Commit Graph
21 Commits
Author SHA1 Message Date
kyunkyunkyunandGitHub b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
ContrabangandGitHub 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
MigratingcocofruitandGitHub ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
2e2a778a71 Paraplegia! (#27999)
* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* whoops.

* TGUI.

* How did I miss that in testing

* Add the point interaction that nuggets get to armless paraplegics

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>

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Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 22:36:22 +00:00
DGamerLandGitHub 452c80e859 Removes tourettes (#28153)
* Removes tourettes

* Removes twitchblock
2025-01-28 21:04:52 +00:00
271d67d237 Adds MARK: to some comments (#25184)
* robot_upgrades

* disability

* airlock

* mecha

* Abcudtor

* Forgot a space here

* Some style changes + additions

* removed a no comment

* comment change

* empty

* empty again

dont dare look insde

* ault

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-01 23:54:00 +00:00
69d6a8df21 Overhauls player facing verb UI (#24060)
* Preference verb overhaul

* this too

* Update code/__DEFINES/preferences_defines.dm

* Update code/modules/client/preference/preferences.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* fixes + better html

* removes unused define

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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-24 21:21:11 +00:00
bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spell_handler/alien_spell_handler.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/superheroes.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/conjure.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/ethereal_jaunt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/emplosion.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/turf_teleport.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* guess who just rework the entire malf ai actionsf ai

* gc better

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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00
47f3b87a9f Makes Genetics less miserable + Removes mentions of midget from code. (#24114)
* its been like this for how long?

* woops wrong pr

* i hate random chance

* steel change

* Update code/game/dna/mutations/_mutations.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/dna/mutations/_mutations.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Works

* woops space indentation

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-03-11 13:55:01 -04:00
092fe017a5 Tea heals a bit more if you're british (#21068)
* chav now gives slight healing on tea

* Update code/_globalvars/traits.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-05-12 07:52:55 +01:00
S34NandGitHub 4a5fb011e6 515 Compliance part 2 (#20809)
* more illegal procpaths

* Update code/modules/ruins/lavalandruin_code/puzzle.dm

* REGEX_REPLACE_HANDLER

* shuttle fix
2023-04-22 09:28:54 +02:00
Henri215andGitHub e711cd5921 Fixes lots of common spelling mistakes (#20086)
* Fixes common spelling errors: "atleast", "infront", "succesfully", "alot"

* recieve -> receive

* spelling mistakes: percieve, wierd, posession, seperate, succesful

* Spelling mistakes: noticable, concious, enviroment, existance, foward, interupted, independant

* tgui rebuild

* lets make this run

* "succeded" mispelling

* reverting money spam change
2023-01-08 20:12:31 -05:00
FloFluoroandGitHub 094ca894ef Having a facehugger on your face muffles your speech (#19145)
* Having a facehugger on your face muffles your speech

* Scoped to living

* Yes.
2022-10-02 22:13:36 -05:00
ded049a902 Spell cooldown refactor (#18327)
* Squashed commit of the following:

commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com>
Date:   Sat Jul 9 23:40:53 2022 +0100

    guts the old system

* refactors spell cooldowns into a handler

* charge datum

* garbage collection

* cleanup, renames cooldown var

* review changes

* boo cooldown fix

* styling

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-23 00:00:42 +02:00
LucandGitHub a48321fe96 Removes the 20 second stun from tourettes (#18463)
* Removes the 20 second stun from tourettes

* Update gene instability since it's cosmetic now

* Remove extraneous amountparalyzed check

* oops
2022-07-21 13:44:34 +01:00
5fa8b999ea Code Readability - Game (misc) (#18280)
* game misc

* mecha equipment returns and state

* use forceMove instead of setting loc

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* added #undefs and removed hanging returns

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-10 14:01:16 +01:00
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
576482907b Refactors spell targeting to delegate it to a targeting datum (#16552)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-12-13 17:40:36 +01:00
S34NW 1942cee972 eyeshine properly applied 2021-07-28 17:55:01 +01:00
Fox McCloudandGitHub 02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00