* Initial commit - FLOCKMIND - Probably has like a billion things to fix
* Do after conversions
* Config
* Moved the files, icon fixes
* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port
* Spans and some other fixes. Also the tickening
* More tickening
* More fixes. Lots of fixes.
* More Fixes
* A whole lot more. Also flock TGUI.
* Fixes fixes fixes fixes fixes
* FIXES
* More fixes - PR ready, still needs a fuckton of testing
* Fixes
* fix incomplete upstream merge
* fix FlockPanel + sort button name
* TGUI review
* Fixes tealprint list
* Fixes
* More fixes
* Incapacitator Fix
* Filenames
* Linters
* Interceptor range buff
* Reagent counts
* Linters
* Fabricator vendor fix
* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials
* Reworks reagent, adds flock grilles, fixes compute node overlays
* Intent-based flockdrone parts
* Intent based drone parts
* Radial control panel for controlling drones manually, phasing through windows/grilles
* Movement fixes
* Radio talk power, stare fix
* Flock health HUD
* Fixes flock lights, linters
* Unit tests
* Adds countdown to relay
* Relay improvements
* Small fix
* Logic Schmogic
* Relay overlay and looping sound effect
* Ignore air when converting turfs
* Cage fixes and improvements
* Improved flock bolt
* Turret conversions
* Flock bolts taze simple or basic mobs
* Sentience type
* Fixe
* Linter
* tgui review stage 2
* Concentrated Repair Burst
* Improves radio detection
* Removes extra space
* Adds healing visual effect
* Cube tech levels
* Ghooost
* Excess
* Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis
* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Fixes the fix
* Astar movement detection
* Fix, extraneous code, language stuff
* Language fixes and wander fix
* Fixes
* Another fix
* Lints
* Another linter
* Language improvement
* More language improvements
* Time requirement and appearing in orbit menu as an antag
* Cube glow
* TGUI
* Minicache
* Linters
* Grammar
* Material ID fix
* Lid fix
* Reagent turf reaction
* Reagent fix
* Butcher results
* Conversion rates
* Flock stare fix
* Fixes stare behavior
* Staring
* Flock mob blood
* Flock mobs gibs and blood. Also some runtime fixes
* Flock mobs now resist out of grabs, buckles, lockers, and more
* Fixes flock orbit, fixes a runtime I think,
* Target mechs, damage mechs, other bug fixes
* Cage fix
* Cage resist change
* Some mind changes, gatecrash buff
* Drones now shoot mechs, stare improvement
* Cut down on spam a little
* Nest fix
* No more resist spam
* Fixed drone death control
* Resist statement
* Makes the relay alarm scarier
* Fixes dead flock camera mobs having no ghost sprite, something with ghosting
* Enhanced flockphasing
* Improved flockmob pathing
* Added required turf restriction to relay
* Increased needed bandwidth for relay construction
* Nerfed drone substrate rate
* Added new status tab items for relay progress
* Another relay cost adjustment
* Improves drone AI responsiveness
* Computer frames now become flock computers
* Improves target finding for conversion, building, and replicating
* Reduced flock event pop requirements
* Adjusts flock protection on structures. Adjusts overlays.
* Relay unlock tweak
* Fixwes flock being able to gib mech'd AIs with one button
* Map conflict
* Flock can no longer be outed by merely existing
* Fied bug causing drones to shoot themselves
* Prevents mobs from attacking while in a cage
* Converter tool can now open closets and crates.
* Adds descriptions to flockdrone tools.
* More informatic blurbs
* Adds xenobiology organs
* Organ lint
* TGUI merge
* bundle and mm
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Allow monkey-like species to craft
* Add signal for mobs entering vents
* Implement basic uplifted antag datum & nest
* Make phrasing nicer
* Allow primitive species to vary & add time requirements
* Add spawning functionality to nest
* Make primitives unable to be humanised a little less violently
* Fix linter complaints
* Fix typo which made the linter mad
* Add objectives and antag teams
* Make nests consider other nests for spawn limit
* Add greeting text
* Add guaranteed early spawns
* Allow deconstruction of nests & recovery of scrap
* Allow uplifted mobs to ventcrawl with small items
* Clarify nest spawning conditions on examine
* Tweak NPC numbers & AI
* Add obtain objective and give an extra objective
* Give thanks to the linter
* Change team objective & make the alert nicer
* Make event only spawn monkeys by default
* Add examine text explaining deconstruction
* Allow ghosts to see nest materials
* Handle stacks properly in nest deconstruction
* Add on-demand ghost spawn to reduce roll spam
* Add nest crafting
* Allow lesser mobs to use medical stacks
I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user.
