Notebook for the Detective. 2012-03-01 00:23:29 +00:00
musketstgstation@gmail.com ddc7f45a13 Integrated BS12's improved uplink code, courtesy of SkyMarshal.
This means items now spawn in your hand if possible, items are sorted into categories, and only items you have enough telecrystals to purchase will be displayed.  Also, the same basic code is now used for PDA, headset and nuke-round uplinks, and it should be easier to add new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-29 22:50:14 +00:00
Tastyfish a107607092 custom jobs work in categories correctly now 2012-02-29 15:15:13 -05:00
VivianFoxfoot@gmail.com 7f579b3956 Fixes commsat turrets to actually require comsat access as opposed to AI upload.
Fixed door controls to actually respect access requirements set on them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3211 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 22:38:41 +00:00
Hawk-v3 2fe9b995ea Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-28 22:07:45 +00:00
Hawk-v3 7d0042a9e0 Fix for next patch. 2012-02-28 21:50:03 +00:00
kortgstation@gmail.comandHawk-v3 ef1bdf7442 TG UPDATE: The Staff of Change now has its own sprite/in hands.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)

Currently the only Artefact is the Staff of Change, more to follow.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 21:10:30 +00:00
Ren Erthilo 82ff493455 Added correct colour uniform icons for Med/Sci jobs. Added Virology jumpsuit to wardrobe. 2012-02-28 20:04:24 +00:00
CIB 27fd036c87 Merge pull request #539 from SkyMarshal/master
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal b653c615be Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish 5719daf3d8 fancy new manifest 2012-02-27 21:23:50 -05:00
Tastyfish 4452344e2e food fixes / improvements 2012-02-27 21:18:20 -05:00
cib 889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
Hawk-v3 d4fa1ae003 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 00:18:30 +00:00
SkyMarshal 3bdcb85342 Merge pull request #527 from SkyMarshal/master
TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal 58249a83ba More TG updates to the player panel
Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
baloh.matevzandHawk-v3 a6389b5930 TG UPDATE: Attention! Space is now (finally) UNPOWERED.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2728 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 00:13:59 +00:00
Hawk-v3 04c028490f TG UPDATE: Ian (<3) can now wear all sorts of hats which affect what he says and does. 2012-02-27 00:09:35 +00:00
Hawk-v3 ef02499eec Commit for Patch 23 2012-02-26 23:47:26 +00:00
Hawk-v3 35f061477e Sky's change, again. 2012-02-26 23:32:33 +00:00
Hawk-v3 3a3e857e1d Justice Suits, Try 2 2012-02-26 23:29:11 +00:00
Albert Iordache 96e797e6a8 Merge pull request #520 from SkyMarshal/master
Cleaned up cloning machine stuff, removed the "Scratch" hat from the costume landmarks. (Had a really irritating animation.)
2012-02-26 08:36:09 -08:00
SkyMarshal 95d89e8491 Removed the scratch hat from one of the costumes. (Good god, that was an irritating animation)
Cleaned up the cloning machine searching code a tad.
The kitty ears tail is no longer animated.
2012-02-26 09:29:38 -07:00
Albert Iordache aeee8832b2 Merge pull request #518 from Iberis/master
Antiqua Security + Misc
2012-02-25 22:51:04 -08:00
Iberis 03e89a5115 Created Security from scratch.
Moved Atmos out of the way.
Tweaks on Medbay, the area around Engineering. Maintenance.
2012-02-26 05:02:24 +01:00
kortgstation@gmail.com c801c50cea Removed Karma. It was a shitty system used to punish security for doing their jobs even when it worked, and now it just spits runtimes.
Better defined the viewers in range of the vent crawl to hopefully stop the runtimes that was causing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3196 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 03:52:40 +00:00
SkyMarshal f50a3215b6 Singularity can no longer eat the AI's eye mob
Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
cib 76cee10c6a Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-24 06:41:38 -08:00
cib 0612deab58 Bug fix #484: The cocoa plant had 6 growth stages in its definition, but only 5 icon states. Changed the definition to 5. 2012-02-24 06:19:54 -08:00
VivianFoxfoot@gmail.com 23091a262e Borg radios now work while they're recharging
MMIs/pAIs/lockers in the dark can now hear.  This was done by changing the area check for hearing to a range instead of view, and then doing a line of sight calculation for each mob that can't hear naturally and checking if it's clear.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3180 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 02:11:24 +00:00
petethegoat@gmail.com 8162f22772 Circular saw updated to a sprite which looks less like a pizzacutter and more like a surgical implement.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3177 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 17:13:12 +00:00