Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
Added Nodrak's Jump to Mob verb.
Added Sieve's lantern fix. Commented out the silicate recipe.
Added Skaer's sec cartridge box to the armoury.
Moved the check_if_buckled() proc to mob/living, rather than having it repeated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3168 316c924e-a436-60f5-8080-3fe189b3f50e
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
The problem was that the SQL sanitization returned a string, when it was trying to add a number.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3156 316c924e-a436-60f5-8080-3fe189b3f50e
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
Shouldn't be any noticable difference ingame, but the chair path has changed from
/obj/structure/stool/chair
to
/obj/structure/stool/bed/chair
Electric chair path has also been changed as per the above.
New electric chair sprites! They ~won't~ make you want to cut out your eyes!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.
There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
Runes are now dispelled with the null rod, not the bible.
Chaplains can no longer self heal with the bible.
Simple animals can now attack mechas and critters
Constructs no longer take extra damage from bibles.
Fueltanks now explode when shot by lasers or bullets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
- Made the player-side admin pm message more visible and obnoxious. Some players might find it annoying but at least it will not leave much room to complain about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to the location of the person who said the message. Replaced it with JMP, which does the same as the JMP in adminhelps - makes a ghost and moves that ghost to the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most commonly) will now (FINALLY) exit the container (and it is any container!) after they click one of the arrow keys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3121 316c924e-a436-60f5-8080-3fe189b3f50e
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed boxes.
Screenshot:
http://www.kamletos.si/bulbs.png
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3105 316c924e-a436-60f5-8080-3fe189b3f50e
- Disposal pipes are on layer 2.3
- Pipes and manifolds are on layer 2.4
- Cables are on layer 2.44
- Unary atmospherics stuff (vent pumps, scrubbers) are on layer 2.45
- Nav beacons, bluespace beacons and such things are on layer 2.5
It means that pipes appear below cables and
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3097 316c924e-a436-60f5-8080-3fe189b3f50e
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
6 storage slots, can only hold crayons. Icon_state is properly updated when crayons are taken out as well as when crayons are put in.
Updated uterus and 2.0.8 with the new type path, which is /obj/item/weapon/storage/crayonbox
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3082 316c924e-a436-60f5-8080-3fe189b3f50e
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266
Added a power switch (/obj/structure/powerswitch), which is used to split or connect two cables.
The way it works is simple. It connects the powernets by adding cable on the floor it's on and removing it when it's turned off.
In-file description:
//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.
Screenshot:
http://www.kamletos.si/power%20switch.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3072 316c924e-a436-60f5-8080-3fe189b3f50e