* Add hint about crafting on examine
* Ensure only nest monkeys retaliate to nest damage
* Add uplifted primitive nests to the spawners menu
* split antags and neutrals, sentient to brains and golems
* proper roles for golems and brains
* potentially added golem ban
* added role for ash walker
* i -> role
* strings to defines
* spacing
* style
* early return
* port ADMIN_VERB and friends
* some renaming
* dumb
* one more rename
* never search and replace this codebase
* fix TM issues, more renaming
* add a static analysis to shore up user verbs
* fix double message on roundstart
* remove macro we're not using yet
* convert remaining playsounds verbs
* convert more verbs i missed somehow
* why is this a completely different signature than everything else
* fix ui_interact arg
* fix logging view and others
* buncha issues caught in TM
* fix mentor tickets ui
* fix bug report viewing
* moron
* Most of this is find and replace
* Almost forgot these lmao
* Renames access
* Forgor windoors
* This wasn't saved whoops
* Fix oopsie
* Whoops
* Restricts most jobs from the engine
* Makes the datum
* Initial Commit
* Gets TGUI menu not crashing
* Autodoc
* quirk menu bugged
* oh.
* Working menu + buttons
* trait defintes pt 1/?
* Moves traits around
* ACTUALLY START ON THE QUIRKS THEMSELVES
* TGUI Bundle Rebuild
* TGUI properly saves now
* Removes allergies for scope reasons, make foreigner work properly
* TGUI tweaks
* Reworks TGUI Menu
* quirks store the mob, not mind
* Adds asthma and mute
* minor tweaks
* Cloning re-adds quirks
* Adds functionality to frail
* Adds crafty
* TGUI fix
* Fixes a frail bug
* Makes sure the list is in the correct format
* TGUI size change
* Makes skittish work
* Adds glutton, removes unused traits
* Changes description and adds function to glutton
* Freerunner functioning
* Crafty buff
* Clear quirk list when changing species
* Forgot to remove light step
* Delete
* Refactor item-giving
* TGUI Bundle Rebuild
* whoops
* Apply quirks when changing species
* Removes some unneeded defines/paths
* Replaces improved charging cord with a bad charger
* coment
* Guard clause
* Changes how quirks add and remove organs
* unused var
* adding organs works, removing them doesn't yet
* oh that fixed it
* Hopefully finally once and for all fix the json issues
* Buffs asthma
* switches the processor to ssobj since it's slower
* actually spawns the items whoops
* maybe actually fixes json issues I really hope this doesn't come up again?
* moves sql to the right directory
* CULPRIT FOUND, JSON ISSUES ACTUALLY SOLVED
* adds admin tooling for quirks
* Ups the cost of lungs
* Adds removal for the drinking ones
* Fixes some duplicate code
* Removing foreigner works
* wops
* bumps sql version to 65
* prettier
* semicolon
* Foreigners can understand galcomm but not speak it, as per headmin request
* Different solution was agreed upon
* CC announcements now get auto-translated
* Apply suggestions from code review
Lewc quick suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Move alcohol tolerance basetype
* accomodates for reset_styles
* Swap to species flags, and being dead is a universal process stopper
* adds a foreigner trait
* Xenos and the like can't understand CC's translated announcements
* TGUI Bundle Rebuild
* Lewc quick fixes
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* i forgor
* i forgor pt 2
* process properly returns true
* TGUI Bundle Rebuild
* sql update for fixing merge conflicts
* bundle changes
* actual sql fix
* Not test tiny in prod
* sql fix?
* tgui update, first pass
* Adds schema changes to main quirk branch
* persistent data works now
* TGUI Bundle Rebuild
* Fixes conflict with job assignment datumization
* TGUI Bundle Rebuild
* Adds pacifism by request, -3 points
* gives skittish a small cd
* Makes the lunch randomizer I was thinking about doing
* GC returns a qdel hint now
* Removes hard refs
* SQL save fix
* Fixes admin tools
* Fixes wizards getting quirked up
* ragin too
* Lightweight is more lightweight
* Adds admin logging for when someone makes a languagesless character
* TGUI Bundle Rebuild
* Adds colorblind, hungry, and buffs asthma
* fixed vv post-merge conflict
* behold, my monster
* rebuild and merge master
* Adds more positive quirks, and makes monochrome give more points
* adds nearsighted, and no whispering
* sorry linter
* Adds the cool quirk, thanks to pumpkin312
* Oh dear that signal gets sent to everyone every time someone spawns in
* i forgot that slimes dont have eyes
* tgui fix
* bundle rebuild probably
* prettier
* prettier
* Skittish package fix
* force add bundle
* Makes plasmemes be unable to take foreigner
* Makes advanced lungs respect the owner's species
* makes breaking open wrapped crates/lockers a do_after_once
* Makes plasmeme/vox advanced lungs actually help
* You get glasses anyway whoops
* bundle rebuild
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* all the sprites in the wrong place
* suits are now in the suit files
* code and whatnot
* oops all config
* hand holes, locker, garment bag, loadout
* adds locker to every station
* some fixes
* pleases review overlords
* fixes errors?
* Gives all heads of staff epistols, starts with basic implants
* Whoops
* Replaces roundstart head of staff implants with them being in single-use autosurgeons
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* ddsadsa
ddsadsa
* moderate again
* revert
* medical first steps
* more work
* lots more work done
* more progress
* finished up
* attack chain linter
* attack chain update
* attack chain work
* fixes + chemist update
* gives comments