* Reopens runechat color tweak.
Fully changes how the runechat color works with human mobs.
- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.
* Linter mint
* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.
* augh
* reverts toml
* Fixes a SQL query, good for final review.
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* adds most body type support, removes some gender checks
* remove gender from species, accessories
* restore pick_list
* re-adds limitations on accessories
* Universal access to body hair
* remove unused var
* Update example config, some preference saving code
* updates tgui bundle
* oops
* Remove formatting
* hopefully undoes formatting changes
* dammit
* been meaning to fix this one for a while
* dgamer reviews
* move body_type into human_defines
* sql file changes
* update tgui
* Update db code
* bump versions
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
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Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Prevents clings from quick regenerating bodyparts
* Clarify a comment
* Reworks to work with monkeys and other sources as well
* qdel organ if it doesn't get inserted
* Use initial instead of creating and qdeling
* Revert unnecessary cast
* Ensure organs are inserted as they were before
* fix some warnings
* here be dragons
* Prevents clings from quick regenerating bodyparts
* Clarify a comment
* Reworks to work with monkeys and other sources as well
* qdel organ if it doesn't get inserted
* Use initial instead of creating and qdeling
* Revert unnecessary cast
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* PR - Gender Update
Gives Gender three states instead of two. This allows clones of tri-gendered species to properly carry their genders over to new bodies (e.g. Greys, Drask, etc.).
Tristate Gender Set Proc
Tristate Gender Get Proc
Fixes where Binary State was needed.
* Update update_icons.dm
Yeah, let's _not_ have Genderless folks get inconsistently gendered body part sprites (e.g. head, groin, torso mismatch).
* Update dna2.dm
* Update dna2.dm
* Update organ_icon.dm
* Update update_icons.dm
* Update dna2_helpers.dm
* Update organ_icon.dm
Readability (spacing)
* Update dna_injector.dm
* Update dna2.dm
* Changes made per Affected's requests.
Changes made per Affected's feedback.
* Update dna2.dm
Got our heads too deep in using this just for DNA_UI_GENDERr - returning the Set and Get procs to 0, 1, 2 as per Affected's request.
While in there, noticed some housekeeping items:
- reorganized the ranges so they flow numerically now
- changed the ranges so they don't overlap (line 205 having been the worst)
- removed the "else" statement from line 222 since we're using ASSERTS. There shouldn't be a value outside the range of 0 to 2 for this.
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
Tajara ears are on their head now, fixes a crash bug with tail wagging
with body accessories that are split-rendered, adds secondary
hair/facial hair themes, fixes issues with human/skrell arm/lower body
sprites etc.
Admins can toy around with converting a character to text, and
placing them back elsewhere, independent of the round.
It's got a kink, though: The text given to you directly needs to be
printed once to remove all the escapes - otherwise the thing will choke.
I'd like advice on resolving that